Something I worked on last night when I was just messing about is having villager slimes collect wheat, potato or carrot crops when they walk past them and then replant them. You can then talk to that villager and get the crops they collected. Villagers dont naturally go to fields however as I would have to code proper AI for that. Is this something I should leave in the mod for the next update?
Mob boss-Has a ton of minions that follow him around
Spiky slime-Shoots poision quills at you.
Storm slime-Causes lightning
Charged slime-Double duplicates,Triggered by lightning
Tamed slime-A tamable slime
and lastly:Chameleon slime-Disguises when near wool/clay.
Thanks for reading, hope you like 'em! I love this mod! It's cool, and there aren't that many slime mods out there.
Something I worked on last night when I was just messing about is having villager slimes collect wheat, potato or carrot crops when they walk past them and then replant them. You can then talk to that villager and get the crops they collected. Villagers dont naturally go to fields however as I would have to code proper AI for that. Is this something I should leave in the mod for the next update?
Is there any way to make the slimes villagers less... ehm.. "Slimexually Active" ?
I'm running an SMP Server, and every time I go through Slime Town, there is a GAZILLION slimes, so I have to kill evict a whole bunch, but still, even during the "eviction" process, I see hearts popping out of their slimy little heads, and the town is a huge, never ending slime orgy.
I don't want to modify the .cfg, because thats probably just the spawn ratio of aggro slimes, which is perfect btw.
The town was created using the building scrolls, so maybe they know that and want to populate it? do they reproduce based on the amount of doors like regular villagers? Is there a point/cap where they will stop reproducing?
Thanks in advance for any help/pointers, and also congratulations on this mod.... its really cool
This mod good, enjoying it. Some of the slime dungeons just keep spawning and spawning and spawning. Also there hasn't seem to been an update since September last year (6 months ago) which is a pity.
After suffering for a hard drive failure some time ago and losing all my code, I have worked hard to reverse engineer all my code. I am currently at the state where I have pretty much everything as it was a year ago so I can finally work on making a 1.8 update and some more content hopefully
Chest slime-Works like a moving chest
Mouatin slime-Turns to random ore at death
Jet slime-Jumps 4 blocks at a time!
Slime creep-Explodes at death,Looks like TNT
Redstone slime-Gives off a redstone signal
Ore slime-Looks like a random ore
Mob boss-Has a ton of minions that follow him around
Spiky slime-Shoots poision quills at you.
Storm slime-Causes lightning
Charged slime-Double duplicates,Triggered by lightning
Tamed slime-A tamable slime
and lastly:Chameleon slime-Disguises when near wool/clay.
Thanks for reading, hope you like 'em! I love this mod! It's cool, and there aren't that many slime mods out there.
Cool.
Could you make the slime katana a bit better? Like +6 attack damage instead of +5.
Is the Fierry slime in Nether is Server Friendly ?
But i have many lag on my server when some body is in nether. Probably for propagating fire ...
A good way is a option in config file for slime fire block = true or fire.
Another problem is after a time, after many and many slime all zone have a high BL and no spawn for all creature.
*After 5 edits: I wish I could use both, but can't.Shadow World is causing more issues than I thought so i am using this lol.
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
Is there any way to make the slimes villagers less... ehm.. "Slimexually Active" ?
I'm running an SMP Server, and every time I go through Slime Town, there is a GAZILLION slimes, so I have to
killevict a whole bunch, but still, even during the "eviction" process, I see hearts popping out of their slimy little heads, and the town is a huge, never ending slime orgy.I don't want to modify the .cfg, because thats probably just the spawn ratio of aggro slimes, which is perfect btw.
The town was created using the building scrolls, so maybe they know that and want to populate it? do they reproduce based on the amount of doors like regular villagers? Is there a point/cap where they will stop reproducing?
Thanks in advance for any help/pointers, and also congratulations on this mod.... its really cool
This mod good, enjoying it. Some of the slime dungeons just keep spawning and spawning and spawning. Also there hasn't seem to been an update since September last year (6 months ago) which is a pity.
My brother and I are making a modpack. Can we use this in our modpack? This is one of my brothers favorite mods.
Hi! It would be cool if you could check out my youtube channel! https://www.youtube.com/user/machinespray
You should add a Boss Slime: A huge slime with 2000 hp or something.
can you add this for 1.8, I really was wanting this mod and then to have my hopes crushed, finding out it wouldn't work for 1.8, well...
there is boss slime, slimeopatra
Fantastic mod man, the slimes very original and fun, so I thought to make a mod review of it!
After suffering for a hard drive failure some time ago and losing all my code, I have worked hard to reverse engineer all my code. I am currently at the state where I have pretty much everything as it was a year ago so I can finally work on making a 1.8 update and some more content hopefully
Made a fix to a crash I found while playing earlier to do with slime villager AI. New upload is available from the curse downloads
1.8 update progress: