I'm getting an NPE crash on startup if I use both Slime Carnage and SpongeForge at the same time. Same crash happens with either the recommended or latest versions of SpongeForge. Each mod runs normally on its own.
I'm getting an NPE crash on startup if I use both Slime Carnage and SpongeForge at the same time. Same crash happens with either the recommended or latest versions of SpongeForge. Each mod runs normally on its own.
If this is a Sponge issue I can follow up with them along with any insight you can give me.
Looks like something to do with my enchant but I cant see anything wrong. What exactly is this sponge forge thing anyway? Is it something new because I haven't ever come across it before but it is hosted by the forge team so must be something that I need to look at
Looks like something to do with my enchant but I cant see anything wrong. What exactly is this sponge forge thing anyway? Is it something new because I haven't ever come across it before but it is hosted by the forge team so must be something that I need to look at
The general idea is if you build your mod off the Sponge API, which will rarely change, then your mod will not need any updates when Forge/Minecraft updates. They are still in early beta but are making good progress. They work closely with Forge to make sure everything goes smoothly.
Last I knew Sponge did not have the parts of the API for adding things like mobs ready yet, but it is in the roadmap. Let me know if you want me to submit the bug report over there.
The general idea is if you build your mod off the Sponge API, which will rarely change, then your mod will not need any updates when Forge/Minecraft updates. They are still in early beta but are making good progress. They work closely with Forge to make sure everything goes smoothly.
Last I knew Sponge did not have the parts of the API for adding things like mobs ready yet, but it is in the roadmap. Let me know if you want me to submit the bug report over there.
Thanks for the quick response!
I guess ask Sponge and see if it is a bug their end because I cant really see what is wrong using normal Forge
for the guild slime. u could have him tell u to bring him 100 of the blue slimes or another kind of slime gel and he will give u a scroll with guild on it. allowing u to build a kingdom of slimes and the knight could fight in there as well. just a thought i had while watching ur mod update video.
for the guild slime. u could have him tell u to bring him 100 of the blue slimes or another kind of slime gel and he will give u a scroll with guild on it. allowing u to build a kingdom of slimes and the knight could fight in there as well. just a thought i had while watching ur mod update video.
please tell me what u think of my idea. =)
At the moment it will be bring him a bunch or materials and he will build it but it will probably be more normal materials like wood and stone at least for the start of it. I think the Knight slime could fit in well with the guild though so that's a good idea
i have a new idea for a new slime. tell me if it is possible and when it will be ready. here it is, its called the archer slime and it fights all hostile slimes. its a ranged slime that fires arrows at the other hostile slimes. its like the skeleton, but as a slime. you can give it 5 bones and 3 string and it will fight alongside you for 1:00 minute and then it will continue to roam the land by itself. i thought it could be a cool randomly spawning slime that you can see wondering around the minecraft world and you might just catch it fighting other slimes.
Hello there! I was wondering if there is any possibility of you porting this mod to 1.8. I would really like to use it, but I use 1.8 and not 1.7.10 or 1.8.9. Thanks in advance!
Great recovery on the mod, keep up the good work.
I'm getting an NPE crash on startup if I use both Slime Carnage and SpongeForge at the same time. Same crash happens with either the recommended or latest versions of SpongeForge. Each mod runs normally on its own.
Logs: https://gist.github.com/klangg/2abfb50c5f787a0016c6
If this is a Sponge issue I can follow up with them along with any insight you can give me.
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Looks like something to do with my enchant but I cant see anything wrong. What exactly is this sponge forge thing anyway? Is it something new because I haven't ever come across it before but it is hosted by the forge team so must be something that I need to look at
Sponge is a Forge core-mod that provides a cross-version API for modders.
Main site
Intro/FAQ
Bug tracker
The general idea is if you build your mod off the Sponge API, which will rarely change, then your mod will not need any updates when Forge/Minecraft updates. They are still in early beta but are making good progress. They work closely with Forge to make sure everything goes smoothly.
Last I knew Sponge did not have the parts of the API for adding things like mobs ready yet, but it is in the roadmap. Let me know if you want me to submit the bug report over there.
Thanks for the quick response!
I guess ask Sponge and see if it is a bug their end because I cant really see what is wrong using normal Forge
Some videos of Slime Carnage in its 1.8.9 form
did modsforminecraft.com get permission to use your mod? If not go complain about it to them.
LINK: Add New Slimes with the Slime Carnage Mod (1.7.10 ...
for the guild slime. u could have him tell u to bring him 100 of the blue slimes or another kind of slime gel and he will give u a scroll with guild on it. allowing u to build a kingdom of slimes and the knight could fight in there as well. just a thought i had while watching ur mod update video.
please tell me what u think of my idea. =)
No they didnt neither did other sites with it on but they dont care :/
At the moment it will be bring him a bunch or materials and he will build it but it will probably be more normal materials like wood and stone at least for the start of it. I think the Knight slime could fit in well with the guild though so that's a good idea
its nice that you replyed so fast.
i have a new idea for a new slime. tell me if it is possible and when it will be ready. here it is, its called the archer slime and it fights all hostile slimes. its a ranged slime that fires arrows at the other hostile slimes. its like the skeleton, but as a slime. you can give it 5 bones and 3 string and it will fight alongside you for 1:00 minute and then it will continue to roam the land by itself. i thought it could be a cool randomly spawning slime that you can see wondering around the minecraft world and you might just catch it fighting other slimes.
hope this idea helps the mod grow. =)
Is their anyway to turn the slimes in to pets?
This is my channel https://www.youtube.com/user/Jaber1One so yaaaaa
I've encountered a bug: The armor textures are broken. I am using v2.1.1.
Argh, I had this in test builds but then was fine and now it was nroken again. I'll try and fix
do you plan on backporting the 1.8.9 additions to the 1.7.10 version?
just wondering if the mod is still being worked on by you pete or if someone else. haven't heard from you in a while.
Hello there! I was wondering if there is any possibility of you porting this mod to 1.8. I would really like to use it, but I use 1.8 and not 1.7.10 or 1.8.9. Thanks in advance!