Good, I know I'm a heavy but I have another problem, when I use pcedit in a pokemon (example: Raichu) and I put Alola form and I give it to save, it does not change to Alola form, in previous versions it worked but in the new ones it did not , You know how to do it?
iirc you need to pcedit the species gene instead now, i haven't tested any pcediting of species lately though.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Hello again, thanks for everything, there is some command or item that allows a certain pokemon spawn in that area that I mark or only 1 appear there (kind that has 1 legendary in that area), thanks for all the help, you are amazing
Note that the things in that wiki page that reference pokedex have been moved to the pokewatch, so you need to use watch rather than pokedex to see where things spawn.
If you do want a command (say for a 1-off spawn), you can make a command block and have it run
/pokemake <pokemon> v:x,y,z
where x, y, z are the location relative to the command block for the pokemob to spawn.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
How strange I do not get the sub biome created, I've done all the steps
Hmm, if it isn't working, not sure what the problem is, I might be able to help more easily if you join this discord: https://discord.gg/medHvkA then it will be easier to send screenshots of things to try to figure out what is going wrong.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Okay....so Pokecube 1.12 (all 3 parts) seems to hate the latest Optifine; it'll juuuuust start the world up (not necessarily even load it) and then crash. :V
Okay....so Pokecube 1.12 (all 3 parts) seems to hate the latest Optifine; it'll juuuuust start the world up (not necessarily even load it) and then crash. :V
It might be an incompatiblity with pokecube and optifine, or new forge and optifine, please make a bug report here: https://github.com/Thutmose/Pokecube/issues make sure to include the crash report (crash related bug report without the crash report is completely useless)
Hopefully the end of this week I will have the free time to get around to checking the issues there, and will fix them. If the issue is not listed on that github page, it probably will be forgotten about.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
The Meaning of Life, the Universe, and Everything.
Join Date:
12/4/2012
Posts:
156
Location:
Access Ark
Minecraft:
Rejnka
Member Details
...are Pokemon Center healing machines and PCs supposed to be indestructible? Because if so, it's a bit silly that you're able to craft and place them in Survival.
Also, sorry if this makes me sound stupid, but how does one hatch eggs? ...or do anything else related to them?
...are Pokemon Center healing machines and PCs supposed to be indestructible? Because if so, it's a bit silly that you're able to craft and place them in Survival.
Also, sorry if this makes me sound stupid, but how does one hatch eggs? ...or do anything else related to them?
they are not indestructible, just very hard to break, it is to encourage people to leave them alone, and to instead build their own (ones you have placed break very easily with a stick)
Eggs hatch if left sitting on the ground, they will then imprint on the nearest creature to them when they hatch, if that creature is a pokemob, they imprint on its owner instead (ie will be wild if nearby mob is wild, will be owned by you if nearby mob is owned by you)
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
they are not indestructible, just very hard to break, it is to encourage people to leave them alone, and to instead build their own (ones you have placed break very easily with a stick)
Eggs hatch if left sitting on the ground, they will then imprint on the nearest creature to them when they hatch, if that creature is a pokemob, they imprint on its owner instead (ie will be wild if nearby mob is wild, will be owned by you if nearby mob is owned by you)
Thank you very much! Though, I still have to wonder, how do you get Pokemon you own to make eggs?
Also, how does one provide energy to the cloning device? It's specified that it needs power in the guide book, but I didn't see anything about how to give it said power...
Thank you very much! Though, I still have to wonder, how do you get Pokemon you own to make eggs?
Also, how does one provide energy to the cloning device? It's specified that it needs power in the guide book, but I didn't see anything about how to give it said power...
Hi, for making eggs put two compatible pokemon in the same area (check the pokewatch at the breeding page of the pokemon you want to breed to see compatibility), preferably both set to 'wander' and wait.
And for the cloning device you need to get an energy siphon and get an electric pokemon on it.
Also Thutmose, is there a way to customize moves sounds in pokecube like the animation of a move ?
Hi, for making eggs put two compatible pokemon in the same area (check the pokewatch at the breeding page of the pokemon you want to breed to see compatibility), preferably both set to 'wander' and wait.
And for the cloning device you need to get an energy siphon and get an electric pokemon on it.
Also Thutmose, is there a way to customize moves sounds in pokecube like the animation of a move ?
Currently I don't have custom sounds for moves, but if you make an issue for it on the github (https://github.com/Thutmose/Pokecube/issues), I will try to get it added asap, I can probably make it so sounds run at different times during move use, like how you can specify when the animations run
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
The Meaning of Life, the Universe, and Everything.
Join Date:
12/4/2012
Posts:
156
Location:
Access Ark
Minecraft:
Rejnka
Member Details
...come to think of it, isn't the fossil reviving process a little overcomplicated? I understand it for general cloning and stuff, but in my opinion, for getting Fossil Pokemon, you shouldn't need the gene extractor. I mean, it's pretty silly to need 4 diamond blocks to get level 20 fossilmons, especially given that the fossils themselves are plenty rare. And if you haven't read Pokemon Adventures / Pokemon SPECIAL (same manga, different names) yet, in chapter 26, the fossil reviving process is shown, and Red just straight-up dumps the fossil in the machine and a revived Pokemon pops out. In my humble opinion, you should be able to revive fossils with just the Cloning Device. Then again, I'm sure you have reasons for this that I don't get.
...come to think of it, isn't the fossil reviving process a little overcomplicated? I understand it for general cloning and stuff, but in my opinion, for getting Fossil Pokemon, you shouldn't need the gene extractor. I mean, it's pretty silly to need 4 diamond blocks to get level 20 fossilmons, especially given that the fossils themselves are plenty rare. And if you haven't read Pokemon Adventures / Pokemon SPECIAL (same manga, different names) yet, in chapter 26, the fossil reviving process is shown, and Red just straight-up dumps the fossil in the machine and a revived Pokemon pops out. In my humble opinion, you should be able to revive fossils with just the Cloning Device. Then again, I'm sure you have reasons for this that I don't get.
the way it is currently done is standardized for the rest of the functionality of the devices.
the device Red uses, is a combined extractor/cloner, the part he puts the fossil in does the extraction, then moves the DNA to the cloner, which then produces the revived Pokemon, for the pokecube stuff, you need to be able to get the DNA separate for use in the splicing device, so the extractor is separate for that reason. If you want a "fossil in, mob out" machine, just make one yourself, you can feed items in/out of the blocks via hoppers, just use that to put your fossils into extractor, extract DNA, use hopper to funnel that into the cloner, and then have it pop out the pokemob.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
the way it is currently done is standardized for the rest of the functionality of the devices.
the device Red uses, is a combined extractor/cloner, the part he puts the fossil in does the extraction, then moves the DNA to the cloner, which then produces the revived Pokemon, for the pokecube stuff, you need to be able to get the DNA separate for use in the splicing device, so the extractor is separate for that reason. If you want a "fossil in, mob out" machine, just make one yourself, you can feed items in/out of the blocks via hoppers, just use that to put your fossils into extractor, extract DNA, use hopper to funnel that into the cloner, and then have it pop out the pokemob.
You're slightly missing the other half of my point, which is that it's slightly ridiculous to need 4 diamond blocks just to start reviving fossils when they pop out at level 20.
Not to mention, if you read the thing, you can literally see the Old Amber break apart and Aerodactyl start to grow out of it. No DNA extraction or anything, a dinosaur straight up grows out of amber
Not to mention, "Standardized for the rest of the functionality of the devices"? Tell that to Mewtwo and Genesect.
You're slightly missing the other half of my point, which is that it's slightly ridiculous to need 4 diamond blocks just to start reviving fossils when they pop out at level 20.
Not to mention, if you read the thing, you can literally see the Old Amber break apart and Aerodactyl start to grow out of it. No DNA extraction or anything, a dinosaur straight up grows out of amber
Not to mention, "Standardized for the rest of the functionality of the devices"? Tell that to Mewtwo and Genesect.
Mewtwo and Genesect use the standardized functionality of the devices, they are defined using a recipe in the xml files, If you don't like it, you can make recipes to replace whatever you want, same applies to the recipes for the blocks.
As for the diamond blocks cost, whenever I play vanilla minecraft, after a few hours, I always end up with too many of the things, so I figured I would make a recipe to use them up, if you just mine at bedrock level for a bit, you end up with plenty of diamonds.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Mewtwo and Genesect use the standardized functionality of the devices, they are defined using a recipe in the xml files, If you don't like it, you can make recipes to replace whatever you want, same applies to the recipes for the blocks.
As for the diamond blocks cost, whenever I play vanilla minecraft, after a few hours, I always end up with too many of the things, so I figured I would make a recipe to use them up, if you just mine at bedrock level for a bit, you end up with plenty of diamonds.
I understand wanting to have something to use up diamonds in that case, but given that you're in the overwhelming minority there (most people consider diamond armor needlessly expensive), locking fossilmons behind said recipe is pretty stupid. Thinking about, not just me, but players in general, I'm pretty sure that they largely A. find diamonds expensive and hard to find and B. are unlikely to think about the XML files. I'll edit the XML files for now (and try to not **** anything up), but it's still worth keeping in mind.
Also it's kinda broken from a game design standpoint that, in order to get fossilmons, you first need to build the device that allows you to easily make unlimited Legendaries. The Gene Extractor's price is fine, maybe even a little low, for that purpose, but needing it in order to revive fossils means fossil 'mons are almost entirely irrelevant, only useful for 'dex completion.
For something related to the cloning device that's less opinion-based and seems more like a genuine inconsistency, standard cloning operations allow you to use a Pokemob Egg or a chicken egg, but making Mewtwo or a Ditto only works with the former. Is this intentional?
how do i disable loot from dropping from the pokemobs?
also my attacks as a pokeplayer arent connecting at all. they activate, but nothing happens....
I have a problem..... When i press Right Click or the button i binded "Use Item/Place Block" button There is this cobble Square Circular thing Helppp
iirc you need to pcedit the species gene instead now, i haven't tested any pcediting of species lately though.
I have no idea what you are talking about here, that doesn't sound like anything this mod does.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
rather than a command, what you should probably use for them to spawn there, what you probably want is a custom subbiome, you can find info on that here: https://github.com/Thutmose/Pokecube/wiki/Custom-Spawns-and-Subbiomes
Note that the things in that wiki page that reference pokedex have been moved to the pokewatch, so you need to use watch rather than pokedex to see where things spawn.
If you do want a command (say for a 1-off spawn), you can make a command block and have it run
/pokemake <pokemon> v:x,y,z
where x, y, z are the location relative to the command block for the pokemob to spawn.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Hmm, if it isn't working, not sure what the problem is, I might be able to help more easily if you join this discord: https://discord.gg/medHvkA then it will be easier to send screenshots of things to try to figure out what is going wrong.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Okay....so Pokecube 1.12 (all 3 parts) seems to hate the latest Optifine; it'll juuuuust start the world up (not necessarily even load it) and then crash. :V
GET OFF MAH LAWN.
It might be an incompatiblity with pokecube and optifine, or new forge and optifine, please make a bug report here: https://github.com/Thutmose/Pokecube/issues make sure to include the crash report (crash related bug report without the crash report is completely useless)
Hopefully the end of this week I will have the free time to get around to checking the issues there, and will fix them. If the issue is not listed on that github page, it probably will be forgotten about.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Ok, finally submitted. Sorry about the delay.
GET OFF MAH LAWN.
Is there anyway implemented to have hoopa change between forms?
not currently, that sort of thing is waiting on pokecube legends
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
...are Pokemon Center healing machines and PCs supposed to be indestructible? Because if so, it's a bit silly that you're able to craft and place them in Survival.
Also, sorry if this makes me sound stupid, but how does one hatch eggs? ...or do anything else related to them?
they are not indestructible, just very hard to break, it is to encourage people to leave them alone, and to instead build their own (ones you have placed break very easily with a stick)
Eggs hatch if left sitting on the ground, they will then imprint on the nearest creature to them when they hatch, if that creature is a pokemob, they imprint on its owner instead (ie will be wild if nearby mob is wild, will be owned by you if nearby mob is owned by you)
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Thank you very much! Though, I still have to wonder, how do you get Pokemon you own to make eggs?
Also, how does one provide energy to the cloning device? It's specified that it needs power in the guide book, but I didn't see anything about how to give it said power...
Hi, for making eggs put two compatible pokemon in the same area (check the pokewatch at the breeding page of the pokemon you want to breed to see compatibility), preferably both set to 'wander' and wait.
And for the cloning device you need to get an energy siphon and get an electric pokemon on it.
Also Thutmose, is there a way to customize moves sounds in pokecube like the animation of a move ?
...
Currently I don't have custom sounds for moves, but if you make an issue for it on the github (https://github.com/Thutmose/Pokecube/issues), I will try to get it added asap, I can probably make it so sounds run at different times during move use, like how you can specify when the animations run
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
...come to think of it, isn't the fossil reviving process a little overcomplicated? I understand it for general cloning and stuff, but in my opinion, for getting Fossil Pokemon, you shouldn't need the gene extractor. I mean, it's pretty silly to need 4 diamond blocks to get level 20 fossilmons, especially given that the fossils themselves are plenty rare. And if you haven't read Pokemon Adventures / Pokemon SPECIAL (same manga, different names) yet, in chapter 26, the fossil reviving process is shown, and Red just straight-up dumps the fossil in the machine and a revived Pokemon pops out. In my humble opinion, you should be able to revive fossils with just the Cloning Device. Then again, I'm sure you have reasons for this that I don't get.
the way it is currently done is standardized for the rest of the functionality of the devices.
the device Red uses, is a combined extractor/cloner, the part he puts the fossil in does the extraction, then moves the DNA to the cloner, which then produces the revived Pokemon, for the pokecube stuff, you need to be able to get the DNA separate for use in the splicing device, so the extractor is separate for that reason. If you want a "fossil in, mob out" machine, just make one yourself, you can feed items in/out of the blocks via hoppers, just use that to put your fossils into extractor, extract DNA, use hopper to funnel that into the cloner, and then have it pop out the pokemob.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
You're slightly missing the other half of my point, which is that it's slightly ridiculous to need 4 diamond blocks just to start reviving fossils when they pop out at level 20.
Not to mention, if you read the thing, you can literally see the Old Amber break apart and Aerodactyl start to grow out of it. No DNA extraction or anything, a dinosaur straight up grows out of amber
Not to mention, "Standardized for the rest of the functionality of the devices"? Tell that to Mewtwo and Genesect.
Mewtwo and Genesect use the standardized functionality of the devices, they are defined using a recipe in the xml files, If you don't like it, you can make recipes to replace whatever you want, same applies to the recipes for the blocks.
As for the diamond blocks cost, whenever I play vanilla minecraft, after a few hours, I always end up with too many of the things, so I figured I would make a recipe to use them up, if you just mine at bedrock level for a bit, you end up with plenty of diamonds.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I understand wanting to have something to use up diamonds in that case, but given that you're in the overwhelming minority there (most people consider diamond armor needlessly expensive), locking fossilmons behind said recipe is pretty stupid. Thinking about, not just me, but players in general, I'm pretty sure that they largely A. find diamonds expensive and hard to find and B. are unlikely to think about the XML files. I'll edit the XML files for now (and try to not **** anything up), but it's still worth keeping in mind.
Also it's kinda broken from a game design standpoint that, in order to get fossilmons, you first need to build the device that allows you to easily make unlimited Legendaries. The Gene Extractor's price is fine, maybe even a little low, for that purpose, but needing it in order to revive fossils means fossil 'mons are almost entirely irrelevant, only useful for 'dex completion.
For something related to the cloning device that's less opinion-based and seems more like a genuine inconsistency, standard cloning operations allow you to use a Pokemob Egg or a chicken egg, but making Mewtwo or a Ditto only works with the former. Is this intentional?