Hey, do you also mind if I add this mod in my modpack? Maybe let hostile mobs spawn in the CaveWorld?
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> Hey, do you also mind if I add this mod in my modpack?
Okay, did you check this mod licence?
You can include this mod in a mod pack, I don't mind it
> Maybe let hostile mobs spawn in the CaveWorld?
The hostile mobs spawn condition in the Caveworld is the same as the Overworld.
sorry, and thanks, and okay then.
Rollback Post to RevisionRollBack
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I Really Dunno Why Many Of My Posts Have Dissapeared, Anyways Gonna Post It Again
As All Knows, The Nether Is Supposed To Be Under The Overworld, So Why You Don't Convert The Caveworld In A "Transition Dimension" Between The Nether And The Overworld.
As You See In The Graphic Of Earth Imagine That Overworld Structure Is Like Upper Mantle And Avobe, And Nether Like The Outer Core, And That The Caveworld Could Be The Lower Mantle
You Could Change Somethings Like Physics Increasing The Gravity And Changing The 3-4 Layers Above Bedrock For Lava And The First 7 Above These With Layers With Excess Of Lava (Like A 60% Of Layer) And Many Diamonds. Also You Can Enable There Silverfishes Natural Spawn
I Really Dunno Why Many Of My Posts Have Dissapeared, Anyways Gonna Post It Again
As All Knows, The Nether Is Supposed To Be Under The Overworld, So Why You Don't Convert The Caveworld In A "Transition Dimension" Between The Nether And The Overworld.
As You See In The Graphic Of Earth Imagine That Overworld Structure Is Like Upper Mantle And Avobe, And Nether Like The Outer Core, And That The Caveworld Could Be The Lower Mantle
...
You Could Change Somethings Like Physics Increasing The Gravity And Changing The 3-4 Layers Above Bedrock For Lava And The First 7 Above These With Layers With Excess Of Lava (Like A 60% Of Layer) And Many Diamonds. Also You Can Enable There Silverfishes Natural Spawn
Good idea.
I will definitely consider the your ideas. (Except for gravity, it's difficult for me yet )
I will definitely consider the your ideas. (Except for gravity, it's difficult for me yet )
Maybe you should add a config file to change that into Classic CaveWorld and new CaveWorld.
Rollback Post to RevisionRollBack
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
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Gravity would be a serious problem; there is no concept of gravity in Minecraft.
Every entity's class -- arrows, players, mobs, etc -- have their own rules for falling and acceleration.
As an interior mantle dimension? Hmm ...
Well, one idea would be that it has a compression ratio that is NOT the 8 to 1 of the nether.
Perhaps a 3 to 1? (Square root of 8 isn't easy to calculate).
It might be a little "hotter" in such caves; lava might be more frequent, both making it easier to see, and both safer and more dangerous at the same time. Ores might be more common. Heat resistant mobs that are not injured by lava, perhaps; maybe both overworld mobs, and magma slimes.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Gravity would be a serious problem; there is no concept of gravity in Minecraft.
Every entity's class -- arrows, players, mobs, etc -- have their own rules for falling and acceleration.
As an interior mantle dimension? Hmm ...
Well, one idea would be that it has a compression ratio that is NOT the 8 to 1 of the nether.
Perhaps a 3 to 1? (Square root of 8 isn't easy to calculate).
It might be a little "hotter" in such caves; lava might be more frequent, both making it easier to see, and both safer and more dangerous at the same time. Ores might be more common. Heat resistant mobs that are not injured by lava, perhaps; maybe both overworld mobs, and magma slimes.
True on that, and that seems like a neat idea!
Rollback Post to RevisionRollBack
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
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Gravity would be a serious problem; there is no concept of gravity in Minecraft.
Every entity's class -- arrows, players, mobs, etc -- have their own rules for falling and acceleration.
As an interior mantle dimension? Hmm ...
Well, one idea would be that it has a compression ratio that is NOT the 8 to 1 of the nether.
Perhaps a 3 to 1? (Square root of 8 isn't easy to calculate).
It might be a little "hotter" in such caves; lava might be more frequent, both making it easier to see, and both safer and more dangerous at the same time. Ores might be more common. Heat resistant mobs that are not injured by lava, perhaps; maybe both overworld mobs, and magma slimes.
I Either Tought About A Hotter Ambient But To Be Honest I Think That It's Harder To Configure It Instead Gravity. Also I Think That Would Be Better If You Add A Special Kind Of Mob -Better If You Don't Use Nether Mobs Because Would Be Like Be On Nether :1 -, Mob That Can Spawn Only In That Dimension, Like A Big Worm :°
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
54
Location:
Japan
Minecraft:
_kegare
Member Details
Hey guys, Caveworld was updated to 1.5.5!
The changelogs of this update are as follows..
Added: Caveman (Please refer to this thread first post for details)
Added: Entity Settings to config, and gui
Added: Russian translation (by merkaba5, thanks!)
If you installed this mod, recommends you to update to latest.
1 - Caveman AI Doesn't Recognize Lava And Have Other Errors Too.
2 - Ores Blocks Placed By Players Give Mining Points.
Players Could Exploit Point System Just Placing And Mining Again A Single Piece Of Iron (Was Tested Lol, Takes Like An Hour To Reach The One Thousand Points).
Also I Recomend To Be More Specific About Some Things Like Structures Generations, As Huge Caves That Only Generate Over The "Surface" Or About Regeneration System.
1 - Caveman AI Doesn't Recognize Lava And Have Other Errors Too.
2 - Ores Blocks Placed By Players Give Mining Points.
Players Could Exploit Point System Just Placing And Mining Again A Single Piece Of Iron (Was Tested Lol, Takes Like An Hour To Reach The One Thousand Points).
Also I Recomend To Be More Specific About Some Things Like Structures Generations, As Huge Caves That Only Generate Over The "Surface" Or About Regeneration System.
Hope This Can Help You To Improve Your Mod
Thanks!
1 - Caveman AI Doesn't Recognize Lava And Have Other Errors Too.
Okay, I'm going to fix this issue.. And also, him AI is going to be smarter.
2 - Ores Blocks Placed By Players Give Mining Points.
This issue is no problem.
Even if you mine again, it's the MINING. I think so..
PSD: Hope That This Be A Weird Coincidence Lawl :S
Haha, It's no problem too. Caveworld will generate many mobs dungeons.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/14/2014
Posts:
54
Location:
Japan
Minecraft:
_kegare
Member Details
Hey guys, Caveworld was updated to 1.5.6!
The changelogs of this update are as follows..
Added: Caveworld menu GUI. (When you used "/caveworld" command from player, displays this)
Added: Caveworld logo image in title Mods.
Fixed: Caveman doesn't avoid lava.
And also, Caveman is no longer fire source damages.
Fixed: Caveman's collect AI isn't clever.
If you installed this mod, recommends you to update to latest.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/14/2014
Posts:
54
Location:
Japan
Minecraft:
_kegare
Member Details
Hey guys, Caveworld was updated to 1.5.7!
The changelogs of this update are as follows..
Added: Extreme Ravine, it will generate to the Caveworld.
Added: Caveman has some items to inventory when spawn.
Added: If your tamed Caveman hold a sword, he will to attack hostile mobs. (If not tamed, only attack the player)
Added: When you swing item with a emerald, your tamed Caveman will teleport to your near position.
Fixed: Numeric categories of config files aren't ordered. (When you regenerate the config files, these will be reflected)
Fixed: Mining Point isn't supported many modded ores. (But, it's incomplete yet)
Fixed: When you display the Caveworld Regeneration from Caveworld menu, backup checkbox isn't checked.
Changed: Some config default values.
If you installed this mod, recommends you to update to latest.
...
Added: If your tamed Caveman hold a sword, he will to attack hostile mobs. (If not tamed, only attack the player)...
I Really Didn't Like This Addition Too Much But It Made Me Think, What If You Change Caveman To A Neutral Entity That Doesn't Attack The Player But If A Player Gets Near A Rare Ore Block (Lapis, Gold, Diamond) Caveman Become Hostile Towards The Player Making Him Attack Inside A Range Of 6 Blocks, Like If It Were Protecting That Ore
Also You Can Change The Sword For A Wood/Stone/Iron Pickaxe (Have More Sense).
You Can Make Too A Caveman That Spawns Holding A Diamond And That When It See A Player Run Away From Him
And Make That Caveman Could Jump 2 Blocks And Recive Half Of Fall Damage Too, So It Can Escape Jumping Through The Crags Too
I Really Didn't Like This Addition Too Much But It Made Me Think, What If You Change Caveman To A Neutral Entity That Doesn't Attack The Player But If A Player Gets Near A Rare Ore Block (Lapis, Gold, Diamond) Caveman Become Hostile Towards The Player Making Him Attack Inside A Range Of 6 Blocks, Like If It Were Protecting That Ore
Also You Can Change The Sword For A Wood/Stone/Iron Pickaxe (Have More Sense).
You Can Make Too A Caveman That Spawns Holding A Diamond And That When It See A Player Run Away From Him
And Make That Caveman Could Jump 2 Blocks And Recive Half Of Fall Damage Too, So It Can Escape Jumping Through The Crags Too
Hmm.. sorry.
And, you have a nice idea.
There is a lot of things for me to do from now.
Your ideas will be added to one of them.
Click on this spoiler to see mods and ideas that I support!
> Hey, do you also mind if I add this mod in my modpack?
Okay, did you check this mod licence?
You can include this mod in a mod pack, I don't mind it
> Maybe let hostile mobs spawn in the CaveWorld?
The hostile mobs spawn condition in the Caveworld is the same as the Overworld.
sorry, and thanks, and okay then.
Click on this spoiler to see mods and ideas that I support!
As All Knows, The Nether Is Supposed To Be Under The Overworld, So Why You Don't Convert The Caveworld In A "Transition Dimension" Between The Nether And The Overworld.
As You See In The Graphic Of Earth Imagine That Overworld Structure Is Like Upper Mantle And Avobe, And Nether Like The Outer Core, And That The Caveworld Could Be The Lower Mantle
You Could Change Somethings Like Physics Increasing The Gravity And Changing The 3-4 Layers Above Bedrock For Lava And The First 7 Above These With Layers With Excess Of Lava (Like A 60% Of Layer) And Many Diamonds. Also You Can Enable There Silverfishes Natural Spawn
Good idea.
I will definitely consider the your ideas. (Except for gravity, it's difficult for me yet )
Maybe you should add a config file to change that into Classic CaveWorld and new CaveWorld.
Click on this spoiler to see mods and ideas that I support!
No problem, thanks for advice
If it apply, I add the "whether or not it apply" to config.
Every entity's class -- arrows, players, mobs, etc -- have their own rules for falling and acceleration.
As an interior mantle dimension? Hmm ...
Well, one idea would be that it has a compression ratio that is NOT the 8 to 1 of the nether.
Perhaps a 3 to 1? (Square root of 8 isn't easy to calculate).
It might be a little "hotter" in such caves; lava might be more frequent, both making it easier to see, and both safer and more dangerous at the same time. Ores might be more common. Heat resistant mobs that are not injured by lava, perhaps; maybe both overworld mobs, and magma slimes.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
True on that, and that seems like a neat idea!
Click on this spoiler to see mods and ideas that I support!
I Either Tought About A Hotter Ambient But To Be Honest I Think That It's Harder To Configure It Instead Gravity. Also I Think That Would Be Better If You Add A Special Kind Of Mob -Better If You Don't Use Nether Mobs Because Would Be Like Be On Nether :1 -, Mob That Can Spawn Only In That Dimension, Like A Big Worm :°
The changelogs of this update are as follows..
Added: Caveman (Please refer to this thread first post for details)
Added: Entity Settings to config, and gui
Added: Russian translation (by merkaba5, thanks!)
If you installed this mod, recommends you to update to latest.
PSD: Hope That This Be A Weird Coincidence Lawl :S
-------------------------------------------------------------------------------------------------------------------------------------------------------
Well, Done
Found Some Little Issues:
1 - Caveman AI Doesn't Recognize Lava And Have Other Errors Too.
2 - Ores Blocks Placed By Players Give Mining Points.
Players Could Exploit Point System Just Placing And Mining Again A Single Piece Of Iron (Was Tested Lol, Takes Like An Hour To Reach The One Thousand Points).
Also I Recomend To Be More Specific About Some Things Like Structures Generations, As Huge Caves That Only Generate Over The "Surface" Or About Regeneration System.
Hope This Can Help You To Improve Your Mod
Thanks!
Okay, I'm going to fix this issue.. And also, him AI is going to be smarter.
This issue is no problem.
Even if you mine again, it's the MINING. I think so..
Haha, It's no problem too. Caveworld will generate many mobs dungeons.
The changelogs of this update are as follows..
Added: Caveworld menu GUI. (When you used "/caveworld" command from player, displays this)
Added: Caveworld logo image in title Mods.
Fixed: Caveman doesn't avoid lava.
And also, Caveman is no longer fire source damages.
Fixed: Caveman's collect AI isn't clever.
If you installed this mod, recommends you to update to latest.
Oh, it's cool! Good job
And, I should introduce your video to videos spoiler of first post.
The changelogs of this update are as follows..
Added: Extreme Ravine, it will generate to the Caveworld.
Added: Caveman has some items to inventory when spawn.
Added: If your tamed Caveman hold a sword, he will to attack hostile mobs. (If not tamed, only attack the player)
Added: When you swing item with a emerald, your tamed Caveman will teleport to your near position.
Fixed: Numeric categories of config files aren't ordered. (When you regenerate the config files, these will be reflected)
Fixed: Mining Point isn't supported many modded ores. (But, it's incomplete yet)
Fixed: When you display the Caveworld Regeneration from Caveworld menu, backup checkbox isn't checked.
Changed: Some config default values.
If you installed this mod, recommends you to update to latest.
I Really Didn't Like This Addition Too Much But It Made Me Think, What If You Change Caveman To A Neutral Entity That Doesn't Attack The Player But If A Player Gets Near A Rare Ore Block (Lapis, Gold, Diamond) Caveman Become Hostile Towards The Player Making Him Attack Inside A Range Of 6 Blocks, Like If It Were Protecting That Ore
Also You Can Change The Sword For A Wood/Stone/Iron Pickaxe (Have More Sense).
You Can Make Too A Caveman That Spawns Holding A Diamond And That When It See A Player Run Away From Him
And Make That Caveman Could Jump 2 Blocks And Recive Half Of Fall Damage Too, So It Can Escape Jumping Through The Crags Too
Hmm.. sorry.
And, you have a nice idea.
There is a lot of things for me to do from now.
Your ideas will be added to one of them.
Thanks.