are you kidding me right now. They have been there for years and instead of seeing them you come here to ask me to do something (for free) that I have already done? I don't need this
when i go there the only thing that i see is red squares and this computer is from 2007
I plan to add support for this mod in my resource pack. Could you make a spoiler on the original post that contains a map of the folder structure for voxelmap? I have a forge mod that adds lots of mobs and my minimap is littered with blue ? boxes.
Does anyone know a way to prevent players from using the entity tracking and cave mode features on a bukkit/spigot non-forge server? The color codes that are supposed to disable them in MOTD do not work for me.
Um, I would like to know why liteloader is required for this. Every other mod I have ever seen uses forge. Why lightloader for this? I used to use this mod a while back but stopped when it became lightloader. Right now I just use journeymap as it's the next closest thing. How would one make this work with forge?
I would appreciate not needing to have a separate profile just for liteloader. I don't have a much against liteloader, but what is the purpose of it? Why can this not just be a simple forge mod?
Look, I don't see people complaining when WAILA requires NEI, which requires CodeChickenLib (all of which of course require Forge). Liteloader is a library that is necessary for VoxelMap and it isn't going to change. Try bothering ProfMobius with stuff like "please just make a version of WAILA that only needs Forge!!1"; that makes just about as much sense as asking for a version of VoxelMap that doesn't need Liteloader.
Prof Mobius did make WAILA standalone about ~3 months ago. It has reduced functionality without NEI but it works.
The bolded section, right there, is why you really needn't have bothered.
Let's see if I can rephrase this to live up to your standards: You might as well go bother ProfMobius with "please make a version of WAILA that doesn't require NEI and doesn't give up any functionality!" The point is that VoxelMap will not be released without a Liteloader dependency because I am not interested in reducing functionality.
You install Liteloader along with Forge? It's seriously easy. I wonder about people complaining about Liteloader sometimes.
People mock and say bad things about what they don't understand, everyone does it. Liteloader doesn't really seem like that much of a hassle to me? It seems these forums are where people go when they don't know something, I mean just google "Liteloaded with forge 1.8" and the second result is a video tutorial on how to do it?
I apologize in advance for being a bit off-topic, however the recent posts in this thread remind me of a joke:
*URGENT* *NEED HELP ASAP* I can't run this on my LG Optimus L9
Hi VoxelMap Team,
I am trying to figure out how to use your product. It's JAVA right? I know that Android can run JAVA. Please provide clear instructions on how to install the .java files on my LG Optimus L9 so I can use VoxelMap while on business trips. Please use english terms that are easy for anyone to understand, I am not very technical.
Regards,
Dan Motles
Junior Client Manager II CSE 2.3
Client Management and Aquisition
Market Expansion and Retention
Minecraft Division
Serious Company, LLC
Serious Technology Brands, Inc.
Home: 412-555-2031
Office: 724-555-9882
Cell: 206-555-4999
Pager: 206-555-9999
Backup Pager: 206-555-2312
loaded regions use much less memory, which means, for the same usage, you can now
zoom out twice as far on the world map
world map loads much faster. If you scroll faster than it can load, it skips to your current location instead of making you wait for everything to catch up. Regions that have gone off the screen before they could render because you scrolled so fast are now removed from the queue
keyboard controls for the world map. up/right/left/down to pan, crouch/jump to zoom in/out. hold sprint key to pan faster
bugfix for zombie villager and spider jockey helmets rendering too large
keyboard controls might make life easier for gamepad people who I assume have their gamepad inputs mapped to keyboard keys or something
loaded regions use much less memory, which means, for the same usage, you can now
zoom out twice as far on the world map
world map loads much faster. If you scroll faster than it can load, it skips to your current location instead of making you wait for everything to catch up. Regions that have gone off the screen before they could render because you scrolled so fast are now removed from the queue
keyboard controls for the world map. up/right/left/down to pan, crouch/jump to zoom in/out. hold sprint key to pan faster
bugfix for zombie villager and spider jockey helmets rendering too large
keyboard controls might make life easier for gamepad people who I assume have their gamepad inputs mapped to keyboard keys or something
Hello there. Awesome mod, awesome work. Just a slight problem. I am running liteloader with forge and everything installs fine. But when I run the game, everything works fine until I hit M. That causes my game to shut down. Running 1.5.6 as well. Don't know if its just me doing something wrong or others are experiencing the same.
EDIT
Just tried with the regular LiteLoader with no forge. Same thing happens
when i go there the only thing that i see is red squares and this computer is from 2007
1.5.5 is out. various changes (see changelog). Main one is CustomNPCs support
Another amazing update
Thank you MamiyaOtaru
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?
I plan to add support for this mod in my resource pack. Could you make a spoiler on the original post that contains a map of the folder structure for voxelmap? I have a forge mod that adds lots of mobs and my minimap is littered with blue ? boxes.
"Gotta blast!" ~Spongebob Squarepants
"Use the Force, Kirk!" ~ Ka D'Argo
Apparently zombie villagers with helmets render weirdly, their helmets are huge:
No..
Does anyone know a way to prevent players from using the entity tracking and cave mode features on a bukkit/spigot non-forge server? The color codes that are supposed to disable them in MOTD do not work for me.
oops. spider jockey helmets will render even larger fixed
Um, I would like to know why liteloader is required for this. Every other mod I have ever seen uses forge. Why lightloader for this? I used to use this mod a while back but stopped when it became lightloader. Right now I just use journeymap as it's the next closest thing. How would one make this work with forge?
The 1.8 version doesn't work in 1.8. Liteloader says it is 1.7.10 which it also works fine on. Is there a way to force it to load in 1.8?
I would appreciate not needing to have a separate profile just for liteloader. I don't have a much against liteloader, but what is the purpose of it? Why can this not just be a simple forge mod?
Forge doesn't provide the needed hooks.
Look, I don't see people complaining when WAILA requires NEI, which requires CodeChickenLib (all of which of course require Forge). Liteloader is a library that is necessary for VoxelMap and it isn't going to change. Try bothering ProfMobius with stuff like "please just make a version of WAILA that only needs Forge!!1"; that makes just about as much sense as asking for a version of VoxelMap that doesn't need Liteloader.
sounds like you actually downloaded the 1.7.10 version. That would be my first guess why Liteloader says it's the 1.7.10 version
The bolded section, right there, is why you really needn't have bothered.
Let's see if I can rephrase this to live up to your standards: You might as well go bother ProfMobius with "please make a version of WAILA that doesn't require NEI and doesn't give up any functionality!" The point is that VoxelMap will not be released without a Liteloader dependency because I am not interested in reducing functionality.
People mock and say bad things about what they don't understand, everyone does it. Liteloader doesn't really seem like that much of a hassle to me? It seems these forums are where people go when they don't know something, I mean just google "Liteloaded with forge 1.8" and the second result is a video tutorial on how to do it?
I apologize in advance for being a bit off-topic, however the recent posts in this thread remind me of a joke:
Hi VoxelMap Team,
I am trying to figure out how to use your product. It's JAVA right? I know that Android can run JAVA. Please provide clear instructions on how to install the .java files on my LG Optimus L9 so I can use VoxelMap while on business trips. Please use english terms that are easy for anyone to understand, I am not very technical.
Regards,
Dan Motles
Junior Client Manager II CSE 2.3
Client Management and Aquisition
Market Expansion and Retention
Minecraft Division
Serious Company, LLC
Serious Technology Brands, Inc.
Home: 412-555-2031
Office: 724-555-9882
Cell: 206-555-4999
Pager: 206-555-9999
Backup Pager: 206-555-2312
Source: https://github.com/EnterpriseQualityCoding/FizzBuzzEnterpriseEdition/issues/141
haha support can be great fun
new version out
1.5.6
keyboard controls might make life easier for gamepad people who I assume have their gamepad inputs mapped to keyboard keys or something
Hello there. Awesome mod, awesome work. Just a slight problem. I am running liteloader with forge and everything installs fine. But when I run the game, everything works fine until I hit M. That causes my game to shut down. Running 1.5.6 as well. Don't know if its just me doing something wrong or others are experiencing the same.
EDIT
Just tried with the regular LiteLoader with no forge. Same thing happens