How's the dimension building in this compared to Mystcraft? Can it spawn mod blocks, mobs and biomes? Pros and cons? Are the dimensions as interesting?
Also does it make random dimensions like Mystcraft? I'm considering using this one because Mystcraft doesn't seem to have support for Recurrent Complex.
Yes, yes, yes. About interesting: my opinion is biased but rftools dimensions can have some really trippy effects.
And yes, you can make random dimensions too.
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
New major release of RFTools for 1.10, 1.11, and 1.12:
Changelog:
Elevator changes:
Fixed elevator button modules sometimes not calculating the right floor for the last column of floors
The elevator can no longer move bedrock blocks or blocks that it is not allowed to break
Made the screen guis a bit more compact so that the elevator module's gui fits nicely
Shield changes:
It is now again possible to have the shield mimic other blocks (like in 1.7.10)
Fixed a bug where removing a shield block would leave most of the template blocks formed as shield blocks.
Builder changes:
Everything related to the Builder, Shields and all the new shape card related blocks is now documented in a new manual (Shape Manual)
Added redstone mode control (no longer needed to bring a lever)
There is now a 'restart' button in the gui of the builder to restart the scan for the Builder
New feature for the Builder to place liquids in the world (new type of shapecard). Needs a tank on top or below the builder to work
Shape cards:
New 'heart' form for shapecards (useful for Shield and Builder)
New 'cone' form for shapecards
The shapecard gui now shows a preview of the shapecard (same as the Composer and Scanner do). If the previewed area is bigger then 256x256x256 then this preview will not work due to performance reasons.
If you have a shapecard in your hand you can save the contents to a file using /rftshape save <filename>. Note that this will save the actual resulting data to the file. That means that if you save a primitive shape (like a box or torus) the end result will be the actual generated data. That means that if you load it again you will get a shapecard of type 'Scan' as if it came from a scanner. Similarly for a composed shapecard. Saving that will not save the actual formulas being used but only the end result
If you have a shapecard in your hand you can load the contents to a file using /rftshape load <filename>. This will result in a shapecard of type 'Scan'. Because of that you can only use this command if the shapecard in your hand is already linked to a Scanner. So to use this. Place a Scanner, insert a shapecard in it. Then remove that shapecard and load your data. The Scanner is automatically locked and will have the data
Major new features:
New 'scanner' block. With this block you can scan an area in the world and put the result in a shapecard. The scanner data is stored in the world/rftoolsscans folder. Note that a scanner gets an ID so only that scanner will be able to modify that scan. That's important if you want to change the scanned data for shapecards linked to that scan id. Note that a scan can take a while. Especially on big areas but progress is not remembered! Make sure the scanner tile entity doesn't get unloaded or it will have to start over!
Added 'rftshape listscans' command to list all available scans and their ids
New 'composer' block. With this block you can compose more complex shapes out of other shapecards. In contrast with the Scanner the composer does not need to remain for the composed shapecard to work. However, keep in mind that you cannot edit a composed shapecard unless you have the composer with the child shapecards still present! The composer can also work with shapecards containing a scan of an area (from the Scanner)
New 'projector' block. This block can project shapecards directly above it. It has various controls to scale and rotate this projection. It also has a 'grayscale' mode. This is useful in combination with the Locator as the colored beacons and markers are easier to see that way
New 'locator' block. Place this block on top of a scanner and then projectors projecting that scan will be able to show various information found by the Locator. The Locator can find passive mobs, hostile mobs, players (with or without name and nametags). In addition it can also find blocks that are low or high on energy. Note that looking for energy blocks only works for maximum 5x5 chunks as it is too expensive to calculate otherwise. The projector can show these markers as icons or with beacons. The color can be configured in the Locator
New 'modifier' item. This item can be used to modify the end result of the scanner by discarding some types of blocks or changing some types of blocks into other types. The modifier also supports the storage filter item
Using the Composer and Scanner it is possible that shapecards also contain block information (the Scanner will collect that block information from the world, possibly modified with a Modifier item, while the Composer has the ability to force shapes into using a certain block). The Shield and Builder will respect that block choice if possible. For the Shield you have to set the shield to 'mimic' mode for this to work. For the Builder you need the right materials in the inventory on top or below it.
Various:
The powercell statistics are now long instead of int to prevent overflow
In the storage scanner UI it is now possible to search for @mod and multiple words
Changed the default config so that that dimensional shards spawn in the nether and end even if RFTools dimensions is present
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Uh, sorry for the question. I didn't realize you can edit the shape in the rightclick box. I never did that before.... I put the question in spoiler tags. Never mind.
Anyway, may I ask for help with something specific? I want to create a number of large hemispherical shields, but I don't want to place the thousands of shield blocks required manually. I've thought maybe the builder can help, but in the version I'm running there don't appear to be shape cards for anything but boxes.
So, is there something I can do, either in the version I'm running (1.1x_5.92 in Sky Factory 3) or in the new one?
BTW, thanks for doing multi-platform development!!! There are mods whose newest features are only available for 1.12. I'm grateful you're putting in the extra work to avoid this!
Is there any information about the power use of the shield projector, depending on the different shield options? I'm planning a solid shield approaching the maximum size for the tier 4 projector and I need to plan my power generation accordingly. I couldn't find any info on this.
Is there a way to remove the lighting from shields? This is the corner of a solid black shield and it's clearly visible... is there any way for me to change this in-game (because this is on a server) so that it has the exact same colour all over?
Is there a way to remove the lighting from shields? This is the corner of a solid black shield and it's clearly visible... is there any way for me to change this in-game (because this is on a server) so that it has the exact same colour all over?
Hmm shields don't emit light. So not sure what effect you're seeing there.
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Is there a machine that creates a redstone signal with RF?
There is the power monitor. It monitors the amount of power in a machine and sends out a redstone signal if it exceeds some value. You can use that?
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Is there any information about the power use of the shield projector, depending on the different shield options? I'm planning a solid shield approaching the maximum size for the tier 4 projector and I need to plan my power generation accordingly. I couldn't find any info on this.
You can find this info in the config
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Sent this in PM but didn't know if you saw this.. so thought that it would be ok to post it here.
Scenario:
Ok. The Modpack I am using is called FTB Beyond and its in version 1.10.2, I was quite far in my survival world when I started using the "Storage Scanner" to sort all my items. blah blah blah (useless unimportant stuff), I then scanned a "Crafter Tier III" and thought that is would be useful to just have all my cobble go into it so I can make compressed cobble passively when mining. But when I hooked it up, it started to fill with other items like "Diamonds" "Awakened Draconium", and the like. but when I tried to remove those items using the scanner interface, they couldn't be removed, but showed that they were in stock.
BUG:
Some time later i was crafting "Awakened Draconium Blocks" , I knew I could only make 5, but to save clicks I pressed the Craft Stack button, and it gave me a stack of the blocks.. and I clicked again.. and another stack, and so on.
I then tried this in single player (survival and creative), on different servers and they all did the same (just to do some trouble shooting to see if it was a client issue or the mod).
What I think the issue is:
To me, this issue seems to be because the "Storage Scanner" looks for all available inventory spaces (may be wrong but that what I experienced), but because you cannot withdraw from the internal inventory of the crafter, the scanner still believes it exists but cannot pull it out. So when the Storage Scanner tries to craft with the unobtainable, but still there item. It just crafts what it thinks is there. (no idea why this might happen, but having a second opinion may? make it easier to figure out??).
Bit of info that may be useful:
I have repeated this with many different items from many different mods, and it works with all the items that I have tried. The only requirement is that it will only create an infinite number of the items you are crafting with the item in the crafter (e.g. if i had a single diamond in the crafter tier 1-3, i could make infinite diamond blocks or armour, but i can't make infinite swords because the sticks aren't in the crafter).
Can opencomputer be used to read the Key, Bulk, and Living matter value of the spawner block? If so, do you just need an opencomputer adapter next to the spawner to access it as a component?
Hello,
I have a bug with your mod. I installed it from Twitch. When I open a map and I put a screen controller, I crash and I can not reopen the map anymore. Also, when I play FTB Beyond from Twitch, I do not have that problem. Do you know where he is from? If so, could you tell me how to adjust it?
Hello,
I have a bug with your mod. I installed it from Twitch. When I open a map and I put a screen controller, I crash and I can not reopen the map anymore. Also, when I play FTB Beyond from Twitch, I do not have that problem. Do you know where he is from? If so, could you tell me how to adjust it?
This is my mods :
Thank you in advance,
Verrien
I need a crashlog
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
I made a flat world out of Gold block costs me 51k rf/t I have a Big reactor which makes 55k rf/t.Now i made the mistake i took the dimlet out of the Dimension Builder so it won't charge anymore and then went into the dimension with the Dimlet in my inventory. Then i died instantly and the dimlet is in the dimension. How can i get the world charged?
Best way is to make a Phased Field Generator, put it in your hotbar and then go to the dimension to get your stuff back
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Time: 12/4/17 4:55 PM
Description: Exception in server tick loop
java.lang.AbstractMethodError: mcjty.rftools.blocks.screens.ScreenControllerTileEntity.getComponentName()Ljava/lang/String;
at li.cil.oc.common.asm.template.StaticSimpleEnvironment.node(StaticSimpleEnvironment.java:33)
at li.cil.oc.common.asm.template.StaticSimpleEnvironment.writeToNBT(StaticSimpleEnvironment.java:83)
at mcjty.rftools.blocks.screens.ScreenControllerTileEntity.func_189515_b(ScreenControllerTileEntity.java:57)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:384)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:175)
at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:199)
at net.minecraft.world.gen.ChunkProviderServer.func_186027_a(ChunkProviderServer.java:227)
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:1013)
at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:355)
at net.minecraft.server.integrated.IntegratedServer.func_71267_a(IntegratedServer.java:216)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:636)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:149)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
CodeChickenLib Invalid Fingerprint Reports:
CodeChickenCore Invalid Fingerprint Reports:
EnderIO: Found the following problem(s) with your installation (That does NOT mean that Ender IO caused the crash or was involved in it in any way. We add this information to help finding common problems, not as an invitation to post any crash you encounter to Ender IO's issue tracker. Always check the stack trace above to see which mod is most likely failing.):
* The RF API that is being used (1.5.0 from (guessing) null) differes from that that is reported as being loaded (1.8.9R1.2.0B1 from Railcraft_1.10.2-10.2.0.jar).
It is a supported version, but that difference may lead to problems.
This may (look up the meaning of 'may' in the dictionary if you're not sure what it means) have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it.
Detailed RF API diagnostics:
* RF API class 'EnergyStorage' is loaded from: jar:file:/C:/Users/vpare/Documents/Curse/Minecraft/Instances/Verrien/mods/BrandonsCore-1.10.2-2.1.13.133-universal.jar!/cofh/api/energy/EnergyStorage.class
* RF API class 'IEnergyConnection' is loaded from: jar:file:/C:/Users/vpare/Documents/Curse/Minecraft/Instances/Verrien/mods/BrandonsCore-1.10.2-2.1.13.133-universal.jar!/cofh/api/energy/IEnergyConnection.class
* RF API class 'IEnergyContainerItem' is loaded from: jar:file:/C:/Users/vpare/Documents/Curse/Minecraft/Instances/Verrien/mods/BrandonsCore-1.10.2-2.1.13.133-universal.jar!/cofh/api/energy/IEnergyContainerItem.class
* RF API class 'IEnergyHandler' is loaded from: jar:file:/C:/Users/vpare/Documents/Curse/Minecraft/Instances/Verrien/mods/BrandonsCore-1.10.2-2.1.13.133-universal.jar!/cofh/api/energy/IEnergyHandler.class
* RF API class 'IEnergyProvider' is loaded from: jar:file:/C:/Users/vpare/Documents/Curse/Minecraft/Instances/Verrien/mods/BrandonsCore-1.10.2-2.1.13.133-universal.jar!/cofh/api/energy/IEnergyProvider.class
* RF API class 'IEnergyReceiver' is loaded from: jar:file:/C:/Users/vpare/Documents/Curse/Minecraft/Instances/Verrien/mods/BrandonsCore-1.10.2-2.1.13.133-universal.jar!/cofh/api/energy/IEnergyReceiver.class
* RF API class 'IEnergyStorage' is loaded from: jar:file:/C:/Users/vpare/Documents/Curse/Minecraft/Instances/Verrien/mods/BrandonsCore-1.10.2-2.1.13.133-universal.jar!/cofh/api/energy/IEnergyStorage.class
* RF API class 'ItemEnergyContainer' is loaded from: jar:file:/C:/Users/vpare/Documents/Curse/Minecraft/Instances/Verrien/mods/BrandonsCore-1.10.2-2.1.13.133-universal.jar!/cofh/api/energy/ItemEnergyContainer.class
* RF API class 'TileEnergyHandler' is loaded from: jar:file:/C:/Users/vpare/Documents/Curse/Minecraft/Instances/Verrien/mods/BrandonsCore-1.10.2-2.1.13.133-universal.jar!/cofh/api/energy/TileEnergyHandler.class
Detailed Tesla API diagnostics:
* Tesla API class 'Tesla' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.Tesla)
* Tesla API class 'TeslaCapabilities' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.capability.TeslaCapabilities)
* Tesla API class 'ITeslaConsumer' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.ITeslaConsumer)
* Tesla API class 'ITeslaHolder' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.ITeslaHolder)
* Tesla API class 'ITeslaProducer' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.ITeslaProducer)
* Tesla API class 'BaseTeslaContainer' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.implementation.BaseTeslaContainer)
* Tesla API class 'BaseTeslaContainerProvider' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.implementation.BaseTeslaContainerProvider)
* Tesla API class 'InfiniteTeslaConsumer' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.implementation.InfiniteTeslaConsumer)
* Tesla API class 'InfiniteTeslaConsumerProvider' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.implementation.InfiniteTeslaConsumerProvider)
* Tesla API class 'InfiniteTeslaProducer' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.implementation.InfiniteTeslaProducer)
* Tesla API class 'InfiniteTeslaProducerProvider' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.implementation.InfiniteTeslaProducerProvider)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!You are looking at the diagnostics information, not at the crash. Scroll up!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
That isn't crashing in any of my mods. It is crashing in Tesla code. Go report to them
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
But, it happened when I put a screen controller is a block of your mod.
Still. Not crashing in any of my mods. No idea why it only happens then though.
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Yes, yes, yes. About interesting: my opinion is biased but rftools dimensions can have some really trippy effects.
And yes, you can make random dimensions too.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
New major release of RFTools for 1.10, 1.11, and 1.12:
Changelog:
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Hello, nice mod!
Im trying to add custom Mobs (from other mods) to work on the Spawner,
i look this guide here:
https://www.reddit.com/r/feedthebeast/comments/2zvyo5/full_overview_of_the_rftools_spawner/
But its 2 years old and the files changed, i cant make the 1st and dimlets part
Im trying to add the Turkey from Mo Creatures, but im not sure of its correct EntityName;
is it:
1) entity.mocreatures.Turkey
2) mocreatures.Turkey
3) or just 'Turkey'
???
any help? thanks!
Wow, that's a lot of changes. Impressive.
Edit:
Uh, sorry for the question. I didn't realize you can edit the shape in the rightclick box. I never did that before.... I put the question in spoiler tags. Never mind.
Anyway, may I ask for help with something specific? I want to create a number of large hemispherical shields, but I don't want to place the thousands of shield blocks required manually. I've thought maybe the builder can help, but in the version I'm running there don't appear to be shape cards for anything but boxes.
So, is there something I can do, either in the version I'm running (1.1x_5.92 in Sky Factory 3) or in the new one?
BTW, thanks for doing multi-platform development!!! There are mods whose newest features are only available for 1.12. I'm grateful you're putting in the extra work to avoid this!
Is there any information about the power use of the shield projector, depending on the different shield options? I'm planning a solid shield approaching the maximum size for the tier 4 projector and I need to plan my power generation accordingly. I couldn't find any info on this.
Hi,
Is there a way to remove the lighting from shields? This is the corner of a solid black shield and it's clearly visible... is there any way for me to change this in-game (because this is on a server) so that it has the exact same colour all over?
Is there a machine that creates a redstone signal with RF?
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
<deleted of own volition>
Hmm shields don't emit light. So not sure what effect you're seeing there.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
There is the power monitor. It monitors the amount of power in a machine and sends out a redstone signal if it exceeds some value. You can use that?
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
You can find this info in the config
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Sent this in PM but didn't know if you saw this.. so thought that it would be ok to post it here.
Scenario:
Ok. The Modpack I am using is called FTB Beyond and its in version 1.10.2, I was quite far in my survival world when I started using the "Storage Scanner" to sort all my items. blah blah blah (useless unimportant stuff), I then scanned a "Crafter Tier III" and thought that is would be useful to just have all my cobble go into it so I can make compressed cobble passively when mining. But when I hooked it up, it started to fill with other items like "Diamonds" "Awakened Draconium", and the like. but when I tried to remove those items using the scanner interface, they couldn't be removed, but showed that they were in stock.
BUG:
Some time later i was crafting "Awakened Draconium Blocks" , I knew I could only make 5, but to save clicks I pressed the Craft Stack button, and it gave me a stack of the blocks.. and I clicked again.. and another stack, and so on.
I then tried this in single player (survival and creative), on different servers and they all did the same (just to do some trouble shooting to see if it was a client issue or the mod).
What I think the issue is:
To me, this issue seems to be because the "Storage Scanner" looks for all available inventory spaces (may be wrong but that what I experienced), but because you cannot withdraw from the internal inventory of the crafter, the scanner still believes it exists but cannot pull it out. So when the Storage Scanner tries to craft with the unobtainable, but still there item. It just crafts what it thinks is there. (no idea why this might happen, but having a second opinion may? make it easier to figure out??).
Bit of info that may be useful:
I have repeated this with many different items from many different mods, and it works with all the items that I have tried. The only requirement is that it will only create an infinite number of the items you are crafting with the item in the crafter (e.g. if i had a single diamond in the crafter tier 1-3, i could make infinite diamond blocks or armour, but i can't make infinite swords because the sticks aren't in the crafter).
Can opencomputer be used to read the Key, Bulk, and Living matter value of the spawner block? If so, do you just need an opencomputer adapter next to the spawner to access it as a component?
Hello,
I have a bug with your mod. I installed it from Twitch. When I open a map and I put a screen controller, I crash and I can not reopen the map anymore. Also, when I play FTB Beyond from Twitch, I do not have that problem. Do you know where he is from? If so, could you tell me how to adjust it?
This is my mods :
Thank you in advance,
Verrien
I need a crashlog
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Best way is to make a Phased Field Generator, put it in your hotbar and then go to the dimension to get your stuff back
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
---- Minecraft Crash Report ----
WARNING: coremods are present:
weaponlib (mw-1.11.5.1_mc1.10.2.jar)
CoreMod (Aroma1997Core-1.9.4-1.1.1.2.jar)
CoFH Loading Plugin (CoFHCore-1.10.2-4.1.12.17-universal.jar)
MalisisCorePlugin (malisiscore-1.10.2-4.4.0.jar)
EnderCorePlugin (EnderCore-1.10.2-0.4.1.66-beta.jar)
AppEngLoadingPlugin (appliedenergistics2-rv4-stable-1.jar)
IC2core (industrialcraft-2-2.6.252-ex110.jar)
TransformerLoader (OpenComputers-MC1.10.2-1.7.0.124.jar)
AppleCore (AppleCore-mc1.10.2-3.0.0.jar)
MalisisSwitchesPlugin (malisisswitches-1.10.2-3.2.0.jar)
Brandon's Core (BrandonsCore-1.10.2-2.1.13.133-universal.jar)
CCLCorePlugin (CodeChickenLib-1.10.2-2.5.9.283-universal.jar)
OpenModsCorePlugin (OpenModsLib-1.10.2-0.11.2.jar)
FMLPlugin (InventoryTweaks-1.61-58.jar)
CTMCorePlugin (CTM-MC1.10.2-0.2.3.26.jar)
Contact their authors BEFORE contacting forge
// I blame Dinnerbone.
Time: 12/4/17 4:55 PM
Description: Exception in server tick loop
java.lang.AbstractMethodError: mcjty.rftools.blocks.screens.ScreenControllerTileEntity.getComponentName()Ljava/lang/String;
at li.cil.oc.common.asm.template.StaticSimpleEnvironment.node(StaticSimpleEnvironment.java:33)
at li.cil.oc.common.asm.template.StaticSimpleEnvironment.writeToNBT(StaticSimpleEnvironment.java:83)
at mcjty.rftools.blocks.screens.ScreenControllerTileEntity.func_189515_b(ScreenControllerTileEntity.java:57)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:384)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:175)
at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:199)
at net.minecraft.world.gen.ChunkProviderServer.func_186027_a(ChunkProviderServer.java:227)
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:1013)
at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:355)
at net.minecraft.server.integrated.IntegratedServer.func_71267_a(IntegratedServer.java:216)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:636)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:149)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1329907512 bytes (1268 MB) / 4448583680 bytes (4242 MB) up to 4772593664 bytes (4551 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx5120m -Xms256m -XX:PermSize=256m
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP 9.32 Powered by Forge 12.18.3.2511 92 mods loaded, 92 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.3.2511.jar)
UCHIJAAAA Forge{12.18.3.2511} [Minecraft Forge] (forge-1.10.2-12.18.3.2511.jar)
UCHIJAAAA appliedenergistics2-core{rv4-stable-1} [Applied Energistics 2 Core] (minecraft.jar)
UCHIJAAAA Aroma1997Core{${version}} [Aroma1997Core] (Aroma1997Core-1.9.4-1.1.1.2.jar)
UCHIJAAAA OpenComputers|Core{1.7.0.124} [OpenComputers (Core)] (minecraft.jar)
UCHIJAAAA openmodscore{0.11.2} [OpenModsLib Core] (minecraft.jar)
UCHIJAAAA <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
UCHIJAAAA ccl-entityhook{1.0} [ccl-entityhook] (CodeChickenLib-1.10.2-2.5.9.283-universal.jar)
UCHIJAAAA cofhcore{4.1.12} [CoFH Core] (CoFHCore-1.10.2-4.1.12.17-universal.jar)
UCHIJAAAA actuallyadditions{1.10.2-r105} [Actually Additions] (ActuallyAdditions-1.10.2-r105.jar)
UCHIJAAAA JEI{3.14.7.420} [Just Enough Items] (jei_1.10.2-3.14.7.420.jar)
UCHIJAAAA AppleCore{3.0.0} [AppleCore] (AppleCore-mc1.10.2-3.0.0.jar)
UCHIJAAAA appleskin{1.0.9} [AppleSkin] (AppleSkin-mc1.10.2-1.0.9.jar)
UCHIJAAAA appliedenergistics2{rv4-stable-1} [Applied Energistics 2] (appliedenergistics2-rv4-stable-1.jar)
UCHIJAAAA Aroma1997CoreHelper{1.1.1.2} [Aroma1997Core|Helper] (Aroma1997Core-1.9.4-1.1.1.2.jar)
UCHIJAAAA Aroma1997sDimension{1.0} [Aroma1997's Dimensional World] (Aroma1997s-Dimensional-World-1.9.4-1.2.0.7.jar)
UCHIJAAAA Baubles{1.3.11} [Baubles] (Baubles-1.10.2-1.3.11.jar)
UCHIJAAAA BiblioCraft{2.2.5} [BiblioCraft] (BiblioCraft[v2.2.5][MC1.10.2].jar)
UCHIJAAAA BiomesOPlenty{5.0.0.2236} [Biomes O' Plenty] (BiomesOPlenty-1.10.2-5.0.0.2236-universal.jar)
UCHIJAAAA blocklings{4.1.11} [WillR27's Blocklings] (Blocklings 4.1.11 - 1.10.2.jar)
UCHIJAAAA Botania{r1.9-341} [Botania] (Botania r1.9-341.jar)
UCHIJAAAA CodeChickenLib{2.5.9.283} [CodeChicken Lib] (CodeChickenLib-1.10.2-2.5.9.283-universal.jar)
UCHIJAAAA brandonscore{2.1.13} [Brandon's Core] (BrandonsCore-1.10.2-2.1.13.133-universal.jar)
UCHIJAAAA Chameleon{1.10.2-2.3.0} [Chameleon] (Chameleon-1.10.2-2.3.0.jar)
UCHIJAAAA ctm{MC1.10.2-0.2.3.26} [CTM] (CTM-MC1.10.2-0.2.3.26.jar)
UCHIJAAAA chisel{MC1.10.2-0.0.14.33} [Chisel] (Chisel-MC1.10.2-0.0.14.33.jar)
UCHIJAAAA mcmultipart{1.4.0} [MCMultiPart] (MCMultiPart-1.4.0-universal.jar)
UCHIJAAAA chiselsandbits{12.16} [Chisels & Bits] (chiselsandbits-12.16.jar)
UCHIJAAAA CodeChickenCore{2.4.1.102} [CodeChicken Core] (CodeChickenCore-1.10.2-2.4.1.102-universal.jar)
UCHIJAAAA craftablenetherstar{V1} [CraftableNetherStar] (CraftableNetherStar-1.10.2-V1.jar)
UCHIJAAAA PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.5.2_1.10.2.jar)
UCHIJAAAA props{2.5.2} [Decocraft] (Decocraft-2.5.2_1.10.2.jar)
UCHIJAAAA thermalfoundation{2.1.5} [Thermal Foundation] (ThermalFoundation-1.10.2-2.1.5.12-universal.jar)
UCHIJAAAA draconicevolution{2.1.7} [Draconic Evolution] (Draconic-Evolution-1.10.2-2.1.7.266-universal.jar)
UCHIJAAAA elevatorid{1.3.0} [Elevator Mod] (ElevatorMod[V.1.3.0][MC.1.10.2].jar)
UCHIJAAAA endercore{1.10.2-0.4.1.66-beta} [EnderCore] (EnderCore-1.10.2-0.4.1.66-beta.jar)
UCHIJAAAA Waila{1.7.0} [Waila] (Waila-1.7.0-B3_1.9.4.jar)
UCHIJAAAA EnderIO{1.10.2-3.1.183} [Ender IO] (EnderIO-1.10.2-3.1.183.jar)
UCHIJAAAA EnderStorage{2.2.1.106} [EnderStorage] (EnderStorage-1.10.2-2.2.1.106-universal.jar)
UCHIJAAAA extrautils2{1.0} [Extra Utilities 2] (extrautils2-1.10.2-1.6.8.jar)
UCHIJAAAA IC2{2.6.252-ex110} [IndustrialCraft 2] (industrialcraft-2-2.6.252-ex110.jar)
UCHIJAAAA Mekanism{9.2.4} [Mekanism] (Mekanism-1.10.2-9.2.4.103.jar)
UCHIJAAAA OpenComputers{1.7.0.124} [OpenComputers] (OpenComputers-MC1.10.2-1.7.0.124.jar)
UCHIJAAAA thermalexpansion{5.1.10} [Thermal Expansion] (ThermalExpansion-1.10.2-5.1.10.28-universal.jar)
UCHIJAAAA zerocore{1.10.2-0.1.1.1} [Zero CORE] (zerocore-1.10.2-0.1.1.1.jar)
UCHIJAAAA bigreactors{1.10.2-0.4.5.44} [Extreme Reactors] (ExtremeReactors-1.10.2-0.4.5.44.jar)
UCHIJAAAA ftbl{0.0.0} [FTBLib] (FTBLib-1.1x-3.6.5.jar)
UCHIJAAAA ftbu{0.0.0} [FTBUtilities] (FTBUtilities-1.1x-3.6.5.jar)
UCHIJAAAA geneticsreborn{1.04} [Genetics Reborn] (geneticsreborn-mc1.10.2-v1.05.jar)
UCHIJAAAA grapplemod{1.10.2-v10} [Grappling hook mod] (grapplemod-1.10.2-v10.jar)
UCHIJAAAA gravestone{1.5.13} [Gravestone Mod] (gravestone-1.5.13.jar)
UCHIJAAAA gravisuite{3.0.1} [Gravitation Suite] (Gravitation Suite-3.0.1.jar)
UCHIJAAAA ichunutil{6.5.0} [iChunUtil] (iChunUtil-1.10.2-6.5.0.jar)
UCHIJAAAA hats{6.0.0} [Hats] (Hats-1.10.2-6.0.0.jar)
UCHIJAAAA IGI|RFToolsIntegration{1.1} [InGame-Info-XML RFTools Integration] (IGI-RFTools-1.1.jar)
UCHIJAAAA mantle{1.10.2-1.1.5.205} [Mantle] (Mantle-1.10.2-1.1.5.jar)
UCHIJAAAA tconstruct{1.10.2-2.6.5.10} [Tinkers' Construct] (TConstruct-1.10.2-2.6.5.jar)
UCHIJAAAA immersiveengineering{0.10-61} [Immersive Engineering] (ImmersiveEngineering-0.10-61.jar)
UCHIJAAAA LunatriusCore{1.1.2.38} [LunatriusCore] (LunatriusCore-1.10.2-1.1.2.38-universal.jar)
UCHIJAAAA InGameInfoXML{2.8.1.89} [InGame Info XML] (InGameInfoXML-1.10.2-2.8.1.89-universal.jar)
UCHIJAAAA inventorytweaks{1.61-58-a1fd884} [Inventory Tweaks] (InventoryTweaks-1.61-58.jar)
UCHIJAAAA irishluck{0.5.1} [Irish Luck] (IrishLuck-0.5.1-MC[1.9.4-1.10-1.10.2].jar)
UCHIJAAAA ironbackpacks{1.10.2-2.2.36} [Iron Backpacks] (IronBackpacks-1.10.2-2.2.36.jar)
UCHIJAAAA ironchest{1.10.2-7.0.15.804} [Iron Chest] (ironchest-1.10.2-7.0.15.804.jar)
UCHIJAAAA journeymap{1.10.2-5.5.2} [JourneyMap] (journeymap-1.10.2-5.5.2.jar)
UCHIJAAAA jeresources{0.5.8.98} [Just Enough Resources] (JustEnoughResources-1.10.2-0.5.8.98.jar)
UCHIJAAAA malisiscore{1.10.2-4.4.0} [MalisisCore] (malisiscore-1.10.2-4.4.0.jar)
UCHIJAAAA malisisblocks{1.10.2-4.2.0} [Malisis Blocks] (malisisblocks-1.10.2-4.2.0.jar)
UCHIJAAAA malisisdoors{1.10.2-5.2.0} [MalisisDoors] (malisisdoors-1.10.2-5.2.0.jar)
UCHIJAAAA malisisswitches{1.10.2-3.2.0} [Malisis Switches] (malisisswitches-1.10.2-3.2.0.jar)
UCHIJAAAA MekanismGenerators{9.2.4} [MekanismGenerators] (MekanismGenerators-1.10.2-9.2.4.103.jar)
UCHIJAAAA MekanismTools{9.2.4} [MekanismTools] (MekanismTools-1.10.2-9.2.4.103.jar)
UCHIJAAAA numina{1.4.0} [numina] (ModularPowersuits-1.10.2-1.2.126.jar)
UCHIJAAAA powersuits{1.10.2-1.2.126} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.10.2-1.2.126.jar)
UCHIJAAAA mw{1.11.5} [Modern Warfare] (mw-1.11.5.1_mc1.10.2.jar)
UCHIJAAAA openmods{0.11.2} [OpenModsLib] (OpenModsLib-1.10.2-0.11.2.jar)
UCHIJAAAA openblocks{1.7.2} [OpenBlocks] (OpenBlocks-1.10.2-1.7.2.jar)
UCHIJAAAA overworldquartzgen{1.0.0} [OverworldQuartzGen] (OverworldQuartzGen-1.0.0.jar)
UCHIJAAAA harvestcraft{1.10.2j} [Pam's HarvestCraft] (Pam's HarvestCraft 1.10.2j.jar)
UCHIJAAAA railcraft{10.2.0} [Railcraft] (Railcraft_1.10.2-10.2.0.jar)
UCHIJAAAA rangedpumps{0.3} [Ranged Pumps] (rangedpumps-0.3.jar)
UCHIJAAAA redstonearsenal{2.1.3} [Redstone Arsenal] (RedstoneArsenal-1.10.2-2.1.3.8-universal.jar)
UCHIJAAAA rftools{7.14} [RFTools] (rftools-1.1x-7.14.jar)
UCHIJAAAA rftoolscontrol{1.7.0} [RFTools Control] (rftoolsctrl-1.1x-1.7.0.jar)
UCHIJAAAA rftoolsdim{5.05} [RFTools Dimensions] (rftoolsdim-1.1x-5.05.jar)
UCHIJAAAA simplyjetpacks{2.1.3.55} [Simply Jetpacks 2] (SimplyJetpacks2-1.10.2-2.1.3.55.jar)
UCHIJAAAA StorageDrawers{1.10.2-3.7.10} [Storage Drawers] (StorageDrawers-1.10.2-3.7.10.jar)
UCHIJAAAA thermaldynamics{2.0.11} [Thermal Dynamics] (ThermalDynamics-1.10.2-2.0.11.19-universal.jar)
UCHIJAAAA tinkertoolleveling{1.10.2-1.0.1.DEV.f5def58} [Tinkers Tool Leveling] (TinkerToolLeveling-1.10.2-1.0.1.jar)
UCHIJAAAA torchmaster{1.4.1.34} [TorchMaster] (torchmaster_1.10.2-1.4.1.34.jar)
UCHIJAAAA Translocator{2.1.4.55} [Translocator] (Translocators-1.10.2-2.1.4.55-universal.jar)
Loaded coremods (and transformers):
weaponlib (mw-1.11.5.1_mc1.10.2.jar)
com.vicmatskiv.weaponlib.core.WeaponlibClassTransformer
CoreMod (Aroma1997Core-1.9.4-1.1.1.2.jar)
CoFH Loading Plugin (CoFHCore-1.10.2-4.1.12.17-universal.jar)
cofh.asm.CoFHClassTransformer
cofh.asm.repack.codechicken.lib.asm.ClassHierarchyManager
MalisisCorePlugin (malisiscore-1.10.2-4.4.0.jar)
net.malisis.core.util.chunkcollision.ChunkCollisionTransformer
net.malisis.core.util.chunkblock.ChunkBlockTransformer
net.malisis.core.renderer.transformer.MalisisRendererTransformer
net.malisis.core.renderer.icon.asm.TextureMapTransformer
net.malisis.core.util.clientnotif.ClientNotifTransformer
EnderCorePlugin (EnderCore-1.10.2-0.4.1.66-beta.jar)
com.enderio.core.common.transform.EnderCoreTransformer
AppEngLoadingPlugin (appliedenergistics2-rv4-stable-1.jar)
appeng.coremod.transformer.IntegrationTransformer
IC2core (industrialcraft-2-2.6.252-ex110.jar)
TransformerLoader (OpenComputers-MC1.10.2-1.7.0.124.jar)
li.cil.oc.common.asm.ClassTransformer
AppleCore (AppleCore-mc1.10.2-3.0.0.jar)
squeek.applecore.asm.TransformerModuleHandler
MalisisSwitchesPlugin (malisisswitches-1.10.2-3.2.0.jar)
net.malisis.switches.asm.MalisisSwitchesTransformer
Brandon's Core (BrandonsCore-1.10.2-2.1.13.133-universal.jar)
com.brandon3055.brandonscore.asm.ClassTransformer
CCLCorePlugin (CodeChickenLib-1.10.2-2.5.9.283-universal.jar)
codechicken.lib.asm.ClassHeirachyManager
codechicken.lib.asm.CCL_ASMTransformer
OpenModsCorePlugin (OpenModsLib-1.10.2-0.11.2.jar)
openmods.core.OpenModsClassTransformer
FMLPlugin (InventoryTweaks-1.61-58.jar)
invtweaks.forge.asm.ContainerTransformer
CTMCorePlugin (CTM-MC1.10.2-0.2.3.26.jar)
team.chisel.ctm.client.asm.CTMTransformer
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
OpenModsLib class transformers: [pre_world_render_hook:FINISHED],[movement_callback:FINISHED],[player_damage_hook:FINISHED],[map_gen_fix:FINISHED],[player_render_hook:FINISHED],[horse_null_fix:FINISHED]
AE2 Version: stable rv4-stable-1 for Forge 12.18.3.2185
Pulsar/tconstruct loaded Pulses:
- TinkerCommons (Enabled/Forced)
- TinkerWorld (Enabled/Not Forced)
- TinkerTools (Enabled/Not Forced)
- TinkerHarvestTools (Enabled/Forced)
- TinkerMeleeWeapons (Enabled/Forced)
- TinkerRangedWeapons (Enabled/Forced)
- TinkerModifiers (Enabled/Forced)
- TinkerSmeltery (Enabled/Not Forced)
- TinkerGadgets (Enabled/Not Forced)
- TinkerOredict (Enabled/Forced)
- TinkerIntegration (Enabled/Forced)
- TinkerFluids (Enabled/Forced)
- TinkerMaterials (Enabled/Forced)
- TinkerModelRegister (Enabled/Forced)
- chiselsandbitsIntegration (Enabled/Not Forced)
- WailaIntegration (Enabled/Not Forced)
CodeChickenLib Invalid Fingerprint Reports:
CodeChickenCore Invalid Fingerprint Reports:
EnderIO: Found the following problem(s) with your installation (That does NOT mean that Ender IO caused the crash or was involved in it in any way. We add this information to help finding common problems, not as an invitation to post any crash you encounter to Ender IO's issue tracker. Always check the stack trace above to see which mod is most likely failing.):
* The RF API that is being used (1.5.0 from (guessing) null) differes from that that is reported as being loaded (1.8.9R1.2.0B1 from Railcraft_1.10.2-10.2.0.jar).
It is a supported version, but that difference may lead to problems.
This may (look up the meaning of 'may' in the dictionary if you're not sure what it means) have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it.
Detailed RF API diagnostics:
* RF API class 'EnergyStorage' is loaded from: jar:file:/C:/Users/vpare/Documents/Curse/Minecraft/Instances/Verrien/mods/BrandonsCore-1.10.2-2.1.13.133-universal.jar!/cofh/api/energy/EnergyStorage.class
* RF API class 'IEnergyConnection' is loaded from: jar:file:/C:/Users/vpare/Documents/Curse/Minecraft/Instances/Verrien/mods/BrandonsCore-1.10.2-2.1.13.133-universal.jar!/cofh/api/energy/IEnergyConnection.class
* RF API class 'IEnergyContainerItem' is loaded from: jar:file:/C:/Users/vpare/Documents/Curse/Minecraft/Instances/Verrien/mods/BrandonsCore-1.10.2-2.1.13.133-universal.jar!/cofh/api/energy/IEnergyContainerItem.class
* RF API class 'IEnergyHandler' is loaded from: jar:file:/C:/Users/vpare/Documents/Curse/Minecraft/Instances/Verrien/mods/BrandonsCore-1.10.2-2.1.13.133-universal.jar!/cofh/api/energy/IEnergyHandler.class
* RF API class 'IEnergyProvider' is loaded from: jar:file:/C:/Users/vpare/Documents/Curse/Minecraft/Instances/Verrien/mods/BrandonsCore-1.10.2-2.1.13.133-universal.jar!/cofh/api/energy/IEnergyProvider.class
* RF API class 'IEnergyReceiver' is loaded from: jar:file:/C:/Users/vpare/Documents/Curse/Minecraft/Instances/Verrien/mods/BrandonsCore-1.10.2-2.1.13.133-universal.jar!/cofh/api/energy/IEnergyReceiver.class
* RF API class 'IEnergyStorage' is loaded from: jar:file:/C:/Users/vpare/Documents/Curse/Minecraft/Instances/Verrien/mods/BrandonsCore-1.10.2-2.1.13.133-universal.jar!/cofh/api/energy/IEnergyStorage.class
* RF API class 'ItemEnergyContainer' is loaded from: jar:file:/C:/Users/vpare/Documents/Curse/Minecraft/Instances/Verrien/mods/BrandonsCore-1.10.2-2.1.13.133-universal.jar!/cofh/api/energy/ItemEnergyContainer.class
* RF API class 'TileEnergyHandler' is loaded from: jar:file:/C:/Users/vpare/Documents/Curse/Minecraft/Instances/Verrien/mods/BrandonsCore-1.10.2-2.1.13.133-universal.jar!/cofh/api/energy/TileEnergyHandler.class
Detailed Tesla API diagnostics:
* Tesla API class 'Tesla' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.Tesla)
* Tesla API class 'TeslaCapabilities' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.capability.TeslaCapabilities)
* Tesla API class 'ITeslaConsumer' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.ITeslaConsumer)
* Tesla API class 'ITeslaHolder' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.ITeslaHolder)
* Tesla API class 'ITeslaProducer' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.ITeslaProducer)
* Tesla API class 'BaseTeslaContainer' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.implementation.BaseTeslaContainer)
* Tesla API class 'BaseTeslaContainerProvider' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.implementation.BaseTeslaContainerProvider)
* Tesla API class 'InfiniteTeslaConsumer' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.implementation.InfiniteTeslaConsumer)
* Tesla API class 'InfiniteTeslaConsumerProvider' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.implementation.InfiniteTeslaConsumerProvider)
* Tesla API class 'InfiniteTeslaProducer' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.implementation.InfiniteTeslaProducer)
* Tesla API class 'InfiniteTeslaProducerProvider' could not be loaded (reason: java.lang.ClassNotFoundException: net.darkhax.tesla.api.implementation.InfiniteTeslaProducerProvider)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!You are looking at the diagnostics information, not at the crash. Scroll up!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
EnderStorage Invalid Fingerprint Reports:
Translocator Invalid Fingerprint Reports:
AE2 Integration: IC2:ON, RF:ON, RFItem:ON, Waila:ON, JEI:ON, THE_ONE_PROBE:OFF
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP['Erisiumverrien10'/439, l='New Worldrg', x=186.53, y=70.00, z=233.71]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
That isn't crashing in any of my mods. It is crashing in Tesla code. Go report to them
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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But, it happened when I put a screen controller is a block of your mod.
Still. Not crashing in any of my mods. No idea why it only happens then though.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks