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1.8
1.7.10
1.7.9
1.7.5
1.7.4
1.7.2
1.6.4
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1.6.1
yShaders - Shaders for Macs and computers with Intel Graphics! [DISCONTINUED]
Poll: Out of five, how would you rate yShaders?
Ended May 2, 2015
Could you post some more info, like your computer's specs, OS version, what happens exactly when you turn the shaders on, screenshots, etc? I can't really help you when you're being so vague.
My computer specs :
Intel i3 3217U
RAM 2 GB
Intel HD Graphics 4000
Windows 7 Home Premium 32-bit
Do you have the Shaders mod installed? yShaders is not a mod, it is an addon for a mod called the shaders mod.
No problem! Feel free to drop me a line if you need any help.
Version 2.0 has been released! It's the biggest update yet!
Home This Helps!
https://limepot.xyz
i would like to change my username please for the love of god i ****ing hate this username
http://imgur.com/8iamEOi
Hmmm. Have you tried it without the texture pack? If that doesn't help, it might be your graphics drivers. I'm not familiar with the way Linux handles that sort of thing, though.
thanks for the quick response. well, I am using the latest HD 3000 drivers anyway. and CUDA ULTRA works fine. but the FPS is low. your Shader on the other hand is awesome with really high FPS! i get about 30. I can see tunnels underground tho like I have x-ray vision. I wish you could help me. I already tried it without texture packs. tweaked the settings. I wonder why CUDA has no glitches at all while this one have. But I want your Shader because of the awesome FPS.
I tried that one too. Same problem. I can see the caverns underground like x-ray vision.
The only shader that works is CUDA 4.2. I wonder why. I really want your Shader.
Download the shaders mod then yours... first i open my minecraft launcher to ensure that the version is 1.8 and
second i transfer the shaderpack and i created shaderpacks folder in .minecraft
then last is i opened the shaders mod jar and succes.. it says on 1.8 shader profile..
i opened my minecraft launcher and it's already input on a profile so i directly hit play then no problems
i click settings and there was shaders and i click yshaders2.0.zip and done
i created a new world and it says initializing shaders but after 2 seconds it crash please fix
sorry bad english
Specs:
Intel® HD Graphics (Core i3) 8.15.10.2993
Windows 7 Service Pack 1(6.1.7601)
No Forge
SHADERS MOD 2.4.3-1.8 LATEST
MINECRAFT 1.8
4 cpu INTEL CORE i3 M 370 at 2.40GHZ
only the shaders profile
sorry its download.. just view the pic if you can fix it please i really need that shader
https://www.dropbox.com/s/8g0xeiglo01zoir/2014-12-31_13.51.49.png?dl=0
https://www.dropbox.com/s/j1qkd0s099inzto/2014-12-31_13.52.02.png?dl=0
https://www.dropbox.com/s/6llgxf2n8ev10jd/2014-12-31_13.52.20.png?dl=0
https://www.dropbox.com/s/ry4zr87h9sescd6/2014-12-31_13.52.26.png?dl=0
https://www.dropbox.com/s/vc06hmpkoikmws8/2014-12-31_13.52.31.png?dl=0
and in low it works but it will crash in 5 seconds and i send the pictures in dropbox on previous comments right that 5 pcitures?
it works but yeah u see the picture?
and heres the log
Here are aome screenshots:
And here are some logs. Hope you could help me figure this out.
*******************************************************************
CUDA Ultra 4.2
*******************************************************************
Client> [SMC INF]Loaded shaderpack.
Client> [SMC INF]Uninit
Client> [SMC INF]OpenGL Version : 3.0 Mesa 10.3.0
Client> [SMC INF]Vendor : Intel Open Source Technology Center
Client> [SMC INF]Renderer : Mesa DRI Intel(R) Sandybridge Mobile
Client> [SMC INF]Capabilities 2.0 2.1 3.0 - -
*****************************
Client> [SMC INF]GL_MAX_DRAW_BUFFERS = 8
Client> [SMC INF]GL_MAX_COLOR_ATTACHMENTS_EXT = 8
Client> [SMC INF]GL_MAX_TEXTURE_IMAGE_UNITS = 16
Client> [SMC INF]Program gbuffers_basic loaded
Client> [SMC INF]Program gbuffers_textured loaded
Client> [SMC INF]Program gbuffers_textured_lit loaded
Client> [SMC INF]Program gbuffers_terrain loaded
Client> [SMC INF]Program gbuffers_water loaded
Client> [SMC INF]Program gbuffers_entities loaded
Client> [SMC INF]Program gbuffers_hand loaded
Client> [SMC INF]Program gbuffers_weather loaded
Client> [SMC INF]Shadow map resolution: 256
Client> [SMC INF]Center depth halflife: 2.0f
Client> [SMC INF]Shadow map interval size: 4.0f
Client> [SMC INF]Shadow map distance: 80.0f
Client> [SMC INF]Sun path rotation: -35.0f
Client> [SMC INF]AO Level: 1.0f
Client> [SMC INF]Wetness halflife: 1.0f
Client> [SMC INF]Dryness halflife: 1.0f
Client> [SMC INF]Program composite loaded
Client> [SMC INF]Program composite1 loaded
Client> [SMC INF]Program final loaded
Client> [SMC INF]Program shadow loaded
Client> [SMC INF]Framebuffer created.
Client> [SMC INF]Shadow framebuffer created.
Client> [SMC INF]Reset model renderers
Client> [SMC INF]Reset world renderers
Client> [SMC INF].
*******************************************************************
yShader Low
*******************************************************************
Client> [SMC INF]Loaded shaderpack.
Client> [SMC INF]Uninit
Client> [SMC INF]OpenGL Version : 3.0 Mesa 10.3.0
Client> [SMC INF]Vendor : Intel Open Source Technology Center
Client> [SMC INF]Renderer : Mesa DRI Intel(R) Sandybridge Mobile
Client> [SMC INF]Capabilities 2.0 2.1 3.0 - -
*****************************
Client> [SMC INF]GL_MAX_DRAW_BUFFERS = 8
Client> [SMC INF]GL_MAX_COLOR_ATTACHMENTS_EXT = 8
Client> [SMC INF]GL_MAX_TEXTURE_IMAGE_UNITS = 16
Client> [SMC INF]Program gbuffers_basic loaded
Client> [SMC INF]Program gbuffers_textured loaded
Client> [SMC INF]Program gbuffers_terrain loaded
Client> [SMC INF]Program gbuffers_entities loaded
Client> [SMC INF]Program gbuffers_hand loaded
Client> [SMC INF]Program composite loaded
Client> [SMC INF]Program final loaded
Client> [SMC INF]Framebuffer created.
Client> [SMC INF]Reset model renderers
Client> [SMC INF]Reset world renderers
Client> [SMC INF].
*******************************************************************
yShader Medium
*******************************************************************
Client> [SMC INF]Loaded shaderpack.
Client> [SMC INF]Uninit
Client> [SMC INF]OpenGL Version : 3.0 Mesa 10.3.0
Client> [SMC INF]Vendor : Intel Open Source Technology Center
Client> [SMC INF]Renderer : Mesa DRI Intel(R) Sandybridge Mobile
Client> [SMC INF]Capabilities 2.0 2.1 3.0 - -
*****************************
Client> [SMC INF]GL_MAX_DRAW_BUFFERS = 8
Client> [SMC INF]GL_MAX_COLOR_ATTACHMENTS_EXT = 8
Client> [SMC INF]GL_MAX_TEXTURE_IMAGE_UNITS = 16
Client> [SMC INF]Program gbuffers_basic loaded
Client> [SMC INF]Program gbuffers_textured loaded
Client> [SMC INF]Program gbuffers_textured_lit loaded
Client> [SMC INF]Program gbuffers_terrain loaded
Client> [SMC INF]Program gbuffers_water loaded
Client> [SMC INF]Program gbuffers_entities loaded
Client> [SMC INF]Program gbuffers_hand loaded
Client> [SMC INF]Program composite loaded
Client> [SMC INF]Program final loaded
Client> [SMC INF]Framebuffer created.
Client> [SMC INF]Reset model renderers
Client> [SMC INF]Reset world renderers
Client> [SMC INF].
*******************************************************************
yShader High
*******************************************************************
Client> [SMC INF]Loaded shaderpack.
Client> [SMC INF]Uninit
Client> [SMC INF]OpenGL Version : 3.0 Mesa 10.3.0
Client> [SMC INF]Vendor : Intel Open Source Technology Center
Client> [SMC INF]Renderer : Mesa DRI Intel(R) Sandybridge Mobile
Client> [SMC INF]Capabilities 2.0 2.1 3.0 - -
*****************************
Client> [SMC INF]GL_MAX_DRAW_BUFFERS = 8
Client> [SMC INF]GL_MAX_COLOR_ATTACHMENTS_EXT = 8
Client> [SMC INF]GL_MAX_TEXTURE_IMAGE_UNITS = 16
Client> [SMC INF]Program gbuffers_basic loaded
Client> [SMC INF]Program gbuffers_textured loaded
Client> [SMC INF]Program gbuffers_textured_lit loaded
Client> [SMC INF]Program gbuffers_terrain loaded
Client> [SMC INF]Program gbuffers_water loaded
Client> [SMC INF]Program gbuffers_entities loaded
Client> [SMC INF]Program gbuffers_hand loaded
Client> [SMC INF]Shadow map resolution: 256
Client> [SMC INF]Shadow map half-plane: 30.0
Client> [SMC INF]Program composite loaded
Client> [SMC INF]Program final loaded
Client> [SMC INF]Framebuffer created.
Client> [SMC INF]Shadow framebuffer created.
Client> [SMC INF]Reset model renderers
Client> [SMC INF]Reset world renderers
Client> [SMC INF].
*******************************************************************
yShader Ultra
*******************************************************************
Client> [SMC INF]Loaded shaderpack.
Client> [SMC INF]Uninit
Client> [SMC INF]OpenGL Version : 3.0 Mesa 10.3.0
Client> [SMC INF]Vendor : Intel Open Source Technology Center
Client> [SMC INF]Renderer : Mesa DRI Intel(R) Sandybridge Mobile
Client> [SMC INF]Capabilities 2.0 2.1 3.0 - -
*****************************
Client> [SMC INF]GL_MAX_DRAW_BUFFERS = 8
Client> [SMC INF]GL_MAX_COLOR_ATTACHMENTS_EXT = 8
Client> [SMC INF]GL_MAX_TEXTURE_IMAGE_UNITS = 16
Client> [SMC INF]Program gbuffers_basic loaded
Client> [SMC INF]Program gbuffers_textured loaded
Client> [SMC INF]Program gbuffers_textured_lit loaded
Client> [SMC INF]Program gbuffers_terrain loaded
Client> [SMC INF]Program gbuffers_water loaded
Client> [SMC INF]Program gbuffers_entities loaded
Client> [SMC INF]Program gbuffers_hand loaded
Client> [SMC INF]Shadow map resolution: 1024
Client> [SMC INF]Shadow map half-plane: 51.2
Client> [SMC INF]Program composite loaded
Client> [SMC INF]Program final loaded
Client> [SMC INF]Framebuffer created.
Client> [SMC INF]Shadow framebuffer created.
Client> [SMC INF]Reset model renderers
Client> [SMC INF]Reset world renderers
Client> [SMC INF].
I can show you the vid .. wait i will download screen recording first
did you see the screen shots? please see it to know whats the problem
I might be able to see what the problem is more clearly if you took some screenshots while it is daytime in Minecraft.
I see you have some mods enabled. Try disabling them. See if that helps.