If a mega pokemon has that (ie no) texture, it means it hasn't been modeled yet, so the only fix would be for someone to give me a model, which I can then add in.
edit: on any other pokemon, missing texture generally indicates that it is shiny, and the shiny texture has not been added yet.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
made it so that failing to capture a legendary due to missing requirements drops the pokecube used at the legendaries location. this prevents people from losing their mastercube when they try to catch something without knowing requirements
fixed wild mareeps all having white texture despite having yellow when caught.
changed the gui to default to last pokemon out, instead of highest leveled pokemon
fixed some client side instances of the bouncing bug.
reduced spawn densities.
improved the sub biome setter.
made pokemon missing mega models with strange megas (charizard/mewtwo) use the default model, with no texture.
fixed the bug where pokemon fly up walls
fixed the bug where pokemon are ridable without saddle when first sent out
fixed duskull's evolution level.
fixed electric pokemon that eat from nearby redstone power not actually reducing their hunger.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
on the topic of too many mobs, I spawned in a thousand or so pidgeys, and besides some lag spikes when a few hundred tried mating at once, it is running quite well, I have FPS capped at 60, and no optifine (this is in development environment running debug mode as well, so expect a performance drop from that too). I am out of bugs to fix, so I am going back to optimization, please find more bugs for me to fix, before I go any try to make these things sentient...
Edit: As the image shows, there are 1139 pokemon around, the entity counter says 1169, due to some villagers and the pokemon eggs
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
general improvements to idle AI, changes to mating AI to include mate selection parameters.
added the WikiWriter.java for quickly generating wiki pages, it is default disabled, so enable in code if you want to generate wiki pages.*
some cpu for memeory trade offs in matrix 3 for collision detection.*
fixed an issue with shift clicking making revives not work.
changed default setting for shadow pokemon to off.
converted the old pokemob spawner blocks over to making shadow pokemon instead.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
well, it takes me about a minute or so to register the pokemob (assuming I don't just use file search to find the correct locations, then takes about 30s but is more *effort*), then it takes me another minute or so to add the model to the game, assuming it is formatted correctly, ie made in tabula, all parts uniquely named and proper assignment of child parts.
Animating the model is a bit more complicated and takes longer, hence the number of un-animated models.
Edit: tl;dr
it takes practically no time at all to add, once a model exists.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I've always liked the premise of this mod, which, in comparison to pixelmon, was more about Pokémon within a Minecraft setting, rather than Minecraft in a Pokémon setting.
I have some free time occasionally, and would like to model a fair few of my favorites not currently in. Where would I send the completed models off to?
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
The Meaning of Life, the Universe, and Everything.
Join Date:
6/28/2015
Posts:
51
Member Details
Pleeeeease make yamask and cofagrigus
I looked in the new wiki, now dusclops, feebas and seadra can evolve with a item, correct? But I have to trade the pokemon to its evolve or simply makes the pokemon hold the item?
if they don't work when you give them the item, it means you need to trade them first, then give them the item, seems the wiki-generator didn't make note of that. every page on that wiki is currently automatically generated, so there are probably still some bugs like that.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
If a mega pokemon has that (ie no) texture, it means it hasn't been modeled yet, so the only fix would be for someone to give me a model, which I can then add in.
edit: on any other pokemon, missing texture generally indicates that it is shiny, and the shiny texture has not been added yet.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I found one bug, Duskull cannot evolve to Dusclops, can you correct this bug in the next update?
fixed for next version, duskull will evolve at lvl 37 instead of 237.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
uploaded 1.5.17. changelog from 1.5.15 below:
made it so that failing to capture a legendary due to missing requirements drops the pokecube used at the legendaries location. this prevents people from losing their mastercube when they try to catch something without knowing requirements
fixed wild mareeps all having white texture despite having yellow when caught.
changed the gui to default to last pokemon out, instead of highest leveled pokemon
fixed some client side instances of the bouncing bug.
reduced spawn densities.
improved the sub biome setter.
made pokemon missing mega models with strange megas (charizard/mewtwo) use the default model, with no texture.
fixed the bug where pokemon fly up walls
fixed the bug where pokemon are ridable without saddle when first sent out
fixed duskull's evolution level.
fixed electric pokemon that eat from nearby redstone power not actually reducing their hunger.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Awesome update, keep up the good work
on the topic of too many mobs, I spawned in a thousand or so pidgeys, and besides some lag spikes when a few hundred tried mating at once, it is running quite well, I have FPS capped at 60, and no optifine (this is in development environment running debug mode as well, so expect a performance drop from that too). I am out of bugs to fix, so I am going back to optimization, please find more bugs for me to fix, before I go any try to make these things sentient...
Edit: As the image shows, there are 1139 pokemon around, the entity counter says 1169, due to some villagers and the pokemon eggs
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Thutmose, know when to have a version with new pokémobs?
1.5.18 uploaded
general improvements to idle AI, changes to mating AI to include mate selection parameters.
added the WikiWriter.java for quickly generating wiki pages, it is default disabled, so enable in code if you want to generate wiki pages.*
some cpu for memeory trade offs in matrix 3 for collision detection.*
fixed an issue with shift clicking making revives not work.
changed default setting for shadow pokemon to off.
converted the old pokemob spawner blocks over to making shadow pokemon instead.
*only noticable in dev environment.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I have no idea when new pokémobs will be added, since I don't make the models.
I did just release a version with bug fixes though.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
In the event that someone were to make models, how fast, per se, would it be to have them added in?
well, it takes me about a minute or so to register the pokemob (assuming I don't just use file search to find the correct locations, then takes about 30s but is more *effort*), then it takes me another minute or so to add the model to the game, assuming it is formatted correctly, ie made in tabula, all parts uniquely named and proper assignment of child parts.
Animating the model is a bit more complicated and takes longer, hence the number of un-animated models.
Edit: tl;dr
it takes practically no time at all to add, once a model exists.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Interesting.
I've always liked the premise of this mod, which, in comparison to pixelmon, was more about Pokémon within a Minecraft setting, rather than Minecraft in a Pokémon setting.
I have some free time occasionally, and would like to model a fair few of my favorites not currently in. Where would I send the completed models off to?
post a picture of it here, and upload the model file somewhere like dropbox
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Pleeeeease make yamask and cofagrigus
I looked in the new wiki, now dusclops, feebas and seadra can evolve with a item, correct? But I have to trade the pokemon to its evolve or simply makes the pokemon hold the item?
if they don't work when you give them the item, it means you need to trade them first, then give them the item, seems the wiki-generator didn't make note of that. every page on that wiki is currently automatically generated, so there are probably still some bugs like that.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Can u create a way to catch jirachi, deoxys, xerneas and yvetal? I know u cant make models but is dificult to make a way to catch this in the game?
I haven't got a good way to spawn those in yet, you can just add spawn data for them in the spreadsheet in config/pokecube/compat/spawns.csv
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
How to do this?
there is an example for rattata and spearow in there
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Can I write this:
Jirachi,day night ,hills 0.6,,,true
To make Jirachi spawns in extreme hills?