Correct me if thi allready exists, but could you make/direct me to a forge link of Voxel Map for Minecraft 1.7.10? Much Appreciated
-van
There is no Forge only version of VoxelMap for 1.7.10, and there are no plans to make one.
It uses Liteloader for a reason.
You can, however, install Liteloader alongside Forge and use them together.
Rather than installing liteloader, you simply tell it to EXTRACT the jar into your mods folder. Then liteloader behaves as a mod file itself, allowing you tuse use litemods and forge mods together easily.(Trust me, I have done this myself)
EDIT: I forgot to unquote what I said. LOL
EDIT(again): Where'd my text go?
According to a mod list i have found, this is compatible with forge as a standalone, yes? No need for even more downloads?
Rollback Post to RevisionRollBack
Eleven out of ten Minecraft hardcore games end because of one of the following reasons: Not enough courage Not enough light not enough sheepbell a severe lack of cookies
Has the perfect directions for linking forge/liteloader/optifine and shaders. I can confirm more than a half dozen liteloader mods with FML, liteloader, voxel map and optifine working perfectly fine together in 1.8.
"We exist in a multidimensional polymorphic hyerspacial internode of neurotranslinguistic manifestations subjugated by hyperbolic quantum entanglement." -- pkeffect
Do you mean the install they say in the first post? Because I'm having a hell of a time trying to get Voxelmap to play nice with everything. I have forge and liteloader doing fine, but I can't get Optifine to load with it, which gives me the black water issue someone else mentioned that Opti fixed. If I use forge and Opti together in anyway it crashes at any loading of a world.
so here's the thing. Forge, Optifine and Liteloader all work well together. If they don't, there's either a problem with one of them, or you aren't installing them correctly. Either way, the Forge, Optifine and/or Liteloader thread is the place to ask about it. This thread is about a minimap, and problems specifically relating to the minimap. Questions about how to get other APIs or mods to work together should be asked in the threads of those other APIs or mods
I'm not going to say don't discuss it here. But those mods/APIs respective threads will be a far better place for info on how to get them installed and working together
Quote from MamiyaOtaru»so here's the thing. Forge, Optifine and Liteloader all work well together. If they don't, there's either a problem with one of them, or you aren't installing them correctly. Either way, the Forge, Optifine and/or Liteloader thread is the place to ask about it. This thread is about a minimap, and problems specifically relating to the minimap. Questions about how to get other APIs or mods to work together should be asked in the threads of those other APIs or mods
I'm not going to say don't discuss it here. But those mods/APIs respective threads will be a far better place for info on how to get them installed and working together
I apologize. It was not my intent to hijack the thread for other's mods. I was trying to figure out how others were able to put them together when I can't seem to make them work for the life of me. However the main reason for that is I couldn't use your mod without Optifine as well as I had the black water issue mentioned earlier. I for some reason was also running on version 1.3.0 and your updated 1.3.3 seems to have fixed my problem. Thank you very much for your map, it is quite amazing and we all appreciate your efforts.
I have radar and cave on my server 1.8, and i don't give any perms :/
I still use it. I haven't had a chance to test the ClientPermissions plugin with the new bukkit/spigot for 1.8, but it should work (also note that Mumfrey is planning on porting ClientPermissions to Sponge)
Permissions default to off (usually, depends on the permission system on the server), but only once the mod has been added to ClientPermissions.
/clientperms add VoxelMap
will let the server know about VoxelMap and its premissions (which will then likely be off). You can add them back piecemeal if wanted, or not at all.The permissions that can be granted/revoked (per user, per group, globally etc) are
mod.voxelmap.cavemode
mod.voxelmap.radarmobs // allow players to see only mobs, perhaps useful for PvP
mod.voxelmap.radarplayers // allow players to see other players, perhaps useful for PvE
mod.voxelmap.radar // allow players to see other players and mobs. If this is true, it overrides radarmobs or radarplayers being false
radarmobs and radarplayers were added sometime late in 1.7. If you ran /clientperms add voxelmap before then, it is possible that it added cavemode and radar and set them to false, but the newer versions also respond to radarmobs and radarplayers and it is possible those are still seen as true. I doubt this is the case though since you say you also have cave, and that should be untouched. Anyway, make sure the mod is registered with clientpermissions (and that clientpermissions is installed on the server and functioning, I cannot say for sure if this is the case right now), then you can set those permissions as desired
Quote from atley9999»Interesting way to show the languages.
I think English, Canadian and Australians would deal with American English (or in Canada's case, French as well).
Of course they would. And the rest of Latin America is probably fine with one of the Spanish translations already included. And Belgium is probably fine with French/Dutch. But as you've noticed I am only marking countries for which there is a specific translation included. England is totally fine using VoxelMap's en_US translation, but someone could still come along and create an en_GB version (with color changed to colour for instance). With regards to Latin America,the four versions of Spanish currently provided are the only ones that are provided by Minecraft, but that could change. If another country there gets its own specific translation later its absence would not be reflected in the map if I just colored in every country that uses Spanish. I don't think it's too difficult to work out now, like I don't think you are confused about whether your language is supported
Quote from Ringmasters_Word»
I apologize. It was not my intent to hijack the thread for other's mods. I was trying to figure out how others were able to put them together when I can't seem to make them work for the life of me. However the main reason for that is I couldn't use your mod without Optifine as well as I had the black water issue mentioned earlier. I for some reason was also running on version 1.3.0 and your updated 1.3.3 seems to have fixed my problem. Thank you very much for your map, it is quite amazing and we all appreciate your efforts.
It's not a problem, and I understand asking here if one is only using Liteloader to try to get the map running, or if one isn't sure if the problem is maybe related specifically to the map (but isn't sure). Just saying some questions have a better chance of being answered in other threads, but I won't bark at people for asking here. Wasn't my intention to have people feel like they needed to apologize! Glad 1.3.3 is working for you
If have time, i think Mumfrey must look at that ClientPermissions is very good idea !
At the moment I don't trust Spigot's handling of plugin channel packets. I've been unsuccessful in trying to make WorldEditCUI work properly with Spigot on 1.8 because the packets are getting messed up. I wouldn't be surprised if the same thing is affecting ClientPermissions. ClientPermissions uses an extremely simple protocol based on java serialisation, so besides the actual packet traffic there really isn't much which can cause it to fail.
I will look into it but at the moment my gut feeling is that this is the same issue I've been experiencing with WECUI. Please confine any further discussion on this topic to the LiteLoader thread, let's not bother MamiyaOtaru with things he has no control over.
There is no Forge only version of VoxelMap for 1.7.10, and there are no plans to make one.
It uses Liteloader for a reason.
You can, however, install Liteloader alongside Forge and use them together.
Rather than installing liteloader, you simply tell it to EXTRACT the jar into your mods folder. Then liteloader behaves as a mod file itself, allowing you tuse use litemods and forge mods together easily.(Trust me, I have done this myself)
EDIT: I forgot to unquote what I said. LOL
EDIT(again): Where'd my text go?
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Eleven out of ten Minecraft hardcore games end because of one of the following reasons:
Not enough courage 
Not enough light 
not enough sheepbell 
a severe lack of cookies 
Yes. Before it was VozelMap it was Zan's minimap. they are different.
Unless I read something wrong.
Creator of Metroid Cubed 3, a Metroid-themed mod! Become a donator today!
Has the perfect directions for linking forge/liteloader/optifine and shaders. I can confirm more than a half dozen liteloader mods with FML, liteloader, voxel map and optifine working perfectly fine together in 1.8.
I'm not going to say don't discuss it here. But those mods/APIs respective threads will be a far better place for info on how to get them installed and working together
Fix for in-game waypoint signs occasionally not showing.
Fix for in-game waypoint signs not showing through chests, signs (and other tile entities)
if the player is spectating another entity, the minimap now follows that entity
Additional zoom level (0.25), available if client's chunk display distance is greater than 8
New language: Hebrew (by Jon)
Nice
I apologize. It was not my intent to hijack the thread for other's mods. I was trying to figure out how others were able to put them together when I can't seem to make them work for the life of me. However the main reason for that is I couldn't use your mod without Optifine as well as I had the black water issue mentioned earlier. I for some reason was also running on version 1.3.0 and your updated 1.3.3 seems to have fixed my problem. Thank you very much for your map, it is quite amazing and we all appreciate your efforts.
I think English, Canadian and Australians would deal with American English (or in Canada's case, French as well).
Official Mo' Creatures Suggestion Thread
Can you update your Opening Post to reflect this change?
I still use it. I haven't had a chance to test the ClientPermissions plugin with the new bukkit/spigot for 1.8, but it should work (also note that Mumfrey is planning on porting ClientPermissions to Sponge)
Permissions default to off (usually, depends on the permission system on the server), but only once the mod has been added to ClientPermissions.
/clientperms add VoxelMap
will let the server know about VoxelMap and its premissions (which will then likely be off). You can add them back piecemeal if wanted, or not at all.The permissions that can be granted/revoked (per user, per group, globally etc) are
mod.voxelmap.cavemode
mod.voxelmap.radarmobs // allow players to see only mobs, perhaps useful for PvP
mod.voxelmap.radarplayers // allow players to see other players, perhaps useful for PvE
mod.voxelmap.radar // allow players to see other players and mobs. If this is true, it overrides radarmobs or radarplayers being false
radarmobs and radarplayers were added sometime late in 1.7. If you ran /clientperms add voxelmap before then, it is possible that it added cavemode and radar and set them to false, but the newer versions also respond to radarmobs and radarplayers and it is possible those are still seen as true. I doubt this is the case though since you say you also have cave, and that should be untouched. Anyway, make sure the mod is registered with clientpermissions (and that clientpermissions is installed on the server and functioning, I cannot say for sure if this is the case right now), then you can set those permissions as desired
Of course they would. And the rest of Latin America is probably fine with one of the Spanish translations already included. And Belgium is probably fine with French/Dutch. But as you've noticed I am only marking countries for which there is a specific translation included. England is totally fine using VoxelMap's en_US translation, but someone could still come along and create an en_GB version (with color changed to colour for instance). With regards to Latin America,the four versions of Spanish currently provided are the only ones that are provided by Minecraft, but that could change. If another country there gets its own specific translation later its absence would not be reflected in the map if I just colored in every country that uses Spanish. I don't think it's too difficult to work out now, like I don't think you are confused about whether your language is supported
It's not a problem, and I understand asking here if one is only using Liteloader to try to get the map running, or if one isn't sure if the problem is maybe related specifically to the map (but isn't sure). Just saying some questions have a better chance of being answered in other threads, but I won't bark at people for asking here. Wasn't my intention to have people feel like they needed to apologize! Glad 1.3.3 is working for you
At the moment I don't trust Spigot's handling of plugin channel packets. I've been unsuccessful in trying to make WorldEditCUI work properly with Spigot on 1.8 because the packets are getting messed up. I wouldn't be surprised if the same thing is affecting ClientPermissions. ClientPermissions uses an extremely simple protocol based on java serialisation, so besides the actual packet traffic there really isn't much which can cause it to fail.
I will look into it but at the moment my gut feeling is that this is the same issue I've been experiencing with WECUI. Please confine any further discussion on this topic to the LiteLoader thread, let's not bother MamiyaOtaru with things he has no control over.