This simple, compact mod allows you to control the stats of the Mobs in your worlds. Bosses and Mobs alike will end you quickly
Use additive and/or multiplicative and/or variance multipliers! Fully customizable in the configuration. Default settings are no additive modifiers and no multiplicative modifiers, meaning you won't have any difference unless you want it!
Add your modifier absolutely to the Mob
Multiply the Mob's base + additive modifier (if you added any), then multiply that amount by this multiplier
Always calculated into the formula, use 1.0 (default) to make functionally useless
Add up to your additive multiplier (0 <= variance <= additive) through random chance, effectively making mobs vary. Makes things interesting never knowing how strong the mob is until you fight it
Damage modifiers are calculated at the instance of taking damage, and therefore do not modify any base values. This ensures that ALL the damage you take from ANY Mob is going to really hit you good Does not affect passives (cows, squids, etc.)
Enable/Disable this mod from the configuration file!
Not working? Update your Forge!
Couple this mod with my Demi Gods (1.7.10/1.7.2 Download) mod to keep the combat fresh!
I'll be playing around with a more concrete "leveling" system for the mobs (and maybe the player, too). I'm debating having mobs "level up" more the farther you travel from your current spawn point, although I'm not fully married to this idea.
Variance modifiers allow an ersatz "level", but it's not where I want it, yet. I'll also probably change the configuration such that variance is applied to each stat, as well, rather than across the board. Let me know your thoughts!