Just out of curiosity, is there any way to all drawers placed by a player without doing it individually with a key?
if your referring to locking all drawers you CAN do that with a storage controller BUT those drawers must be connected to that controller by either touching it directly or touching another drawer and it only goes so far.
if your referring to locking all drawers you CAN do that with a storage controller BUT those drawers must be connected to that controller by either touching it directly or touching another drawer and it only goes so far.
i see, so say in a controller is in the center of a 253 area how far would it reach and would it matter if the controller is connected via trim? also, how can this be done, by locking the controller?
There's still a few broken things, like compacting drawers failing to find smaller objects from bigger ones. It relates to all the recipe damage, and will hopefully be resolved when Forge figures out its recipe APIs.
I'm also working on some more sweeping changes under the covers. The main objectives are to sweep out old 1.7.10 IInventory-related cruft, and make use of the Forge capability system. Maybe it will improve future mod compatibility. With 1.12 Forge still in beta, so too is this.
When the core updates are finished, I will consider new feature work for the 1.12 branch.
There's still a few broken things, like compacting drawers failing to find smaller objects from bigger ones. It relates to all the recipe damage, and will hopefully be resolved when Forge figures out its recipe APIs.
I'm also working on some more sweeping changes under the covers. The main objectives are to sweep out old 1.7.10 IInventory-related cruft, and make use of the Forge capability system. Maybe it will improve future mod compatibility. With 1.12 Forge still in beta, so too is this.
When the core updates are finished, I will consider new feature work for the 1.12 branch.
Yeah, i heard from other modders and they are saying its all related to Recipe API, its not working properly. That will take a while for Forge to figure it out the solution. hopefully, that won't take long
The Upgrade Panel Recipe isn't working. Is this a known issue or just me? Ok, just updated Forge to latest and Storage Drawers. Now none of the recipe's work. Am I alone in this?
It's deliberate. The Forge recipe system is getting replaced and our workaround was disabled. They maybe have enough of the new system in place to do something, but it's still being worked on and I need to dig in a bit.
Yeah, I was just digging through GitHub and realized that. Sorry for bugging you. I should have went there first. I'm really anxious to use this Mod in my Private Pack. It is the only Mod that adds blocks in my Mod Pack. I absolutely Love this mod though. Even more than I like JABBA.
Recipes are in progress. I have JSON defined for most of them, less the drawers themselves. Expect an update tomorrow with all that working again.
Over the next 3 weeks maybe, I'm going to be making some changes in various areas. Moreso on the underlying code, but also touching some of the visible surfaces as well. This will include the first breaking changes to the data model since early 1.7.10. I'm going to support reading from the old data model, god forbid some of you manage to migrate worlds from 1.10 or 1.11, but there's always a chance for something to go wrong.
Are you right-clicking the top half of the front of the controller (the "slot")? Otherwise make sure you have the latest version of the mod for 1.7.10.
There is one more drawer type you need: 4x4 storage. Same recipe as for the 2x2 except with 2x2 drawers replacing the chests. That would have an even better effect that the downsize Direwolf asked for since the half-size version is 1 stack each. I, on the other hand, would improve my storage silo to cover more item types and take a huge load off of AE/RS. Not to mention two emerald upgrades each.
There is one more drawer type you need: 4x4 storage. Same recipe as for the 2x2 except with 2x2 drawers replacing the chests. That would have an even better effect that the downsize Direwolf asked for since the half-size version is 1 stack each. I, on the other hand, would improve my storage silo to cover more item types and take a huge load off of AE/RS. Not to mention two emerald upgrades each.
I could probably get 3x3 to work and still fit the style of the mod, but 4x4 seems too dense. That gives you a 4px x 4px area for an item if you give up all borders, all separators, and all space between items.
Forgot about the resolution. I use a 32x32 resource pack and don't worry about that so much. A 3d model could resolve resolution issues but I'm not sure you wish to go that route.
It's not the model that's the issue, but that I'm specifically tying everything to the 16px aesthetic of vanilla minecraft. I think to make the density of 4x4 feasible, the features would need to be razor thin. But 3x3 still leaves enough buffer in play to make it work.
Is that 3x3 thing soleily for aethetical use - or was ist meant to be as some sort of follow-up for 2x2? I actually think 2x2 is pretty much all you need, but the Upgrades could possibly be updated to feature more space. That way there would be no need for 3x3 or 4x4.
Also what about my tick-issue? Any ideas?
3x3 simply allows you to cram more unique item slots into the same space. It could be useful. I briefly considered it as the first drawer type when making the mod, but settled on 2x2 because all the feature widths balanced better. McJty's Aqua Mundus (sp?) mod featured a kind of "shelf" storage block that was a 4x4, but it was basically invisible so the items could expand to take up as much space as possible.
I don't have any ideas on the tick-issue right now. I just know it applies to all versions, but it seems to be uncommon. Though actually if you say it works with hoppers, that's pretty weird. For the other reports I've had, it wouldn't work with anything at all.
Personally, I find that the current 2x2 is about as crowded as I can usefully use, and even then finding things on a wall of them can be a problem unless I get organized. (Particular offenders: BoP's umpteen flavors of wood, saplings, and leaves -- especially, the ones that aren't pink or something.) Now, when I was playing with Mystical Agriculture, I really wanted a block that could store and convert all five tier essences, but at that point I was thinking GUI rather than in-world display.
If you want more different stacks in one block, all to be visible in-world -- well, may I point out that Bibliocraft is back in action for 1.11.2?
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
if your referring to locking all drawers you CAN do that with a storage controller BUT those drawers must be connected to that controller by either touching it directly or touching another drawer and it only goes so far.
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i see, so say in a controller is in the center of a 253 area how far would it reach and would it matter if the controller is connected via trim? also, how can this be done, by locking the controller?
Come check out my pack and tell me what you think.
It will toggle any connected drawer within its reach, so that entire cube in theory. Trim is fine.
I don't think the keys work on slaves, but you can use the button versions of keys on slave blocks, if the controller is not physically reachable.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
there are button versions of the keys? omg the button is awesome. it locked them all
thank you.
Come check out my pack and tell me what you think.
Storage Drawers is now out for Minecraft 1.12.
There's still a few broken things, like compacting drawers failing to find smaller objects from bigger ones. It relates to all the recipe damage, and will hopefully be resolved when Forge figures out its recipe APIs.
I'm also working on some more sweeping changes under the covers. The main objectives are to sweep out old 1.7.10 IInventory-related cruft, and make use of the Forge capability system. Maybe it will improve future mod compatibility. With 1.12 Forge still in beta, so too is this.
When the core updates are finished, I will consider new feature work for the 1.12 branch.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Yeah, i heard from other modders and they are saying its all related to Recipe API, its not working properly. That will take a while for Forge to figure it out the solution.
You need to update Chameleon
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
The Upgrade Panel Recipe isn't working. Is this a known issue or just me? Ok, just updated Forge to latest and Storage Drawers. Now none of the recipe's work. Am I alone in this?
I'm assuming you're talking about 1.12.
It's deliberate. The Forge recipe system is getting replaced and our workaround was disabled. They maybe have enough of the new system in place to do something, but it's still being worked on and I need to dig in a bit.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Yeah, I was just digging through GitHub and realized that. Sorry for bugging you. I should have went there first. I'm really anxious to use this Mod in my Private Pack. It is the only Mod that adds blocks in my Mod Pack. I absolutely Love this mod though. Even more than I like JABBA.
Recipes are in progress. I have JSON defined for most of them, less the drawers themselves. Expect an update tomorrow with all that working again.
Over the next 3 weeks maybe, I'm going to be making some changes in various areas. Moreso on the underlying code, but also touching some of the visible surfaces as well. This will include the first breaking changes to the data model since early 1.7.10. I'm going to support reading from the old data model, god forbid some of you manage to migrate worlds from 1.10 or 1.11, but there's always a chance for something to go wrong.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
I must have missed it.
Are you right-clicking the top half of the front of the controller (the "slot")? Otherwise make sure you have the latest version of the mod for 1.7.10.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
There is one more drawer type you need: 4x4 storage. Same recipe as for the 2x2 except with 2x2 drawers replacing the chests. That would have an even better effect that the downsize Direwolf asked for since the half-size version is 1 stack each. I, on the other hand, would improve my storage silo to cover more item types and take a huge load off of AE/RS. Not to mention two emerald upgrades each.
Maybe the block isn't ticking, which I'm seeing in certain situations on the later versions. I don't have an explanation for why, though.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
I could probably get 3x3 to work and still fit the style of the mod, but 4x4 seems too dense. That gives you a 4px x 4px area for an item if you give up all borders, all separators, and all space between items.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Forgot about the resolution. I use a 32x32 resource pack and don't worry about that so much. A 3d model could resolve resolution issues but I'm not sure you wish to go that route.
It's not the model that's the issue, but that I'm specifically tying everything to the 16px aesthetic of vanilla minecraft. I think to make the density of 4x4 feasible, the features would need to be razor thin. But 3x3 still leaves enough buffer in play to make it work.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
3x3 simply allows you to cram more unique item slots into the same space. It could be useful. I briefly considered it as the first drawer type when making the mod, but settled on 2x2 because all the feature widths balanced better. McJty's Aqua Mundus (sp?) mod featured a kind of "shelf" storage block that was a 4x4, but it was basically invisible so the items could expand to take up as much space as possible.
I don't have any ideas on the tick-issue right now. I just know it applies to all versions, but it seems to be uncommon. Though actually if you say it works with hoppers, that's pretty weird. For the other reports I've had, it wouldn't work with anything at all.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Personally, I find that the current 2x2 is about as crowded as I can usefully use, and even then finding things on a wall of them can be a problem unless I get organized. (Particular offenders: BoP's umpteen flavors of wood, saplings, and leaves -- especially, the ones that aren't pink or something.) Now, when I was playing with Mystical Agriculture, I really wanted a block that could store and convert all five tier essences, but at that point I was thinking GUI rather than in-world display.
If you want more different stacks in one block, all to be visible in-world -- well, may I point out that Bibliocraft is back in action for 1.11.2?
It's to do with the ore registry. Possibly a usage error on my part with the new functions, but I still need to check.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate