1.12
1.11
1.10
1.9
1.8.9
1.7.10
I listed a page or two backwards, before posting this question, and didn't hit the theme. So, that's why i am asking. Repeatable questions - usual thing at forums, isn't it? ) And no, i don't want alpha, cause have seen how Boni crashed forge server). I am askin' for betha release date: hoping that Novamanga deals with textures for it as soon.
Minecraft without BDtextures a little bit derpy, you know? )
P.S. i've heard the Boni's voice, when the dude speaks to the Direwolf20. You know, he does not sounds as "Great" and "Magnificent". Just a simple guy, without any disproportions in Ego. Is it neccesary to spoil it?)
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
c) there's a reason it's source only, so if you're not interested in the source you probably shouldn't be using it.
Because time is limited.
No, that was the adaptable smeltery. It's dead.
I have the ego the size of a deathstar. I'm just aware of it.
I suppose you're using a texture pack that hasn't updated yet. The buttons are there, you just can't see them because of missing textures.
What 'bout crossbows, Mr. Deathstar? ))) How is it coming?) And is there a chance, that you implement a flintlock, black-gunpowdered firearms, like flintlock muskets and blunderbusses? You know, Dire really needs something to pierce Soaryn through at range... )
BTW, a always thought, that bronze is hard and fragile, not much use for a crossbow arm. Usially it is steel, alumite can be.
If you really want to buff the bronze usage for TiC, why not to add a way to cast a bronze 3D decoration stuff, like lanterns, statues and so on...
Bronze barrels for firearms and cannons could go nicely...
Mmmmm... Baynetted flintlock muscet.....
Crossbows and longbows allready in alpha, as surikens and dummies. Flintlocks could hit the spot.
Yes, this, PLEASE, OH GOD PLEASE!
Description: Initializing game
java.lang.RuntimeException: java.lang.ClassNotFoundException: tconstruct.plugins.te4.TinkerTE4
at com.google.common.base.Throwables.propagate(Throwables.java:160)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.scanTarget(ObjectHolderRegistry.java:76)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.findObjectHolders(ObjectHolderRegistry.java:39)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:507)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: tconstruct.plugins.te4.TinkerTE4
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.scanTarget(ObjectHolderRegistry.java:70)
... 12 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 17 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.google.common.base.Throwables.propagate(Throwables.java:160)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.scanTarget(ObjectHolderRegistry.java:76)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.findObjectHolders(ObjectHolderRegistry.java:39)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:507)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 101922680 bytes (97 MB) / 251187200 bytes (239 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 14 mods loaded, 14 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded
FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded
Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded
battlegear2{1.0.6.1} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.6.1.jar) Unloaded
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded
ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded
BiblioCraft{1.7.4} [BiblioCraft] (BiblioCraft[v1.7.4][MC1.7.10].jar) Unloaded
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded
TConstruct{1.7.10-1.7.1.build771} [Tinkers' Construct] (TConstruct-1.7.10-1.7.1c.jar) Unloaded
mdc{1.1} [mdc] (the_dalek_mod_1.7.10.zip) Unloaded
thedalekmod{14.55} [DalekMod] (the_dalek_mod_1.7.10.zip) Unloaded
TwilightForest{2.3.2} [The Twilight Forest] (twilightforest-1.7.10-2.3.2.jar) Unloaded
zeldaswordskills{1.7.10-beta-0.1.7.1} [Zelda Sword Skills] (zeldaswordskills-1.7.10-beta-0.1.7.1.jar) Unloaded
zssaddon{1.7.10-alpha-0.0.1} [Zelda Sword Skills Addon] (zeldaswordskillsaddon-v0.0.2a.jar) Unloaded
Launched Version: 1.7.10-Forge10.13.0.1180
LWJGL: 2.9.1
OpenGL: AMD M860G with ATI Mobility Radeon 4100 GL version 2.1.8794, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
It's been a while since I've updated... think the last time was still with mDiyo! Can't wait to see the work you've done, Boni
Actually, that's just the Nether smeltery. It works like a smeltery, but made from Nether materials. I think the recipe for smelting slime soil is a bug.
I like astronomy, and one of my ideas is a mod based around astronomy.
Is it okay to you, that chain mail never was casted? ))) chain mesh was created from wire, wire was made by drawing metal rods through special plank wih holes, so on. Long, difficult process... very far from casting and smelting)
Just saying they're not going for realism doesn't open up the absurd. Chainmail casts would not make sense, and would be historically innacurate, and in the case of this mod, that's enough for the idea to flop.
On another note, if someone could check out my crash log I posted?
iirc the nether smeltery is in there for those players that want a bit of a harder challange and start themselves in the nether which is also why in natura there is also the obelisk block that lets you set your spawn point in the nether.
Forge 1180? Pal, you must be joking, right? )
Update forge.
?
Profit!)
In fact. casting and smelting is not all, that you could call a "tinkering around". Mod could get lot more fun, if to add hammering objects on anwil, wire drawin at special device, and so on. The only question is - how to make the process looks as fun, as smelting looks for now.
Good armor not casted, it is smithed. Cause hammering gives enhances phisycal qualities of metal, like hardiness and resilience. In fact, most of tools and melee weapons usially smithed and hammered, not casted. Only weapon i know to be smelted - is a reneissance age firearms barrels.
System specs: linux 14.10 64bit with an Intel® Pentium(R) CPU G2020T @ 2.50GHz × 2 processor and 8 gigs of ram
P.S: dose Anyone know when the update to tinker with all the new weapons is coming out?