"Where proper magic meets the elusive magician" -Mitchellbrine (2014)
Magician's Artifice is a mod that adds in magic that adds rituals and spells and other magical objects. Will you help Merlin save the world from the Dark Magic or become a dark magician?
The mod was originally started development on 19/7/14. Being beta-tested on the JamOORev servers, the mod was developed for two months before an alpha release today.
(I created a video showing our development so far of the mod. I hope you enyoy. (Any Darude - Sandstorm jokes will be removed, unless they are funny) -Mitchell)
- 1.0.1-alpha: Added Tinker's Construct support, you can now create Star Steel in the smeltery as well as the corresponding tools and tool parts ^.^ (As good as manyullun) (Poppypoppop)
- 1.0.0-alpha: Added ALL THE THINGS (Mitchellbrine)
The beacon building is a "Ritual Containment Field". Some of the rituals (Ritual of Maxico do/Ritual of Morte) are unstable and can have some nasty effects when not contained. The beacon shines when the whole structure is built. Also, you need to cast the containment spell to enable the barrier. If the runes show up, you're doing the right thing.
Update alpha 3 is being released in the near future and HOLY MOTHER OF GOD does this have a lot in it, I'm talking pets, bosses, new wand crafting mechanic (modular wands) HUD stuff, glass, and even a nifty spell learning mechanic. We held back a while on this update because we are wanting to make it perfect!!! We hope you like it a lot. I am currently having a little break from modding, but Mitchell is working hard, as he went on a short break recently too, so we have been a little slow, but none the less I will leave you with this question....
What Pet will you choose? Pheonix, Dragon, Black Rat or.... Appling???? O.o