To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Core 2.2.16 and Pokecube Revival 2.2.9
Core changelog:
Improvements to PC code, now properly sends to offline player's pc.
Fixed the move messages not showing up on certain screen resolutions.
Tweaks to item management, allows for the changes in adventures.
Revival changelog: (I suggest reading this)
Trainers can now trade when made friendly with emeralds.
Trainers will randomly have tms, mega stones or pokecubes for sale.
Costs can be configured, as well as which pokecubes are sold.
If a tradable trainer is right clicked with a filled pokecube, they trainer may offer to trade their pokemobs for it.
Trainer will only accept the cube you right clicked it with, and will only trade for a pokemob that is at least the same level as their pokemob.
The trainer will then have your pokemob available to use.
Uploading Pokecube Revival 2.2.10
Changlog:
Fixes trading always replacing first pokemob trainer has, now properly trades to the trainer.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
The wiki really needs updating lol, unfortunately, I am not very good at making that sort of thing easily readable. Here are the make arguments:
s - this makes it shiny
sh - this makes it a shadow pokemob (cannot be tamed, should be extra agressive)
l:<number> - makes it spawn at that lvl, if above evolution level, I think it will auto evolve.
x:m/f - x:m makes it make, x:f makes it female, otherwise it is random based on pokemob.
r:<number> g:<number> b:<number> - these set "colour" which I don't think is currently rendering, but once re-implemented will tinge the pokemob appropriately, defaults are around 255, cannot be higher than 255 or lower than 0.
<playername> - assigns <name> as the owner. using @p would also make the selected player the owner.
a:<abilityname> gives it that ability.
m:<movename> - makes it start with that move, you can have up to 4 of these arguments, any more are ignored.
v:x,y,z - spawns at these coordinates relative to the command block, so v:0,2,0 will spawn it 2 above the block.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
thank you so much. um.... another question. shouldnt arceus be a flying mount? when i ride it it doesn't fly... also, judgement apparently isnt in the game as no tm spawns.
thank you so much. um.... another question. shouldnt arceus be a flying mount? when i ride it it doesn't fly... also, judgement apparently isnt in the game as no tm spawns.
Arceus probably should be flying, I'll change that in the default database, btw, all of that sort of thing is technically changeable via configs.
I will check judgement, I don't think it was added in, it was one of the special case moves which I think I forgot to account for when I actually added arceus
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
so just to be clear do flying mounts need fly? or are hms not required for flying, surfing, etc?
HMs Moves are not required, of the mob can fly around normally, it can fly with you on it, if the mob can swim normally, it can surf with you one it.
The actual rules for if it can fly are "is it flying type, or does it say fly="True" in database in the logic section"
for surf, it is "is it water type" though I should probably add a surf="True" section in database.
Dive only works if the dive="True" is set in the logic in the database.
I just commited the fix for judgment not selecting type properly, that will be fixed whenever I next upload updates, which will probably be after I find more bugs to fix.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
to make the changes stay, change B:forceDatabase=true to false in the configs.
if you do that though, it will not refresh whenever I make a fix though.
I will check if lugia is set to able to dive, if not, I will set it, I will also see about making a boolean for surf, as I think only water types can atm, and lugia probably should be able to as well.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
given how lugia makes its home deep in the ocean and can fly... makes sense that it can fly and dive. rayquaza too can fly and dive. if i can recall correctly so can dragonite.
edit: lugia is set to dive yet it kicks me off if i try to swim with it...
Check to see if setting them able to dive works, I may need to make a surf setting for that to work, I will probably make the surf setting tomorrow, and get a release out then.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Check to see if setting them able to dive works, I may need to make a surf setting for that to work, I will probably make the surf setting tomorrow, and get a release out then.
tried editing them as you said, now they dont work at all. ill just wait for the professional to fix this stuff >.<
Thanks
Via command blocks, and using the /pokemake command it can be done.
"/pokemake Giratina l:50" will spawn in a lvl 50 giratina, in altered forme.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Core 2.2.14
Changelog:
Large internal code cleanup - preparations for 1.9 support, should have no noticable effects to users.
Fixed servers crashing if they do not add at least 1 pokemob via resourcepacks.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Revival 2.2.7
Changelog:
Fixes a server-side crash from trainers.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Core 2.2.15 and Pokecube Revival 2.2.8
Core and Revival changelog:
Changed baubles over to a soft dependency, it is no longer needed, but integration still works as it did before.
This should reduce the complexity of installing a bit, as it is 1 less mod to download.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
how can I spawn the legendary Pokemon?
either via the legendary spawner blocks, and meeting the correct requirements as shown here:
Or via a command block and the /pokemake <legendary name> command.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Core 2.2.16 and Pokecube Revival 2.2.9
Core changelog:
Improvements to PC code, now properly sends to offline player's pc.
Fixed the move messages not showing up on certain screen resolutions.
Tweaks to item management, allows for the changes in adventures.
Revival changelog: (I suggest reading this)
Trainers can now trade when made friendly with emeralds.
Trainers will randomly have tms, mega stones or pokecubes for sale.
Costs can be configured, as well as which pokecubes are sold.
If a tradable trainer is right clicked with a filled pokecube, they trainer may offer to trade their pokemobs for it.
Trainer will only accept the cube you right clicked it with, and will only trade for a pokemob that is at least the same level as their pokemob.
The trainer will then have your pokemob available to use.
Uploading Pokecube Revival 2.2.10
Changlog:
Fixes trading always replacing first pokemob trainer has, now properly trades to the trainer.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Mobs 1.1.10
Changelog:
Fixes rotation points for caterpie and weedle heads.
Edit:
Uploaded Pokecube Core 2.2.17
Changelog:
Fixes flickering move messages
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Core 2.2.18 and Pokecube Revival 2.2.11
Core Changelog:
Updated OC Documentation.
Fixed dupe bug from certain inventories that check pokemobs inside cubes.
TODO localize OC Documentaion
Revival Changelog:
Updated OC Documentation.
TODO localize OC Documentaion
Edit: here is a google document with some samples of the OC support:
https://docs.google.com/document/d/1RVT8zgpuZGH_xbTwVmhVFASSmJsDVIl4EPYGZG7yQ9w/edit?usp=sharing
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
so what would the arguements be for pokemake?
The wiki really needs updating lol, unfortunately, I am not very good at making that sort of thing easily readable. Here are the make arguments:
If it helps, the source for the command is here: https://github.com/Thutmose/Pokecube/blob/1.10/Pokecube Core/src/main/java/pokecube/core/commands/MakeCommand.java
Edit: here is a sample useage:
/pokemake magikarp l:100 x:m s m:explosion v:0,2,0 Thutmose
would make a lvl 100, male, shiny magikarp with explosion, owned by Thutmose and spawned 2 above the command block.
/pokemake rattata
would make a wild, random gender, lvl 1 rattata on top of the command block
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
thank you so much. um.... another question. shouldnt arceus be a flying mount? when i ride it it doesn't fly... also, judgement apparently isnt in the game as no tm spawns.
Arceus probably should be flying, I'll change that in the default database, btw, all of that sort of thing is technically changeable via configs.
I will check judgement, I don't think it was added in, it was one of the special case moves which I think I forgot to account for when I actually added arceus
Edit: this commit will now fix the arceus for the next version updated, I will probably see about fixing judgement before then as well. https://github.com/Thutmose/Pokecube/commit/5fd4130b908a5a31538d8270211cb4a5aaa8cd66
Edit: "Judgment" should work as just a normal type move, it doesn't change type yet, but it should work as a normal move.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
so just to be clear do flying mounts need fly? or are hms not required for flying, surfing, etc?
HMs Moves are not required, of the mob can fly around normally, it can fly with you on it, if the mob can swim normally, it can surf with you one it.
The actual rules for if it can fly are "is it flying type, or does it say fly="True" in database in the logic section"
for surf, it is "is it water type" though I should probably add a surf="True" section in database.
Dive only works if the dive="True" is set in the logic in the database.
I just commited the fix for judgment not selecting type properly, that will be fixed whenever I next upload updates, which will probably be after I find more bugs to fix.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
doesnt work for me for some reason. like the changes dont stay.
can think of at .least one pokemon (lugia) being able to fly and dive...
to make the changes stay, change B:forceDatabase=true to false in the configs.
if you do that though, it will not refresh whenever I make a fix though.
I will check if lugia is set to able to dive, if not, I will set it, I will also see about making a boolean for surf, as I think only water types can atm, and lugia probably should be able to as well.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
given how lugia makes its home deep in the ocean and can fly... makes sense that it can fly and dive. rayquaza too can fly and dive. if i can recall correctly so can dragonite.
edit: lugia is set to dive yet it kicks me off if i try to swim with it...
Check to see if setting them able to dive works, I may need to make a surf setting for that to work, I will probably make the surf setting tomorrow, and get a release out then.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
tried editing them as you said, now they dont work at all. ill just wait for the professional to fix this stuff >.<