-Skull and Crossbones Block - added 5% chance to drop Skull head, and 5% chance to drop bones. (since 1.7.2/ 1.7.10 - skeleton heads unattainable)
-Pirate and Dread Pirate chests - added % chance to drop mob heads.
-Fixed: when breaking chests, they do not unlock any longer. That kinda defeated the purpose of keys. So even if they blow up, they shouldn't lose their items, but you'll probably die.
-Fixed: gravestones and bones should no longer be placed on top of each other or on treasure chests or inside of trees.
-Fixed issue with Dread Pirate chests having no items when the books.json file was not found. This is because the mod wasn't unzipped.
-Fixed issue with too many wishing wells generating after the first one is generated.
-Changed the Skeleton Key texture -Added Plans 1.0 dynamic structure generation API. Moves from hard-coded structures to json file driven structures.
-Added 2 new chamber plans
-Added 1 new wishing well plans
-Finished journals for Blockbeard, Captain Steve Stackham, Captain Edder Mann, Herobrine.
Do we just drag the .jar file in and the folder full of .json files into our mod folder?
By the way, love the mod!
If you're dragging the files out of the zip, just select everything (which should be Treasure-1.7.10-1.2.jar file and sgs_treasure folder) and just drop them into your ../.minecraft/mods folder. Don't go into the sgs_treseasure folder and drag the .json out separately.
I've added some tools that I used to create Treasure! so that you can easily create your own custom structures (ships, chambers and wells.) See the original post. after the Recipes or you can go to the Plans page.
The Plans are tied to the spawning of Treasure Chests (since this is the Treasure! mod :)). For example, when a Pirate or Dread Pirate Chest is spawned, there is a % chance that an underground chamber is spawned that houses the chest. The chamber that is chosen is random. You can add your chamber plans to the chamber directory so that it may be randomly selected. Same goes with sunken ships and wishing wells. The rarity, or probability of spawning can be set in the configuration file.
Im having trouble, Whenever I find the Dread Pirates chest, I unlock it with the skeleton key, but find absolutly 0 Items whatsoever. Help? What version are you using?
What I've found is that when this happens, it's usually that the mod wasn't installed properly. For version 1.1 you need to have the books.json file in your /mods folder. For version 1.2, the the entire .zip file needs to be unzipped into your /mods folder so that your folders should look like this:
[path to minecraft]/mods/Treasure-1.7.2.jar
[path to minecraft]/mods/sgs_treasure/books.json (there's other stuff in sgs_treasure as well)
Note to Ducorits Peefio - there wasn't an attachment in your submission, nor would the included link work. I would email back but SendToDropbox didn't record your email.
I am holding a contest from Nov. 20th to Nov. 30th for structures to add to SGS Treasure 2.0. The top 3 structures in each category (Ship, Dungeon, House) will be added to the next release of the SGS Treasure! mod. I will include credit to the creators in the Plans meta data and in a credits file in the mod.
Submissions should be in Schematics of Plans format.
*Disclaimer: All submissions become my property. I can/will adjust them to meet the needs of the mod.
The minChunksPerChest is the minimum number of chunks between generation of any two chests. The chunksPerXXXChest is the number of chunks between generation of any two chests of the same kind. Lowering this value will make that kind of chest generated more often (and closer together). xxxCchestGenProbability is the % probability (0 to 100) of a chest actually generating when it is allowed to generate. Increasing this value will make that kind of chest generate more often.