When I use WiiMote with right-click on SMP server, I got this stacktrace on server and server was crashed.
java.lang.NoClassDefFoundError: org/lwjgl/input/Keyboard
at com.Nether.WiiRemote.WiiRemoteItem.func_77659_a(WiiRemoteItem.java:54)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:146)
at net.minecraft.server.management.ItemInWorldManager.func_73085_a(ItemInWorldManager.java:316)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:539)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.ClassNotFoundException: org.lwjgl.input.Keyboard
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:106)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 13 more
I wonder if the WiiMote works on all mobs, even bosses. Also, is it possible for you to change it into the 'MeeMote' or 'MineMote' or something like that, and it can help mine and stuff, along with control mobs? Maybe add accessories which you can add onto a wii to make it more strong for fighting or mining and whatnot.
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When I use WiiMote with right-click on SMP server, I got this stacktrace on server and server was crashed.
java.lang.NoClassDefFoundError: org/lwjgl/input/Keyboard
at com.Nether.WiiRemote.WiiRemoteItem.func_77659_a(WiiRemoteItem.java:54)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:146)
at net.minecraft.server.management.ItemInWorldManager.func_73085_a(ItemInWorldManager.java:316)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:539)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.ClassNotFoundException: org.lwjgl.input.Keyboard
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:106)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 13 more
Have you got installed anny mods?
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Nether
If you want to buy great games at great prices go to G2A MarketPlace by using this link:
I tried in SMP which only installed Forge 10.13.2.1230 and WiiMod 1.0, crashed when right-click a WiiRemote.
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 14/10/23 9:03
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: org/lwjgl/input/Keyboard
at com.Nether.WiiRemote.WiiRemoteItem.func_77659_a(WiiRemoteItem.java:54)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:146)
at net.minecraft.server.management.ItemInWorldManager.func_73085_a(ItemInWorldManager.java:316)
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:539)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.ClassNotFoundException: org.lwjgl.input.Keyboard
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:106)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 13 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 171839496 bytes (163 MB) / 682622976 bytes (651 MB) up to 3810525184 bytes (3634 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WiiRemoteId{1.0} [WiiRemoteMod by Nether] (WiiMod-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 20; [EntityPlayerMP['***********'/0, l='TEST', x=9.83, y=63.00, z=17.35]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
On SSP, I can use WiiRemote normally (Moving mob and Explosive).
Awesome mod! a question though, can we also control villagers?
Also can you make it so that the mobs can attack aswell, and that you can give villagers pickackes and swords and armor to fight and mine and other cool stuff. Also, i know this might be changing the point of this mod, but besides the Wii controller, can you add stuff like Playstation controllers and maybe even a Playstation portable? Maybe you can make a Wii in the mod and then people place it down in there homes and then you hit a mob to control it and then once its under your control you can control it from your house and whatever it see's is what you can see through the screen! It could be the same for the playstation and maybe even add in an xbox too! Although to avoid cheating and all that make the recipes quite expensive, the PSP can be the same but instead of having to stay in your house and control the mob, you can move around with your mob while controlling it! This can be called ControllerCraft or something like that.
Sorry for all the suggestions, and i know that some of these would be really hard to code so obviously i shouldn't get my hopes up too high although i've never seen a mod implement game controllers into minecraft and i was wondering if it could be taken further. Either way this is an awesome mod, thanks so much for this!
Awesome mod! a question though, can we also control villagers?
Also can you make it so that the mobs can attack aswell, and that you can give villagers pickackes and swords and armor to fight and mine and other cool stuff. Also, i know this might be changing the point of this mod, but besides the Wii controller, can you add stuff like Playstation controllers and maybe even a Playstation portable? Maybe you can make a Wii in the mod and then people place it down in there homes and then you hit a mob to control it and then once its under your control you can control it from your house and whatever it see's is what you can see through the screen! It could be the same for the playstation and maybe even add in an xbox too! Although to avoid cheating and all that make the recipes quite expensive, the PSP can be the same but instead of having to stay in your house and control the mob, you can move around with your mob while controlling it! This can be called ControllerCraft or something like that.
Sorry for all the suggestions, and i know that some of these would be really hard to code so obviously i shouldn't get my hopes up too high although i've never seen a mod implement game controllers into minecraft and i was wondering if it could be taken further. Either way this is an awesome mod, thanks so much for this!
That's a neat idea. Controling them can also make you change their trades (But their profession limits what items they can trade with, choosing an item that they can't trade with will just end up with an emerald, green robed villagers can trade with any item), and that sounds like an awesome idea! I wonder if there would be a config option to make them non copyright infringealment if this mod became official or something like that.
Rollback Post to RevisionRollBack
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
Hello,
I've created my first mod. Its name's Minecraft WiiMote.Please rate it.
About Mod:
This mod adds a WiiMote (and Items to craft it). With the WiiMote you can:
To do it you must punch selected animal and then when you press:
Crafting recepies:
WiiMote:
Plastic Ingot(shapeless):
Speaker:
Move Sensor:
Infrared Camera:
Acceleration Sensor:
Installation:
Downloads:
All downloads are here
Pictures:
About Modpacks:
You can create modpack with this mod only when, you place me in credits of modpack
Changes:
Nether
If you want to buy great games at great prices go to G2A MarketPlace by using this link:
https://www.g2a.com/r/darktroller
If you like witcher I think this is offer for you: https://www.g2a.com/r/witcher-good-price
Hello!
shift
I try to fix it.
Nether
If you want to buy great games at great prices go to G2A MarketPlace by using this link:
https://www.g2a.com/r/darktroller
If you like witcher I think this is offer for you: https://www.g2a.com/r/witcher-good-price
Click on this spoiler to see mods and ideas that I support!
Have you got installed anny mods?
Nether
If you want to buy great games at great prices go to G2A MarketPlace by using this link:
https://www.g2a.com/r/darktroller
If you like witcher I think this is offer for you: https://www.g2a.com/r/witcher-good-price
I tried in SMP which only installed Forge 10.13.2.1230 and WiiMod 1.0, crashed when right-click a WiiRemote.
On SSP, I can use WiiRemote normally (Moving mob and Explosive).
Also can you make it so that the mobs can attack aswell, and that you can give villagers pickackes and swords and armor to fight and mine and other cool stuff. Also, i know this might be changing the point of this mod, but besides the Wii controller, can you add stuff like Playstation controllers and maybe even a Playstation portable? Maybe you can make a Wii in the mod and then people place it down in there homes and then you hit a mob to control it and then once its under your control you can control it from your house and whatever it see's is what you can see through the screen! It could be the same for the playstation and maybe even add in an xbox too! Although to avoid cheating and all that make the recipes quite expensive, the PSP can be the same but instead of having to stay in your house and control the mob, you can move around with your mob while controlling it! This can be called ControllerCraft or something like that.
Sorry for all the suggestions, and i know that some of these would be really hard to code so obviously i shouldn't get my hopes up too high although i've never seen a mod implement game controllers into minecraft and i was wondering if it could be taken further. Either way this is an awesome mod, thanks so much for this!
That would be pretty awesome! I think it would work like GravityGun.
That's a neat idea. Controling them can also make you change their trades (But their profession limits what items they can trade with, choosing an item that they can't trade with will just end up with an emerald, green robed villagers can trade with any item), and that sounds like an awesome idea! I wonder if there would be a config option to make them non copyright infringealment if this mod became official or something like that.
Click on this spoiler to see mods and ideas that I support!
It says 1.7.10, but it works with both. I use it in 1.7.2 and it works fine
like when you hit ender u can't and u can with wither but it acts like it has not been hit after 20 secs