1.0.3.1 is updated, I add disease and make some exception(conflict with other mod) handler.
(Numbered List, indentation function of this editor are quite strange... sorry about change log)
How do I use the chisel to get the chiseled blocks you mod adds?
For stone, cobblestone, sandstone, obsidian you would break these blocks with chisel to get "chiseled block" (keep left clicking to get the block). Sometimes you could fail, even loss block. By the way, I'm planning to add some multiblock structure made of these blocks, so chisel is in work now. Quite buggy. (shadow rendering, server-client sync. and etc)
So what's next on your plate? I was wondering if you can make the animals take on the ocelot AI until they are tamed; just thought it makes sense since animals don't normally just wait for a player to come to them when they grew up in the wild... just a thought.
So what's next on your plate? I was wondering if you can make the animals take on the ocelot AI until they are tamed; just thought it makes sense since animals don't normally just wait for a player to come to them when they grew up in the wild... just a thought.
During version 1.0.3.*, I will finish up contents about excreta. In 1.0.3.2, niter-bed(making saltpeter from excreta, ash, and dirt) will be added. This will be final version of 1.0.3. For taming (and others), I'm planning to use the concept of gene. You will be able to make mild cow from wild buffalo by breeding!
Hi there. Testing this mod out for a mod pack (love the idea that the animals need some requirements for survival too!) and one of the testers reported the following:
Hungry Animals: Definitely has to be dialed back, in my opinion. I've been in this world for a few weeks now so I've raised 6 cows. Once I updated with Hungry Animals, it wasn't 15-20 minutes before there were over a dozen in the pen, running around and eating all the grass. So I head in there to thin the herd when they start disappearing, not falling over but *poof* in mid air. Just seemed a bit frantic to me.
I haven't yet had a long term game, but I've noticed that animal herds tend to be larger when encountered (although I've never seen any children animals) and also feel the feeding is a bit "frantic", as in too quick. One concern I do have though, is what checks are there (apart from starvation) that stop thousands of cows being produced? A large number of entities would kill game play, I can easily imagine a pair of cows in a plains biome multiplying out of control.
I've also encountered a herd of pigs and chickens stuck in the middle of an expanse of exposed stone, seems they could not find a path to some nearby grass (about 16 blocks away) so ended up milling around the same area.
Just to follow up, another report from a tester:
So, I load up the game this morning and my cow pen has a dozen cows in it where there were none when i logged off last night. hmmm. I killed off all but 2 and then logged off (Got a ton of meat and leather) and then reloaded. Had another dozen cows in the pen.
Is it possible to make animals drop 2-3 more additional meat? The default values are great and all, but I also have hunger overhaul installed. That mod makes my farms grow alot slower, so by the time my farm fully grows, my animals either die off or I have lost more than half of them already. By allowing the extra meat to drop, it'll help balance out the animals dying quickly and for a slow farm production. I understand I can just play with the config to fix this, but I downloaded the mod because I wanted the modifications, not so I can undo it. Please consider this idea of mine, thank you.
Is it possible to make animals drop 2-3 more additional meat? The default values are great and all, but I also have hunger overhaul installed. That mod makes my farms grow alot slower, so by the time my farm fully grows, my animals either die off or I have lost more than half of them already. By allowing the extra meat to drop, it'll help balance out the animals dying quickly and for a slow farm production. I understand I can just play with the config to fix this, but I downloaded the mod because I wanted the modifications, not so I can undo it. Please consider this idea of mine, thank you.
At first, you can just decrease animals' basic metabolism rate(hunger rate) by config. This configuration helps the animals live long. Additionally I will accept your idea to configure the number of meat drops. However next update may take more time to release. I got a problem...
Hey! Love your mod! May I suggest you to make the animals thirsty? Also to look for shelter during storms and rain! Ah, and maybe create male mobs (ex. rooster, bull, ram)
Holy hell man, if this is "more realistic animals" man you need to lay off the steroids on the chicken feed... the buggers are insta-breaking obsidian to escape their pens...
Seriously though, this mod makes it damn near impossible to raise more than one animal at a time outside of massive pastures because they just up and die within minutes.
Holy hell man, if this is "more realistic animals" man you need to lay off the steroids on the chicken feed... the buggers are insta-breaking obsidian to escape their pens...
Seriously though, this mod makes it damn near impossible to raise more than one animal at a time outside of massive pastures because they just up and die within minutes.
Realistic? Not even close.
I know that my mod has serious problems, and i try to fix them. Your report will make my mod better and better as you write down more and more specific. I'm now working on the problem that over-growth of wild animal herd, not too many death of animals.
Could you please make this Mod compatible with Mo'Creatures? Oh and in the version I'm using you don't have an AI set up for Wolves or cats which I think would be awesome!
Could you please make this Mod compatible with Mo'Creatures? Oh and in the version I'm using you don't have an AI set up for Wolves or cats which I think would be awesome!
I'm not planning to update wolves and cats. At first, I will finish AI of the animals(cows, pigs,...). I'm so sorry.
By the way, what do you mean the 'compatibility' with Mo'Creatures? Is there any error when you put Mo'Creatures? or changed AI for Mo'Cretures-add animals like turkey?
I'm not planning to update wolves and cats. At first, I will finish AI of the animals(cows, pigs,...). I'm so sorry.
By the way, what do you mean the 'compatibility' with Mo'Creatures? Is there any error when you put Mo'Creatures? or changed AI for Mo'Cretures-add animals like turkey?
What I meant was make Hungry animals compatible with Mo'Creatures so that the tamable animals also emit manure and require food too. For instance any Mo'creature that has been "Tamed" activates the new AI.
I think you should add bad effects for prolonged contact with excreta/manure
Rollback Post to RevisionRollBack
97% of teenagers would cry if they saw Justin Bieber on top of a tower about to jump. If you're the 3% who is sitting there with popcorn screaming "DO A BACKFLIP", copy and paste this as your signature.
(Numbered List, indentation function of this editor are quite strange... sorry about change log)
For stone, cobblestone, sandstone, obsidian you would break these blocks with chisel to get "chiseled block" (keep left clicking to get the block). Sometimes you could fail, even loss block. By the way, I'm planning to add some multiblock structure made of these blocks, so chisel is in work now. Quite buggy. (shadow rendering, server-client sync. and etc)
During version 1.0.3.*, I will finish up contents about excreta. In 1.0.3.2, niter-bed(making saltpeter from excreta, ash, and dirt) will be added. This will be final version of 1.0.3. For taming (and others), I'm planning to use the concept of gene. You will be able to make mild cow from wild buffalo by breeding!
Hungry Animals: Definitely has to be dialed back, in my opinion. I've been in this world for a few weeks now so I've raised 6 cows. Once I updated with Hungry Animals, it wasn't 15-20 minutes before there were over a dozen in the pen, running around and eating all the grass. So I head in there to thin the herd when they start disappearing, not falling over but *poof* in mid air. Just seemed a bit frantic to me.
I haven't yet had a long term game, but I've noticed that animal herds tend to be larger when encountered (although I've never seen any children animals) and also feel the feeding is a bit "frantic", as in too quick. One concern I do have though, is what checks are there (apart from starvation) that stop thousands of cows being produced? A large number of entities would kill game play, I can easily imagine a pair of cows in a plains biome multiplying out of control.
I've also encountered a herd of pigs and chickens stuck in the middle of an expanse of exposed stone, seems they could not find a path to some nearby grass (about 16 blocks away) so ended up milling around the same area.
Just to follow up, another report from a tester:
So, I load up the game this morning and my cow pen has a dozen cows in it where there were none when i logged off last night. hmmm. I killed off all but 2 and then logged off (Got a ton of meat and leather) and then reloaded. Had another dozen cows in the pen.
At first, you can just decrease animals' basic metabolism rate(hunger rate) by config. This configuration helps the animals live long. Additionally I will accept your idea to configure the number of meat drops. However next update may take more time to release. I got a problem...
ㅇㅅㅇ
Minecraft Fan! And modder wanna be!
Seriously though, this mod makes it damn near impossible to raise more than one animal at a time outside of massive pastures because they just up and die within minutes.
Realistic? Not even close.
1.7.10. from 1.0.0 ~ 1.0.3.
1.0.4 will be on 1.7.10 too.
I'm sorry. this supports 1.7.10. And also you can use my mod for your youtube. but please post the link of your video. I want to watch!
I know that my mod has serious problems, and i try to fix them. Your report will make my mod better and better as you write down more and more specific. I'm now working on the problem that over-growth of wild animal herd, not too many death of animals.
Can you explain how did you feed animals?
I'm not planning to update wolves and cats. At first, I will finish AI of the animals(cows, pigs,...). I'm so sorry.
By the way, what do you mean the 'compatibility' with Mo'Creatures? Is there any error when you put Mo'Creatures? or changed AI for Mo'Cretures-add animals like turkey?
What I meant was make Hungry animals compatible with Mo'Creatures so that the tamable animals also emit manure and require food too. For instance any Mo'creature that has been "Tamed" activates the new AI.