Hey MamiyaOtaru, I'm sorry to bug you, just want to make sure you understand what I was referring when I mentioned the "1.12.2-Botania-compatibility issue", because you said you'll look into a it few months ago but I'm not sure whether there's any progress.
I wrote about it here, but basically the issue is that in 1.12.2 when Botania is installed alongside VoxelMap, and a player puts down some mana pools or altars from Botania, the game keeps crashing, making both mods incompatible with each other.
The bug was reported to Botania here, but if you read the thread they claim that this only happens when VoxelMap is installed, and caused directly because of it as "if you're using voxelmap it's causing unsafe access to the world" (mentioned here).
This is a big issue because many players and modpack makers for 1.12.2 (which is still the most popular version for modded Minecraft) switch out from using VoxelMap for other map mods due to this incompatibility with Botania.
I am an author of a new 1.12.2 modpack and I'd rather not switch out VoxelMap but instead report this bug to hopefully get it fixed, as VoxelMap is an old favorite for both me and a lot of other players.
nothing you're doing wrong, definitely a bug. One I thought I'd quashed several versions ago but it crops up from time to time. If it's the same one, restarting Minecraft usually fixes it. I'll see if I can kill it for good
I have this bug as well. I'm using BDCraft for 1.15 as my resource pack. A "Vanilla" map returns the correct "green" color, while the VoxelMap does not. Unloading all resource packs has VoxelMap show grass in the correct color. I can reply with a screenshot of that, if it's useful. I am also willing to try other resource packs besides BDCraft if it appears a problem peculiar to that brand. Thank you again for keeping up with VoxelMap.
More info regarding the crashes with Botania in 1.12.2: it happens whenever mana pools are placed in the world, with clear view of the sky.
If they are covered with block (so VoxelMap doesn't try to render them), VoxelMap will not crash the game.
Any code implemented to even just prevent the rendering of Botania's mana pools in the VoxelMap could prevent this crash and would be greatly appreciated!
I tried restarting MC to fix the gray grass glitch several times and it only worked as long as I didn't open the fullscreen map. As soon as I did that gray grass would start showing up in random spots on the map again as well as in any chunks I visited until the whole map was gray again. Considering restarting is very tedious and didn't really resolve the issue, I found pressing f3+t to be a suitable alternative that would achieve similar results ie very temporarily fixing 95% of the map.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me