1.21.4
1.21.3
1.20
1.19.4
1.19.1
1.19
1.18.1
1.18
1.17.1
1.16.4
Forge
Fabric
When wearing a carved pumpkin, a lot of the content displayed by betterPVP is also obscured
You should change the "Overlay Render Layer" in the Miscellaneous settings (of this mod) to 2+. I know it seems like rendering the UI before the pumpkin makes no sense, but trust me, there are way more problems on other layers, if you play with other UI mods.
Flare Jump (Google Play) - my new Android game
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Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 21.8.1 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.13.5 is recommended.
* Fixed the "default" waypoint teleportation command resetting on game restart if it contains a ":".
* "Tamed" entity category will now only count mobs tamed by you, not other players.
* "Tamed" entity category will now also include horses, donkeys, mules, llamas and foxes.
* (Fabric) Improved mod info json and added Mod Menu config button support.
* (1.8.9 - 1.16.5) Changed the existing potion effects type to "neutral" by default and added new variants of the same effects with types "harmful" and "beneficial".
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Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 21.8.1 (see previous changelog)!
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Flare Jump (Google Play) - my new Android game
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Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 21.8.2 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.0 is HIGHLY recommended.
* Some UI behaviour changes to match the UI rework in the world map mod.
* You can now close the mod settings with the same key binding that you open them
* You can now close the waypoints menu with the same key binding that you open it with.
+ Added sound effects to dropdown menus.
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Flare Jump (Google Play) - my new Android game
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Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 21.8.2 (see previous changelog)!
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 21.9.0 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.0 is HIGHLY recommended.
* Reworked how cave mode is triggered. Quickly entering/leaving a "cave" will instantly cause the map to start writing in the new mode in the background, but going back in/out before at least 1 second passes will cancel the mode switch. This would previously sometimes cause cave mode to toggle for a moment, to the point of flickering in some circumstances. This should no longer be the case.
* Leaving cave mode (or light overlay mode) with the world map mod installed will now always take ~1 second instead of loading the standalone minimap view first.
+ Added a new setting for toggling whether the current dimension is displayed under the minimap.
* Fixed light overlay not rendering correctly over water at night.
* Fixed more minimap-world map waypoint sync issues causing new empty waypoint sub-worlds to be created. Should be all of them now.
* When it isn't possible to determine the destination sub-world for the deathpoint, the mod will now create solid deathpoints for every world map in the dimension instead of creating temporary ones.
* When adding shared waypoints, non-existent sub-worlds for all existing world maps in the destination server dimension will be created, so you can have more options for the waypoint destination.
* Simplified the code that makes world/server/sub-world ids not case-sensitive. Shouldn't really change anything, unless I messed it up, but I'm a bit happier now lol.
* (Fabric) Fixed color of some chat messages breaking on line break.
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Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 21.9.0.1 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.1 is HIGHLY recommended.
* Fixed crash when creating a new set after selecting some waypoints.
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 21.9.0.1 (see previous changelog)!
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 21.10.0.3 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.1 is HIGHLY recommended.
* Reworked how entity icon model layers work. The layers will now be detected automatically by tracing the entity renderer. Should support a lot more modded mobs now. The new system should also have no issues handling custom-defined model parts for layers that previously would not work properly.
+ Added helmet support to the entity icon rendering.
* Fixed the main icon model not being centered on the Z axis. You might need to adjust your json definitions.
* Replaced the 'variantIdMethod' option in the icon definition json with 'variantIdBuilderMethod'. The mod is backwards-compatible with the old files though.
* Replaced 'extraLayerAllowed' option in the icon definition json with 'layersAllowed', which works with the new layer system.
* Fixed the meaning of the icon type "model" in the icon definitions. It will now use the actual default model config even if a non-default one is defined for the "default" variant key.
* Brought back the old design of having the main entity dot be visible under the view direction arrow. This way it is much easier to quickly determine which point of the arrow points forward.
* The main entity dot will now be rendered on top of waypoints instead of underneath.
+ Added a transparent background to the on-map compass letters to make it more visible over bright blocks.
* Fixed light value display not being translatable.
* Fixed the "Unknown Biome" biome display result not being translatable.
* (1.14.4+) Fixed using the commands with the "minecraft:" prefix (added by mods) when teleporting between dimensions.
+ Added a new config-only option "debugEntityVariantIds" for when you are interested in the entity variant IDs being printed in chat/console when new IDs are encountered while rendering the entity icons. Can be helpful when working on the entity icon packs.
* Fixed conflict with Canvas Renderer and potentially other similar mods.
* Fixed the entity icon renderer breaking when an entity renderer leaves the matrix stack modified, causing all new entity icons to render blank. For example, this would happen when encountering the "Decayed" mob from Biome Makeover.
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Flare Jump (Google Play) - my new Android game
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Xaero's World Map
Better PVP Mod
Xaero's Minimap
2021/06/17 Update 21.11.1 (MC 1.17):
* Upgraded to Minecraft 1.17. If you were using the Xaero's World Map mod in addition to this one in 1.16.5, then your waypoints might end up in a sub-world that isn't chosen automatically. Check out the top-right dropdown menu in the waypoints screen and the "Options->Make Sub-World Auto" feature.
* Improvements to the entity icon system necessary for Minecraft 1.17, but can be useful in older versions too.
* The entity icon model will now center on the pivot point of the main model part on the X axis. Centering on the Y and Z axes stays the same. The mod used to also find the center of the main cuboid but that system does not work with 1.17 goats and likely other modded mobs. The only time X-centering on the pivot point won't work is when the pivot point of the head model is weirdly defined and is offset even in the game (e.g. vanilla foxes). You can fix it using a custom icon definition.
* Significantly optimized rendering of almost all minimap elements, e.g. entity dots, icons, waypoints, block map textures. This was necessary in 1.17 but will benefit the older versions too.
* Fixed slope shading bug when leaving cave mode.
* Rendered waypoints will now be visually sorted based on distance.
* Fixed crash when adding a shared waypoint from a dimension you don't have a waypoint sub-world for.
* Fixed entity info potion effects not scaling correctly.
2021/06/18 Update 21.11.2 (MC 1.17):
* Fixed square frame of the minimap not scaling properly.
* Fixed OpenGL error crash on world start.
* Fixed compatibility with Optifine anti-aliasing.
* Fixed glitches around entity icons on some devices.
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Flare Jump (Google Play) - my new Android game
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Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 21.11.3 (MC 1.17):
* Fixed default entity icons for llama, rabbit and ravager.
* Fixed some potential issues that may come from the Optifine anti-aliasing compatibility if another mod doesn't restore the main FBO in a certain rendered frame. Only helps if Optifine isn't installed.
* Fixed main entity dot being offset and not smooth when Optifine is installed.
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Flare Jump (Google Play) - my new Android game
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Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 21.11.4 (MC 1.17):
* Fixed entity icon model rendering not working properly when GlStateManager is "disabled" by a mod (for example Canvas Renderer).
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Flare Jump (Google Play) - my new Android game
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Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 21.11.5 (MC 1.17):
* Fixed OpenGL error crash when texture with ID 1 exists but for the wrong target.
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Update 21.11.5 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2):
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.1 is HIGHLY recommended.
* Improvements to the entity icon system necessary for Minecraft 1.17, but can be useful in older versions too.
* The entity icon model will now center on the pivot point of the main model part on the X axis. Centering on the Y and Z axes stays the same. The mod used to also find the center of the main cuboid but that system does not work with 1.17 goats and likely other modded mobs. The only time X-centering on the pivot point won't work is when the pivot point of the head model is weirdly defined and is offset even in the game (e.g. vanilla foxes). You can fix it using a custom icon definition.
* Significantly optimized rendering of almost all minimap elements, e.g. entity dots, icons, waypoints, block map textures. This was necessary in 1.17 but will benefit the older versions too.
* Fixed slope shading bug when leaving cave mode.
* Rendered waypoints will now be visually sorted based on distance.
* Fixed crash when adding a shared waypoint from a dimension you don't a waypoint sub-world for.
* Fixed entity icon model rendering not working properly when GlStateManager is "disabled" by a mod (for example Canvas Renderer in 1.17).
* Fixed main entity dot being offset and not smooth when Optifine is installed.
* Fixed OpenGL error crash when texture with ID 1 exists but for the wrong target.
* Fixed entity info potion effects not scaling correctly.
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 21.12.2 (MC 1.17):
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.4 is HIGHLY recommended.
* Support for the per-server "Ignore Server Heightmaps" option in the world map mod 1.14.4+. Older minimap versions will always get "false" from the new world map, so keep that in mind.
* Moved the "Ignore Server Heightmaps" option to the the per-server config. This means that it is now stored in the "XaeroWaypoints" directory, which isn't very intuitive, so I'm probably going to rename the folder in the future.
- Removed the zh_cn translation file because of a lot of criticism to the point where it's probably better to just use the default one.
* The mod will now automatically cap the vanilla biome blend setting at 5x5 until I rework the map generation to not be significantly affected by higher values.
* Fixed chunk grid lines randomly not rendering correctly because of a vanilla bug.
* Fixed framebuffer objects being unnecessarily recreated.
* Fixed OpenGL 3 support on some devices.
* Rendering improvements consistent with the world map mod.
* Started using the "blend" option in the shaders.
* Fixed errors from the first loading stage being suppressed by Fabric.
* Fixed bug in the "ignore heightmaps" height code.
* Fixed some render layer-related exceptions when prerendering entity icons for entity instances that require dual vertex consumers for rendering and potentially other stuff. For example, this issue would affect icons for entities that hold enchanted items in their hands.
* Player heads/icons will now use the same system as the rest of the entities.
* Fixed player skins in-game becoming blurry when using player heads/icons on some scale options.
* Fixed performance issues when using "Ignore Server Heightmaps".
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Where can I get the Fabric Version of this for 1.16.5
On the same page as evey other file.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 21.12.2 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2):
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.4 is HIGHLY recommended.
* Support for the per-server "Ignore Server Heightmaps" option in the world map mod 1.14.4+. Older minimap versions will always get "false" from the new world map, so keep that in mind.
* Moved the "Ignore Server Heightmaps" option to the the per-server config. This means that it is now stored in the "XaeroWaypoints" directory, which isn't very intuitive, so I'm probably going to rename the folder in the future.
- Removed the zh_cn translation file because of a lot of criticism to the point where it's probably better to just use the default one.
* The mod will now automatically cap the vanilla biome blend setting at 5x5 until I rework the map generation to not be significantly affected by higher values.
* Fixed chunk grid lines randomly not rendering correctly because of a vanilla bug.
* Fixed framebuffer objects being unnecessarily recreated.
* Rendering improvements consistent with the world map mod.
* (Fabric) Fixed errors from the first loading stage being suppressed by Fabric.
* Fixed some render layer-related exceptions when prerendering entity icons for entity instances that require dual vertex consumers for rendering and potentially other stuff. For example, this issue would affect icons for entities that hold enchanted items in their hands.
* Player heads/icons will now use the same system as the rest of the entities.
* Fixed player skins in-game becoming blurry when using player heads/icons on some scale options.
* Fixed performance issues when using "Ignore Server Heightmaps".
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 21.12.3 (MC 1.17, 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.4 is HIGHLY recommended.
* (1.16.2 - 1.17) Fixed the built-in entity icon model definitions incorrectly handling modded models that override the vanilla ones. Should work like before now.
* (1.16.5 - 1.15.2) Disabled fog for some render types that shouldn't have it. Although I don't think it had any effect anyway.
* (1.12.2 - 1.15.2) Improvements to the entity icon system necessary for Minecraft 1.17, but can be useful in older versions too.
* (1.12.2 - 1.15.2) The entity icon model will now center on the pivot point of the main model part on the X axis. Centering on the Y and Z axes stays the same. The mod used to also find the center of the main cuboid but that system does not work with 1.17 goats and likely other modded mobs. The only time X-centering on the pivot point won't work is when the pivot point of the head model is weirdly defined and is offset even in the game (e.g. vanilla foxes). You can fix it using a custom icon definition.
* (1.15.2) Significantly optimized rendering of almost all minimap elements, e.g. entity dots, icons, waypoints, block map textures. This was necessary in 1.17 but will benefit the older versions too.
* (1.7.10 - 1.15.2) Fixed slope shading bug when leaving cave mode.
* (1.12.2 - 1.15.2) Rendered waypoints will now be visually sorted based on distance.
* (1.7.10 - 1.15.2) Fixed crash when adding a shared waypoint from a dimension you don't a waypoint sub-world for.
* (1.15.2) Fixed entity icon model rendering not working properly when GlStateManager is "disabled" by a mod (for example Canvas Renderer in 1.17).
* (1.7.10 - 1.15.2) Fixed OpenGL error crash when texture with ID 1 exists but for the wrong target.
- (1.7.10 - 1.15.2) Removed the zh_cn translation file because of a lot of criticism to the point where it's probably better to just use the default one.
* (1.12.2 - 1.15.2) Support for the per-server "Ignore Server Heightmaps" option in the world map mod 1.14.4+. Older minimap versions will always get "false" from the new world map, so keep that in mind.
* (1.12.2 - 1.15.2) Moved the "Ignore Server Heightmaps" option to the the per-server config. This means that it is now stored in the "XaeroWaypoints" directory, which isn't very intuitive, so I'm probably going to rename the folder in the future.
* (1.14.4 - 1.15.2) The mod will now automatically cap the vanilla biome blend setting at 5x5 until I rework the map generation to not be significantly affected by higher values.
* (1.12.2 - 1.15.2) Fixed framebuffer objects being unnecessarily recreated.
* (1.15.2) Rendering improvements consistent with the world map mod.
* (1.15.2) Fixed some render layer-related exceptions when prerendering entity icons for entity instances that require dual vertex consumers for rendering and potentially other stuff. For example, this issue would affect icons for entities that hold enchanted items in their hands.
* (1.12.2 - 1.15.2) Player heads/icons will now use the same system as the rest of the entities.
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 21.12.3 (see previous changelog)!
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap