The major update I've been working on all week is now available.
1.1.0 - Sep-13-14:
Adds configuration file and GUI. Modify most stats, disable blocks, and a few global settings.
Adds alternate "fast" rendering mode of item labels. Change in config.
Adds a new "Compacting Drawer" block for ores and other compressible items.
Adds status indicator upgrades in 3 levels. The 3rd level only has an effect on compacting drawers.
Changes storage upgrade recipes to use an upgrade template item.
Changes storage upgrade multipliers to track the Fibonacci series.
New translation: Simplified Chinese (zh_CN). Contrib. by D-dur.
The new industrial looking blocks are compacting drawers. These blocks have the ability to compact or break apart compatible blocks and items.
If you place a compressible item like an ore or redstone in the block, all of its forms will appear in the drawer slots (up to three). Unused slots can't be used by anything else. The item will be stored in a single material pool, and items can be pulled out on demand in any form you like. No more manually managing them on a crafting grid to try and keep your chests sane. The drawer will scrub the recipe registry to find blocks and items that can be converted back-and-forth. It may miss some third party stuff though, so let me know if I need to register special mappings.
An indicator upgrade path was also added, with 3 levels. The 1st indicator level adds a boolean "full" indicator, appearing as a red light over the handle. The 2nd indicator level adds a second amber light that appears when a drawer is at least 75% full. The 3rd indicator level is only supported on the compacting drawers right now. It adds a linear fullness bar to give you an estimate of how full it is.
A full configuration set has been added, which can be edited as a normal config file or via the Forge config GUIs. Each block can be separately disabled and have its base capacity changed. Storage upgrade levels can have their storage multipliers changed (they've been changed to the Fibonacci series by default now, to give you more bang for your diamond and emerald). A few other global settings can be changed, including the item label render mode.
That's it for now. Chances are it's not a bug-free update, so I'll post any bugfix updates in the next couple days along with language updates.
I just tried the v1.1.0 of the drawers but I still cannot drag a new set of drawers from the crafting table to my inventory. I have removed the only other mod in my mods folder (JourneyMap). Please help.
I just tried the v1.1.0 of the drawers but I still cannot drag a new set of drawers from the crafting table to my inventory. I have removed the only other mod in my mods folder (JourneyMap). Please help.
Oops, my bad about the double reply. Meant to quote, can't see where to delete a reply.
My other server admin just posed this question: are you connecting to a server and is the same version of the mod installed and enabled on the server? And furthermore are all the blocks enabled in the config or is there a config present?
My other server admin just posed this question: are you connecting to a server and is the same version of the mod installed and enabled on the server? And furthermore are all the blocks enabled in the config or is there a config present?
Yes, I run my own server locally. I wasn't aware that I had to apply the mod to the server too (my server is unmodded). Do I just run the server option on the Forge installation and then add the same drawers .jar file to a mods folder on the server?
Yes, I run my own server locally. I wasn't aware that I had to apply the mod to the server too (my server is unmodded). Do I just run the server option on the Forge installation and then add the same drawers .jar file to a mods folder on the server?
I don't actually know much about running local Forge servers. Assuming it's a separate process you're starting, then yes the server needs to be Forge-based, and needs to have a copy of the mod in its mods directory. It's the same jar for both.
Almost all Forge mods require being installed on the client and server. The few mods that are client-only usually say so in their description.
Yes, to run any mod that adds content and not just client side features (minimaps, optifine for e.g.) you will need a forge server, and the identical mod versions with identical configs to run.
That was it! I installed the Forge "server" option and I also had to change the script that starts the server so that it references the Forge jar file. Thank you!
Bugfix release is out. You may notice that some of the items in your 2x2 drawers have "switched" left and right. There was a bug in the slot mapping that also showed up as a visible glitch on the new compacting drawer. I've added several new block/item combinations to the compacting drawer that I thought made sense. Clay, bricks, snowballs, glowstone, and quartz can all be mashed together and broken apart now.
1.1.1 - Sep-15-14:
Fixes slots being reversed on east/west sides.
Fixes WAILA compatibility with new comp blocks.
Adds brick, glowstone, clay, snowball, and quartz overrides to comp blocks.
I don't remember changing anything in this area, but I'll take a look tonight.
Turns out I never supported connecting pipes to sides. It was a design decision.
I don't really see a reason for persisting that restriction, so I'll lift it in the next update. I'm going to wait another day or too for any language packs to catch up though.
This looks great. I'm going to add it to my mod pack. Any update on getting the dolly to work with it? That's one of my favorite features of JABBA.
I have to patch JABBA to get compatibility. It will depend greatly on how receptive ProfMobious is to pulling in new changes and pushing out an update. JABBA could really benefit from a more general API for its dolly. All the existing compatibility is hardcoded in place.
I do want to do this. I use JABBA and its dollies on my own server as well. I can't promise delivery however.
I have to patch JABBA to get compatibility. It will depend greatly on how receptive ProfMobious is to pulling in new changes and pushing out an update. JABBA could really benefit from a more general API for its dolly. All the existing compatibility is hardcoded in place.
I do want to do this. I use JABBA and its dollies on my own server as well. I can't promise delivery however.
Well, just make a pull request on ProfMobius' JABBA repo and see what happens.
1.1.0 - Sep-13-14:
The new industrial looking blocks are compacting drawers. These blocks have the ability to compact or break apart compatible blocks and items.
If you place a compressible item like an ore or redstone in the block, all of its forms will appear in the drawer slots (up to three). Unused slots can't be used by anything else. The item will be stored in a single material pool, and items can be pulled out on demand in any form you like. No more manually managing them on a crafting grid to try and keep your chests sane. The drawer will scrub the recipe registry to find blocks and items that can be converted back-and-forth. It may miss some third party stuff though, so let me know if I need to register special mappings.
An indicator upgrade path was also added, with 3 levels. The 1st indicator level adds a boolean "full" indicator, appearing as a red light over the handle. The 2nd indicator level adds a second amber light that appears when a drawer is at least 75% full. The 3rd indicator level is only supported on the compacting drawers right now. It adds a linear fullness bar to give you an estimate of how full it is.
A full configuration set has been added, which can be edited as a normal config file or via the Forge config GUIs. Each block can be separately disabled and have its base capacity changed. Storage upgrade levels can have their storage multipliers changed (they've been changed to the Fibonacci series by default now, to give you more bang for your diamond and emerald). A few other global settings can be changed, including the item label render mode.
That's it for now. Chances are it's not a bug-free update, so I'll post any bugfix updates in the next couple days along with language updates.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Thanks!
What's your specific Forge version?
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Forge 10.13.0.1180 (in my Profile Editor, I see release 1.7.10-Forge 10.13.0.1180)
My other server admin just posed this question: are you connecting to a server and is the same version of the mod installed and enabled on the server? And furthermore are all the blocks enabled in the config or is there a config present?
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Yes, I run my own server locally. I wasn't aware that I had to apply the mod to the server too (my server is unmodded). Do I just run the server option on the Forge installation and then add the same drawers .jar file to a mods folder on the server?
I don't actually know much about running local Forge servers. Assuming it's a separate process you're starting, then yes the server needs to be Forge-based, and needs to have a copy of the mod in its mods directory. It's the same jar for both.
Almost all Forge mods require being installed on the client and server. The few mods that are client-only usually say so in their description.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
That was it! I installed the Forge "server" option and I also had to change the script that starts the server so that it references the Forge jar file. Thank you!
1.1.1 - Sep-15-14:
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
I don't remember changing anything in this area, but I'll take a look tonight.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Turns out I never supported connecting pipes to sides. It was a design decision.
I don't really see a reason for persisting that restriction, so I'll lift it in the next update. I'm going to wait another day or too for any language packs to catch up though.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
And, just in case, link to archive: http://www.mediafire.com/download/19x0a4iffkc45py/ru_RU_StorageDrawers-1.1.1.zip
I have to patch JABBA to get compatibility. It will depend greatly on how receptive ProfMobious is to pulling in new changes and pushing out an update. JABBA could really benefit from a more general API for its dolly. All the existing compatibility is hardcoded in place.
I do want to do this. I use JABBA and its dollies on my own server as well. I can't promise delivery however.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Well, just make a pull request on ProfMobius' JABBA repo and see what happens.