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Talismans 2, the sequel to the original mod by Gigabit101 where you harness the power of potions into talismans! Discover the power of these by finding them in chests, or if you have Thaumcraft installed use the powers of the infusion altar to craft these magical devices.
If the widget doesn't work you can find the mod here.
Talismans 2 requires Baubles which is found here.
Check out the curseforge page for more information on all items.
Beta 1.0.0 - Initial Release
Beta 1.0.1 -
Fixed crash with blood movement talisman
Fixed Blood Talismans keeping effect after soul network drained
Removed equipping Blood Talismans on right click (Caused some crashy weird things)
Beta 1.0.2 - Fixed crash when Blood Magic was not installed
Fixed bug where Blood Talismans could be equipped with no owner
Beta 1.0.3 - Final fix for not having blood magic installed. Sorry for rapid releases!
Talismans integrates Thaumcraft and Blood Magic with it so long as you have the mods installed. Craft Talismans with Thaumcraft and create better, upgraded Talismans with Blood Magic (Make sure you have enough LP stored!).
The premise of the mod is to infuse potion effects into an item that can be worn using baubles. Whether that is through Thaumcraft or upgrading an original through Blood Magic(Both mod integration) is up to you. There is a config option to stop the integration and just find the Talismans in chests throughout the world. The short answer is, magical mod integrated wearable potions.
Hey, I've been testing this mod for a mod pack I am working on and have a few comments. I should probably also note I am not very experienced with any of the 3 magic mods talismans uses. Anyway, I found the blank talisman thaumcraft recipe to seem a tad cheap, so I decided to make the blank talismans chest loot only and remove the others from chest loot (requiring you to craft). However, it seems in the current release, the only talisman you can't disable crafting for is blank.
However, with some help from modtweaker, I managed to remove the Crucible recipe for it; "mods.thaumcraft.Crucible.removeRecipe(<Talismans 2:Blank Talisman>);" if anyone was wondering. Although I was a bit worried when I saw it had spaces in the item name instead of underscores (e.g. not "Talismans_2:Blank_Talisman"), since I know that had caused issues in minetweaker before.
Aside from that, I haven't had any issues with the mods. Although I have no idea how the Botania integration works, or if it is even in the current release. Or if it possible to get that Normal Ring... Anyway, the only thing I can think to suggest would be more config toggles (e.g. one for blank talisman crafting, one for each blood talisman recipe, one for each ring recipe for thaumcraft, one for each ring recipe for blood magic, etc). Anyway, this is probably one of the best Baubles mods I've used and I look forward to seeing future updates.
I'm looking for good screenshots of Talismans to use in a guidebook (print), does anyone here have a few shots that I could use? I will credit you by name!
If you're interested, you can see some of our previous work on Amazon, just search "Minecrafter," "Master Builder 3.0 Advanced," or The Ultimate Guide to Mastering Circuit Power!" I'd link them here, but I'm not sure if it would be against the rules or not.
Please get back to me if anyone wants to be a part of our project, either in the thread or through PM. If you do, well then you're just the best :}.
i'm having an issue in the modpack FTB Mage Quest modpack. i died right next to my bed so i was able to get my items right away. i had 3 talismans total, one equipped. the talismans i didn't have equipped disappeared and the one i had equipped was fine. later on i die again, also next to my bed. again i had 3 talismans. 2 new ones and the one i had before. this time i got back the 2 i didn't have equip and lost the one i had equip. i imagine this isn't supposed to be part of the mod.