I understand wanting to have something to use up diamonds in that case, but given that you're in the overwhelming minority there (most people consider diamond armor needlessly expensive), locking fossilmons behind said recipe is pretty stupid. Thinking about, not just me, but players in general, I'm pretty sure that they largely A. find diamonds expensive and hard to find and B. are unlikely to think about the XML files. I'll edit the XML files for now (and try to not **** anything up), but it's still worth keeping in mind.
Also it's kinda broken from a game design standpoint that, in order to get fossilmons, you first need to build the device that allows you to easily make unlimited Legendaries. The Gene Extractor's price is fine, maybe even a little low, for that purpose, but needing it in order to revive fossils means fossil 'mons are almost entirely irrelevant, only useful for 'dex completion.
For something related to the cloning device that's less opinion-based and seems more like a genuine inconsistency, standard cloning operations allow you to use a Pokemob Egg or a chicken egg, but making Mewtwo or a Ditto only works with the former. Is this intentional?
You only need to build one of the device, one you have it built, it doesn't stop working, so it gives a good goal to work towards. The mod's default settings are balanced towards how I like to play with it, not towards how other people do, I balance it to be fun to me, the configs are there for those who like to make things easy, or creative mode is there for that.
For the ditto/mewtwo, it is intentional to require a pokemob egg, for the normal cloning operations the egg used is just a material source, it doesn't do anything besides that, for ditto/mewtwo, it is somewhat supposed to stand for the extra DNA that was used to make mewtwo, so it needs to be a pokemob rather than chicken
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I made a model for Celesteela (since there wasn't one last time i checked). There's probably a better way to do this (on pretty much every level) but oh well. also included is a texture. not a shiny one though just the normal one. the texture probably isn't that good either
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
The Meaning of Life, the Universe, and Everything.
Join Date:
12/4/2012
Posts:
156
Location:
Access Ark
Minecraft:
Rejnka
Member Details
Actually, wait, how DO I edit the Cloning Device recipes? When I keep Pokecube Adventures' forceRecipes on, my changes are overwritten, and when I turn it off, the Cloning Device doesn't seem to have any special recipes at all (I don't get the changes, and I can't make Mewtwo or Genesect).
Oh yeah and by the way, despite 'mons with no models defaulting to a Missingno model, Missingno is invisible (as far as I can see). You might wanna fix that. Missingno also can't be caught (even with a Master Ball), which makes me sad, because I want to catch it.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I have used the Pokeplayer mod and was really hoping play a server with it, but I am having issues where the pokemon I am starves to death even though I have a full hunger bar.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Ah, ok. Yeah, I'm using the 1.15 version. Just threw me off a bit.
Is there a reason why Pokecube seemingly has disabled the ability to make sticks with wood? I've looked through the config files to see if there was a way to re-enable it, but unless I've missed something, no luck.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I have been loving this mod so much!! All my friends and I have played the past two months. Just have some questions that aren't answered anywhere (that I can tell).
1) Is there a list of which abilities work with the field amplifier? I saw elsewhere you mentioning "damp" to stop explosions in an area, and this works as it should. But I've tried several others that I think would have an effect, but nothing happens. Is there a bit of code somewhere that shows which abilities should work?
2) What does speed/vitality REALLY do? I have heard it makes pokemobs attack faster (less time between attacks), that it makes pokemobs MOVE faster, or that it makes a pokemob's hunger go down slower. With not too much testing, I can't conclude that it really does anything...
3) Is there any list of which abilities are coded to do something in-game?? Some work and are pretty cool, like Shedinja's "wonder guard," but others don't work or are just pointless in this game, such as "pressure" which makes moves take more PP (no PP exists), or:"chlorophyll" which would raise speed in sunlight. To add onto this, does weather affect anything in this game? Are certain pokemobs more likely to spawn when it's rainy/snowy/sunny?
Thanks for reading/replying, and THANK YOU for making this wonderful minecraft mod <3
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
You only need to build one of the device, one you have it built, it doesn't stop working, so it gives a good goal to work towards. The mod's default settings are balanced towards how I like to play with it, not towards how other people do, I balance it to be fun to me, the configs are there for those who like to make things easy, or creative mode is there for that.
For the ditto/mewtwo, it is intentional to require a pokemob egg, for the normal cloning operations the egg used is just a material source, it doesn't do anything besides that, for ditto/mewtwo, it is somewhat supposed to stand for the extra DNA that was used to make mewtwo, so it needs to be a pokemob rather than chicken
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
https://www.dropbox.com/s/oz1iqjcwlzakpdz/celesteela stuff idk.zip?dl=0
I made a model for Celesteela (since there wasn't one last time i checked). There's probably a better way to do this (on pretty much every level) but oh well. also included is a texture. not a shiny one though just the normal one. the texture probably isn't that good either
Thanks, I will have it in the next update for pokecube mobs
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Actually, wait, how DO I edit the Cloning Device recipes? When I keep Pokecube Adventures' forceRecipes on, my changes are overwritten, and when I turn it off, the Cloning Device doesn't seem to have any special recipes at all (I don't get the changes, and I can't make Mewtwo or Genesect).
Oh yeah and by the way, despite 'mons with no models defaulting to a Missingno model, Missingno is invisible (as far as I can see). You might wanna fix that. Missingno also can't be caught (even with a Master Ball), which makes me sad, because I want to catch it.
How many models are we still missing?
I need help with the Spawn config!
They are pouring like rain!
- https://imgur.com/a/o1okcUY
I wan to make Pokemon spawning very rare! Can someone help me with that?
- Here is my config file:
- https://mega.nz/#F!8osEXayC!uC7urJyar8Z3J1FruxXqKw
Minecraft Fan! And modder wanna be!
Is there a reason I cant get any pokemon to spawn outside of the 50 block radius from where I spawn?
Having problems catching mew, says I need to have gym badges, I have 7? How many do I need???
None
Try using spawnRate=20,mobSpawnNumber=2, and adjust those and maxSpawnRadius until you get a good number, you can clear them all with /pokekill
Make sure world is not set to peaceful, and try resetting configs
the badges thing is a joke, you need to have caught more than 400 or so unique pokemobs to catch it
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I have used the Pokeplayer mod and was really hoping play a server with it, but I am having issues where the pokemon I am starves to death even though I have a full hunger bar.
Are the NPCs supposed to make Villager sounds now, or is that a bug?
GET OFF MAH LAWN.
Just loaded this mod for the first time, how do we turn off mob spawns for vanilla monsters? I can't find the config file anywhere (using the AIO).
I assume you are in 1.14.4+? if so, yes, they now make villager sounds
Which version of the mod/minecraft?
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Ah, ok. Yeah, I'm using the 1.15 version. Just threw me off a bit.
Is there a reason why Pokecube seemingly has disabled the ability to make sticks with wood? I've looked through the config files to see if there was a way to re-enable it, but unless I've missed something, no luck.
GET OFF MAH LAWN.
that bug has been fixed, it should be fixed in 2.0.0.v, which is the latest version out for 1.15.2?
If it isn't fixed in that version, it is fixed for the next one
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Ah, good, good; must've juuuust missed that version, because at the time the latest version (of the AIO) was 3.0.0.b.
....Yeeeeaaahhhh, looking at the releases, I got that one a few days before the first 2.0.0 one came out.
GET OFF MAH LAWN.
I have been loving this mod so much!! All my friends and I have played the past two months. Just have some questions that aren't answered anywhere (that I can tell).
1) Is there a list of which abilities work with the field amplifier? I saw elsewhere you mentioning "damp" to stop explosions in an area, and this works as it should. But I've tried several others that I think would have an effect, but nothing happens. Is there a bit of code somewhere that shows which abilities should work?
2) What does speed/vitality REALLY do? I have heard it makes pokemobs attack faster (less time between attacks), that it makes pokemobs MOVE faster, or that it makes a pokemob's hunger go down slower. With not too much testing, I can't conclude that it really does anything...
3) Is there any list of which abilities are coded to do something in-game?? Some work and are pretty cool, like Shedinja's "wonder guard," but others don't work or are just pointless in this game, such as "pressure" which makes moves take more PP (no PP exists), or:"chlorophyll" which would raise speed in sunlight. To add onto this, does weather affect anything in this game? Are certain pokemobs more likely to spawn when it's rainy/snowy/sunny?
Thanks for reading/replying, and THANK YOU for making this wonderful minecraft mod <3
I don't check here very often, most support has moved to the discord: https://discord.gg/medHvkA
1) I haven't made a specific list of these yet, someone should probably make a wiki page for it, the 1.15.2 AFA hasn't been updated yet though.
2) On the speed/vit: doesn't really do much, if 2 moves apply on the exact same tick, it works like in the games, but is otherwise useless
3) similar to 1), currently no wiki page, recently weather support is added for spawn code, but nothing is using it yet
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires