- Fixed crash when the JSON for the pack was not found.
Since 1.12.2, a new recipe system has been implemented in Minecraft which allows to specify recipes using JSON. DDB now uses the same system : recipes now need to be in new folder called recipes/. Each recipe resides in its own JSON file (the name of the file doesn't matter but should match the crafted item for clarity sake). Detailed syntax for the JSON can be found here : 1.12 - Custom Recipes
So do we still need the old jason files in the ddb folder or does it go /folder/recipes/(name).json here with updated format from that page. Sorry, just a bit confused but glad it's updated. That means I can work on custom blocks again. -;)
Yes, everything else is exactly the same. It's just the recipe section that is moved into a separate JSON in recipes/ folder (and with different syntax).
Okay thank you, lastly sorry for too many things, can you do an example of an recipe. I am confused on that, I have the blocks show up glitched in game with a bunch of gibberish and I think it's because I don't understand the recipe format, it would be very helpful for an example pack recipe format for your mod when you have time, not totally important.
I'm looking for some help on making blocks that use different, randomized textures upon placement. Currently, I'm using megablocks to create varied textures, but I don't like the way they are implemented to create an easily identifiable repeating pattern. I want to be able to have one block that can take on the texture of 6 variations, instead of a block that starts a connectable pattern.
EDIT: I just edited the imgur album to showcase another problem with megablocks. As they're one texture contained on a block register (and only split when placed in a multiblock), the entire texture is presented on the in-hand model, as well as any blocks taking textures from my megablock (such as Carpenter's Blocks).
It's obvious to me now that megablocks are not the proper implementation to what I want to achieve, but is it possible to have a singular block contain different textures and randomly choose between them? Is this possible in a connected texture block, or am I forced to create 6 different, individual variants of the blocks I want and just use Chisel?