The Meaning of Life, the Universe, and Everything.
Location:
Pernambuco - Condado
Join Date:
3/22/2016
Posts:
63
Member Details
I thought I answered that you could make the alteration in Mega Charizard X, I am currently trying to make Sandshrew, was very good, the fire effect on Mega Charizard X.
I almost forgot what the application to capture the mew, I saw that he spoke something about the badges, but the creative grabbed all the badges and even then did not allow capture mew
I thought I answered that you could make the alteration in Mega Charizard X, I am currently trying to make Sandshrew, was very good, the fire effect on Mega Charizard X.
I almost forgot what the application to capture the mew, I saw that he spoke something about the badges, but the creative grabbed all the badges and even then did not allow capture mew
The thing about badges is a silly joke.
To catch mew, you need to catch a unique number of pokemobs greater than or equal to the base number of spawns.
This number:
Needs to be larger than 2 less than this number:
That chat message can be made to occur by shift right clicking the ground with a pokedex.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
How do I create mewtwo egg? I have the potion of regeneration 2, silky hair, and a pokemon egg
Place them in the Splicing Device, and then apply RF to the Splicing Device. You can apply RF by placing a RF Siphon next to it, then placing an electric type pokemob next to the RF Siphon.
Thutmose, a thought:
Does Pokécube add some kind of config for adding or changing the drops of specific Pokémobs?
Or can this already be done by using some other mod?
If one wishes to create a Pokemon themed modpack that adds some other more general mods as well, one may want the Pokémobs to have some inter-mod drops.
Theoretically that can be done by setting forceDatabase=false, then editing the pokemobs.xml in the configs. It can also be done by editing the individial xmls per pokemob, those are usually used for animation info, but the server checks them for any override info for drops, spawns, etc as well.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
how many redstone blocks do i need to place to create a industrial sub-biome ? did i have to make more than one layer ?
also where i can catch charmander ? i heard that fire pokemons live in the nether but the only thing that i found there is zubats and koffings.
not too many, just 4-8 or so in the chunk, spread out fairly evenly. Depending on the Y level you place them at, you might need more than 1 layer, but usually not.
Edit: after placing them, right click them a few times, that should trigger the refresh for the sub-biome check.
All of the non-legendary spawns should be listed in the pokedex.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
The Meaning of Life, the Universe, and Everything.
Join Date:
10/14/2013
Posts:
53
Minecraft:
TewiVocaloid
Xbox:
TewiVocaloid
Member Details
I am having trouble with finding pokemon in my Minecraft. I put the Pokecube mod into the mods folder and it tells me that I have one choice in starter pokemon (a Zubat). the only thing that I do find is building and some trainers that look like they have standard Steve skins and thats it. there has been no crashes or messages that say that there is something wrong so I must be missing something. I found the mod here at this site http://mods.curse.com/mc-mods/minecraft/224362-pokecube-revival
I am having trouble with finding pokemon in my Minecraft. I put the Pokecube mod into the mods folder and it tells me that I have one choice in starter pokemon (a Zubat). the only thing that I do find is building and some trainers that look like they have standard Steve skins and thats it. there has been no crashes or messages that say that there is something wrong so I must be missing something. I found the mod here at this site http://mods.curse.com/mc-mods/minecraft/224362-pokecube-revival
You need to include Pokecube Mobs as well, all of the Pokémobs besides zubat are added by that or a resource pack.
As for the trainer skins, I do need to get around to properly handling them.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I thought I answered that you could make the alteration in Mega Charizard X, I am currently trying to make Sandshrew, was very good, the fire effect on Mega Charizard X.
I almost forgot what the application to capture the mew, I saw that he spoke something about the badges, but the creative grabbed all the badges and even then did not allow capture mew
The thing about badges is a silly joke.
To catch mew, you need to catch a unique number of pokemobs greater than or equal to the base number of spawns.
This number:
Needs to be larger than 2 less than this number:
That chat message can be made to occur by shift right clicking the ground with a pokedex.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
How do I create mewtwo egg? I have the potion of regeneration 2, silky hair, and a pokemon egg
Place them in the Splicing Device, and then apply RF to the Splicing Device. You can apply RF by placing a RF Siphon next to it, then placing an electric type pokemob next to the RF Siphon.
Theoretically that can be done by setting forceDatabase=false, then editing the pokemobs.xml in the configs. It can also be done by editing the individial xmls per pokemob, those are usually used for animation info, but the server checks them for any override info for drops, spawns, etc as well.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
how many redstone blocks do i need to place to create a industrial sub-biome ? did i have to make more than one layer ?
also where i can catch charmander ? i heard that fire pokemons live in the nether but the only thing that i found there is zubats and koffings.
not too many, just 4-8 or so in the chunk, spread out fairly evenly. Depending on the Y level you place them at, you might need more than 1 layer, but usually not.
Edit: after placing them, right click them a few times, that should trigger the refresh for the sub-biome check.
All of the non-legendary spawns should be listed in the pokedex.
Charmander is currently set to spawn in forests.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
anyone wanna do the mega mewtwos?
also. my attacks as a pokeplayer dont work in the nether. and also i can die from poison it seems.
I am having trouble with finding pokemon in my Minecraft. I put the Pokecube mod into the mods folder and it tells me that I have one choice in starter pokemon (a Zubat). the only thing that I do find is building and some trainers that look like they have standard Steve skins and thats it. there has been no crashes or messages that say that there is something wrong so I must be missing something. I found the mod here at this site http://mods.curse.com/mc-mods/minecraft/224362-pokecube-revival
You need to include Pokecube Mobs as well, all of the Pokémobs besides zubat are added by that or a resource pack.
As for the trainer skins, I do need to get around to properly handling them.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Thutmose, sometimes the Malamar is coming with bugged texture.
Hmm, I will need to take a look at the rendering system I use and see if I can fix that.
Edit: fix will be up shortly. For future reference, Do this for all translucent parts of models made in tabula:
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded ThutCore 2.4.8 and Pokecube Mobs 1.1.21
ThutCore changelog:
Properly support translucency in Tabula models.
Define a part as translucent by adding "trans" to the metadata for that part.
Pokecube Mobs changelog:
Fixes malamar and inkay occasionally not rendering internal parts.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
The Pokemon Steelix and Glalie are not doing the mega evolution.
And it could enable the mega evolution of Beedrill, Venosaur and Pidgeot?
Sorry for the delay.
Uploaded Pokecube Core 2.3.38
Changelog:
Adds some more mega stones. (Venusaur, Pidgeot, Beedrill)
Fixes some pokemobs not being registered properly as being able to mega evolve. (Steelix, Galie, Sharpedo, Camerupt, Latias/os)
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
how i can see the mega evolution models in the model reloader ?
In the box where it shows the name, type "<name> Mega" same works for other formes.
Examples:
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
How i can catch entei
raikou and suicune ?
IIRC they require you to have caught half of the fire types, electric types and water types.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Thutmose, can you fix this bug in mega sableye? The emerald is not transparent.
I will look into that, It is probably related to the earlier issues with inkay/malamar.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires