To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
1.11 beta for pokecube core is on curseforge, it works with pokecube mobs and thutcore beta for 1.11, the pokecube revival for 1.11 isn't working yet though.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Wow, I was not going in and is already preparing the sun and moon update. Do not worry because I'm already finishing the starters, I miss the second evolutions, but I'll send the download as soon as possible.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/12/2012
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Are the Tyrunt and Amaura lines added/going to be added?
Edit: Nevermind, it says they're in there on the wiki. In hindsight, I should have read that first. Dang, this mod is already superior (or should I say 'Serperior'?) to Pixelmon!
Are the Tyrunt and Amaura lines added/going to be added?
Edit: Nevermind, it says they're in there on the wiki. In hindsight, I should have read that first. Dang, this mod is already superior (or should I say 'Serperior'?) to Pixelmon!
In case you ask a similar question for anything that isn't already in, the answer to "is <x> going to be added?" or "when is <x> going to be added?", where <x> is a pokemon, or a forme of a pokemon, is "Whenever someone sends me an acceptable model for <x>."
Adding in pokemon is extremely easy for me to do, so long as I have a textured model for them. If I don't have a textured model for them, I can't add them in.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Thanks, I will try to get them into at least a resource pack asap, my internet is acting strangely today, so I might not be able to get it done today, but I will try to if my internet stops acting strangely.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
In case you ask a similar question for anything that isn't already in, the answer to "is <x> going to be added?" or "when is <x> going to be added?", where <x> is a pokemon, or a forme of a pokemon, is "Whenever someone sends me an acceptable model for <x>."
Adding in pokemon is extremely easy for me to do, so long as I have a textured model for them. If I don't have a textured model for them, I can't add them in.
What is your opinion (and the opinion of everyone else) on the subject of the Clone Pokemon from Pokemon: The First Movie (Mewtwo Strikes Back)?
If you were to get textured model of them, would you add them, and if so, would they be treated separately or as formes, and would there be any difference between them besides appearances?
Please keep in mind, I'm not asking for you to do it, I'm merely asking what your opinion on them is since you seem to have Shadow Pokemon at least in the works for the future.
What is your opinion (and the opinion of everyone else) on the subject of the Clone Pokemon from Pokemon: The First Movie (Mewtwo Strikes Back)?
If you were to get textured model of them, would you add them, and if so, would they be treated separately or as formes, and would there be any difference between them besides appearances?
Please keep in mind, I'm not asking for you to do it, I'm merely asking what your opinion on them is since you seem to have Shadow Pokemon at least in the works for the future.
they could easily be added via a resource pack as seperate formes of existing pokemobs, If I did it, they would have identical stats to the normal ones, as I don't like making up stats for pokemobs, but if someone else does it, they can also add in different stats if they want.
All it will require are the textured models, then to put them in a resource pack with some XML files to notify pokecube that they are to be added (just like adding any other pokemob to pokecube via resource packs).
The pokecube resource pack loading system supports adding anything as a new pokemob, you can defined the stats, movesets, evolution lines, etc from the resource pack, and pokecube will load it in. The only thing that cannot be added from resource packs is new game mechanics, this is why adding in the sun/moon pokemobs only requires that I get the models, but adding in Z-Moves requires me to code the mechanics in for them.
I should be able to get around to adding the models that Nelk sent later this evening.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
The models are wonderful, I have started getting them added, and hopefully tomorrow I will be able to get a release out with them, I still have not got things set for them like their drops, spawn locations, etc.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Sorry if this has been addressed in an earlier post. I've not been keeping up with this mod for a while, but wanted to come back to it. I started playing Pokecube - Revival with Minecraft 1.11 so I know there are bound to be bugs coming up. I was finally able to get the game to load and not crash right after starting but I did run into one weird graphical glitch with the names of the Pokemon. It keeps giving names that are weird symbols and they seem to scroll through a series of symbols not just staying with one name with the symbols. It's kinda hard to explain. I put some images in the post (if they post and don't give issues). If you need further information just let me know. I'll come back to this forum to check for answers as soon as I can. I don't know if it is a setting in the cfg file or an issue with 1.11 or one of the mods. I've not got many mods installed. But here is a list of them:
And of course I've got Pokecube - Revival, Core, Mobs, and ThutCore. If that helps there you go. I haven't had a crash to give a crash report or I would. Thanks in advance.
Sorry if this has been addressed in an earlier post. I've not been keeping up with this mod for a while, but wanted to come back to it. I started playing Pokecube - Revival with Minecraft 1.11 so I know there are bound to be bugs coming up. I was finally able to get the game to load and not crash right after starting but I did run into one weird graphical glitch with the names of the Pokemon. It keeps giving names that are weird symbols and they seem to scroll through a series of symbols not just staying with one name with the symbols.
Well, that's because you haven't caught them yet, it's like in the pokedex, were you have to catch the pokemon to get more info, in this case, that happens with the names, just catch them to reveal their names
Must be a new thing to the mod then. I don't remember it doing that in older versions. If that is the case, and it's supposed to be that way now, then it's OK. Thanks for answering.
Must be a new thing to the mod then. I don't remember it doing that in older versions. If that is the case, and it's supposed to be that way now, then it's OK. Thanks for answering.
ya. it was added a couple months ago in the 1.9.4/1.10.2 versions when I re-wrote the health renderer to look just like the Neat health bar renderers
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Ah, OK. Just thought it looked funny to me. As long as it's not a bug then I'm good. Thanks for the reply. So far I'm liking what has been done since I last played. I haven't had too much issues with the mod for 1.11. Any issues I've had so far have been compatibility issues with mods I was using. I simply disabled them as it's hard sometimes to get mods to work well together, especially after a new major update to the game. The last issue I had seemed to be something odd between Pokecube and Thut wearables or something. I, unfortunately didn't get an error message along with it so I can't post one for you. Sorry, I'll try and remember to save them as they come up in the future. I could have been mistaken and it could have been a different mod. It's often hard to understand the error messages when you see them if you're not the creator of the mods. Anyway, keep up the good work and thanks for the update.
wanted to create a resource pack to test some animations on the pokémons, but the mod does not detect the pokémons of the resource pack. What can it be?
idk, depends on when I get a model for it.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
1.11 beta for pokecube core is on curseforge, it works with pokecube mobs and thutcore beta for 1.11, the pokecube revival for 1.11 isn't working yet though.
Edit: I Uploaded a basic 1.11 modpack for pokecube here:https://minecraft.curseforge.com/projects/pokecube-pack/files
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Anyone up for making the models for the evolved formes of these?

Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
If anyone wants to help me animate moves, I made instructions here: https://github.com/Thutmose/Pokecube/wiki/Animating-Moves
These instructions work for any 1.11 build after 5.0.0.e.
All they need is you to be able to run pokecube and edit a json file with a text editor.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Wow, I was not going in and is already preparing the sun and moon update. Do not worry because I'm already finishing the starters, I miss the second evolutions, but I'll send the download as soon as possible.
Are the Tyrunt and Amaura lines added/going to be added?
Edit: Nevermind, it says they're in there on the wiki. In hindsight, I should have read that first.
Dang, this mod is already superior (or should I say 'Serperior'?) to Pixelmon! 
In case you ask a similar question for anything that isn't already in, the answer to "is <x> going to be added?" or "when is <x> going to be added?", where <x> is a pokemon, or a forme of a pokemon, is "Whenever someone sends me an acceptable model for <x>."
Adding in pokemon is extremely easy for me to do, so long as I have a textured model for them. If I don't have a textured model for them, I can't add them in.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Finally finished the initials line, the download is here:
http://www.mediafire.com/file/5l4k9f1ophltq2j/Pokecube Models Sun e Moon up.2.zip
Thanks, I will try to get them into at least a resource pack asap, my internet is acting strangely today, so I might not be able to get it done today, but I will try to if my internet stops acting strangely.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
What is your opinion (and the opinion of everyone else) on the subject of the Clone Pokemon from Pokemon: The First Movie (Mewtwo Strikes Back)?
If you were to get textured model of them, would you add them, and if so, would they be treated separately or as formes, and would there be any difference between them besides appearances?
Please keep in mind, I'm not asking for you to do it, I'm merely asking what your opinion on them is since you seem to have Shadow Pokemon at least in the works for the future.
they could easily be added via a resource pack as seperate formes of existing pokemobs, If I did it, they would have identical stats to the normal ones, as I don't like making up stats for pokemobs, but if someone else does it, they can also add in different stats if they want.
All it will require are the textured models, then to put them in a resource pack with some XML files to notify pokecube that they are to be added (just like adding any other pokemob to pokecube via resource packs).
The pokecube resource pack loading system supports adding anything as a new pokemob, you can defined the stats, movesets, evolution lines, etc from the resource pack, and pokecube will load it in. The only thing that cannot be added from resource packs is new game mechanics, this is why adding in the sun/moon pokemobs only requires that I get the models, but adding in Z-Moves requires me to code the mechanics in for them.
I should be able to get around to adding the models that Nelk sent later this evening.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
The models are wonderful, I have started getting them added, and hopefully tomorrow I will be able to get a release out with them, I still have not got things set for them like their drops, spawn locations, etc.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Thutmose for implementing z-moves like the guardian of alola did you gonna need a model for the giant or you can make that only using particles ?
I might be able to do it with just particles, but a model might be needed.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Sorry if this has been addressed in an earlier post. I've not been keeping up with this mod for a while, but wanted to come back to it. I started playing Pokecube - Revival with Minecraft 1.11 so I know there are bound to be bugs coming up. I was finally able to get the game to load and not crash right after starting but I did run into one weird graphical glitch with the names of the Pokemon. It keeps giving names that are weird symbols and they seem to scroll through a series of symbols not just staying with one name with the symbols. It's kinda hard to explain. I put some images in the post (if they post and don't give issues). If you need further information just let me know. I'll come back to this forum to check for answers as soon as I can. I don't know if it is a setting in the cfg file or an issue with 1.11 or one of the mods. I've not got many mods installed. But here is a list of them:
Better Sprinting, BetterAchievements, BetterFps, FastLeafDecay, Light Level Overlay Reloaded, Optifine_1.11_HD_U_A4_pre, Reap Mod, StepUp, Time Hud.
And of course I've got Pokecube - Revival, Core, Mobs, and ThutCore. If that helps there you go. I haven't had a crash to give a crash report or I would. Thanks in advance.
Well, that's because you haven't caught them yet, it's like in the pokedex, were you have to catch the pokemon to get more info, in this case, that happens with the names, just catch them to reveal their names
Must be a new thing to the mod then. I don't remember it doing that in older versions. If that is the case, and it's supposed to be that way now, then it's OK. Thanks for answering.
ya. it was added a couple months ago in the 1.9.4/1.10.2 versions when I re-wrote the health renderer to look just like the Neat health bar renderers
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Ah, OK. Just thought it looked funny to me. As long as it's not a bug then I'm good. Thanks for the reply. So far I'm liking what has been done since I last played. I haven't had too much issues with the mod for 1.11. Any issues I've had so far have been compatibility issues with mods I was using. I simply disabled them as it's hard sometimes to get mods to work well together, especially after a new major update to the game. The last issue I had seemed to be something odd between Pokecube and Thut wearables or something. I, unfortunately didn't get an error message along with it so I can't post one for you. Sorry, I'll try and remember to save them as they come up in the future. I could have been mistaken and it could have been a different mod. It's often hard to understand the error messages when you see them if you're not the creator of the mods. Anyway, keep up the good work and thanks for the update.
wanted to create a resource pack to test some animations on the pokémons, but the mod does not detect the pokémons of the resource pack. What can it be?