Can you update information on how to use your mod? I can't get the conductor mast to accept power from anything. In fact I have a hard time getting any of the blocks to interact with anything. I can't extract power from the power cube. only insert. the conductor mast says it can generate rf with a redstone signal, that isn't working either. I'm having a hard time trying to get to end forged tools because of this.
edit: So I figured out that it just takes forever for it to generate the slightest bit of rf. How can I make it go faster?
Thanks for letting me know, I've completely forgotten to update the mod info on curse.
The Conductor Mast is slow, although it should give you a countdown timer of the next expected strike, but I will up the RF output in the next update and turn it into more of a generator. Power Cubes are not designed to output power, they are only intended to charge Calculators and perform no other function.
Thanks for letting me know of about these necessary tweaks
Have you considered making this mod open source like on github so other people can make pull requests and help you with the mod? Honestly it will help me for figuring out gameplay mechanics because I can just look at the code.
Rollback Post to RevisionRollBack
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This crash is purely down to server lag that I didn't account for, if the server sends you the required info quick enough you will see it and it won't crash. As I didn't code for the eventuality when the information isn't received in time, it crashes.
I was going to add some new stuff in the next update, but I'll send out a new update now that fixes this.
I'm having trouble with the Conductor Mast using RR3.
Placed fire diamond inside, it started counting down from about 1400 seconds. When the countdown hit 0, lightning struck. Then it said I failed, it created some energy and did nothing with the fire diamond. The countdown reset to -1600.
So my calculator locator multiblock hummed along producing power for about a day and then it went inactive. I tried breaking/replacing the center block which made it active again, but it just smokes and doesn't produce power anymore. Is my world out of power O.oa
The latest beta is out with that fix and also INDUSTRIAL CRAFT 2 COMPATIBILITY
INDUSTRIAL CRAFT COMPATIBILITY - DELETE CONFIGS
-Machines can run off EU
-Generators can run off EU
-Energy Items can store EU
-To change default energy type go into configuration files, default is RF
-Fixed Calculator Locator Glitch
-Fixed other glitches
1.5.9 still crashed while loading in my pack (still no IC2 but with latest release version of CoFH/TD/TE/TF/etc.)
[22:16:23] [Client thread/ERROR] [FML/]: Caught exception from Calculator
at net.calculator.mod.proxy.ClientProxy.registerRenderThings(ClientProxy.java:51) ~[ClientProxy.class:?]
at net.calculator.mod.Calculator.Init(Calculator.java:282) ~[Calculator.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_31]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_31]