Ok, lots of questions here while I'm trying to get this to work. (tears of sadness at Pixelmon's discontinuation), so please bear with me. I'm not very good at all this.
First question: do you need the sound/texture pack to get the mod to work? I assume this is yes seeing as the only starter I seem able to choose is MissingNo.
Second question: can someone provide a link to an up to date (1.12.2) version of the sound/texture pack since I seem to be having trouble finding one.
Third: can I get step by step installation instructions because the one I found that did display as being for 1.12.2 wouldn't load up like a normal resource pack and I didn't understand the instructions they gave.
Ok, lots of questions here while I'm trying to get this to work. (tears of sadness at Pixelmon's discontinuation), so please bear with me. I'm not very good at all this.
First question: do you need the sound/texture pack to get the mod to work? I assume this is yes seeing as the only starter I seem able to choose is MissingNo.
Second question: can someone provide a link to an up to date (1.12.2) version of the sound/texture pack since I seem to be having trouble finding one.
Third: can I get step by step installation instructions because the one I found that did display as being for 1.12.2 wouldn't load up like a normal resource pack and I didn't understand the instructions they gave.
Pokecube consists of a few seperate jars:
Pokecube Core, which provides the main code for pokemobs to function.
Pokecube Revival, which provides trainers, and a few extra useful blocks, as well as a whole lot of cross mod compatiblity.
ThutCore which is some helpful code for making misc things work
And Pokecube Mobs, which actually adds the pokemobs.
The only one of those mods which is actually related to pokemon at all is the last one.
Currently I don't have good enough internet to upload all of them in a single jar, anything too much over 10MB fails a bunch, which Pokecube Mobs is already over. There is a resourcepack for higher quality sounds for the mobs on curseforge as well
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Is it intentional that my pokemobs will attack iron golems? I've made my base at a village and they keep killing the golems that spawn.
In particular, I'm worried that this will impact my reputation in the village. Due to a villager wandering in front of my magnezone while it was hunting ralts, there was a minor massacre that took out about 6 villagers before I noticed and recalled it, and one of the iron golems attacked me afterwards, so it seems like what my pokemobs do is considered my fault.
was your pokemob set to guard mode? if so, then unless you specifically whitelist the golems in configs, it will attack them. INpcs are internally whitelisted, which is why they don't normally agress the villagers directly.
What your pokemob does is probably considered as your fault, as they do internally recognise that you are the owner, similar to wolves, and the way the damage code is done, you are linked to their damage (this allows things like customNPCs to credit you for the kills done by your pokemobs)
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Well, I wanted to leave a warning here about the models I'm working on. I am without internet and I do not have a deadline when I will return, so I will not be able to send the file this month. But on the one hand, this time I'm without the internet has given me time to model the pokémons also create the animations and adjust old models of mine, so when I can upload the file will be full of corrections and new models
Hi, is there any command to spawn a form like Arceus fire type or something like that?
You can probably do it with /pokemake arceusfire, though might not stay as fire type if he isn't holding a fire badge. In his case, it is probably best to just get a normal arceus, then hand it the fire badge.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
and wanted to leave a problem, the models of Ultra Sun and Moon UBs are not being registered in the mod, I tried several times and it was not :\
Got the issue with the new UBs fixed, but I did notice one issue with several of the models:
Several of the parts have their normal reversed. This can be fixed as follows:
Select the errored section in edit mode:
Then select Shading/UVs (equivalent in your blender), then click recalculate (or equivalent button to the red circled one).
This changes the shading to look like this:
If you don't do this to those parts, the models end up like this ingame:
Whenever you send the blend file, I have been making these fixes myself, but when you just send the x3d + xml (which I prefer to get, as then I don't need to try to animate it, my animations are not anywhere near as good as yours), then I can't as easily make these fixes.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
owo I did not notice this error when I was putting the animations, I will send the blender files with the corrections. Sorry for responding late, the internet here is a problem.
owo I did not notice this error when I was putting the animations, I will send the blender files with the corrections. Sorry for responding late, the internet here is a problem.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Ok, lots of questions here while I'm trying to get this to work. (tears of sadness at Pixelmon's discontinuation), so please bear with me. I'm not very good at all this.
First question: do you need the sound/texture pack to get the mod to work? I assume this is yes seeing as the only starter I seem able to choose is MissingNo.
Second question: can someone provide a link to an up to date (1.12.2) version of the sound/texture pack since I seem to be having trouble finding one.
Third: can I get step by step installation instructions because the one I found that did display as being for 1.12.2 wouldn't load up like a normal resource pack and I didn't understand the instructions they gave.
I suggest following the "How to install" option here: https://minecraft.curseforge.com/projects/pokecube-pack
Pokecube consists of a few seperate jars:
Pokecube Core, which provides the main code for pokemobs to function.
Pokecube Revival, which provides trainers, and a few extra useful blocks, as well as a whole lot of cross mod compatiblity.
ThutCore which is some helpful code for making misc things work
And Pokecube Mobs, which actually adds the pokemobs.
The only one of those mods which is actually related to pokemon at all is the last one.
Currently I don't have good enough internet to upload all of them in a single jar, anything too much over 10MB fails a bunch, which Pokecube Mobs is already over. There is a resourcepack for higher quality sounds for the mobs on curseforge as well
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I added link to the pokecube discord on the OP of this thread.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Is it intentional that my pokemobs will attack iron golems? I've made my base at a village and they keep killing the golems that spawn.
In particular, I'm worried that this will impact my reputation in the village. Due to a villager wandering in front of my magnezone while it was hunting ralts, there was a minor massacre that took out about 6 villagers before I noticed and recalled it, and one of the iron golems attacked me afterwards, so it seems like what my pokemobs do is considered my fault.
More Ruins Templates: https://www.dropbox.com/sh/e8gwe4638lqbakd/AAD2nsMtDSBvezUADCYmo2s-a?dl=0 Templates for 1.10.2, 1.11.2, 1.12.2. Updated Dec 7, 2018.
My modpack, ParasCraft: An Exploration-based Pokecube Modpack https://minecraft.curseforge.com/projects/parascube
was your pokemob set to guard mode? if so, then unless you specifically whitelist the golems in configs, it will attack them. INpcs are internally whitelisted, which is why they don't normally agress the villagers directly.
What your pokemob does is probably considered as your fault, as they do internally recognise that you are the owner, similar to wolves, and the way the damage code is done, you are linked to their damage (this allows things like customNPCs to credit you for the kills done by your pokemobs)
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
how i find industrial biome??
You make one by placing lots of furnaces, droppers, hoppers, etc around. I normally just use furnaces
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Well, I wanted to leave a warning here about the models I'm working on. I am without internet and I do not have a deadline when I will return, so I will not be able to send the file this month. But on the one hand, this time I'm without the internet has given me time to model the pokémons also create the animations and adjust old models of mine, so when I can upload the file will be full of corrections and new models
I managed to upload the file and there, several corrections of textures, models and animations and some new pokémons.
http://www.mediafire.com/file/8mj76
yss80p0by6/Pokecube+Models+New+Update+1.2.rar
and wanted to leave a problem, the models of Ultra Sun and Moon UBs are not being registered in the mod, I tried several times and it was not :\
Hi, is there any command to spawn a form like Arceus fire type or something like that?
Thanks, I will look into the US/UM issue, I suspect those ones might not be fully added to the database yet.
You can probably do it with /pokemake arceusfire, though might not stay as fire type if he isn't holding a fire badge. In his case, it is probably best to just get a normal arceus, then hand it the fire badge.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Got the issue with the new UBs fixed, but I did notice one issue with several of the models:
Several of the parts have their normal reversed. This can be fixed as follows:
Select the errored section in edit mode:
Then select Shading/UVs (equivalent in your blender), then click recalculate (or equivalent button to the red circled one).
This changes the shading to look like this:
If you don't do this to those parts, the models end up like this ingame:
Whenever you send the blend file, I have been making these fixes myself, but when you just send the x3d + xml (which I prefer to get, as then I don't need to try to animate it, my animations are not anywhere near as good as yours), then I can't as easily make these fixes.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
owo I did not notice this error when I was putting the animations, I will send the blender files with the corrections. Sorry for responding late, the internet here is a problem.
http://www.mediafire.com/file/bhoxzl5tf8rx5c5/Pokecube Models Blender File.rar
No problem, I understand internet problems, mine was very bad for a few months earlier this year.
Check your private messages, I sent a question about something.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
here are some more models that I did and others that I forgot to put in the file.
-correction dhelmise and new animation
-lycanroc dusk
-zygarde line
-animation for Blacephalon, therian tornadus.
-correction in Necrozma
-Bounsweet line
http://www.mediafire.com/file/bt0ik4tcc2bdh9q/Pokecube Models Update 3.2.rar
and I noticed that the new models are having problems with arm animation and Pyroar is invisible.
To make things "easier" for certain users, I made an all - in - one jar for pokecube.
It will be located here: https://minecraft.curseforge.com/projects/pokecube-aoi The current release is an "experimental" release as I make sure everything is functional, and I decide on what all to include in it.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
currently cannot change zygarde's forms, that is eventually planned, but not implemented.
Alola forms should spawn wild in relevant biomes
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
what version of the mod are you using?
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
the 1.11.2 version might not have had the preload options, I don't remember which version that was added in
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
where are you downloading the mods from? you should only be downloading them from minecraft.curseforge.com
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires