Do you think we could have some more options for Voxel Map?
As far as I see, we can currently just set all mobs on or off. It would be nice to have an extra option to distinguish between neutral (friendly) mobs and monsters.
To put it straight.
We're playing an open world with many NPCs. But with the current restrictions we cannot make them viewable if we hide creepers and the other bad guys.
To put it straight.
We're playing an open world with many NPCs. But with the current restrictions we cannot make them viewable if we hide creepers and the other bad guys.
As far as the client is concerned, an NPC is just another player.
I have my profiles in a subfolder \profiles\NAME\
However, VoxelMap creates its folder in .minecraft\mods\VoxelMods\voxelMap AND additionally in the profile's sub folder (.minecraft\profiles\NAME\mods\VoxelMods\voxelMap for example).
That seems to be crucial in some cases. As a result we have multiple waypoints duplicates.
I'm not sure how it works but it would be much better and cleaner if VoxelMap uses the same folder structure as every mod without subfolders in the minecraft root.
Please do that with a higher priority if possible.
Still can't use this due to laggy liteloader... which sucks since it's pretty much the only updated minimap I can find at the moment besides journeymap(which lag just as bad, if not more so at times sadly)
Please make a forge only version at some point, I already asked this before but I don't know if I got a reply since I can't find the previous post(im guessing it got deleted for me expressing the truth about my issues with liteloader and the lack of help but I could be wrong since it's possible this is a different thread, haven't been on the forums for quite some time so I have no clue which it is honestly). Im not the only one either who has massive issues with 'liteloader' since there are alot of players posting about similar problems like mine(massive unexplainable lag is the most common one apparently but since mumfrey is insistent it doesn't lag the game I doubt hes going to fix it at any point).
The fact I just tried all of the versions for 1.7.2 up to 1.8 for there minecraft versions, all old and new versions of java(6,7, and even 8), and various installation methods and redownloads over the past week while still retaining the awful lag means it IS on lite loaders side of the fence... I even did the same thing on 3 different laptops and a couple desktops, all of different makes and models as well as various performance enhancers to see if they would help like optifine and fastcraft... they didn't at all.
Im done with even trying to get rid of the lag since my game runs no lag at all and smooth fps while having 30 or more mods installed while on the other side if I have only liteloader installed with nothing else there is massive lag... at this point it's pretty darn obvious that liteloader is NOT very 'lite', Im ticked as heck that I need to have liteloader and the lag it provides to even use what is probably the best minimap... or was the best in my opinion, I might have better luck compiling mapwriter from scratch or trying to get journeymap to reasonable fps playablity at this point
i was playing minecraft with this mod and i noticed that the non vanilla creatures have a exclamation point would be good if you add a function to add photos for these modded creatures for example i take a picture of the creature and them i add this picture for the minimap
I have my profiles in a subfolder \profiles\NAME\
However, VoxelMap creates its folder in .minecraft\mods\VoxelMods\voxelMap AND additionally in the profile's sub folder (.minecraft\profiles\NAME\mods\VoxelMods\voxelMap for example).
That seems to be crucial in some cases. As a result we have multiple waypoints duplicates.
I'm not sure how it works but it would be much better and cleaner if VoxelMap uses the same folder structure as every mod without subfolders in the minecraft root.
Please do that with a higher priority if possible.
the idea behind that is for waypoints to not disappear if someone switches to a new profile. Mostly applicable to MP servers, since otherwise one would have to copy the SP save and could copy the waypoints at the same time I guess. Is there any actual negative functionality created by the current setup?
As soon as I use ClientPermissions and prevent just mobs, I'm not able to see other players on the minimap.
Is this on 1.8? Had a report that client permissions was having issues with 1.8. Mostly want to know so I can try to replicate. At any rate, that shouldn't happen. Bear in mind that when using client permissions to add a mods permissions, they (probably, depends on the permissions system) default to false. Rather than revoking mobs permission, you will need to add player permission
Still can't use this due to laggy liteloader... which sucks since it's pretty much the only updated minimap I can find at the moment besides journeymap(which lag just as bad, if not more so at times sadly)
Please make a forge only version at some point, I already asked this before but I don't know if I got a reply since I can't find the previous post(im guessing it got deleted for me expressing the truth about my issues with liteloader and the lack of help but I could be wrong since it's possible this is a different thread, haven't been on the forums for quite some time so I have no clue which it is honestly).
I can't remove posts. If one of your posts was removed, it was by a moderator, probably for breaking a rule (like asking for unauthorized forks). As before, FUD about Liteloader does not make me want to maintain another version.
i was playing minecraft with this mod and i noticed that the non vanilla creatures have a exclamation point would be good if you add a function to add photos for these modded creatures for example i take a picture of the creature and them i add this picture for the minimap
That functionality is already there. You can open up the mod file with winrar or something, and look in assets/minecraft/textures/icons for some examples (mostly for Twilight Forest and Aether)
The posts you are are thinking of were on my WorldEditWrapper thread, where you came and decided to mud sling for no particular reason and accuse me of not helping you and being arrogant despite not actually giving me any troubleshooting information to work with. I note that you're following the same pattern here of claiming to have tried on a bunch of different setups but still don't provide any clue as to your troubleshooting steps and thus provide no basis on which we could help you. I made a bunch of suggestions before but you decided to go off the deep end rather than be helped.
Here are your posts for reference:
Your first post where you say quote "I hate LiteLoader with a passion" but demand I make a mod for you
My reply where I point out that opening with "I hate LiteLoader with a passion" isn't the most effective way to energise me to make a mod for you, and challenge the idea that LiteLoader is lagging your game since the millions of other users of it haven't reported that and you declined to provide any information about your issue so that I could troubleshoot it.
Your next reply where you make a bunch of unsubstantive claims and call me arrogant a bunch of times but still actually fail to make any coherent points
My reply where I respond to every one of your points and again re-iterate that I'm happy to help you troubleshoot the issue but you're clearly enjoying hating me so much that you don't come back with anything else.
I don't know why you're so filled with hatred but looking at your post history I see similarly high-blood-pressure responses to other modders so I guess I shouldn't feel singled out. I mean, the fact that your initial assumption that your hate-filled rants would be deleted by moderators really just implies that you jump to the worst conclusion possible to create an environment of false persecution to live in which just serves to justify your continued rage.
If you won't be helped when people try to help you, then I don't see how you'll ever resolve the issues you seem to have with the world at large and modders in particular.
I read about a permission plugin? Where can I get it.
We're on cauldron 1.7.10. Thanks
This thing: http://dev.bukkit.org/bukkit-plugins/clientpermissions/
Do you think we could have some more options for Voxel Map?
As far as I see, we can currently just set all mobs on or off. It would be nice to have an extra option to distinguish between neutral (friendly) mobs and monsters.
-BTW- Where is your donate button?
We're playing an open world with many NPCs. But with the current restrictions we cannot make them viewable if we hide creepers and the other bad guys.
As far as the client is concerned, an NPC is just another player.
m8, everyone is awaiting your return.
ur fens r getin rekt.
I have my profiles in a subfolder \profiles\NAME\
However, VoxelMap creates its folder in .minecraft\mods\VoxelMods\voxelMap AND additionally in the profile's sub folder (.minecraft\profiles\NAME\mods\VoxelMods\voxelMap for example).
That seems to be crucial in some cases. As a result we have multiple waypoints duplicates.
I'm not sure how it works but it would be much better and cleaner if VoxelMap uses the same folder structure as every mod without subfolders in the minecraft root.
Please do that with a higher priority if possible.
Can't believe that because it's just easy.
As soon as I use ClientPermissions and prevent just mobs, I'm not able to see other players on the minimap.
Please make a forge only version at some point, I already asked this before but I don't know if I got a reply since I can't find the previous post(im guessing it got deleted for me expressing the truth about my issues with liteloader and the lack of help but I could be wrong since it's possible this is a different thread, haven't been on the forums for quite some time so I have no clue which it is honestly). Im not the only one either who has massive issues with 'liteloader' since there are alot of players posting about similar problems like mine(massive unexplainable lag is the most common one apparently but since mumfrey is insistent it doesn't lag the game I doubt hes going to fix it at any point).
The fact I just tried all of the versions for 1.7.2 up to 1.8 for there minecraft versions, all old and new versions of java(6,7, and even 8), and various installation methods and redownloads over the past week while still retaining the awful lag means it IS on lite loaders side of the fence... I even did the same thing on 3 different laptops and a couple desktops, all of different makes and models as well as various performance enhancers to see if they would help like optifine and fastcraft... they didn't at all.
Im done with even trying to get rid of the lag since my game runs no lag at all and smooth fps while having 30 or more mods installed while on the other side if I have only liteloader installed with nothing else there is massive lag... at this point it's pretty darn obvious that liteloader is NOT very 'lite', Im ticked as heck that I need to have liteloader and the lag it provides to even use what is probably the best minimap... or was the best in my opinion, I might have better luck compiling mapwriter from scratch or trying to get journeymap to reasonable fps playablity at this point
the idea behind that is for waypoints to not disappear if someone switches to a new profile. Mostly applicable to MP servers, since otherwise one would have to copy the SP save and could copy the waypoints at the same time I guess. Is there any actual negative functionality created by the current setup?
Is this on 1.8? Had a report that client permissions was having issues with 1.8. Mostly want to know so I can try to replicate. At any rate, that shouldn't happen. Bear in mind that when using client permissions to add a mods permissions, they (probably, depends on the permissions system) default to false. Rather than revoking mobs permission, you will need to add player permission
I can't remove posts. If one of your posts was removed, it was by a moderator, probably for breaking a rule (like asking for unauthorized forks). As before, FUD about Liteloader does not make me want to maintain another version.
That functionality is already there. You can open up the mod file with winrar or something, and look in assets/minecraft/textures/icons for some examples (mostly for Twilight Forest and Aether)
Life is just a cycle on Earth
Life is just a cycle on Earth
The posts you are are thinking of were on my WorldEditWrapper thread, where you came and decided to mud sling for no particular reason and accuse me of not helping you and being arrogant despite not actually giving me any troubleshooting information to work with. I note that you're following the same pattern here of claiming to have tried on a bunch of different setups but still don't provide any clue as to your troubleshooting steps and thus provide no basis on which we could help you. I made a bunch of suggestions before but you decided to go off the deep end rather than be helped.
Here are your posts for reference:
If you won't be helped when people try to help you, then I don't see how you'll ever resolve the issues you seem to have with the world at large and modders in particular.