To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Ok, update the PR with those changes then, and I will merge it when complete, you did seem to accidentally delete the contents of the en_US.lang, I suggest un-doing that change for whenever you update the rest.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Core 2.2.4 and Pokecube Mobs 1.1.6
Core changelog:
-Reduced imprinting distance for eggs, it is now 2 blocks for players, and 4 blocks for pokemobs.
-some internal changes related the the changes in Forge 1763, so that will be the new required forge.
-Some changes to the healing table music, should fix the bug where it sometimes plays twice when the world is loading.
-Stopped guardAI trying to run too often, fixes console spam about trying to path to 0,0,0.
-Fixed status textures not properly animating beyond first part.
-Fixed quite a lot of the rendering pokemobs in gui issues (made it reset to previous GL state, should fix things like parts of gui changing colour/alpha/etc)
-Swapped powder/pont(particle on target) animations to using call lists, this should greatly reduce lag caused by leech life by zubat hordes.
-Lowered growl volume, changed pitch.
-Modified the display info gui to allow the list to be above the name tag, also made it not be able to go off screen.
-Fixed the pokemobs spawning on wrong side of wall, at least for small ones, if the pokemob is too large, it still may end up on wrong side when released too close.
-Fixed some of the cases where flying/fast pokemobs can phase through walls, may result in them moving slowly near walls though, will need to check.
-Added v:x,y,z arguments to the /pokecube make command, it will determine the relative location to the command block that the pokemob spawns at.
-Improved target detection for the attack command and for the throwing of pokecubes.
-Moved attacks to properly using location based targets, please let me know if any attacks stop working due to this.
-Made transform not-interceptable to make it work again after the above change.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
For the new version, I keep getting Open GL Error: 1285 Not enough memory. Not sure if it is because of the new forge version or Pokecube. There also seems to be some problems with Zubat spawning. The packs they spawn in has seemed to increase, as well as their frequency of spawning. This picture occurred after standing still at night for a few minutes. Using F3, it is around 150 zubats.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
very odd, I have been testing with maximum 1G lately, and didn't notice anything like that, probably something video memory related somehow? Has it happened since I released 2.2.5?
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Je andere vertaling is op Github-gebied nog erger dan je eerste Ik doe hem wel even opnieuw en zet er dan bij dat jij eigenlijk al het vertaalwerk hebt gedaan, ok?
@Thutmose:
1. Please accept Pokopishes pull request for the items after he has merges my pull requests into his branch.
2. Please do not accept Pokepishes pull request for the item names. The way he translated them is ok, but he practically raped Github there. The unchecked version should have been merged correctly with Pokepishes patch-1 branch, by his merging anyway. I'll file my own pull request directly after I've checked his translations.
3. Could you copy the en_US.lang for the Pokémon names and rename the copy to nl_NL.lang? Like said before, Pokémon names were never translated to Dutch (because English sounds way cooler). Or will Minecraft auto-select the en_US.lang names if a Dutch translation is not found?
3: en_US is the default, so it will use them if no nl_NL is found.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I think nl_NL.lang?
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Ok, update the PR with those changes then, and I will merge it when complete, you did seem to accidentally delete the contents of the en_US.lang, I suggest un-doing that change for whenever you update the rest.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
https://github.com/Thutmose/Pokecube/pull/8/files
under files changed, it has the en_US.lang having all of the lines removed, it looks to me like you used cut/paste instead of copy/paste
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Core 2.2.4 and Pokecube Mobs 1.1.6
Core changelog:
-Reduced imprinting distance for eggs, it is now 2 blocks for players, and 4 blocks for pokemobs.
-some internal changes related the the changes in Forge 1763, so that will be the new required forge.
-Some changes to the healing table music, should fix the bug where it sometimes plays twice when the world is loading.
-Stopped guardAI trying to run too often, fixes console spam about trying to path to 0,0,0.
-Fixed status textures not properly animating beyond first part.
-Fixed quite a lot of the rendering pokemobs in gui issues (made it reset to previous GL state, should fix things like parts of gui changing colour/alpha/etc)
-Swapped powder/pont(particle on target) animations to using call lists, this should greatly reduce lag caused by leech life by zubat hordes.
-Lowered growl volume, changed pitch.
-Modified the display info gui to allow the list to be above the name tag, also made it not be able to go off screen.
-Fixed the pokemobs spawning on wrong side of wall, at least for small ones, if the pokemob is too large, it still may end up on wrong side when released too close.
-Fixed some of the cases where flying/fast pokemobs can phase through walls, may result in them moving slowly near walls though, will need to check.
-Added v:x,y,z arguments to the /pokecube make command, it will determine the relative location to the command block that the pokemob spawns at.
-Improved target detection for the attack command and for the throwing of pokecubes.
-Moved attacks to properly using location based targets, please let me know if any attacks stop working due to this.
-Made transform not-interceptable to make it work again after the above change.
Mobs changelog:
-Fix childing on Zoroark hair.
-Fix gligar textures.
-Fix plusle head texture during combat.
-Tweak Donphan head.
-Shift Solrock's location.
-Fix size of gible line.
They should be available on curse shortly.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
For the new version, I keep getting Open GL Error: 1285 Not enough memory. Not sure if it is because of the new forge version or Pokecube. There also seems to be some problems with Zubat spawning. The packs they spawn in has seemed to increase, as well as their frequency of spawning. This picture occurred after standing still at night for a few minutes. Using F3, it is around 150 zubats.
hmm, I did not have anywhere near that many zubat on my end, try resetting the configs, and deleting the old ones in /config/pokecube/databaseEdit: I seem to have found the problem, seems in certain situations the thing to limit the number that spawn isn't working, will get a fix out asap
Edit2: can you also send me the log with the GL error?
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uploaded Pokecube Core 2.2.5
Changelog:
Fixes flying mobs which spawn in the sky ignoring the limit to number of spawns nearby.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
All it says in my logs is
[17:01:50] [Client thread/ERROR]: @ Post render
[17:01:50] [Client thread/ERROR]: 1285: Out of memory
[17:01:50] [Client thread/ERROR]: ########## GL ERROR ##########
I dedicated 2 gigs or RAM, and my game wasn't using it all.
Sorry I can't be of more help.
very odd, I have been testing with maximum 1G lately, and didn't notice anything like that, probably something video memory related somehow? Has it happened since I released 2.2.5?
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Yep, that fixed it, is it ready for merging?
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I'll have to wait for Robijnvogel to check that then, I don't speak Dutch.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I have 3 different locations there that can accept lang files, so just stick it in one of them.
Or you could just add it to one big file, I split into 3 as it was getting difficult to manage having everything in 1 file.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
you could just put them on pastebin/gist then, and I can add them in myself, I use the git thing inside eclipse for adding/removing files.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
3: en_US is the default, so it will use them if no nl_NL is found.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I didn't notice anything different with it, I wonder why it still listed the entire file having changed?
Merged #8.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Uhm, somehow i cant get generations to work in the 1.7.10 version. It tells they are included
what do you mean by cannot get it to work? in the 1.7.10 jar, Pokecube Generations should be included.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
yea i found out my problem, baubles wasnt installed correctly. After i added it, every new mob was there
Uploaded ThutCore 2.3.1, if you run minecraft with small amounts of RAM, this update is for you.
Changelog:
General improvements to Object Allocation, massive reduction in GC load.
Note that a side effect of the above changes, is that explosions such as meteors now perform much better, and work properly on limited amounts of ram.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To cater to the low RAM people, I have started running my test games with 400m allocated.
Things I have noticed:
Setting render distance to 8 grealty helps, it stutters a lot at 10, but at 8 not so much.
Changing the JVM GC flags to the ones I put in the OP helps quite a lot, reduces the stuttering greatly.
Number of pokemobs does not seem to particularly matter, so any memory issues from them are GPU related.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires