(Info: This is a new thread, there is another one for the older 1.6.4 and 1.7.2 version)
This mod adds a lot of features to minecraft including anteaters and other mobs, several trees, e.g. the dangerous paranut tree, lots of crops and other cool stuff.
- 4 mobs (Anteaters, Ants, Gargoyles and Wasp
- 8 trees
- 6 wood types (including planks and stairs)
- 10 crops
- 3 structures (Garden, Minehenge, Vespiary)
- 4 tool sets
- 5 armor sets
- 4 bows
- Fish traps (will drop fish and amber from time to time, if they got still water in all 4 directions and a chest with seeds above)
- Paranut trees (paranuts will fall from time to time and kill players and creatures walking below)
- Mercury (poisonous liquid that can be found deep underground)
- Obsidian glass (transparent and tnt-resistant)
- Slidestone (very slippery, can be used for traps and transport
- Student's food (will grant xp when eaten)
- Hamburger (food, very good saturation)
- Poison Bow (will witherate your ennemies)
- Maces (weapons, more damage than swords)
- Dolphin Berry (lets you breathe underwater)
And even more!
Large Paranut Tree
Wood types (from left to right: Stonewood, Wood, Cherry, Anttree, Paranut, Ginkgo)
Big Cherry Tree
Ores (from left to right: Fluorite, Fire Opal, Salt, Platinum, Iridium, Manganese)
+Added Dragonteeth (obtainable by smelting dragon fruit)
+Added Dragonplant (plant dragon tooth on sand)
+Added Graphite Ore
+Added Mercury Slime and Electric Slime
+Added Fire Gargoyle and Water Gargoyle
+Added Gargoyle Animation
*Buckthorn needs longer to grow full-height
*Buckthorn will no longer always drop berries
*changed texture of electric plasma
*changed recipe of graphite block (3x3)
*changed recipe of carborundum (fire opal + graphite block + electric plasma + quartz (not nether quartz))
*you will now find graphite ore instead of graphite in the world
version 1.7-3 for Minecraft 1.7.10:
+Added Ginkgo Tree
+Added Yellow Reed
+Added big versions for Ginkgo, Almond, Cherry and Anttree
+Added Flesh Block
+Added Paranut Building Block
+Added Student's Food
+Added Reaper and Poison Bow
+Added electric Ray and Ginkgo Leaf
+Added two new Creative Tabs
*fixed Obsidian Glass sound
*fixed Harvester Nullpointerexception
*fixed some item and block names
*recipe for vital Paranut Sapling is now shapeless
*recipe for gunpowder has changed
*recipe for Mercury Bucket
*recipe for carborundum has changed
*recipe for Quartz
*recipe for Burger Sauce has changed
*renamed steel to Thalassium
*increased durability and enchantability of Thalassium
*new textures for Thalassium Block and Ingot
*new textures for Quartz and Quartz Block
*new textures for Thalassium Sword and Mace
*new texture for Thalassium Armor
*changed tree shapes of Almond, Ricinus, Cherry and Anttree
*Mercury is less common now
*changed several names and icons of Creative Tabs
*rearranged items and blocks in Creative Tabs
*changed health of custom mobs (Ants are much easier now, Gargoyles much harder)
*Fish traps will now rarely drop electric rays
[lots of blocks and items were removed due to uselessness]
-removed Corn (due to errors)
-removed Quartz Ore
-removed Glass Stairs
-removed Stonewood Tools
-removed Stonewood Bow and Arrow
-removed Stonewood Stick
-removed Steel (Thalassium) Tools
-removed Sesame Oil
-removed Fried Inkcap and Fried Egg
-removed Shark Items
-removed Bear Items
This mod seems pretty neat, although is there an option to disable the ores and trees introduced in this mod from being generated in your world? And I just really like the Wasp and Anteater models, they look awesome and cool, although I would like it if the Wasp actually flew around, and if the leaf blocks were transparent on the fancy graphics setting, like here I have my Minecraft on Fancy graphics, the Vanilla Leaves look fine, but the leaves in this mod act like they're in fast mode.
Sorry that I let you wait so long; I moved to France and had a hard time getting internet.
Concerning your questions:
Most ores and trees can be toggled of, there is a config; the names of the options should be self-explaining. I'm actually working on mob animations atm, so the wasp will probably get one for the next update. For the leaves I don't know actually, I tried it, but the fancy version was buggy and let you look through the soil, so I left it out.
Yes, plans exist, atm I'm working on several new mobs and a crop (extremely cool, but top secret ).
Mod looks interesting and I would like to try it but it seems it has the entity Id's hardcoded in instead of using forge's entity id auto-assigner. The config files have no way to change the entity ids either.
If you need some ideas for new mobs, here are a few that could work in this mod:
Tapirs: Basically the Jungle version of pigs, tapirs are a bit bigger and drop Tapir Meat, which can be cooked and eaten. (Note: Capybaras could be used instead of tapirs-I have heard that it's possible to farm them) Either way, you would breed these guys with wheat.
Nutria: A swamp equivalent to chickens, nutria are muskrat-like animals that will eat your crops, but drop extremely filling meat. Need potatoes to breed.
Manatee: A marine version of a cow, manatees drop manatee meat and the occasional bit of leather. To breed them, you would need sea grass, a new plant that grows in a new biome-Seagrass Plains-and in shallow to moderately deep water off the coast.
Gaur: A jungle version of cows, gaur are much larger (About two blocks tall and two and a half long), possess no spots, and have horns on their heads. Besides being used as a food source, gaur can also be ridden and used as pack animals: You can place up to four chests on a gaur's back to carry around your stuff.
That's pretty much it for now. I have some more ideas, if you want them-just ask me for an idea at any time!