What's it do?
Reliquary adds an assortment of magical items to Minecraft. There's too many to name outright, but here's some major ones:
A staff that stores torches in itself, to save space, and can place them over long distances.
A medallion that stores experience for you like a bank.
A potion that spares you from death (and shatters) if you die with one in your inventory.
Various items that absorb damage in exchange for hunger.
A lantern that automatically places torches where the light dips below safe levels.
An.. eyeball.. that extinguishes flames and reflects the various fireballs Nether enemies hurl at you.
A coin that teleports items and experience to you over greater distances than normal.
Crystals that store a specific kind of block or item (infinitely), like portable barrels.
There's actually quite a few things I didn't bother to list, but you get the idea. These items of power aren't always tremendously powerful on their own, but each one gives you an ability that makes some part of your Minecraft life easier. Feel free to check the (slightly incomplete) guide. I'll be working on it as items get added/finalized.
I'm almost always trying to think of new ideas and adding content. As a joke, we've always referred to the mod as "magical swag". The truth is, that's pretty close to the mark.
Why two threads?
Since I've come back, I've made dozens of updates and changes. Without control of the OP it's impossible to post changelogs and give meaningful updates. I also have no control over the FAQ, for helping people with issues they may have. I decided to start a new thread so that I could give relevant information without relying on Mike to make changes.
You can grab our latest dev build here but be advised these are in active development. It's always our most recent source, and it's not ALWAYS reliable.
Important: If you are updating,alwaysdelete libSandstone from your Mods// folder. The mod will auto-download the latest. Do this even if you're not sure you need to.
Changelog:
I'm starting this at 199 and beyond because there's been too many dev build/versions to keep track of them all.
236
I created a recipe for packed ice, because the spiked ice biome is virtually impossible to find. This may change down the road, it probably should be more expensive. Unsure.
232 through 235
The Void Tear had several duplication/stack math issues that were resolved. It now functions without incident.
Also added a config option for mDiyo's request, you can now configure the light level of the Altar of Alkahestry while active (for TFC, apparently).
231
Phoenix down recipe was missing the angelic feather.
230
Mostly tooltip formatting, cleanup. Adjusted huds to more appropriately display four digit numbers and made the max configs for most things 9999.
229
Hero Medallion would cause player experience to go negative, preventing player from gaining experience. This has been fixed.
Hero Medallion now drains more experience/faster at higher levels.
228
Language file update from Vexatos.
227
Destruction catalyst has slightly more randomish and "explodey" particles.
Mercy cross particle effect brought back. Method for dealing double damage to undead has been fixed. (It only dealt normal damage).
226
Merge of Chinese translations from sb023612.
225
Completed gutted the lang file, removed "fluffy" tooltips. They will be getting a makeover.
224
Fixed a bug with the lantern of paranoia not consuming torches from your inventory.
Recipes for gold nuggets from empty casings, and various mob items ground to bonemeal were broken, now fixed.
223
Stupid crafting match was matching on things it wasn't supposed to, which completely screwed up crafting. Very serious bug, now fixed.
222
Stupid crafting handler was putting NBT compounds on things that didn't need them, which prevents stuff from stacking.
221
Angelic feather recipe was missing a feather. XD
220
Shrunk item model of items rendered in the apothecary mortar (experimenting).
Added recipe handlers for crafting and drain recipe handlers which ultimately fixed the Alkahestry bugs:
Items didn't cost redstone when transmuting.
Placing a tome in the crafting grid caused it to deplete redstone, even if you didn't use it.
Divided the mB count of the Infernal chalice by 1000 to reduce screen waste.
Rending Gale freeze no longer freezes water unless the block above it is air.
Hero Medallion was eating experience, it functions perfectly now.
Pyromancer staff "Eruption" ability now sets mobs on fire first, so their meat cooks.
Rending Gale lightning power very very working now.
Void Tears now attempt to leave a single stack AND keep it replenished.
It will load-balance two stacks, weirdly, I will be revisiting this function in the future to improve it.
Void Tear (Empty) was temporarily broken, now fixed.
Alkahestry Crafting Recipes had some "no-cost" issues and should be extremely polished now.
219
Remote (ie. Long range) fire-starting on the Pyromancer was temporarily disabled. Fixed.
218
Ender staff was firing twice.
Pyromancer Staff on item use was messed up.
Rending Gale was allowing you to deplete to negative charges, weirdly.
217
Potency on both feather items was disabling at 1 or 0 instead of just 0.
216
Pyromancer particles/controls were not quite right.
215
Sojourner staff HUD had a crash.
Lilypad config had a crash.
Pyromancer had a sided method crash.
214
Seeker shot can be configured to ignore certain mobs. The mob list auto-generates for server/configuration simplicity.
You can also disable certain mobs AND projectiles being pushed by Interdiction torches and Rending Gale.
Also heavily improved the seeking algorithm, bullets fly straighter, faster and do less weird stuff.
213
Mainly finishing up configs. You can disable the Void Tear auto drain upon crafting (it defaults to "ON").
The Lantern of Paranoia distance is now configurable.
You can configure the Angelic/Phoenix jump buff (or set to 0 to disable).
Interdiction torch push radius now configurable. Can now push projectiles (can be disabled in configs).
212
You can now reduce (not raise) the range on the Sojourner's Staff (max is still 30).
You can decrease the tile-cost multiplier by increasing the tile range of the multiplier to whatever you want.
211
Harvest rod configs finalized:
Configurable "bonemeal luck" - you can configure your chance to get free bonemeal on use.
Rod of Lyssa formula configs finalized.
Configurable everything. You can turn off the leveled success rate and use a flat rate.
You can completely turn off steal-fails, if you want. You can disable anger-on-steal/fail.
210
You can now pull redstone from a tome of alkahestry, by crafting.
You can activate an Altar of Alkahestry by using the tome in hand.
Fixed a bug where altars of alkahestry were finishing instantly.
209
Literally nothing. Maven wasn't cooperating for a couple of days.
209 is a jumpstart commit to push a dev build automatically.
208
Removed the column-AoE targetted abilities of Glacial Staff and Rending Gale.
Particles were not cooperating, bounding boxes weren't cooperating/satisfactory.
More polish to staff items, more refactoring.
Added Chill-On-Strike ability to Glacial Staff (which rocks).
207
REALLY polished the HUDs for the various mod items.
Cleaned up some artifacts in the Pyromancer Staff sprite.
206
Massive commit to simplify our configs.
Added drop rates to configs.
Added tons and tons of new config options.
More tweaks to HUDs.
Reduced ridiculous pull rate of Lyssa.
Added new feature/config functions to:
Destruction Catalyst (radius, break orientation, break pattern)
Fortune Coin (pull radius)
Anything with an item cost.
205
HUD respects staff modes and shows you them,
either graphically or with text.
204
Added mode-cycling to the items. (Shift + Left click)
Removed left click as the default control scheme.
Derp in the recipe system was causing a crash, fixed.
Experimented with some things that didn't work.
203
Added a jillion easy-mode recipes.
Rearranged (alphabetized) the configs.
Removed some unused ones.
202
Started the easy-mode recipe config section.
Fixed some graphical/control derps with the Fortune Coin.
201
Added fix to make items not get stuck in Item-Use mode.
Created the first easy-mode recipe (for Lilypads to be a little cheaper)
Various balance tweaks to Rending Gale, Glacial Staff and Pyromancer Staff, minor bug fixes.
Created custom raytrace method for above items so you can use them at longer ranges.
200
Fixed empty void tear in recipes.
199
Added abilities to Glacial Staff and Pyromancer's Staff.
Brought back the original Witherless Rose Sprite.
Pre 199
This far back, added tons of new items:
Pyromancer's Staff
Lantern of Paranoia
Glacial Staff
Shears of Winter
Rod of Lyssa
Rending Gale
Infernal Chalice
and "finalized" several relatively new ones:
Hero's Medallion
Infernal Tear
Ender Staff
Changed the way Void Tears worked, they're more like portable barrels now, easier to use.
Got rid of Void Satchels, Void Tears now do everything they used to do, except better.
The Sojourner's Staff can now be configured to do more than torches.
Guide:
Hunter's Handgun
The handgun lets you kill things. Recoil, knockback, reload speed and fire rate are based on your level. At level 20 (configurable), you are considered "maxed". Some of the mechanics are a WIP, and it is due for a very large overhaul. Model courtesy of MrHazard.
Handgun Parts
These are just used to create the gun.
Bullets
These are getting a huge overhaul soon, but here they are, for now.
Empty - Empty casings are what you're left with when you fire off a round. They stack up in your inventory and you can't do anything with them except craft them back into gold nuggets. It's always a 1:1 ratio.
Exorcism
These deal crazy damage to undead things.
Blaze
These are really strong and save resources, but are useless against fire-immune enemies.
Concussive
Very strong shots that have a small blast radius.
Buster
TNT in a bullet, careful with these, they're deadly.
Seeker
These chase down your targets so it's really hard to miss.
Ender
These chase down your targets and also have piercing.
WARNING:
Be advised that both Seeker and Ender bullets kill without discrimination. Some day we will make an ignore list so you can config "safe" entities.
Sand
These bullets cause blindness, very powerful in PVP. They also cause creepers to explode instantly. They are weakened moderately by rain.
Storm
These bullets super-charge creepers, so choose your targets carefully. They deal bonus damage when raining, and even more bonus damage during thunderstorms.
Magazine
It's just a magazine filled with 8 bullets of the same type. You can tell by the coloration on the magazine what type it is. These have the same tooltips and effects as their associated bullets, so check "bullets" to see the effects.
Again, holding right click with an empty gun will load a magazine.
Cross of Mercy
Deals bonus damage against the undead. Enchantable as gold, and obviously made of gold, for Touchstone of Midas purposes.
Holy Hand Grenade (Yep, I said it)
An extremely powerful thrown explosive. It's unique because it only hurts enemies. It doesn't destroy blocks or harm the person who threw it.
Obvious Monty Python reference.
Coin of Fortune
This coin teleports items and experience orbs to you, within about a 5 block radius. Right-click to toggle on/off.
With the coin in-hand, holding shift + right-click will roughly triple the range (about a 15 block radius) while the keys are held, for quick collection.
Twilight Cloak
(has recipe, see NEI, coming soon)
In low light (configurable level), the player with this in his or her inventory is invisible. As long as you're invisible, mobs will be unable to target you, even if you strike them.
Glowing Water
(has recipe, see NEI, coming soon)
Originally named "holy water" in the mod, this is a potent anti-undead weapon, with a splash-potion radius. It's useful for clearing out pig zombies and other undead enemies.
Glowing Bread
Infusing bread with glowing water makes it super nutritious, maxing your hunger with a single roll.
Sojourner's Staff
(has recipe, see NEI, coming soon)
Absorbs up to 1500 (configurable) of each torch you specify in your server configs. You can configure it to place anything, but it always does torches (vanilla) by default, in addition to whatever you want.
You can use it to place torches/blocks up to 30 blocks away, but every 6 blocks of distance increases the "price" of placement by one torch/block. (Thus, placing a torch 30 blocks away costs 6 torches).
If you have both this and the Lantern of Paranoia, the Lantern of Paranoia will attempt to use the Sojourner's stockpile of torches.
Lantern of Paranoia
(has recipe, see NEI, coming soon)
A counterpart to the Sojourner's Staff, the Lantern of Paranoia automatically places torches in areas that are considered unsafe (light level adjustable in server-side configs). I want to change this later to be completely client-controlled, but for right now, it's still pretty awesome.
Touchstone of Midas
It absorbs glowstone from your inventory (configurable cost) and repairs gold items for a configurable price.
You may also add any item you desire to be repairable by it to your server configs, in a list.
Emperor's Chalice
It's an infinite water bucket, frankly. However, if you're not aiming directly at a block (as you would with a bucket of water) you will instead drink from the chalice and hunger in exchange for health. The amount is server-side configurable, via a multiplier.
Salamander's Eye
While held, nearby flames (and you, if applicable) are extinguished and Ghast fireballs are automatically repelled in the direction you are looking. Blaze fireballs are also automatically doused, although Blazes can still harm you if nearby.
Magicbane
The Magicbane is an artifact athame from Nethack I decided to do a small tribute to.
With a durability of 16, it's one of the most easily breakable weapons one can acquire. When striking you have a 50% chance of inflicting one of the following status ailments: Confusion, Blindness, Slowness, Weakness
Also, with each enchantment on the blade, the enchantment's level is added to the total damage. So a Fire Aspect II Magicbane would deal its default, plus 2 damage.
It's officially made of gold, for Touchstone of Midas purposes, and is thus enchantable as gold.
Witherless Rose
While this is in your inventory, you are immune to the wither ailment.
Condensed Potion
Note: these are due for a huge overhaul, and many recipes are being frequently adjusted. I apologize if any of these recipes are now incorrect.
Three kinds: the base kind (start here if you're new to crafting these), the splash kind, and the drinkable kind.
Note: These potions stack up to 16 and are typically stronger than their vanilla counterparts. There are also a few potions you cannot normally make in vanilla.
Base:
First, you have to create empty vials.
Then you fill them with ordinary water, by right clicking.
After you have vials of plain ol' water, you can mix "base potions":
Base splash:
Base drinkable:
Using these, one can create the rest of the potions.
Splash:
Love Potion #9 (Top left is a base splash potion, sorry.):
(This has no vanilla counterpart; it causes animals to.. well.. love each other)
Poison:
Acid (Pain):
Confusion:
Slowing:
Weaksauce:
Wither:
Blindness:
Ruin (Weak + Slow + Poison):
Fertilizer:
(Fertilizes a 5x5 area, extending your bonemeal at the expense of other ingredients)
Drinkable:
Speed:
Digging:
Strength:
Jumping:
Healing:
Regeneration:
Resistance:
Fire Warding:
Water Breathing:
Invisibility:
Infravision:
Combinations:
Note: these recipes have changed somewhat heavily, I apologize if any of them are nowhere near their originals. The recipes listed here are pretty old.
Angelheart Vial:
(has recipe, see NEI, coming soon)
Resurrects you with a little life when you die, you can keep many of these in your inventory.
Angelic Feather:
(has recipe, see NEI, coming soon)
Absorb fall damage in exchange for hunger, and gives you a minor jump boost.
Phoenix Down:
(has recipe, see NEI, coming soon)
Resurrects you from your inventory to full health, with a variety of buffs which can be disabled in your configs.
Reverts to an Angelic Feather when used once. Retains all the Angelic Feather bonuses while in Phoenix-Down form.
Dragon Claws
(has recipe, see NEI, coming soon)
Absorbs fire (not lava) damage for hunger.
Claws of the Firedrinker
(has recipe, see NEI, coming soon)
Absorbs fire and lava damage of any kind for hunger. Upgrade of Dragon Claws.
Squid Beak
Used to craft the components needed for the Kraken Shell. Dropped by squids.
Kraken Shell
(has recipe, see NEI, coming soon)
Absorbs drowning damage in exchange for hunger.
Altar of Alkahestry
This block does nothing unless placed in direct sunlight. Supply it with redstone (configurable cost) and after a certain amount of time (also configurable), it will generate a Glowstone block. Using Alkahestry, you can transform this back into redstone, hopefully for a profit.
Witch hat
Dropped by witches. Allows you to craft the Tome of Aklahestry. Also you can wear it if you want to look like a leprechaun.
Tome of Alkahestry
(has recipe, see NEI, coming soon)
Shift + Right-Click to activate. While active, it will absorb any redstone in your inventory. Place it in a crafting grid with certain [vanilla] items to duplicate them, for a cost.
Void Tears
Right clicking makes the crystal absorb whatever you're carrying the most of. Shift + Right-click makes it auto-absorb that item as long as it is activated, giving you a portable automatic inventory vacuum.
You can also right-click chests (or any inventory) to give/take to/from inventories. They're pretty handy.
Ender Staff
(has recipe, see NEI, coming soon)
Shift + Right-click causes it to absorb Ender Pearls to charge itself. It consumes this charge (configurable) to cast an Ender Pearl by Left-clicking, for teleportation. Unlike normal Ender Pearls, these don't harm you (and also tend not to get you stuck nearly as much). Holding shift + left-click causes the projectile to have greatly reduced gravity, allowing you to travel much farther.
Wraith Node
Right-click it with the Ender Staff and it will bind your Ender Staff to it, allowing you to return there at will for a (configurable) price of Ender Pearls.
Note that it will not work across different dimensions.
Lilypad of Fertility
Blocks near it will grow faster, assuming they use the same "code" as vanilla minecraft crops. The closer to the lilypad, the better it works (configurable). It takes it about a minute (also configurable) to warm up, and then it starts ticking nearby blocks.
I will be explaining the configs in more detail in the future.
Destruction Catalyst
Destroys "mundane" blocks for a (configurable) price, in gunpowder. There is a server-side config for which blocks are considered "mundane". Blocks destroyed in this way leave no drops behind.
Ice Rod
(has recipe, see NEI. Image coming soon)
Shift+right click to absorb snowballs from your inventory. Casts snowballs at your enemies that actually deal damage. Very strong against fire-immune (Nether) enemies.
Serpent Staff
(has recipe, see NEI. Image coming soon)
Spews rapid-fire poison globs at your foes. When struck, the mob will be debuffed, and rendered passive (harmless) for 15 seconds.
Interdiction Torch
(has recipe, see NEI. Image coming soon)
Creates a wall of force that prevents entities from getting near.
How about the source? Licensing? Modpacks? Texture packs/changes?
Source/License: Reliquary is open source. You can check out the official license on our Github repo along with all our source. Post issues, fork, pull request to your heart's desire. Due to the nature of open-source mods, there's nothing stopping you from forking it, changing it, heck you can even sell it if you think you can do better. We think it should be free. It will always, however, be open source.
Modpacks: Please don't email me or ask. The answer is always yes.
Texture Packs/Art: Have a field day. I love it when Texture artists pimp out our textures.
Sound resources: The Mod's sounds are licensed under the CC creative attribution license. If you use them for-profit, you have to give credit.
Art assets: I made most of the textures in the mod, but not all of them. I can't really give you permission to use all of them, as a result. Ask me if you can use one, and I will say yes most of the time. Also, "Twilight Cloak" is a frankensprite I animated from the Konami game "Castlevania: Symphony of the Night". Please don't get me sued.
Credits:
Skyboy, constantly. For half the things in the damn mod. he helps with all the things.
LexManos, cpw, Eloraam, Spacetoad, AbrarSyed, and everyone who helped maintain and improve MinecraftForge.
Pahimar, for taking on Equivalent Exchange when I was at the end of my rope, and for being an inspiration to so many modders.
mDiyo, WayOfTime, Genshou, ZeroKyuuni, Shadwdrgn and all the friends I've made while modding.
Drullkus, for textures for the Infernal Tear (animated) and the Witch hat.
TechMac, for the Serpent Staff.
CyanideX, MrHazard for models of the Mortar and Pestle and the Handgun, respectively.
TheMike, for taking all the hard work out of modding and leaving me free to do what I love: making magical swag.
Obviously, thanks to all of our users, for suggestions, support, and just enjoying the mod. Modding would be pointless without you.
This seems like an awesome mod and I'll use it in my modpack, but maybe post some screenshots? I'm new to this mod and I don't know how it looks, but that's the fun of exploration or something like that. Also, here's a proper download link.
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
This seems like an awesome mod and I'll use it in my modpack, but maybe post some screenshots? I'm new to this mod and I don't know how it looks, but that's the fun of exploration or something like that.
Don't worry! This mod is cool enough for anyone!
Rollback Post to RevisionRollBack
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
This seems like an awesome mod and I'll use it in my modpack, but maybe post some screenshots? I'm new to this mod and I don't know how it looks, but that's the fun of exploration or something like that. Also, here's a proper download link.
I used this mod always in 1.6 and it's great to see the relese to 1.7. I really recommend you to use it.
I'll add it to my modpack next update, just great!
This seems like an awesome mod and I'll use it in my modpack, but maybe post some screenshots? I'm new to this mod and I don't know how it looks, but that's the fun of exploration or something like that. Also, here's a proper download link.
Don't worry, screenshots/guide are coming soon. I'm at work at the moment so I can't do much from here. I'll let the people who are familiar with the mod vouch for it, until I can put some shinies up.
I used this mod always in 1.6 and it's great to see the relese to 1.7. I really recommend you to use it.
I'll add it to my modpack next update, just great!
Don't worry, screenshots/guide are coming soon. I'm at work at the moment so I can't do much from here. I'll let the people who are familiar with the mod vouch for it, until I can put some shinies up.
Edit: also thanks for fixing the link.
Oh goodie, and sorry for that, and by shinies, you mean the Pokemons that everybody goes "Shiny? SHINEH? I LIEK SHINEH"? And no problem.
Rollback Post to RevisionRollBack
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
Reliquary is one of my favorite mods, for many reasons. Magical swag is best swag Glad to see it return. I hope the Hunter's Handgun is still in?
It is, with a few new mechanics I've been working on in various dev streams. It's still due for a very large overhaul, but that comes later. Things worth mentioning: Recoil, knockback (different from recoil), reload "animation", and level-based durations/potency. If you fire while sneaking, you are considered in a "stance", and recoil and knockback are reduced based on your level.
At level 20 (configurable), you are "mastered" and have the best of everything, including: recoil compensation, fire rate, reload speed, knockback resistance. Also the type of ammo you use has a slight effect on the force of recoil/knockback. Again, at level 20, these are negated while sneaking.
The effects are a work in progress. I may drop the reload animation, as I don't particularly care for it, but recoil and knockback are pretty decent mechanics. Also you can use the gun to sort of super jump, which is awesome.
I've been watching and playing with the development versions for months, you and TheMike have done a fantastic job! Glad to finally see an official release.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I added a guide with a large, large quantity of the mod's items. I apologize for its incompleteness, we've added a great deal since the guide's inception, and many recipes have changed. I've removed those I could specifically remember changing, but there are several I probably missed. If anyone has time or interest in filling in the blanks, it would help a great deal!
(I prefer to use the crafting recipe format shown in the guide, if possible).
Again, guys let me know if you have questions or bugs, and feel free to drop suggestions.
I'd rather use a 2D sprite so I can change it from a handgun to something a little less 21st century or make it look a bit magical.
Disabling the client side model is something I might be able to do, but.. I mean, it is a handgun. If you don't want the handgun in it, why not just disable it?
Edit: Also, as far as magic goes, I don't know if you've noticed, but there's a lovely engraving on the gun model. It looks moderately magical, to me.
Getting this when trying to use the tome of alkahest, it loads the redstone up properly, but crashes when trying to use it's item duplicating functions
java.lang.NullPointerException: Updating screen events
at xreliquary.items.alkahestry.AlkahestryCraftingRecipe.func_77569_a(AlkahestryCraftingRecipe.java:44)
at net.minecraft.item.crafting.CraftingManager.func_82787_a(CraftingManager.java:323)
at net.minecraft.inventory.ContainerPlayer.func_75130_a(ContainerPlayer.java:80)
at net.minecraft.inventory.InventoryCrafting.func_70299_a(SourceFile:81)
at net.minecraft.inventory.Slot.func_75215_d(Slot.java:77)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:222)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(PlayerControllerMP.java:419)
at codechicken.nei.guihook.GuiContainerManager.handleSlotClick(GuiContainerManager.java:537)
at net.minecraft.client.gui.inventory.GuiContainer.func_146984_a(GuiContainer.java:636)
at net.minecraft.client.gui.inventory.GuiContainer.public_func_146984_a(GuiContainer.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.callHandleMouseClick(DefaultSlotClickHandler.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17)
at codechicken.nei.guihook.GuiContainerManager.handleMouseClick(GuiContainerManager.java:465)
at net.minecraft.client.gui.inventory.GuiContainer.managerHandleMouseClick(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainer.func_146286_b(GuiContainer.java:605)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:306)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1629)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
at org.multimc.EntryPoint.listen(EntryPoint.java:165)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at xreliquary.items.alkahestry.AlkahestryCraftingRecipe.func_77569_a(AlkahestryCraftingRecipe.java:44)
at net.minecraft.item.crafting.CraftingManager.func_82787_a(CraftingManager.java:323)
at net.minecraft.inventory.ContainerPlayer.func_75130_a(ContainerPlayer.java:80)
at net.minecraft.inventory.InventoryCrafting.func_70299_a(SourceFile:81)
at net.minecraft.inventory.Slot.func_75215_d(Slot.java:77)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:222)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(PlayerControllerMP.java:419)
at codechicken.nei.guihook.GuiContainerManager.handleSlotClick(GuiContainerManager.java:537)
at net.minecraft.client.gui.inventory.GuiContainer.func_146984_a(GuiContainer.java:636)
at net.minecraft.client.gui.inventory.GuiContainer.public_func_146984_a(GuiContainer.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.callHandleMouseClick(DefaultSlotClickHandler.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17)
at codechicken.nei.guihook.GuiContainerManager.handleMouseClick(GuiContainerManager.java:465)
at net.minecraft.client.gui.inventory.GuiContainer.managerHandleMouseClick(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainer.func_146286_b(GuiContainer.java:605)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:306)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
Disabling the client side model is something I might be able to do, but.. I mean, it is a handgun. If you don't want the handgun in it, why not just disable it?
Edit: Also, as far as magic goes, I don't know if you've noticed, but there's a lovely engraving on the gun model. It looks moderately magical, to me.
Cool. I want the handgun, probably one of the better guns out there in terms of how it's used, how to reload and what not. But I dont want it to BE a handgun, especially with the 3D model Ive seen. I can literally make it into a plethora of shooty items without it being a handgun, but It's a 3D model and I honestly cant be bothered to learn how to make 3D models, when I already know how to work in a 2D space.
Getting this when trying to use the tome of alkahest, it loads the redstone up properly, but crashes when trying to use it's item duplicating functions
-snip-
Cool. I want the handgun, probably one of the better guns out there in terms of how it's used, how to reload and what not. But I dont want it to BE a handgun, especially with the 3D model Ive seen. I can literally make it into a plethora of shooty items without it being a handgun, but It's a 3D model and I honestly cant be bothered to learn how to make 3D models, when I already know how to work in a 2D space.
TL:DR; 3D sucks, 2D is King.
I mostly disagree and love our 3D model. I remember how awful the handgun looked as a 2D sprite, bunched up in the corner of the icon, or positioned wrong in the player's hand, etc. Anyway, I'll see what can be done.
What's it do?
Reliquary adds an assortment of magical items to Minecraft. There's too many to name outright, but here's some major ones:
I'm almost always trying to think of new ideas and adding content. As a joke, we've always referred to the mod as "magical swag". The truth is, that's pretty close to the mark.
Why two threads?
Where can I download?
Also there are Archived Versions.
You can grab our latest dev build here but be advised these are in active development. It's always our most recent source, and it's not ALWAYS reliable.
Important: If you are updating, always delete libSandstone from your Mods// folder. The mod will auto-download the latest. Do this even if you're not sure you need to.
Changelog:
236
Also added a config option for mDiyo's request, you can now configure the light level of the Altar of Alkahestry while active (for TFC, apparently).
Hero Medallion now drains more experience/faster at higher levels.
Mercy cross particle effect brought back. Method for dealing double damage to undead has been fixed. (It only dealt normal damage).
Recipes for gold nuggets from empty casings, and various mob items ground to bonemeal were broken, now fixed.
Added recipe handlers for crafting and drain recipe handlers which ultimately fixed the Alkahestry bugs:
Items didn't cost redstone when transmuting.
Placing a tome in the crafting grid caused it to deplete redstone, even if you didn't use it.
Divided the mB count of the Infernal chalice by 1000 to reduce screen waste.
Rending Gale freeze no longer freezes water unless the block above it is air.
Hero Medallion was eating experience, it functions perfectly now.
Pyromancer staff "Eruption" ability now sets mobs on fire first, so their meat cooks.
Rending Gale lightning power very very working now.
Void Tears now attempt to leave a single stack AND keep it replenished.
It will load-balance two stacks, weirdly, I will be revisiting this function in the future to improve it.
Void Tear (Empty) was temporarily broken, now fixed.
Alkahestry Crafting Recipes had some "no-cost" issues and should be extremely polished now.
Pyromancer Staff on item use was messed up.
Rending Gale was allowing you to deplete to negative charges, weirdly.
Lilypad config had a crash.
Pyromancer had a sided method crash.
You can also disable certain mobs AND projectiles being pushed by Interdiction torches and Rending Gale.
Also heavily improved the seeking algorithm, bullets fly straighter, faster and do less weird stuff.
The Lantern of Paranoia distance is now configurable.
You can configure the Angelic/Phoenix jump buff (or set to 0 to disable).
Interdiction torch push radius now configurable. Can now push projectiles (can be disabled in configs).
You can decrease the tile-cost multiplier by increasing the tile range of the multiplier to whatever you want.
Configurable "bonemeal luck" - you can configure your chance to get free bonemeal on use.
Rod of Lyssa formula configs finalized.
Configurable everything. You can turn off the leveled success rate and use a flat rate.
You can completely turn off steal-fails, if you want. You can disable anger-on-steal/fail.
You can activate an Altar of Alkahestry by using the tome in hand.
Fixed a bug where altars of alkahestry were finishing instantly.
209 is a jumpstart commit to push a dev build automatically.
Particles were not cooperating, bounding boxes weren't cooperating/satisfactory.
More polish to staff items, more refactoring.
Added Chill-On-Strike ability to Glacial Staff (which rocks).
Cleaned up some artifacts in the Pyromancer Staff sprite.
Added drop rates to configs.
Added tons and tons of new config options.
More tweaks to HUDs.
Reduced ridiculous pull rate of Lyssa.
Added new feature/config functions to:
Destruction Catalyst (radius, break orientation, break pattern)
Fortune Coin (pull radius)
Anything with an item cost.
either graphically or with text.
Removed left click as the default control scheme.
Derp in the recipe system was causing a crash, fixed.
Experimented with some things that didn't work.
Rearranged (alphabetized) the configs.
Removed some unused ones.
Fixed some graphical/control derps with the Fortune Coin.
Created the first easy-mode recipe (for Lilypads to be a little cheaper)
Various balance tweaks to Rending Gale, Glacial Staff and Pyromancer Staff, minor bug fixes.
Created custom raytrace method for above items so you can use them at longer ranges.
Brought back the original Witherless Rose Sprite.
Pyromancer's Staff
Lantern of Paranoia
Glacial Staff
Shears of Winter
Rod of Lyssa
Rending Gale
Infernal Chalice
and "finalized" several relatively new ones:
Hero's Medallion
Infernal Tear
Ender Staff
Changed the way Void Tears worked, they're more like portable barrels now, easier to use.
Got rid of Void Satchels, Void Tears now do everything they used to do, except better.
The Sojourner's Staff can now be configured to do more than torches.
Guide:
The handgun lets you kill things. Recoil, knockback, reload speed and fire rate are based on your level. At level 20 (configurable), you are considered "maxed". Some of the mechanics are a WIP, and it is due for a very large overhaul. Model courtesy of MrHazard.
Handgun Parts
These are just used to create the gun.
Bullets
Empty - Empty casings are what you're left with when you fire off a round. They stack up in your inventory and you can't do anything with them except craft them back into gold nuggets. It's always a 1:1 ratio.
[Grey] Neutral
Solid damage, relatively inexpensive.
Exorcism
These deal crazy damage to undead things.
Blaze
These are really strong and save resources, but are useless against fire-immune enemies.
Concussive
Very strong shots that have a small blast radius.
Buster
TNT in a bullet, careful with these, they're deadly.
Seeker
These chase down your targets so it's really hard to miss.
Ender
These chase down your targets and also have piercing.
WARNING:
Be advised that both Seeker and Ender bullets kill without discrimination. Some day we will make an ignore list so you can config "safe" entities.
Sand
These bullets cause blindness, very powerful in PVP. They also cause creepers to explode instantly. They are weakened moderately by rain.
Storm
These bullets super-charge creepers, so choose your targets carefully. They deal bonus damage when raining, and even more bonus damage during thunderstorms.
Magazine
It's just a magazine filled with 8 bullets of the same type. You can tell by the coloration on the magazine what type it is. These have the same tooltips and effects as their associated bullets, so check "bullets" to see the effects.
Again, holding right click with an empty gun will load a magazine.
Cross of Mercy
Deals bonus damage against the undead. Enchantable as gold, and obviously made of gold, for Touchstone of Midas purposes.
Holy Hand Grenade (Yep, I said it)
An extremely powerful thrown explosive. It's unique because it only hurts enemies. It doesn't destroy blocks or harm the person who threw it.
Obvious Monty Python reference.
Coin of Fortune
This coin teleports items and experience orbs to you, within about a 5 block radius. Right-click to toggle on/off.
With the coin in-hand, holding shift + right-click will roughly triple the range (about a 15 block radius) while the keys are held, for quick collection.
Twilight Cloak
In low light (configurable level), the player with this in his or her inventory is invisible. As long as you're invisible, mobs will be unable to target you, even if you strike them.
Glowing Water
Originally named "holy water" in the mod, this is a potent anti-undead weapon, with a splash-potion radius. It's useful for clearing out pig zombies and other undead enemies.
Glowing Bread
Infusing bread with glowing water makes it super nutritious, maxing your hunger with a single roll.
Sojourner's Staff
Absorbs up to 1500 (configurable) of each torch you specify in your server configs. You can configure it to place anything, but it always does torches (vanilla) by default, in addition to whatever you want.
You can use it to place torches/blocks up to 30 blocks away, but every 6 blocks of distance increases the "price" of placement by one torch/block. (Thus, placing a torch 30 blocks away costs 6 torches).
If you have both this and the Lantern of Paranoia, the Lantern of Paranoia will attempt to use the Sojourner's stockpile of torches.
Lantern of Paranoia
A counterpart to the Sojourner's Staff, the Lantern of Paranoia automatically places torches in areas that are considered unsafe (light level adjustable in server-side configs). I want to change this later to be completely client-controlled, but for right now, it's still pretty awesome.
Touchstone of Midas
It absorbs glowstone from your inventory (configurable cost) and repairs gold items for a configurable price.
You may also add any item you desire to be repairable by it to your server configs, in a list.
Emperor's Chalice
It's an infinite water bucket, frankly. However, if you're not aiming directly at a block (as you would with a bucket of water) you will instead drink from the chalice and hunger in exchange for health. The amount is server-side configurable, via a multiplier.
Salamander's Eye
While held, nearby flames (and you, if applicable) are extinguished and Ghast fireballs are automatically repelled in the direction you are looking. Blaze fireballs are also automatically doused, although Blazes can still harm you if nearby.
Magicbane
The Magicbane is an artifact athame from Nethack I decided to do a small tribute to.
With a durability of 16, it's one of the most easily breakable weapons one can acquire. When striking you have a 50% chance of inflicting one of the following status ailments: Confusion, Blindness, Slowness, Weakness
Also, with each enchantment on the blade, the enchantment's level is added to the total damage. So a Fire Aspect II Magicbane would deal its default, plus 2 damage.
It's officially made of gold, for Touchstone of Midas purposes, and is thus enchantable as gold.
Witherless Rose
While this is in your inventory, you are immune to the wither ailment.
Condensed Potion
Three kinds: the base kind (start here if you're new to crafting these), the splash kind, and the drinkable kind.
Note: These potions stack up to 16 and are typically stronger than their vanilla counterparts. There are also a few potions you cannot normally make in vanilla.
Base:
Then you fill them with ordinary water, by right clicking.
After you have vials of plain ol' water, you can mix "base potions":
Base splash:
Base drinkable:
Using these, one can create the rest of the potions.
Splash:
(This has no vanilla counterpart; it causes animals to.. well.. love each other)
Poison:
Acid (Pain):
Confusion:
Slowing:
Weaksauce:
Wither:
Blindness:
Ruin (Weak + Slow + Poison):
Fertilizer:
(Fertilizes a 5x5 area, extending your bonemeal at the expense of other ingredients)
Drinkable:
Digging:
Strength:
Jumping:
Healing:
Regeneration:
Resistance:
Fire Warding:
Water Breathing:
Invisibility:
Infravision:
Combinations:
Note: these recipes have changed somewhat heavily, I apologize if any of them are nowhere near their originals. The recipes listed here are pretty old.
Potence (4x Jump + 4x Strength):
Celerity (4x Speed + 4x Digging):
Protection (4x Resistance + 4x Fire Warding):
Panacea (4x Healing + 4x Regeneration + Milk (cures negative ailments)):
Angelheart Vial:
(has recipe, see NEI, coming soon)
Resurrects you with a little life when you die, you can keep many of these in your inventory.
Angelic Feather:
Absorb fall damage in exchange for hunger, and gives you a minor jump boost.
Phoenix Down:
Resurrects you from your inventory to full health, with a variety of buffs which can be disabled in your configs.
Reverts to an Angelic Feather when used once. Retains all the Angelic Feather bonuses while in Phoenix-Down form.
Dragon Claws
Absorbs fire (not lava) damage for hunger.
Claws of the Firedrinker
Absorbs fire and lava damage of any kind for hunger. Upgrade of Dragon Claws.
Squid Beak
Kraken Shell
Absorbs drowning damage in exchange for hunger.
Altar of Alkahestry
This block does nothing unless placed in direct sunlight. Supply it with redstone (configurable cost) and after a certain amount of time (also configurable), it will generate a Glowstone block. Using Alkahestry, you can transform this back into redstone, hopefully for a profit.
Witch hat
Tome of Alkahestry
Shift + Right-Click to activate. While active, it will absorb any redstone in your inventory. Place it in a crafting grid with certain [vanilla] items to duplicate them, for a cost.
Void Tears
Right clicking makes the crystal absorb whatever you're carrying the most of. Shift + Right-click makes it auto-absorb that item as long as it is activated, giving you a portable automatic inventory vacuum.
You can also right-click chests (or any inventory) to give/take to/from inventories. They're pretty handy.
Ender Staff
Shift + Right-click causes it to absorb Ender Pearls to charge itself. It consumes this charge (configurable) to cast an Ender Pearl by Left-clicking, for teleportation. Unlike normal Ender Pearls, these don't harm you (and also tend not to get you stuck nearly as much). Holding shift + left-click causes the projectile to have greatly reduced gravity, allowing you to travel much farther.
Wraith Node
Right-click it with the Ender Staff and it will bind your Ender Staff to it, allowing you to return there at will for a (configurable) price of Ender Pearls.
Note that it will not work across different dimensions.
Lilypad of Fertility
Blocks near it will grow faster, assuming they use the same "code" as vanilla minecraft crops. The closer to the lilypad, the better it works (configurable). It takes it about a minute (also configurable) to warm up, and then it starts ticking nearby blocks.
I will be explaining the configs in more detail in the future.
Destruction Catalyst
Destroys "mundane" blocks for a (configurable) price, in gunpowder. There is a server-side config for which blocks are considered "mundane". Blocks destroyed in this way leave no drops behind.
Ice Rod
Shift+right click to absorb snowballs from your inventory. Casts snowballs at your enemies that actually deal damage. Very strong against fire-immune (Nether) enemies.
Serpent Staff
Spews rapid-fire poison globs at your foes. When struck, the mob will be debuffed, and rendered passive (harmless) for 15 seconds.
Interdiction Torch
Creates a wall of force that prevents entities from getting near.
How about the source? Licensing? Modpacks? Texture packs/changes?
Modpacks: Please don't email me or ask. The answer is always yes.
Texture Packs/Art: Have a field day. I love it when Texture artists pimp out our textures.
Sound resources: The Mod's sounds are licensed under the CC creative attribution license. If you use them for-profit, you have to give credit.
Art assets: I made most of the textures in the mod, but not all of them. I can't really give you permission to use all of them, as a result. Ask me if you can use one, and I will say yes most of the time. Also, "Twilight Cloak" is a frankensprite I animated from the Konami game "Castlevania: Symphony of the Night". Please don't get me sued.
Credits:
LexManos, cpw, Eloraam, Spacetoad, AbrarSyed, and everyone who helped maintain and improve MinecraftForge.
Pahimar, for taking on Equivalent Exchange when I was at the end of my rope, and for being an inspiration to so many modders.
mDiyo, WayOfTime, Genshou, ZeroKyuuni, Shadwdrgn and all the friends I've made while modding.
Drullkus, for textures for the Infernal Tear (animated) and the Witch hat.
TechMac, for the Serpent Staff.
CyanideX, MrHazard for models of the Mortar and Pestle and the Handgun, respectively.
TheMike, for taking all the hard work out of modding and leaving me free to do what I love: making magical swag.
Obviously, thanks to all of our users, for suggestions, support, and just enjoying the mod. Modding would be pointless without you.
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
Also, here's a proper download link.
Click on this spoiler to see mods and ideas that I support!
Don't worry! This mod is cool enough for anyone!
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
Oh good. As in 'D-Ice-Mention' cool?
Click on this spoiler to see mods and ideas that I support!
I used this mod always in 1.6 and it's great to see the relese to 1.7. I really recommend you to use it.
I'll add it to my modpack next update, just great!
Don't worry, screenshots/guide are coming soon. I'm at work at the moment so I can't do much from here. I'll let the people who are familiar with the mod vouch for it, until I can put some shinies up.
Edit: also thanks for fixing the link.
Oh, I only used 1.6.4 once..
Oh goodie, and sorry for that, and by shinies, you mean the Pokemons that everybody goes "Shiny? SHINEH? I LIEK SHINEH"? And no problem.
Click on this spoiler to see mods and ideas that I support!
It is, with a few new mechanics I've been working on in various dev streams. It's still due for a very large overhaul, but that comes later. Things worth mentioning: Recoil, knockback (different from recoil), reload "animation", and level-based durations/potency. If you fire while sneaking, you are considered in a "stance", and recoil and knockback are reduced based on your level.
At level 20 (configurable), you are "mastered" and have the best of everything, including: recoil compensation, fire rate, reload speed, knockback resistance. Also the type of ammo you use has a slight effect on the force of recoil/knockback. Again, at level 20, these are negated while sneaking.
The effects are a work in progress. I may drop the reload animation, as I don't particularly care for it, but recoil and knockback are pretty decent mechanics. Also you can use the gun to sort of super jump, which is awesome.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
(I prefer to use the crafting recipe format shown in the guide, if possible).
Again, guys let me know if you have questions or bugs, and feel free to drop suggestions.
I'd rather use a 2D sprite so I can change it from a handgun to something a little less 21st century or make it look a bit magical.
Disabling the client side model is something I might be able to do, but.. I mean, it is a handgun. If you don't want the handgun in it, why not just disable it?
Edit: Also, as far as magic goes, I don't know if you've noticed, but there's a lovely engraving on the gun model. It looks moderately magical, to me.
---- Minecraft Crash Report ----
// You're mean.
Time: 10/6/14 9:55 PM
Description: Updating screen events
java.lang.NullPointerException: Updating screen events
at xreliquary.items.alkahestry.AlkahestryCraftingRecipe.func_77569_a(AlkahestryCraftingRecipe.java:44)
at net.minecraft.item.crafting.CraftingManager.func_82787_a(CraftingManager.java:323)
at net.minecraft.inventory.ContainerPlayer.func_75130_a(ContainerPlayer.java:80)
at net.minecraft.inventory.InventoryCrafting.func_70299_a(SourceFile:81)
at net.minecraft.inventory.Slot.func_75215_d(Slot.java:77)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:222)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(PlayerControllerMP.java:419)
at codechicken.nei.guihook.GuiContainerManager.handleSlotClick(GuiContainerManager.java:537)
at net.minecraft.client.gui.inventory.GuiContainer.func_146984_a(GuiContainer.java:636)
at net.minecraft.client.gui.inventory.GuiContainer.public_func_146984_a(GuiContainer.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.callHandleMouseClick(DefaultSlotClickHandler.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17)
at codechicken.nei.guihook.GuiContainerManager.handleMouseClick(GuiContainerManager.java:465)
at net.minecraft.client.gui.inventory.GuiContainer.managerHandleMouseClick(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainer.func_146286_b(GuiContainer.java:605)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:306)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1629)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
at org.multimc.EntryPoint.listen(EntryPoint.java:165)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at xreliquary.items.alkahestry.AlkahestryCraftingRecipe.func_77569_a(AlkahestryCraftingRecipe.java:44)
at net.minecraft.item.crafting.CraftingManager.func_82787_a(CraftingManager.java:323)
at net.minecraft.inventory.ContainerPlayer.func_75130_a(ContainerPlayer.java:80)
at net.minecraft.inventory.InventoryCrafting.func_70299_a(SourceFile:81)
at net.minecraft.inventory.Slot.func_75215_d(Slot.java:77)
at net.minecraft.inventory.Container.func_75144_a(SourceFile:222)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78753_a(PlayerControllerMP.java:419)
at codechicken.nei.guihook.GuiContainerManager.handleSlotClick(GuiContainerManager.java:537)
at net.minecraft.client.gui.inventory.GuiContainer.func_146984_a(GuiContainer.java:636)
at net.minecraft.client.gui.inventory.GuiContainer.public_func_146984_a(GuiContainer.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.callHandleMouseClick(DefaultSlotClickHandler.java)
at codechicken.nei.guihook.DefaultSlotClickHandler.handleSlotClick(DefaultSlotClickHandler.java:17)
at codechicken.nei.guihook.GuiContainerManager.handleMouseClick(GuiContainerManager.java:465)
at net.minecraft.client.gui.inventory.GuiContainer.managerHandleMouseClick(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainer.func_146286_b(GuiContainer.java:605)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:306)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
-- Affected screen --
Details:
Screen name: net.minecraft.client.gui.inventory.GuiInventory
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['yowesephth'/292, l='MpServer', x=-126.37, y=72.62, z=305.63]]
Chunk stats: MultiplayerChunkCache: 169, 169
Level seed: 0
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (-103,64,352), Chunk: (at 9,4,0 in -7,22; contains blocks -112,0,352 to -97,255,367), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 3819826 game time, 1745665 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 59 total; [EntitySandWyrm['Sand Wyrm'/2613, l='MpServer', x=-148.91, y=22.00, z=361.59], EntityBat['Bat'/140, l='MpServer', x=-118.97, y=29.17, z=223.94], EntityPainting['Painting'/143, l='MpServer', x=-120.06, y=72.00, z=305.50], EntityItemFrame['Item Frame'/142, l='MpServer', x=-120.06, y=73.50, z=307.50], EntityEnderman['Enderman'/129, l='MpServer', x=-136.75, y=23.00, z=362.75], EntitySheep['Sheep'/155, l='MpServer', x=-101.56, y=69.00, z=279.28], EntityWisp['Wisp'/156, l='MpServer', x=-110.31, y=23.53, z=307.22], EntityItem['item.item.ganyssurface.batPoop'/157, l='MpServer', x=-105.41, y=38.13, z=345.81], EntityPainting['Painting'/144, l='MpServer', x=-118.94, y=72.00, z=305.50], EntityBat['Bat'/2607, l='MpServer', x=-135.75, y=21.10, z=360.75], EntityItemFrame['Item Frame'/145, l='MpServer', x=-120.06, y=72.50, z=308.50], EntityDMimic['Mimic Chest'/146, l='MpServer', x=-127.50, y=30.00, z=357.50], EntityThiefEnderman['Thief Enderman'/13737, l='MpServer', x=-184.44, y=77.00, z=240.78], EntityBat['Bat'/19699, l='MpServer', x=-177.56, y=48.74, z=347.75], EntitySandWyrm['Sand Wyrm'/16898, l='MpServer', x=-70.09, y=67.00, z=306.38], EntityPainting['Painting'/144, l='MpServer', x=-118.94, y=72.00, z=305.50], EntityItem['item.item.dyePowder.black'/174, l='MpServer', x=-65.06, y=62.13, z=276.81], EntitySandWyrm['Sand Wyrm'/16902, l='MpServer', x=-68.50, y=69.00, z=308.50], EntityPainting['Painting'/143, l='MpServer', x=-120.06, y=72.00, z=305.50], EntityDMimic['Mimic Chest'/160, l='MpServer', x=-81.50, y=22.00, z=316.50], EntityCreeper['Creeper'/2700, l='MpServer', x=-157.41, y=70.00, z=227.00], EntityEnderman['Enderman'/13698, l='MpServer', x=-183.59, y=77.00, z=239.75], EntityCreeper['Creeper'/2703, l='MpServer', x=-158.16, y=71.00, z=241.78], EntityMummy['entity.menagerie.mummy.name'/184, l='MpServer', x=-62.50, y=70.00, z=373.50], EntityZombie['Zombie'/13702, l='MpServer', x=-157.03, y=61.00, z=297.59], EntitySpider['Spider'/2695, l='MpServer', x=-145.97, y=71.00, z=233.16], EntityClientPlayerMP['yowesephth'/292, l='MpServer', x=-126.37, y=72.62, z=305.63], EntityDMimic['Mimic Chest'/182, l='MpServer', x=-51.50, y=30.00, z=229.50], EntityMummy['entity.menagerie.mummy.name'/183, l='MpServer', x=-63.41, y=69.00, z=378.00], EntitySheep['Sheep'/60, l='MpServer', x=-205.13, y=63.00, z=243.84], EntitySandWyrm['Sand Wyrm'/14288, l='MpServer', x=-59.75, y=72.00, z=368.25], EntitySheep['Sheep'/69, l='MpServer', x=-203.88, y=68.00, z=231.06], Entity_SpecialZombie['Zombie'/70, l='MpServer', x=-206.41, y=12.00, z=268.00], EntitySheep['Sheep'/67, l='MpServer', x=-200.91, y=68.00, z=239.94], EntityXPOrb['Experience Orb'/26771, l='MpServer', x=-127.04, y=55.76, z=299.38], EntityPig['Pig'/73, l='MpServer', x=-197.09, y=69.00, z=274.25], EntityDMimic['Mimic Chest'/74, l='MpServer', x=-204.50, y=37.00, z=310.50], EntityPig['Pig'/85, l='MpServer', x=-186.91, y=70.00, z=258.06], EntitySheep['Sheep'/84, l='MpServer', x=-181.47, y=76.00, z=263.63], EntityWisp['Wisp'/87, l='MpServer', x=-186.47, y=46.97, z=292.53], EntityItem['item.item.ganyssurface.batPoop'/83, l='MpServer', x=-177.81, y=33.13, z=257.34], EntityWisp['Wisp'/88, l='MpServer', x=-188.25, y=46.06, z=291.81], EntitySandWyrm['Sand Wyrm'/14286, l='MpServer', x=-57.50, y=71.00, z=364.50], EntityBat['Bat'/90, l='MpServer', x=-181.27, y=13.01, z=378.25], EntityItem['item.tile.cloth.white'/8981, l='MpServer', x=-168.84, y=68.13, z=351.72], EntityItem['item.item.rottenFlesh'/8979, l='MpServer', x=-168.59, y=68.13, z=351.63], EntityItem['item.item.bone'/106, l='MpServer', x=-162.56, y=66.13, z=295.63], Entity_SpecialZombie['Zombie'/104, l='MpServer', x=-163.95, y=55.00, z=278.65], Entity_SpecialZombie['Zombie'/105, l='MpServer', x=-173.58, y=58.69, z=287.74], EntityZombie['Zombie'/2898, l='MpServer', x=-42.63, y=-18.62, z=-31.63], EntitySandWyrm['Sand Wyrm'/16983, l='MpServer', x=-59.50, y=71.00, z=364.50], EntityZombie['Zombie'/2897, l='MpServer', x=-41.63, y=-5.62, z=-27.63], EntitySilverfish['Silverfish'/2896, l='MpServer', x=-28.63, y=-27.62, z=-28.63], EntityZombie['Zombie'/115, l='MpServer', x=-160.59, y=17.00, z=344.00], EntityPech['Pech Forager'/114, l='MpServer', x=-151.69, y=19.00, z=339.31], EntityCreeper['Creeper'/113, l='MpServer', x=-148.50, y=58.00, z=258.50], EntitySkeleton['Skeleton'/2906, l='MpServer', x=-41.63, y=-5.62, z=-37.63], EntityDMimic['Mimic Chest'/125, l='MpServer', x=-132.50, y=32.00, z=339.50], EntityEnderman['Enderman'/13634, l='MpServer', x=-147.44, y=70.00, z=382.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2433)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:908)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
at org.multimc.EntryPoint.listen(EntryPoint.java:165)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 525965456 bytes (501 MB) / 1712848896 bytes (1633 MB) up to 2863661056 bytes (2731 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms512m -Xmx3072m -XX:PermSize=256m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 1, tcache: 0, allocated: 13, tallocated: 100
FML: MCP v9.05 FML v7.10.25.1208 Minecraft Forge 10.13.0.1208 79 mods loaded, 79 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.25.1208} [Forge Mod Loader] (forge-1.7.10-10.13.0.1208-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.0.1208} [Minecraft Forge] (forge-1.7.10-10.13.0.1208-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
appliedenergistics2-core{rv1-stable-1} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Aroma1997Core{1.0.2.9} [Aroma1997Core] (Aroma1997Core-1.7.10-1.0.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.3.25} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
<CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ivtoolkit{1.0} [IvToolkit] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.3.51} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.51-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenModsCore{@[email protected]} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
act{0.0.2a_1.7.10} [AdminCommandsToolbox] (AdminCommandsToolbox-0.0.2a_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Baubles{1.0.1.8} [Baubles] (Baubles-1.7.10-1.0.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.2.1.0} [Thaumcraft] (Thaumcraft-1.7.10-4.2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
advancedthaumaturgy{1.7.10.1-TEST} [Advanced Thaumaturgy] (AdvancedThaumarturgy-1.7.10.1-TEST.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
appliedenergistics2{rv1-stable-1} [Applied Energistics 2] (appliedenergistics2-rv1-stable-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Aroma1997CoreHelper{1.0.2.9} [Aroma1997Core|Helper] (Aroma1997Core-1.7.10-1.0.2.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Artifacts{1.0.5} [Artifacts] (Artifacts-1.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterChests{1.1.1.5} [BetterChests] (BetterChests-1.7.10-1.1.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.987-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AWWayofTime{v1.2.0Beta18} [Blood Magic: Alchemical Wizardry] (Blood Magic-v1.2.0Beta18(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BloodArsenal{1.0.0} [Blood Arsenal] (BloodArsenal-1.7.10-0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Botania{r1.2-121} [Botania] (Botania r1.2-121.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{3.2.6} [Carpenter's Blocks] (Carpenter's Blocks v3.2.6 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
chisel{1.5.6b} [Chisel] (Chisel-1.7.10-1.5.6b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore{1.7.10R3.0.0B6} [CoFH Core] (CoFHCore-[1.7.10]3.0.0B6-32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.3a} [Waila] (Waila-1.5.3a_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CompactMachines{1.7.10-1.6} [Compact Machines] (compactmachines-1.7.10-1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
craft++{1.0} [Craft++] (Craft++-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
menagerie{1.0} [menagerie] (dark_menagerie-1.7.10-beta-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DeadlyWorld{1.0.2} [Deadly World] (DeadlyWorld-1.7.10-1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
props{1.10} [Decocraft] (Decocraft-1.10_1.7.2and1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ImmibisCore{59.0.3} [Immibis Core] (immibis-core-59.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DimensionalAnchors{59.0.2} [Dimensional Anchors] (dimensional-anchor-59.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Enchiridion{1.1} [Enchiridion] (Enchiridion-1.7.X-1.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderIO{1.7.10-2.1.0.223} [Ender IO] (EnderIO-1.7.10-2.1.0.223.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.5.24} [EnderStorage] (EnderStorage-1.7.10-1.4.5.24-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalFoundation{1.7.10R1.0.0B3} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0B3-8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{1.1.0k} [Extra Utilities] (extrautilities-1.1.0k.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FastCraft{1.9} [FastCraft] (fastcraft-1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Steamcraft{0.26.2} [Flaxbeard's Steam Power] (FlaxbeardsSteamPower-1.7.10-0.26.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer{2.5-1.7.10-158} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-158.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForbiddenMagic{1.7.10-0.52} [Forbidden Magic] (Forbidden Magic-1.7.10-0.52.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ganysend{1.8.2} [Gany's End] (Ganys End-1.8.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ganysnether{1.7.5} [Gany's Nether] (Ganys Nether-1.7.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ganyssurface{1.9.2} [Gany's Surface] (Ganys Surface-1.9.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraveStone{2.9.6} [GraveStone] (GraveStone 2.9.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HardcoreEnderExpansion{1.6.3} [Hardcore Ender Expansion] (HardcoreEnderExpansion MC-1.7.10 v1.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JABBA{1.1.4} [JABBA] (Jabba-1.1.4_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
journeymap{4.0.5} [JourneyMap] (JourneyMap4.0.5_Unlimited_MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mam{1.7.10-1.0.2} [Myths & Monsters Mod] (mam-1.7.10-1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle{1.7.10-0.3.1.jenkins180} [Mantle] (Mantle-mc1.7.10-0.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineTweaker3{${version}} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.8B.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MSM3{3.0.0d} [More Swords 3] (MSM-SNAP-3.0.0e-For-MC-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIPlugins{1.1.0.9-unofficial} [NEI Plugins Unofficial] (NEIPlugins-MC1.7.10-1.1.0.9-unofficial.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenMods{0.6} [OpenMods] (OpenModsLib-1.7.10-0.6-snapshot-224.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenBlocks{1.3} [OpenBlocks] (OpenBlocks-1.7.10-1.3-snapshot-431.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
pandorasbox{2.0.1} [Pandora's Box] (PandorasBox-2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
primitivemobs{0.2b} [Primitive Mobs] (Primitive-Mobs-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RandomThings{2.1.4} [Random Things] (RandomThings-2.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion{1.7.10R4.0.0B5} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.0B5-13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedstoneArsenal{1.7.10R1.1.0B4} [Redstone Arsenal] (RedstoneArsenal-[1.7.10]1.1.0B4-10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
libsandstone{1.0.0} [libsandstone] (LibSandstone-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
xreliquary{1.2.DEV} [Reliquary] (Reliquary-1.2.163.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Roguelike{1.3.5} [Roguelike Dungeons] (roguelike-1.7.10-1.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
simplyjetpacks{1.1.3} [Simply Jetpacks] (SimplyJetpacks-MC1.7.10-1.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SpecialMobs{3.0.2} [Special Mobs] (SpecialMobs-1.7.10-3.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Squeedometer{1.0.2} [Squeedometer] (Squeedometer-mc1.7.x-1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StevesFactoryManager{A92} [Steve's Factory Manager] (StevesFactoryManagerA92.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.7.10-1.7.0.build721} [Tinkers' Construct] (TConstruct-1.7.10-1.7.0d4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TiCTooltips{1.1.10} [TiC Tooltips] (TiCTooltips-mc1.7.10-1.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TMechworks{1.7.10-67.34d1d9b} [Tinkers' Mechworks] (TMechworks_mc1.7.10_0.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{2.3.2} [The Twilight Forest] (twilightforest-1.7.10-2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
UtilityMobs{3.1.1} [Utility Mobs] (UtilityMobs-1.7.10-3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
witchery{0.20.5} [Witchery] (witchery-1.7.10-0.20.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
aobd{2.2.4} [Another One Bites The Dust] (AOBD-2.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IguanaTweaksTConstruct{1.7.10-2.0.6} [Iguana Tinker Tweaks] (IguanaTinkerTweaks-1.7.10-2.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AE2 Version: stable rv1-stable-1 for Forge 10.13.0.1187
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:OFF, BC:OFF, MJ6:ON, MJ5:ON, RF:ON, RFItem:ON, MFR:OFF, DSU:ON, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF
Launched Version: 1.7.10
LWJGL: 2.9.1
OpenGL: ATI Mobility Radeon HD 5650 GL version 3.2.9712 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [YWSF resource pack]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Cool. I want the handgun, probably one of the better guns out there in terms of how it's used, how to reload and what not. But I dont want it to BE a handgun, especially with the 3D model Ive seen. I can literally make it into a plethora of shooty items without it being a handgun, but It's a 3D model and I honestly cant be bothered to learn how to make 3D models, when I already know how to work in a 2D space.
TL:DR; 3D sucks, 2D is King.
I'll look at it soon.
I mostly disagree and love our 3D model. I remember how awful the handgun looked as a 2D sprite, bunched up in the corner of the icon, or positioned wrong in the player's hand, etc. Anyway, I'll see what can be done.
Is there anyway to change ammo though? Aside from emptying the clip?