Hey i keep getting this Potion ID conflict with Reikas mod. http://pastebin.com/0F0s7uBT
I have reported it on his thread too.
I have changed it ID in Chromaticraft but it doesnt work the game still crashes on startup
I can confirm it does. I get that same crash with it in my pack of 328 mods (327 without yours) and it loads fine when I take it out. Definitely coming from this mod.
I can Confirm it is your mod as when i remove it the pack doesnt crash anymore.
Working on that, potions are really bugging me right now<_<
Your mcmod.info is all screwed in 1.0.0-PATCHED. Could you please fix it?
Blood Magic did some API changes in their latest update, and Blood Arsenal didnt update in time before the Blood Magic update was pushed out. Arcaratus is aware of the issue, as I have personally spoken with him on IRC, and is working on the issue. We just have to have patience, and wait for the update.
My suggestion is this, do not update Blood Magic until Blood Arsenal is updated. if you do, you either 1) have a world you can no longer load due to server start crashes, 2) have to remove Blood Arsenal and thus loose any items you may have from the mod.
Grateful for the update, too bad Tinkers' Construct isn't too keen on it. Ran an instance with Forge Multipart, Codechicken Core, Blood Magic, Blood Arsenal and Tinkers' Construct all at their latest versions (not Forge Multipart or Chicken core as those shouldn't matter) and I got this crash:
I have been playing quite a bit with this mod and I was wondering what the crafting recipe for the Vampire Ring was, since it doesn't seem to show up in NEI or anywhere in the post here. Even without the Vampire Ring though, great mod!