I already posted it. It says that Minecraft is running 1.6.0_65, but my system preferences under the Java section says it's using Java 7 Update 67 (which is the most recent...)
Sorry, Caveworld mod requires Java 7
So, please use Java 7 and higher..
The Meaning of Life, the Universe, and Everything.
Join Date:
3/14/2014
Posts:
54
Location:
Japan
Minecraft:
_kegare
Member Details
Hey guys, Caveworld was updated to 1.6.2!
The changelogs of this update are as follows..
Added: 3 achievements.. The Miner, Caveman, and Companion of Caving
Modded: Supported M-Ore's additional ores veins auto register
Modded: Supported Miningmod's additional ores veins auto register
If you installed this mod, recommends you to update to latest.
What's the veins auto register?
If you use this option, some modded ores veins will be added automatically.
You can enable this option from caveworld-general.cfg or General Settings on config GUI.
Interesting, but frustating. I am trying to create all sorts of cave biomes, but everytime I try to add a new vein or edit a biome, it crashes and does not register any change. If I change directly at the config files, it works, but there are more options that I really don't know what they do.
Can you please explain what some of the options means?
CAVEWORLD-BIOMES.CFG
> I:genWeight=
> I:terrainBlockMetadata=
> I:topBlockMetadata=
CAVEWORLD-VEINS.CFG
> I:blockMetadata=
> I:genBlockCount=
> I:genWeight=
> I:genTargetBlockMetadata=
> I:genBiomes
Also, how can i place a block that have multiple versions, like a wool block? how should I write it in the config files?
Interesting, but frustating. I am trying to create all sorts of cave biomes, but everytime I try to add a new vein or edit a biome, it crashes and does not register any change. If I change directly at the config files, it works, but there are more options that I really don't know what they do.
Can you please explain what some of the options means?
Also, how can i place a block that have multiple versions, like a wool block? how should I write it in the config files?
Do you use Minecraft 1.7.x?
Please edit from Config GUI! And, please check the first post..
Ok, I figured out about the options; metadata does what I asked last.
I am using 1.7.10, and the latest forge. The config GUI keeps crashing, even if I add the exact information. However, when I edit all the config files, it works perfectly. I have a lot of testing to do!
EDIT: So far, so good. Got to add and configure all the biomes I wanted:
I can use the config GUI to change values like weight, but anytime I try to change a block, even a minecraft block, the screen freezes for a sec and crashed the game. So, I added all biomes by config and adjusted inside the game.
Now, I noticed that the biomes spawn by chunk and not by their normal borders. Any chance to allow us to customize how many chunks can a biome take over? Like 1x1, 2x2, 3x4?
Ok, I figured out about the options; metadata does what I asked last.
I am using 1.7.10, and the latest forge. The config GUI keeps crashing, even if I add the exact information. However, when I edit all the config files, it works perfectly. I have a lot of testing to do!
I can use the config GUI to change values like weight, but anytime I try to change a block, even a minecraft block, the screen freezes for a sec and crashed the game. So, I added all biomes by config and adjusted inside the game.
Now, I noticed that the biomes spawn by chunk and not by their normal borders. Any chance to allow us to customize how many chunks can a biome take over? Like 1x1, 2x2, 3x4?
I'm sorry that I failed to make sure.
"Select a block" on config GUI can select also metadata with next update.
Now, I noticed that the biomes spawn by chunk and not by their normal borders. Any chance to allow us to customize how many chunks can a biome take over? Like 1x1, 2x2, 3x4? Okay, I trying implement this feature, But it will take a while
The Meaning of Life, the Universe, and Everything.
Join Date:
3/14/2014
Posts:
54
Location:
Japan
Minecraft:
_kegare
Member Details
Hey guys, Caveworld was updated to 1.6.3!
The changelogs of this update are as follows..
Updated: Select a block GUI was supported also metadata blocks.
Removed: A config value "ignoredRenderGuiItems". (When you regenerate the config file "caveworld-general.cfg", these will be reflected)
If you installed this mod, recommends you to update to latest.
Config GUI fixed in the new update. Working perfectly. Good work!
I was thinking about the suggestion I gave about customizing chunk/biome ratio, and it might be a nightmare to code. So i thought: what if you add a chance for a biome to "duplicate" in an adjacent chunk? It could do almost the same thing and possibly be less complicated to code.
Ok, I figured out about the options; metadata does what I asked last.
I am using 1.7.10, and the latest forge. The config GUI keeps crashing, even if I add the exact information. However, when I edit all the config files, it works perfectly. I have a lot of testing to do!
EDIT: So far, so good. Got to add and configure all the biomes I wanted:
I can use the config GUI to change values like weight, but anytime I try to change a block, even a minecraft block, the screen freezes for a sec and crashed the game. So, I added all biomes by config and adjusted inside the game.
Now, I noticed that the biomes spawn by chunk and not by their normal borders. Any chance to allow us to customize how many chunks can a biome take over? Like 1x1, 2x2, 3x4?
The Meaning of Life, the Universe, and Everything.
Join Date:
3/14/2014
Posts:
54
Location:
Japan
Minecraft:
_kegare
Member Details
Hey guys, Caveworld was updated to 1.6.4!
The changelogs of this update are as follows..
Added: Cavenium
Added: Cavenium Ore
Added: Mining Pickaxe
Changed: Caveworld portal frame can be used mossy stone bricks.
Changed: Caveman can be tamed by a cavenium and 1000 and over mining points.
You will find new items and blocks details on first post spoilers.
WARNING: If you installed this mod older version, you should regenerate the config file "caveworld-veins.cfg" or add a cave vein for cavenium ore.
If you installed this mod, recommends you to update to latest.
Hey Key you done a fantastic job on this mod and seems to bee as useful as the Miners deluxe dimension So what i may what I MAY do is do an episode in surviving in you dimension for a bit in my Ultimate RedTech modpack Series,which is a Series where I survive with my favorite and most useful mods now Before I do anything I must ask you a question does is run on the latest forge?
Hey Key you done a fantastic job on this mod and seems to bee as useful as the Miners deluxe dimension So what i may what I MAY do is do an episode in surviving in you dimension for a bit in my Ultimate RedTech modpack Series,which is a Series where I survive with my favorite and most useful mods now Before I do anything I must ask you a question does is run on the latest forge?
Caveworld mod will work fine for Forge 10.13.0.1180 and newer.
So, work fine for latest forge, too
The Meaning of Life, the Universe, and Everything.
Join Date:
3/14/2014
Posts:
54
Location:
Japan
Minecraft:
_kegare
Member Details
Hey guys, Caveworld was updated to 1.6.5!
The changelogs of this update are as follows..
Added: An achievement of Cavenium
Changed: When you tame a Caveman, If you disabled the Cavenium by config, you should use a Emerald, as before.
Tweaked: Mining pickaxe breaking process
Fixed: When open select block GUI, Some environment people's Caveworld will be crashed.
If you installed this mod, recommends you to update to latest.
I Just Read Some Issues About the Unsupported major.minor version 51.0 Issue But Seems That You Either Done It.
The Only Thing That I Can Imagine It's That Maybe This Is Being Caused Due A System Incompatibility Caused By Mod Coding.
You Will Have To Wait For An Answer From Kegare Sorry
Sorry, Caveworld mod requires Java 7
So, please use Java 7 and higher..
Hmm.. If you use Mac..
Look at this: http://www.java.com/en/download/faq/java_mac.xml
Okay, please try this: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-tools/2167922
The changelogs of this update are as follows..
Added: 3 achievements.. The Miner, Caveman, and Companion of Caving
Modded: Supported M-Ore's additional ores veins auto register
Modded: Supported Miningmod's additional ores veins auto register
If you installed this mod, recommends you to update to latest.
What's the veins auto register?
If you use this option, some modded ores veins will be added automatically.
You can enable this option from caveworld-general.cfg or General Settings on config GUI.
Current supported mods: IC2 exp, M-Ore, Miningmod
Can you please explain what some of the options means?
CAVEWORLD-BIOMES.CFG
> I:genWeight=
> I:terrainBlockMetadata=
> I:topBlockMetadata=
CAVEWORLD-VEINS.CFG
> I:blockMetadata=
> I:genBlockCount=
> I:genWeight=
> I:genTargetBlockMetadata=
> I:genBiomes
Also, how can i place a block that have multiple versions, like a wool block? how should I write it in the config files?
Also, I fully support:
Do you use Minecraft 1.7.x?
Please edit from Config GUI! And, please check the first post..
I am using 1.7.10, and the latest forge. The config GUI keeps crashing, even if I add the exact information. However, when I edit all the config files, it works perfectly. I have a lot of testing to do!
EDIT: So far, so good. Got to add and configure all the biomes I wanted:
I can use the config GUI to change values like weight, but anytime I try to change a block, even a minecraft block, the screen freezes for a sec and crashed the game. So, I added all biomes by config and adjusted inside the game.
Now, I noticed that the biomes spawn by chunk and not by their normal borders. Any chance to allow us to customize how many chunks can a biome take over? Like 1x1, 2x2, 3x4?
Also, I fully support:
I'm sorry that I failed to make sure.
"Select a block" on config GUI can select also metadata with next update.
Now, I noticed that the biomes spawn by chunk and not by their normal borders. Any chance to allow us to customize how many chunks can a biome take over? Like 1x1, 2x2, 3x4?
Okay, I trying implement this feature, But it will take a while
The changelogs of this update are as follows..
Updated: Select a block GUI was supported also metadata blocks.
Removed: A config value "ignoredRenderGuiItems". (When you regenerate the config file "caveworld-general.cfg", these will be reflected)
If you installed this mod, recommends you to update to latest.
I was thinking about the suggestion I gave about customizing chunk/biome ratio, and it might be a nightmare to code. So i thought: what if you add a chance for a biome to "duplicate" in an adjacent chunk? It could do almost the same thing and possibly be less complicated to code.
Also, I fully support:
Interesting way of Decorating this Cave. O_O
I am combining lots of mods to create different cave biomes. The results are... odd, but interesting.
Also, I fully support:
Water Cave...Screw Physics Lol
Awesome SC
Okay, That explains it.
The changelogs of this update are as follows..
Added: Cavenium
Added: Cavenium Ore
Added: Mining Pickaxe
Changed: Caveworld portal frame can be used mossy stone bricks.
Changed: Caveman can be tamed by a cavenium and 1000 and over mining points.
You will find new items and blocks details on first post spoilers.
WARNING: If you installed this mod older version, you should regenerate the config file "caveworld-veins.cfg" or add a cave vein for cavenium ore.
If you installed this mod, recommends you to update to latest.
My youtube channel L:
https://www.youtube.com/user/ninjabeeutube1223344
Caveworld mod will work fine for Forge 10.13.0.1180 and newer.
So, work fine for latest forge, too
Thanks L:
My youtube channel L:
https://www.youtube.com/user/ninjabeeutube1223344
The changelogs of this update are as follows..
Added: An achievement of Cavenium
Changed: When you tame a Caveman, If you disabled the Cavenium by config, you should use a Emerald, as before.
Tweaked: Mining pickaxe breaking process
Fixed: When open select block GUI, Some environment people's Caveworld will be crashed.
If you installed this mod, recommends you to update to latest.