that one you can actually do yourself. If you open the voxelmap.properties file, change the Font Scale:1.0 line to Font Scale:1.5 or Font Scale:2.0 save the file and start Minecraft. Setting will be remembered
When I first join a server/world, the waypoints seem to have this "un-filtered" icons as you can see in the 1st and 2nd screenshot. The first one is regular, the second is zoomed in. If you travel closer to the waypoint, then it would look like the zoomed in one. This unfiltered icon looks bad at a distance, but good close up.
Eventually, unknown when this happens, the icon gets filtered. It looks great at distance, as you can see in the 3rd screenshot, but bad close up (4th screenshot). Also, as you can see in 4th and 5th screenshot, there's some weird line at the edge.
I zoomed with optifine, but I removed Optifine to further test this. My two tests (relaunching the client twice) without optifine, resulted in me not seeing the "un-filtered" icon, also I did not manage to see the line to the right on the icons. Question is if I was just (un)lucky with my non-optifine tests...
Have you or anyone else encountered this, any ideas? Maybe it's just optifine messing with it, and if it is, I'll just have to live with it.
There is a feature that world of preview to teleport to the location that you specified when you right-click in the location that is displayed, but also can not be used in creative has become a thin character after once the warp
Husband, seems to have been apparently a temporary problem
All comments that I post using the Google translation have been translated into English
I think there is that the order is difficult to understand is English, I'm sorry at that time
do you have plans to support pokecube by making icons for the pokemobs ?
not really possible I'm afraid, for the same reason I can't do it for Pixelmon. Every pokemon mob is an instance of the same class. Pixelmon and Pokedex are the only mods I have run across that do this (there are probably others, just I've only seen it with those two) - perhaps as a result of the sheer number of mobs they have to add.
The icons work by having one icon per class. If all the mobs use the same class, the best I can do is a single icon for all of them (like a pokeball or something). Potentially, with motivation I could dig really deep into their code and figure out how to get each version's model. Even then, it's probably a custom model I'd need to figure out how to read. Would at least be easier than with Pixelmon, as Pokecube's models are basically cube based. Or at least add in a way to specify an icon for each type (would still need to dig into the code to figure out how to determine type). More work than I want to do to support a single mod really
not really possible I'm afraid, for the same reason I can't do it for Pixelmon. Every pokemon mob is an instance of the same class. Pixelmon and Pokedex are the only mods I have run across that do this (there are probably others, just I've only seen it with those two) - perhaps as a result of the sheer number of mobs they have to add.
The icons work by having one icon per class. If all the mobs use the same class, the best I can do is a single icon for all of them (like a pokeball or something). Potentially, with motivation I could dig really deep into their code and figure out how to get each version's model. Even then, it's probably a custom model I'd need to figure out how to read. Would at least be easier than with Pixelmon, as Pokecube's models are basically cube based. Or at least add in a way to specify an icon for each type (would still need to dig into the code to figure out how to determine type). More work than I want to do to support a single mod really
I think that a single icon is enough. For pokecube it would be a cubic pokeball and for pixelmon it would be a round pokeball
I've been having an issue on a 1.9.4 server (very recently upgraded) where VoxelMap is not saving any map data. This server recently had a reset, and VoxelMap had the old map displayed, so I trashed that server's cache folder from the VoxelMods folder.
It seems like it's doing okay while I'm playing, but if I quit and come back, none of the data is there in the world map. Yesterday I had flown around for a good 45 minutes - none of that is there, just the immediate area around my house. Any ideas as to how to make it stick?
I've been having an issue on a 1.9.4 server (very recently upgraded) where VoxelMap is not saving any map data. This server recently had a reset, and VoxelMap had the old map displayed, so I trashed that server's cache folder from the VoxelMods folder.
It seems like it's doing okay while I'm playing, but if I quit and come back, none of the data is there in the world map. Yesterday I had flown around for a good 45 minutes - none of that is there, just the immediate area around my house. Any ideas as to how to make it stick?
"make it stick" is not something you should have to do. If it isn't, it's a bug. Is it a multiworld issue? Did you tell it it was a multiworld server after having explored a lot? that would reset your data and you'd see what you had explored since naming a world. Or if you managed to crash minecraft it might not have had a chance to save anything
no don't do that. just trying to figure out why it isn't saving. there's really nothing a user should be able to do to make it not save, so I'm just trying to figuire out what happened. does it happen consistently? like don't spend 40 minutes flying around, just a minute or two, see if it saves. If not, logs from flying around and then loading might be helpful
Sorry, I think that came out all wrong - in the game settings I made sure it was NOT set to multiworld because I didn't want it to screw anything up. I wasn't trying to fuss at you!
Okay, I just played around for a minute - here's what happened:
Traveled to a teleport point in a jungle biome I had set a good distance away from my home base and flew around for a few hundred blocks. Quit. Came back. Progress was saved on the map.
Flew from that point back to my home base. Checked the map before I quit - the terrain had opened up where I traveled. Quit. Came back. Where I had just traveled was missing, but the first jungle biome traveling I did was still saved.
It has also saved a good glob of area around my base over time. It just doesn't seem to be saving any long trips originating or terminating from the base. Maybe? I dunno.
Also, the behavior was happening before I trashed my cache files. That's part of the reason I trashed them, to see if it solved the issue (and also to vape the old server map).
so no file permission errors then if some are saving. are you quitting to the menu first? VoxelMap should detect Minecraft being closed and save then but it might not, particularly if the process is unceremoniously killed
that one you can actually do yourself. If you open the voxelmap.properties file, change the Font Scale:1.0 line to Font Scale:1.5 or Font Scale:2.0 save the file and start Minecraft. Setting will be remembered
Oh cool thanks for that. Once I get all my mods working since everything apparently decided to update on the same day, I'll let you know how it goes.
https://imgur.com/a/FHeIe
When I first join a server/world, the waypoints seem to have this "un-filtered" icons as you can see in the 1st and 2nd screenshot. The first one is regular, the second is zoomed in. If you travel closer to the waypoint, then it would look like the zoomed in one. This unfiltered icon looks bad at a distance, but good close up.
Eventually, unknown when this happens, the icon gets filtered. It looks great at distance, as you can see in the 3rd screenshot, but bad close up (4th screenshot). Also, as you can see in 4th and 5th screenshot, there's some weird line at the edge.
I zoomed with optifine, but I removed Optifine to further test this. My two tests (relaunching the client twice) without optifine, resulted in me not seeing the "un-filtered" icon, also I did not manage to see the line to the right on the icons. Question is if I was just (un)lucky with my non-optifine tests...
Have you or anyone else encountered this, any ideas? Maybe it's just optifine messing with it, and if it is, I'll just have to live with it.
SWEET! Thank you soooo much for the update you are AWESOME!!!
for me they are always filtered. imho look better that way, except for the skull :-/ all the newer icons are much better antialiased
They look better at a distance, but when you get close they look worse.
I have found an issue. For some reason, water shows up purple on the minimap. Any fix?
using forge perhaps? And what version of VoxelMap? One of the releases fixed a purple water bug
do you have plans to support pokecube by making icons for the pokemobs ?
There is a feature that world of preview to teleport to the location that you specified when you right-click in the location that is displayed, but also can not be used in creative has become a thin character after once the warpHusband, seems to have been apparently a temporary problem
All comments that I post using the Google translation have been translated into English
I think there is that the order is difficult to understand is English, I'm sorry at that time
Great Mod!
I appreciate that it uses liteloader and works for 1.9.4.
The only option I miss is to show the Minimap only in Creative|Survival|Singleplayer|Multiplayer|Creative and Multiplayer...
not really possible I'm afraid, for the same reason I can't do it for Pixelmon. Every pokemon mob is an instance of the same class. Pixelmon and Pokedex are the only mods I have run across that do this (there are probably others, just I've only seen it with those two) - perhaps as a result of the sheer number of mobs they have to add.
The icons work by having one icon per class. If all the mobs use the same class, the best I can do is a single icon for all of them (like a pokeball or something). Potentially, with motivation I could dig really deep into their code and figure out how to get each version's model. Even then, it's probably a custom model I'd need to figure out how to read. Would at least be easier than with Pixelmon, as Pokecube's models are basically cube based. Or at least add in a way to specify an icon for each type (would still need to dig into the code to figure out how to determine type). More work than I want to do to support a single mod really
Yay!
That was such a fast update to 1.9.4!
Punch trees, get diamonds.
Pro tip #1: Dont be stupid.
Pro tip #2: Dont be too smart.
I think that a single icon is enough. For pokecube it would be a cubic pokeball and for pixelmon it would be a round pokeball
I've been having an issue on a 1.9.4 server (very recently upgraded) where VoxelMap is not saving any map data. This server recently had a reset, and VoxelMap had the old map displayed, so I trashed that server's cache folder from the VoxelMods folder.
It seems like it's doing okay while I'm playing, but if I quit and come back, none of the data is there in the world map. Yesterday I had flown around for a good 45 minutes - none of that is there, just the immediate area around my house. Any ideas as to how to make it stick?
someone makes some, I'll include them
"make it stick" is not something you should have to do. If it isn't, it's a bug. Is it a multiworld issue? Did you tell it it was a multiworld server after having explored a lot? that would reset your data and you'd see what you had explored since naming a world. Or if you managed to crash minecraft it might not have had a chance to save anything
No, I said it was NOT a multiworld server since it's not, it just had a server reset. Should I say it's multiworld instead?
no don't do that. just trying to figure out why it isn't saving. there's really nothing a user should be able to do to make it not save, so I'm just trying to figuire out what happened. does it happen consistently? like don't spend 40 minutes flying around, just a minute or two, see if it saves. If not, logs from flying around and then loading might be helpful
Sorry, I think that came out all wrong - in the game settings I made sure it was NOT set to multiworld because I didn't want it to screw anything up. I wasn't trying to fuss at you!
Okay, I just played around for a minute - here's what happened:
Traveled to a teleport point in a jungle biome I had set a good distance away from my home base and flew around for a few hundred blocks. Quit. Came back. Progress was saved on the map.
Flew from that point back to my home base. Checked the map before I quit - the terrain had opened up where I traveled. Quit. Came back. Where I had just traveled was missing, but the first jungle biome traveling I did was still saved.
It has also saved a good glob of area around my base over time. It just doesn't seem to be saving any long trips originating or terminating from the base. Maybe? I dunno.
Also, the behavior was happening before I trashed my cache files. That's part of the reason I trashed them, to see if it solved the issue (and also to vape the old server map).
so no file permission errors then if some are saving. are you quitting to the menu first? VoxelMap should detect Minecraft being closed and save then but it might not, particularly if the process is unceremoniously killed