split make command to /pokemake <name> <args> - args are the same as they were before.
split gift command to /pokegift <code>
split tm command to /poketm <name>
Improved on the tab selection for make and tm, they now properly only match words that begin with what is typed, prioritizes single words over ones with quotes.
Removed all of the /pokecube <option> commands.
made new command /pokesettings <option> <optional:newvalue>
<option> is the name of any of the config options, pressing tab after typing "/pokesettings " will list all available options.
Without <newvalue> it will simply say the current value of that field. With <newvalue> it will attempt to set the value to <newvalue> and will then say the value of the field after the operation.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Has anyone figured out all the requirements for the legendarys? and if so why is noone sharing this infomation? I've been experimenting for 3 days nowand still cant find anything
edit: never mind
another edit: also deoxys seems to not be able to spawn
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Fairly fast yes, about a second between attacks is what it should be, I do need to tweak the cooldowns between moves a bit more though, the change to attacks being location based instead of entity based may have changed the timing and sped things up.
The general idea is that the battles occur at about the speed that they would if they were actual mobs with those abilities fighting, so they should occur fairly quickly. I should be slow enough to at least make pretty effects though, so I will look into the balance of it a bit more.
Keys can be assigned to swap to a specific move if needed, the defaults are Y, U, H and J for selecting specific moves.
Edit: I will see about making config options that can scale the battle speed, I should be able to get a release with that out in the next 2 days or so.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Thanks for responding! It will be nice to have that option though, me and my friends can't keep up with it, so slowing things a little should help give us a chance to swap moves.
A suggestion about the keys: Claiming four keyboard keys for one function in a mod. That is quite a lot. In 1.7.10 I was already struggling with the keyconfigs when I had only 220 mods installed!
But seriously. Maybe it's time to think about ways to trigger mod-specific behaviour without hogging up a big part of the keyboard.
NOTE: That is a remark pointed at the modded community in general.
what else do you suggest for picking specific attacks? you can use up/down to cycle through them, but it is very helpful to be able to also specifically choose one.
Keys can also be un-bound (ie set them all to same key) in the options, if you don't want them to be assigned.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Core 2.2.13 and Pokecube Revival 2.2.6
Core changelog:
Overhaul of Configs/Commands.
See the ingame config options for more details, it can be found by clicking the Mods button on the main minecraft screen, then clicking on Pokecube Core in the mod list, then clicking Config
Any of the not-array config options can be checked or changed ingame via /pokesettings <option> <optional:newvalue>
If <newvalue> is not included, it will say the current value of the option, otherwise it will set it to <newvalue> then say the new value.
Tab will give a list of all of the config option names.
/pokecube make <args> has been replaced with /pokemake <args>, tab completion has been improved.
/pokecube tm <arg> has been replaced with /poketm <arg>, tab completion has been improved.
/pokecube gift <arg> has been replaced with /pokegift <arg>
Fixes/Tweaks:
Fixed an issue with texture animations occuring in statue mobs made by other mods.
Split the options to allow specific options for pokemobs damaging players, owner or blocks. This should deal with the uniform poll results.
Other new config options/changes:
Added attackCooldown, increasing this value will slow down combat.
Renamed the spawn config options to be more descriptive, See the ingame tooltip for more info.
Revival Changelog:
Overhaul of configs, minimum required Pokecube Core is now 2.2.13.
See the ingame config options for more details, it can be found by clicking the Mods button on the main minecraft screen, then clicking on Pokecube Revival in the mod list, then clicking Config.
Any of the not-array config options can be checked or changed ingame via /pokeadv settings <option> <optional:newvalue>
If <newvalue> is not included, it will say the current value of the option, otherwise it will set it to <newvalue> then say the new value.
Tab will give a list of all of the config option names.
Initial overhaul of trainer AI
Trainers now give a message before agression, as well as one on defeat.
Trainers only use 1 pokemob at a time, and release their pokemob between themselves and the target player.
If the player does not send out a pokemob between the initial message and the trainer sending out theirs, the trainer's pokemob will attack the player.
Things pending on later versions:
improvements on trainers player detection.
improvements on move choice for players.
trainer dialogue
Other tweaks/fixes:
AFA plays a sound when it shinifies something, at both the AFA and the new shiny.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Hmm, maybe holding down a key and scrolling? Holding an item in combination with a key push?
Actually... selecting a hotbar slot and pushing THE key would give you 9 different options under 1 key. The fact that you may have to sheath your sword to choose an attack, may be a complicating factor though...
To scroll through the attacks, you can already use the up/down keys, the point of a key per attack is to make it able to be swapped quickly, I can probably make it so ctrl + up/down skips over a move
Using hotbar would be inconvenient, if you were doing something else at the time as well.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I can look into something like that, it still might take a bit longer than keys, and will definitely be a lot more complicated to code.
For now I will see if ctrl for skipping moves results in the required behavior
Edit:
if someone is willing to submit a PR with a GUI like that, I would be willing to accept it, and then add a config option to disable the registering of the other move selection keys.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Command changes coming in 2.2.13:
Re-organized and split commands.
Changed commands as follows:
split make command to /pokemake <name> <args> - args are the same as they were before.
split gift command to /pokegift <code>
split tm command to /poketm <name>
Improved on the tab selection for make and tm, they now properly only match words that begin with what is typed, prioritizes single words over ones with quotes.
Removed all of the /pokecube <option> commands.
made new command /pokesettings <option> <optional:newvalue>
<option> is the name of any of the config options, pressing tab after typing "/pokesettings " will list all available options.
Without <newvalue> it will simply say the current value of that field. With <newvalue> it will attempt to set the value to <newvalue> and will then say the value of the field after the operation.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Has anyone figured out all the requirements for the legendarys? and if so why is noone sharing this infomation? I've been experimenting for 3 days nowand still cant find anything
edit: never mind
another edit: also deoxys seems to not be able to spawn
not my mod but download this mod
based on the edit, I assume you found the videos by pavillion about the legendaries?
Also, deoxys spawns in meteor areas, very very rarely.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Recent Development in Pokecube Revival:
Overhaul of the trainer AI.
Trainers now give a message before attacking, then wait a few seconds before sending out mob.
Trainers properly only use 1 mob at a time, and only give drops when last mob dies.
Trainers give a message when they are defeated.
via NBT edit you can set the cooldown for the trainer, default is 10k ticks.
Trainers only use best damaging attack for now.
Things TODO:
Make trainers use attacks more "intelligently" right now they just pick whatever attack will deal the most damage.
Make trainers occasionally choose to swap pokemobs.
See about held items for trainer's pokemobs.
Some sort of possible trading system for trainers.
Dialogue system for trainers
Any other suggestions/ideas that I should consider while re-doing the trainers?
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I'm not sure if there is already... but, well. You could make custom trainer "Types", like, more then just "hiker", or "youngster", etc
Edit.: Ops, sorry, duplicated message
if you check in config/pokecube/trainers there is a spreadsheet that can be used to add in custom types.
I will make sure that it still works as intended.
There are currently 28 built in trainer types btw.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
No, I mean by command
not my mod but download this mod
It works for me, at least in the version I have in development (2.2.13), I will check if it is broken in the released build (2.2.12).
Edit: It works just fine for me with the versions currently on curse:
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
So... are these battles supposed to happen at lightspeed? because I don't have an option to even change a move before some of these are done
Soaring in Hoenn
Fairly fast yes, about a second between attacks is what it should be, I do need to tweak the cooldowns between moves a bit more though, the change to attacks being location based instead of entity based may have changed the timing and sped things up.
The general idea is that the battles occur at about the speed that they would if they were actual mobs with those abilities fighting, so they should occur fairly quickly. I should be slow enough to at least make pretty effects though, so I will look into the balance of it a bit more.
Keys can be assigned to swap to a specific move if needed, the defaults are Y, U, H and J for selecting specific moves.
Edit: I will see about making config options that can scale the battle speed, I should be able to get a release with that out in the next 2 days or so.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Thanks for responding! It will be nice to have that option though, me and my friends can't keep up with it, so slowing things a little should help give us a chance to swap moves.
Soaring in Hoenn
what else do you suggest for picking specific attacks? you can use up/down to cycle through them, but it is very helpful to be able to also specifically choose one.
Keys can also be un-bound (ie set them all to same key) in the options, if you don't want them to be assigned.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Core 2.2.13 and Pokecube Revival 2.2.6
Core changelog:
Overhaul of Configs/Commands.
See the ingame config options for more details, it can be found by clicking the Mods button on the main minecraft screen, then clicking on Pokecube Core in the mod list, then clicking Config
Any of the not-array config options can be checked or changed ingame via /pokesettings <option> <optional:newvalue>
If <newvalue> is not included, it will say the current value of the option, otherwise it will set it to <newvalue> then say the new value.
Tab will give a list of all of the config option names.
/pokecube make <args> has been replaced with /pokemake <args>, tab completion has been improved.
/pokecube tm <arg> has been replaced with /poketm <arg>, tab completion has been improved.
/pokecube gift <arg> has been replaced with /pokegift <arg>
Fixes/Tweaks:
Fixed an issue with texture animations occuring in statue mobs made by other mods.
Split the options to allow specific options for pokemobs damaging players, owner or blocks. This should deal with the uniform poll results.
Other new config options/changes:
Added attackCooldown, increasing this value will slow down combat.
Renamed the spawn config options to be more descriptive, See the ingame tooltip for more info.
Revival Changelog:
Overhaul of configs, minimum required Pokecube Core is now 2.2.13.
See the ingame config options for more details, it can be found by clicking the Mods button on the main minecraft screen, then clicking on Pokecube Revival in the mod list, then clicking Config.
Any of the not-array config options can be checked or changed ingame via /pokeadv settings <option> <optional:newvalue>
If <newvalue> is not included, it will say the current value of the option, otherwise it will set it to <newvalue> then say the new value.
Tab will give a list of all of the config option names.
Initial overhaul of trainer AI
Trainers now give a message before agression, as well as one on defeat.
Trainers only use 1 pokemob at a time, and release their pokemob between themselves and the target player.
If the player does not send out a pokemob between the initial message and the trainer sending out theirs, the trainer's pokemob will attack the player.
Things pending on later versions:
improvements on trainers player detection.
improvements on move choice for players.
trainer dialogue
Other tweaks/fixes:
AFA plays a sound when it shinifies something, at both the AFA and the new shiny.
Things still left to do:
make a way to obtain the new megastones.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To scroll through the attacks, you can already use the up/down keys, the point of a key per attack is to make it able to be swapped quickly, I can probably make it so ctrl + up/down skips over a move
Using hotbar would be inconvenient, if you were doing something else at the time as well.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I can look into something like that, it still might take a bit longer than keys, and will definitely be a lot more complicated to code.
For now I will see if ctrl for skipping moves results in the required behavior
Edit:
if someone is willing to submit a PR with a GUI like that, I would be willing to accept it, and then add a config option to disable the registering of the other move selection keys.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Where can you find Giratina?
Currently, nowhere, Kaividian was supposed to be dealing with the distortion realm stuff.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
What about other legendaries?
Or is there a command to spawn giratina?
Really glad this one is back on business!