- Fixed crash when the JSON for the pack was not found.
Notes :
Since 1.12.2, a new recipe system has been implemented in Minecraft which allows to specify recipes using JSON. DDB now uses the same system : recipes now need to be in new folder called recipes/. Each recipe resides in its own JSON file (the name of the file doesn't matter but should match the crafted item for clarity sake). Detailed syntax for the JSON can be found here : 1.12 - Custom Recipes
So do we still need the old jason files in the ddb folder or does it go /folder/recipes/(name).json here with updated format from that page. Sorry, just a bit confused but glad it's updated. That means I can work on custom blocks again. -;)
Yes, everything else is exactly the same. It's just the recipe section that is moved into a separate JSON in recipes/ folder (and with different syntax).
Okay thank you, lastly sorry for too many things, can you do an example of an recipe. I am confused on that, I have the blocks show up glitched in game with a bunch of gibberish and I think it's because I don't understand the recipe format, it would be very helpful for an example pack recipe format for your mod when you have time, not totally important.
I'm looking for some help on making blocks that use different, randomized textures upon placement. Currently, I'm using megablocks to create varied textures, but I don't like the way they are implemented to create an easily identifiable repeating pattern. I want to be able to have one block that can take on the texture of 6 variations, instead of a block that starts a connectable pattern.
EDIT: I just edited the imgur album to showcase another problem with megablocks. As they're one texture contained on a block register (and only split when placed in a multiblock), the entire texture is presented on the in-hand model, as well as any blocks taking textures from my megablock (such as Carpenter's Blocks).
It's obvious to me now that megablocks are not the proper implementation to what I want to achieve, but is it possible to have a singular block contain different textures and randomly choose between them? Is this possible in a connected texture block, or am I forced to create 6 different, individual variants of the blocks I want and just use Chisel?
I could try to guess too, or you could show the actual crash
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
Yes, own carpets... that would be fantastic :-)
Is there a way to quickly reload the packs folder in game so I don't have to relaunch Minecraft whenever I make a change?
Unfortunately, no. Once a block is in the registry, it can't be modified.
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
New version : DIYDecorativeBlocks 1.12.2-7.0.0
Requires MalisisCore 1.12.2-6.1.7
- Fixed crash when the JSON for the pack was not found.
Notes :
Since 1.12.2, a new recipe system has been implemented in Minecraft which allows to specify recipes using JSON. DDB now uses the same system : recipes now need to be in new folder called recipes/. Each recipe resides in its own JSON file (the name of the file doesn't matter but should match the crafted item for clarity sake). Detailed syntax for the JSON can be found here : 1.12 - Custom Recipes
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
Yes, everything else is exactly the same. It's just the recipe section that is moved into a separate JSON in recipes/ folder (and with different syntax).
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
Recipes wouldn't cause what you're describing. If you want example of the new JSON recipes : https://github.com/Ordinastie/MalisisDoors/tree/1.12/src/main/resources/assets/malisisdoors/recipes
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
Hello,
I'm looking for some help on making blocks that use different, randomized textures upon placement. Currently, I'm using megablocks to create varied textures, but I don't like the way they are implemented to create an easily identifiable repeating pattern. I want to be able to have one block that can take on the texture of 6 variations, instead of a block that starts a connectable pattern.
Here is a short imgur album showcasing my creation vs the effect I'm trying to achieve. Is there anyway to do this without manually creating each block as a variant of each other and using Chisel? I'd love to reduce clutter and just have a blocks that can take on variants automatically.
EDIT: I just edited the imgur album to showcase another problem with megablocks. As they're one texture contained on a block register (and only split when placed in a multiblock), the entire texture is presented on the in-hand model, as well as any blocks taking textures from my megablock (such as Carpenter's Blocks).
It's obvious to me now that megablocks are not the proper implementation to what I want to achieve, but is it possible to have a singular block contain different textures and randomly choose between them? Is this possible in a connected texture block, or am I forced to create 6 different, individual variants of the blocks I want and just use Chisel?
Does anyone know the json code for adding redstone lamp blocks with this mod. I can't seem to get it to work.
This is what I'm doing:
{
{ "BlueLamp" :
{
"type" : "redstoneLamp",
"material" : "glass",
"soundType" : "glass",
"textureName" : "BlueLamp_off"
"textureName" : "BlueLamp_on" "lightValue" : 15
}
}
Any help will be greatly appreciated. Thanks
Would it be possible to make DIY Decorative Blocks work with this mod:
Hello
Where is the curse link please ? The link you give is an adfly/direct download.
Is it necessary to restart the game each time you add a new block?
Some previous posts ago:
One day, I realized: "Since when do I have two Curse accounts????" Hanatake is also me.
Thanks for making this awesome mod.
I used it in my christmas adventure map which everyone should try out:
A Christmas Story - Help Santa - RPG Map