I'm sure I'm missing something but couldn't find it on FTB wiki or via google search, or if it's an issue...
Am playing FTB Pyramid Reborn pack which uses MC 1.12.2, Forge 14.23.2.2625, Thermal Expansion 5.3.10.15 and Storage Drawers 1.12.2-5.3.5.
My problem is I have a row of 7 redstone furnaces that push its output (no servo) into the itemduct which then goes to a Drawer Controller. The controller and drawers are in a wall of 7-wide by 3-high, controller in top left, and have a 7x3 set of drawers on the other side, back to back. I have an overflow chest setup about 4 or 5 itemducts past the drawer controller setup. What I'm noticing is that after I smelt a bunch of items, even if they have drawers allocated (with plenty of space) in the drawer stack, many of the items end up in the storage chest for some reason. I can manually take them out of the chest and click them into the controller and they show up fine in the drawers.
I've tried putting the chest between the furnaces and the controller, adding servos to the itemduct furnace connection and set them to farthest-first so it implicitly tries the drawers first, but still see the problem. I've also tried extending the chest itemduct past the drawers to 14 or 15 and still have the problem. At a loss.
Am I overrunning the controller input buffer? It's just a stream of one-by-one items, not like I'm pushing 30 stacks at the same time...maybe 10 items at the same time tops.
Am I missing a setting or something, or should this work?
Hey, maybe I'm missing something here, but is there any way to have a controller/slave only accept items input into it (e.g. via a hopper) that already have drawers assigned? I'm trying to replicate the "double-right-click" functionality of the controller automatically, but when I input into the slave, it auto-assigns empty drawers for items that aren't already present, and that's not the behavior I want, as my drawers are organized into logical groups (metals, stone, plants, wood, etc.) and the slave will just shove anything wherever it can find room.
I'm sorry for complaining about an old version, but I'm running into a crash on world load with storagedrawers for 1.7.10. This is in the project ozone 2 modpack.
I realize redstonic is probably the root cause of the issue, but storagedrawers alone is now preventing me from starting up my world.
I looked at the source code, and wanted to change that loop to check the recipeList size every iteration of the loop instead of once at the beginning to hopefully fix the of range crash, but I'm running into issues compiling it because mvn.rx14.co.uk appears to be down, so I can't get the dependencies.
Do you have any advice for how to continue with this?
this has been a staple mod for all my playing of modded mc for so long <3 so thank you for making such a pretty and functional thing!
I have been decking myself out a lot of drawers in the FTB pack Continuum and found that I can only use vanilla wooded drawers to make upgrades, compacting drawers, and other blocks that use a drawer in the recipe. I would love to be able to use the SD Extras drawers in these recipes. I do also know Continuum modifies the recipes of a lot of things heavily, but this felt more like an inter-mod thing?
Hope that made sense and thank you again for your rad work (the framed ones are doing my brain in with so many possibilities)
this has been a staple mod for all my playing of modded mc for so long <3 so thank you for making such a pretty and functional thing!
I have been decking myself out a lot of drawers in the FTB pack Continuum and found that I can only use vanilla wooded drawers to make upgrades, compacting drawers, and other blocks that use a drawer in the recipe. I would love to be able to use the SD Extras drawers in these recipes. I do also know Continuum modifies the recipes of a lot of things heavily, but this felt more like an inter-mod thing?
Hope that made sense and thank you again for your rad work (the framed ones are doing my brain in with so many possibilities)
Cheers,
Onion
I use CraftTweaker to change the recipes to use oredict planks instead of only Minecraft vanilla planks. End of problem.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
I use CraftTweaker to change the recipes to use oredict planks instead of only Minecraft vanilla planks. End of problem.
How does changing the planks help? From the corseforge comments, I've seen the advice to add the mod drawers to the basicDrawer oredict, which seems more likely.
In similar vein, does anyone know a mod that provides chests for the BoP woods, extending Quark's "varied chests" idea?
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Something is seriously wrong with 1.12. The Compacting drawers are not working at all. I'm inputting a material into it and it's just treating it like storage, not as something to compact. It's failed with at least two materials. (1.12.2-5.3.8) It seems to glitch if its emptied by something pulling items out, then items are auto put in, it doesn't seem to check if they can be compacted or not.
I've encounted a few errors with Storage Drawers in the R.A.D. mod pack. After an hour or so of playing, and sometimes immediately, the labels on my chests begin to move in and out in a circle, briefly vanishing into the drawers, and then popping out. It's very strange. Any ideas?
EDIT: I found the issue. The Spectre Illuminator from Random Things causes labels to animate. I moved it away from my warehouse and all is well.
Using the Chisel mod alot at the moment, and its becoming painful to store the additional blocks this creates.
Using a Conversation Upgrade doesn't seem to allow for Chiselled Sandstone items to convert to Minecraft Sandstone. I wondered if this was because if it wasn't the same material, but Chisel does label these blocks as OreDictionary: Sandstone.
I was wondering then, if and how, its possible to add these to Storage Drawers ability to de-Chisel the block and store it as Minecraft Sandstone?
I'm sure it's something simple I'm missing, but when I break down my controller to move it, it's destroyed. I can break down the drawers, just not the controller. Do I need a specific tool, or to hit it from the back, or hold a key (tried shift and ctrl) or something? It's also possible there is a mod conflict if there is a key involved, so knowing would be helpful. Thanks! 1.14
I checked the config and stuff, but didn't think that there could be a toggle option, will try to find it in the evening, thanks for now!
No, not in the config. There are a couple of key items. Right-click with the key to activate displaying quantities.
Thanks @CaerMaster Will try that.
The key item helped, thanks!
I'm sure I'm missing something but couldn't find it on FTB wiki or via google search, or if it's an issue...
Am playing FTB Pyramid Reborn pack which uses MC 1.12.2, Forge 14.23.2.2625, Thermal Expansion 5.3.10.15 and Storage Drawers 1.12.2-5.3.5.
My problem is I have a row of 7 redstone furnaces that push its output (no servo) into the itemduct which then goes to a Drawer Controller. The controller and drawers are in a wall of 7-wide by 3-high, controller in top left, and have a 7x3 set of drawers on the other side, back to back. I have an overflow chest setup about 4 or 5 itemducts past the drawer controller setup. What I'm noticing is that after I smelt a bunch of items, even if they have drawers allocated (with plenty of space) in the drawer stack, many of the items end up in the storage chest for some reason. I can manually take them out of the chest and click them into the controller and they show up fine in the drawers.
I've tried putting the chest between the furnaces and the controller, adding servos to the itemduct furnace connection and set them to farthest-first so it implicitly tries the drawers first, but still see the problem. I've also tried extending the chest itemduct past the drawers to 14 or 15 and still have the problem. At a loss.
Am I overrunning the controller input buffer? It's just a stream of one-by-one items, not like I'm pushing 30 stacks at the same time...maybe 10 items at the same time tops.
Am I missing a setting or something, or should this work?
What is the purpose of the key buttons? I can't find any documentation on this!
Hey, maybe I'm missing something here, but is there any way to have a controller/slave only accept items input into it (e.g. via a hopper) that already have drawers assigned? I'm trying to replicate the "double-right-click" functionality of the controller automatically, but when I input into the slave, it auto-assigns empty drawers for items that aren't already present, and that's not the behavior I want, as my drawers are organized into logical groups (metals, stone, plants, wood, etc.) and the slave will just shove anything wherever it can find room.
Any help would be greatly appreciated!
I'm sorry for complaining about an old version, but I'm running into a crash on world load with storagedrawers for 1.7.10. This is in the project ozone 2 modpack.
Here's the crash log for the first time it crashed
Here's the crash log every time I tried to load the world thereafter.
I realize redstonic is probably the root cause of the issue, but storagedrawers alone is now preventing me from starting up my world.
I looked at the source code, and wanted to change that loop to check the recipeList size every iteration of the loop instead of once at the beginning to hopefully fix the of range crash, but I'm running into issues compiling it because mvn.rx14.co.uk appears to be down, so I can't get the dependencies.
Do you have any advice for how to continue with this?
[1.16.4] Safechat
Real quick question:
Does anyone know of a good high-res Storage Drawers resource pack, that is not simply upscaled 32x textures?
Messages Deleted as question was answered on CurseForge.
He broke my heart, I broke his Xbox. Guess who cried harder.
Not sure what might be a conflict between the upgraded mods but I took a short vid...Minecraft version 1.12.2Tested with both 5.3.6 and 5.3.7 Storage DrawersDirewolf pack with upgraded modsgame crashed once when walking into the area the blocks were placed but no lognevermind... after reupgrading to 5.3.7 it works fine now...
Signs You're an Aging Gamer: You Press the "A" or "X" Button Rapidly During Loading Screens
this has been a staple mod for all my playing of modded mc for so long <3 so thank you for making such a pretty and functional thing!
I have been decking myself out a lot of drawers in the FTB pack Continuum and found that I can only use vanilla wooded drawers to make upgrades, compacting drawers, and other blocks that use a drawer in the recipe. I would love to be able to use the SD Extras drawers in these recipes. I do also know Continuum modifies the recipes of a lot of things heavily, but this felt more like an inter-mod thing?
Hope that made sense and thank you again for your rad work (the framed ones are doing my brain in with so many possibilities)
Cheers,
Onion
I use CraftTweaker to change the recipes to use oredict planks instead of only Minecraft vanilla planks. End of problem.
You can add a version for 1.5.2?
LOL! That's hilarious!
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
" ~ Vadis365 2016-09-09
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
How does changing the planks help? From the corseforge comments, I've seen the advice to add the mod drawers to the basicDrawer oredict, which seems more likely.
In similar vein, does anyone know a mod that provides chests for the BoP woods, extending Quark's "varied chests" idea?
Something is seriously wrong with 1.12. The Compacting drawers are not working at all. I'm inputting a material into it and it's just treating it like storage, not as something to compact. It's failed with at least two materials. (1.12.2-5.3.8) It seems to glitch if its emptied by something pulling items out, then items are auto put in, it doesn't seem to check if they can be compacted or not.
I've encounted a few errors with Storage Drawers in the R.A.D. mod pack. After an hour or so of playing, and sometimes immediately, the labels on my chests begin to move in and out in a circle, briefly vanishing into the drawers, and then popping out. It's very strange. Any ideas?
EDIT: I found the issue. The Spectre Illuminator from Random Things causes labels to animate. I moved it away from my warehouse and all is well.
Using Minecraft 1.12.2 and version 5.3.8.
Using the Chisel mod alot at the moment, and its becoming painful to store the additional blocks this creates.
Using a Conversation Upgrade doesn't seem to allow for Chiselled Sandstone items to convert to Minecraft Sandstone. I wondered if this was because if it wasn't the same material, but Chisel does label these blocks as OreDictionary: Sandstone.
I was wondering then, if and how, its possible to add these to Storage Drawers ability to de-Chisel the block and store it as Minecraft Sandstone?
<minecraft:sandstone>
<chisel:sandstoneyellow>
<chisel:sandstoneyellow:1>
<chisel:sandstoneyellow:2>
<chisel:sandstoneyellow:3>
<chisel:sandstoneyellow:4>
<chisel:sandstoneyellow:5>
<chisel:sandstoneyellow:6>
<chisel:sandstoneyellow:7>
<chisel:sandstoneyellow:8>
<chisel:sandstoneyellow:9>
<chisel:sandstoneyellow:10>
<chisel:sandstoneyellow:11>
<chisel:sandstoneyellow:12>
<chisel:sandstoneyellow:13>
<chisel:sandstoneyellow:14>
<chisel:sandstoneyellow:15>
<chisel:sandstoneyellow1>
<chisel:sandstoneyellow1:1>
<chisel:sandstoneyellow1:2>
<chisel:sandstoneyellow1:3>
<chisel:sandstoneyellow1:4>
<chisel:sandstoneyellow1:5>
<chisel:sandstoneyellow1:6>
<chisel:sandstoneyellow1:7>
<chisel:sandstoneyellow1:8>
<chisel:sandstoneyellow1:9>
<chisel:sandstoneyellow2>
<chisel:sandstoneyellow2:1>
<chisel:sandstoneyellow2:2>
<chisel:sandstoneyellow2:3>
<chisel:sandstoneyellow2:4>
<chisel:sandstoneyellow2:5>
I'm sure it's something simple I'm missing, but when I break down my controller to move it, it's destroyed. I can break down the drawers, just not the controller. Do I need a specific tool, or to hit it from the back, or hold a key (tried shift and ctrl) or something? It's also possible there is a mod conflict if there is a key involved, so knowing would be helpful. Thanks! 1.14