I honestly don't know for certain. However, my guess would be to hang around the IRC channels, Reddit, as well as follow and participate on their twitter feeds. Basically, you just need someone to take notice as PB as an alternative to a CC touch screen approach for your first control in the package. I hope someone does, because it's one of those hidden gems.
I've got packet forwarding working for Open Computers, but it doesn't look like I'll be able to do quite the same thing for Computercraft, because there is nothing in the API for hooking into its networking system.
It looks like I'll have to settle for something a bit less convenient. I can provide peripheral methods for sending messages through the wormhole, but if you want something like a wireless GDO you'll have to attach a computer and a wireless modem to the SG interface on the sending side. That's probably not too bad, seeing as CC stuff is fairly cheap.
Edit: Oops, meant to post this to the SG Craft thread!
Wow, this is an instant favorite. Great idea, great execution. Congrats!
If it's not too much trouble, could you make a bridge block similar to the RedNet one, but for the EnderIO insulated redstone conduit?
Rollback Post to RevisionRollBack
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
I saw this mod thanks to the FTB "What's new in modding?" thread. I'm really glad to have seen it, too, because this looks really cool. Good luck with making progress!
Yeah, I was going to make an issue on Tonius' github. I wanted to wait to see what Greg had planned first though, no reason to request it from the NEI Integration mod if Greg plans to do his own NEI integration.
EDIT: Hold that thought, the new MFR update is kinda unstable, you may want to wait for it to stabilize before you fix that and support the new version.
EDIT: Hold that thought, the new MFR update is kinda unstable, you may want to wait for it to stabilize before you fix that and support the new version.
I've fixed it in a way that hopefully will be less prone to breakage if the internals change again.
Actually, the change I made for MF 2.8.0 RC4 stopped it working with RC3. :-( Seems they decided to rename a bunch of their blocks and items.
Just uploaded a fix for that -- works with both now. Also I've made the names used to find other mod's items configurable, so if anything like that happens again it'll be fixable in the field.
I just thought of an idea that would make things a little easier and hide some of the clutter in my builds.
Currently, I use one of your panels for power management. However, the panel is toggling redstone signals that are connected to power egresses of some of my rooms. (Example: switch A will shut off the entire power for Floor 1)
It would be a little useful if you could accept RF power on one side and have it leave on another side (such as top -> bottom, left -> right, right -> left) and controlled by a switch. A switch could be tied to the power and act as a breaker. This could also open up some very interesting gauges that could be used as components on your panel. Such as, current power available on input, current power draw from output, avg. power available on input over 1 hour, avg. power available on output over 1 hour. You could make an LED bar display, or you could make a gauge, both would be rather nice looking. You could also expand this to other power types, but if your interested, I would try it out with RF first and see what hurdles you encounter first.
You may also want to create some generic gauges that kind of act like computer widgets. Gauges and LED displays that expose themselves as peripheral devices to ComputerCraft and Open Computers. This way, advanced control which need to stay on computers, could have real time feed back on gauges on your panel. This is great for reactor control, farm controllers, etc.
Also, and there may be some way to already do this, but simple red-stone dials and gauges/LED bar displays. The gauges/bar displays could display the intensity of a redstone signal and the dial could output the intensity of the signal.
This is a really cool mod. The last time I had this, however, the recipes were not registered with NEI. Has that been done yet? If not then will you please do that. It would make this mod so much more user friendly.
What's the best way to do that? Is there a forum they hang out on?
If Minecraft were real, you'd be a zombie right now.
Yes, that's fine.
It looks like I'll have to settle for something a bit less convenient. I can provide peripheral methods for sending messages through the wormhole, but if you want something like a wireless GDO you'll have to attach a computer and a wireless modem to the SG interface on the sending side. That's probably not too bad, seeing as CC stuff is fairly cheap.
Edit: Oops, meant to post this to the SG Craft thread!
If it's not too much trouble, could you make a bridge block similar to the RedNet one, but for the EnderIO insulated redstone conduit?
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass
CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
Do you plan on adding NEI integration so your recipes show up using NEI?
At the moment only the adaptor & the spray cans' recipes are showing up.
Also, here is a crash I got when using WAILA's in-world recipe checker on a control panel I spawned in using NEI:
http://pastebin.com/tzt6xque
http://pastebin.com/6963RhYf
EDIT: Hold that thought, the new MFR update is kinda unstable, you may want to wait for it to stabilize before you fix that and support the new version.
I've fixed it in a way that hopefully will be less prone to breakage if the internals change again.
Actually, the change I made for MF 2.8.0 RC4 stopped it working with RC3. :-( Seems they decided to rename a bunch of their blocks and items.
Just uploaded a fix for that -- works with both now. Also I've made the names used to find other mod's items configurable, so if anything like that happens again it'll be fixable in the field.
Currently, I use one of your panels for power management. However, the panel is toggling redstone signals that are connected to power egresses of some of my rooms. (Example: switch A will shut off the entire power for Floor 1)
It would be a little useful if you could accept RF power on one side and have it leave on another side (such as top -> bottom, left -> right, right -> left) and controlled by a switch. A switch could be tied to the power and act as a breaker. This could also open up some very interesting gauges that could be used as components on your panel. Such as, current power available on input, current power draw from output, avg. power available on input over 1 hour, avg. power available on output over 1 hour. You could make an LED bar display, or you could make a gauge, both would be rather nice looking. You could also expand this to other power types, but if your interested, I would try it out with RF first and see what hurdles you encounter first.
You may also want to create some generic gauges that kind of act like computer widgets. Gauges and LED displays that expose themselves as peripheral devices to ComputerCraft and Open Computers. This way, advanced control which need to stay on computers, could have real time feed back on gauges on your panel. This is great for reactor control, farm controllers, etc.
Also, and there may be some way to already do this, but simple red-stone dials and gauges/LED bar displays. The gauges/bar displays could display the intensity of a redstone signal and the dial could output the intensity of the signal.
If Minecraft were real, you'd be a zombie right now.
Not sure what you're referring to. Do you mean the ones that light up when you press them?