.....Nope, I checked; I was right - I DID install the latest Java (1.8 Update 91)....so I've no clue why this is happening. XV
Hmm, I wonder if it is the same issue someone else had, which resulted in me adding B:moveAnimationCallLists=true to the pokecube.cfg, it definitely looks like a related issue.
Try setting that to false, and see if it fixes things? it is in config/pokecube/pokecube.cfg and is under the client section.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
i think that gastly hitbox is too big sometimes he can't fight pokemobs on the ground and i dont think that we should be able to mount on it
also i can't grow any leppa berries i plant them on a soil but nothing happens and they dont grow bigger to become a tree. i tried putting bone meal on them but it didn't work
also i can't grow any leppa berries i plant them on a soil but nothing happens and they dont grow bigger to become a tree. i tried putting bone meal on them but it didn't work
Ya, seems sometime the tree-based berries fail to grow when bonemealed, or sometimes naturally as well, I will get that fixed shortly.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I will be adding these shortly, Will probably only add the pinsir + mega, rotoms and Grumpig+spoink, I will want to wait for numel before adding camerupt.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I finished creating the Numel and pack some Pokemon that I modeled that I thought something was missing, that kkk creative block. I want to finish some changes before sending the updated pack.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
and also I wanted to ask if I could reshape the models of Pokémon: Infernape, Empoleon, Typhlosion.
And give some suggestions, some Pokémon are very small.
Thanks, I will add in the ones with full evolution lines. I already have an exeggcute model from someone else.
I can't add in the rowlet until I have stats for him
Feel free to remake models, I can make some resourcepacks with them if I still like the old ones better, so people who prefer the new ones can use them instead, or I can move the old ones to optional resourcepack if I like yours better.
Edit: current typhlosion is very slightly too small, will resize that, it should be slightly shorter than the player, typhlosion is 1.7m tall, player is 1.8m tall
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Thanks, I will add in the ones with full evolution lines. I already have an exeggcute model from someone else.
I can't add in the rowlet until I have stats for him
Feel free to remake models, I can make some resourcepacks with them if I still like the old ones better, so people who prefer the new ones can use them instead, or I can move the old ones to optional resourcepack if I like yours better.
Edit: current typhlosion is very slightly too small, will resize that, it should be slightly shorter than the player, typhlosion is 1.7m tall, player is 1.8m tall
i dont think that pokemons from sun and moon should be made now also i found one strange thing one meowth dropped this bugged berry
and also I wanted to ask if I could reshape the models of Pokémon: Infernape, Empoleon, Typhlosion.
And give some suggestions, some Pokémon are very small.
One thing to note for models where you copy/mirror parts:
The lighting goes funny due to normals. In Blender you can fix this by selecting the mesh in edit mode, then clicking recalculate for normals:
A iluminação vai engraçado devido à normais. No Blender você pode corrigir isso selecionando a malha em modo de edição, ao clicar recalcular para os normais:
That then does this ingame:
Edit:
Also note that export as x3d replaces . with _ in mesh names, so for mega mawile, boca.001 was turned to boca_001
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Thutmose I wanted to ask if you further ahead, you will create and own gyms villages mod pokecube, type in the Pokemon game style.
If you are thinking about it, I wanted to apply myself to build the villages. but of course, if you are creating it.
It is planned eventually, but I am not sure if I will write the worldgen stuff myself, or try to use another worldgen mod to do it. I also do not know how I want to choose where to place them, as it will have to be different places for each world
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Hey everyone! LegnaK here, one of the main modelers for this mod and I wanted to let everyone know that I am hosting a Pokecube server! it does require a few extra mods so the best way to get on the server would be to contact me VIA skype, I look forward to seeing everyone there!
Hey everyone! LegnaK here, one of the main modelers for this mod and I wanted to let everyone know that I am hosting a Pokecube server! it does require a few extra mods so the best way to get on the server would be to contact me VIA skype, I look forward to seeing everyone there!
Contact info below!
Skype is Big.Tim.Hardin.1
I should probably note that this is the same server I mention in the "known servers" section in the OP.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Hmm, I wonder if it is the same issue someone else had, which resulted in me adding B:moveAnimationCallLists=true to the pokecube.cfg, it definitely looks like a related issue.
Try setting that to false, and see if it fixes things? it is in config/pokecube/pokecube.cfg and is under the client section.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
also i can't grow any leppa berries i plant them on a soil but nothing happens and they dont grow bigger to become a tree. i tried putting bone meal on them but it didn't work
Ya, seems sometime the tree-based berries fail to grow when bonemealed, or sometimes naturally as well, I will get that fixed shortly.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Core 2.3.42 and Pokecube Revival 2.2.17
Core Changlog:
Fixes how cubone evolves.
Fixes tree-based berries sometimes failing to grow.
Adds some more mega stones (ones for Camerupt, Pinsir, Mawile, Swampert)
Revival Changelog:
Fixes some issues with Warppads.
Allow warppad linker to set link to any location, Helps with setting up one-way links.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Core 2.3.43
Changelog:
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Pinsir is wonderful
I will be adding these shortly, Will probably only add the pinsir + mega, rotoms and Grumpig+spoink, I will want to wait for numel before adding camerupt.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Mobs 1.1.24
Changelog:
Adds Pinsir + Mega.
Adds Rotom Fan + frost
Adds Spoink Line.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Thanks!
I finished creating the Numel and pack some Pokemon that I modeled that I thought something was missing, that kkk creative block. I want to finish some changes before sending the updated pack.
Uploaded Pokecube Core 2.3.44 and Pokecube Mobs 1.1.25
Core changelog:
Adds new config for client side recalling own pokemobs when they get too far away.
Adds megastones for Aggron and Ampharos.
Fixes Ekans evolution level.
Fixes dupe bugs with warppads.
Makes eggs go into hoppers, and placeable via dispensers.
mobs changelog:
Resize Cofagrigus
Adds Exeggcute line
Adds Mega Aggron
Adds Mega Ampharos
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
here are the models that was ending. Some I had already done some time but not put to download why did not evolution.
http://www.mediafire.com/download/ql7gwicjv2hvl8r/Pokecube Models.rar
#
and also I wanted to ask if I could reshape the models of Pokémon: Infernape, Empoleon, Typhlosion.
And give some suggestions, some Pokémon are very small.
Thanks, I will add in the ones with full evolution lines. I already have an exeggcute model from someone else.
I can't add in the rowlet until I have stats for him
Feel free to remake models, I can make some resourcepacks with them if I still like the old ones better, so people who prefer the new ones can use them instead, or I can move the old ones to optional resourcepack if I like yours better.
Edit: current typhlosion is very slightly too small, will resize that, it should be slightly shorter than the player, typhlosion is 1.7m tall, player is 1.8m tall
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
i dont think that pokemons from sun and moon should be made now also i found one strange thing one meowth dropped this bugged berry
One thing to note for models where you copy/mirror parts:
The lighting goes funny due to normals. In Blender you can fix this by selecting the mesh in edit mode, then clicking recalculate for normals:
A iluminação vai engraçado devido à normais. No Blender você pode corrigir isso selecionando a malha em modo de edição, ao clicar recalcular para os normais:
That then does this ingame:
Edit:
Also note that export as x3d replaces . with _ in mesh names, so for mega mawile, boca.001 was turned to boca_001
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Core 2.3.45 and Pokecube Mobs 1.1.26
Core changelog:
Internal changes to allow forme changes to be defined for right click by items via the XML database.
Better support for biome-specific evolution, see the Spewpa XML located here for an example: https://github.com/Thutmose/Pokecube-Models/blob/master/Gen_6/assets/pokecube_ml/models/pokemobs/Spewpa.xml
Fixes some pokemob sizes
Mobs changelog:
500 pokemon
Added:
psyduck line
Numel line + mega
Bunnelby line
Scatterbug line
Swampert Mega
Mawile Mega
Rotom Heat
Updated:
Suicune
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
500 Pokemons !!
Thutmose I wanted to ask if you further ahead, you will create and own gyms villages mod pokecube, type in the Pokemon game style.
If you are thinking about it, I wanted to apply myself to build the villages. but of course, if you are creating it.
It is planned eventually, but I am not sure if I will write the worldgen stuff myself, or try to use another worldgen mod to do it. I also do not know how I want to choose where to place them, as it will have to be different places for each world
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Core 2.3.46
Changelog:
Fixes some rare cases where servers kick players changing bag pages (hopefully, hard to test, could never replicate)
Fixes crash when certain moves are used on players by pokemobs.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Core 3.1.0, Revival 3.1.0 and Mobs 2.1.0, as well as ThutCore 3.1.0
Changelog for all:
Initial 1.9.4 builds.
Edit: Current known bugs:
PC don't place properly.
No sounds
Items too big
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Hey everyone! LegnaK here, one of the main modelers for this mod and I wanted to let everyone know that I am hosting a Pokecube server! it does require a few extra mods so the best way to get on the server would be to contact me VIA skype, I look forward to seeing everyone there!
Contact info below!
Skype is Big.Tim.Hardin.1
Check out my channel: https://www.youtube.com/channel/UCi8hznd4Oa-SJuv75IWiWtQ
I do a multitude of Minecraft videos,
Current Let's Plays:
Vanilla survival (WARNING- May not be suitable for Children, In calls foul language happens)
Pokécube Survival
Minecraft Skywars
Ragecraft III
Non Minecraft LP's
TerraTech
Kerbal Space Program
Pokémon Ethereal Gates
Planned LP's
Pokémon Fire Red Nuzlocke
War Thunder flights
Pokémon Showdown Battles
I should probably note that this is the same server I mention in the "known servers" section in the OP.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires