Earth Movers! is a mod I have developed in lieu of people looking for 3x3 pickaxes and shovels with having the burden that Tinkers Construct has put on their computers. It adds a Wide Pickaxe, Wide Shovel, and an Earth Mover, which is essentially a bridge between the two.
Recipes:
Wide Pickaxe
Just switch out the type of pickaxe
Wide Shovel
Again, just switch out the type of shovel
Earth Movers
Only the diamond version, to at least promote some stability.
*Minecraft 1.7.10*Download <---- Click here (straight to Dropbox)
Thanks for the amazing textures by Alexcamostyle, this guy rocks
Or people who have friends that like to play recreational style and don't want to spend a few hours memorizing something. I love TC and I think it's a great idea, just like Thaumcraft and Ars Magica. However, my friends like a throw down and the simpler the style the easier they pick it up. I spent an hour explaining the ins and outs of Thaumcraft and still missed several key points.
Nexey I don't think you understand. It's literally like you have 9 pick axes and you mine with them at once. For example, the durability is 9 times the material. It basically adds a progression to tools
The only thing I dont like is how long it takes to craft any of the tools. I dont have any mods that let me fill a crafting table with items and leave them, and if I installed Tinker's, I'd get the Crafting Station from it, but then I could just use the hammers and excavators from it, which would be a moot point of installing this mod. So maybe a change to the recipe somehow to make it so it only needs one Pickaxe but you can still get the 3 by 3 effect?
So you want me to change the recipe so that you get nine pickaxes worth of durability, speed, and efficiency for the price of one diamond pickaxe and some other stuff. I mean, if you have any ideas, I'd be glad to hear them about how you want me to do that.
MCTalen: That's a great point, and there isn't too much that changed between 1.7.2 and 1.7.10, I'll release it for 1.7.2 as well.
So you want me to change the recipe so that you get nine pickaxes worth of durability, speed, and efficiency for the price of one diamond pickaxe and some other stuff. I mean, if you have any ideas, I'd be glad to hear them about how you want me to do that.
MCTalen: That's a great point, and there isn't too much that changed between 1.7.2 and 1.7.10, I'll release it for 1.7.2 as well.
Well, if I could find a mod so that I can load up a crafting table with Stone Picks and it not toss them out, so that I can craft the Stone Wide Pick faster, I'd do so. How about we tone it down to 3 of each tool for the head of the Wide Pick and one for the Shovel, and the handle is made from the primary material. Example: Wooden Wide Shovel would be a single Wooden Shovel and two Planks as the Handle and it's like that for each material? Im just spitballing ideas right now, and since it's your mod, you've got the final say on how it's changed, if at all.
I could do it like that, and nerf the durability to like 3x the material durability
And I completely understand, it's kind of a pain to move 9 pickaxes into the crafting grid
I could do it like that, and nerf the durability to like 3x the material durability
And I completely understand, it's kind of a pain to move 9 pickaxes into the crafting grid
I mean, I recently did have a thought about how to mitigate the crafting, by using Applied Energistics, but by the time I'd have a self sustained system for it, I wouldnt need the Earth Mover items. So it's a balance of what I want vs what I need.
What about add a new block that can only make these And you like click a recipe in the GUI and it'll search your inventory for non enchanted of those items?
If your thinking about going that route, then why not simply have it use the right number of ingots/diamonds/stone/wood from the start?
I personally think sticking with the default crafting grid is the better idea. Minecraft isn't about automation (stares hard at buildcraft's quarry), I think making 9 picks/shovels is the better idea.
I need to point out a few things here. The reason the pick is so expensive is because it's 9 times faster when you think about it. When you enchant it, you're doing 9 enchantments for the price of one. Comparing it to TC, It takes 27 wood/stone/ingots to make a hammer. 22 for an excavator (i think). You can't enchant those outside of additional materials (350 Lapis etc), the durability is terrible on all but the higher tier, which requires a trip to the nether for insainly rare ores that give a 2:1 ratio on return. That or slime which kills the speed further. The hammer/excavator are painfully slow unless using the higher tier materials. It takes way more than four ingots to go from 1 durability to max, where as this tool will ALWAYS be repaired in four or less. The downside is that this tool uses levels to repair it and those levels only go up. A way around that is to make the crafting grid return this tool without it's extra data when a fully repaired version of this tool is put into it.
As for merging the two, I don't see why the recipe needs to be so dam expensive. The shovel is about as useless as the hoe. Putting the two together just saves a slot. I have no plans on merging mine due to it being a diamond only tier and giving no real benefit (only a little durability) for the cost. I usually stop at iron anyway. I make diamond pickaxes only for obsidian. Diamonds are too dam rare to blow on a shovel. I might make a diamond hammer for large scale obsidian mining, but I would never make a diamond shovel.
Edit: About using blocks of iron and diamonds, how about making a custom handle recipe that uses 9 sticks to make a heavy handle, then using blocks. It would have the same costs but far fewer steps. Also, make something like Heavy stone which is 9 cobblestone (or stone since extra utilities already has compressed cobblestone), and Compressed Wood which is 9 of any wood type. Then the recipes would only at most be 5 sub combines. You could also do a cost reduction by only using 8 materials to make a special head type, like 8 iron in a circle since IC2 went to using plates, this wouldn't mess with their recipes. Plus it would use one piece less, just drop the duribilty by one ingot to mesure up.
24/27=.88, so durability should be dropped to .88 or 9/10th's of what it is now. This solves most of the complaints. Just make sure the parts can be decompiled since I'd be pissed if I accidentally made 4 iron parts instead of three and I'd like to take them back.
One reason I like the way it is now is that if I have an iron pickaxe, I can repair it and use it in the recipe. I'd love it if I could use a pickaxe of equivalent material to repair this hammer in the crafting grid (like can be done with same items).
Wide Pickaxe
Just switch out the type of pickaxe
Wide Shovel
Again, just switch out the type of shovel
Earth Movers
Only the diamond version, to at least promote some stability.
Looks promising, could be a nice alternative for people the don't understand technical mods(me).
Hello!
This is for people who don't want Tinker's Construct. They just want awesome pickaxes and shovels.
I think a mod like this helps those people.
MCTalen: That's a great point, and there isn't too much that changed between 1.7.2 and 1.7.10, I'll release it for 1.7.2 as well.
Well, if I could find a mod so that I can load up a crafting table with Stone Picks and it not toss them out, so that I can craft the Stone Wide Pick faster, I'd do so. How about we tone it down to 3 of each tool for the head of the Wide Pick and one for the Shovel, and the handle is made from the primary material. Example: Wooden Wide Shovel would be a single Wooden Shovel and two Planks as the Handle and it's like that for each material? Im just spitballing ideas right now, and since it's your mod, you've got the final say on how it's changed, if at all.
And I completely understand, it's kind of a pain to move 9 pickaxes into the crafting grid
I mean, I recently did have a thought about how to mitigate the crafting, by using Applied Energistics, but by the time I'd have a self sustained system for it, I wouldnt need the Earth Mover items. So it's a balance of what I want vs what I need.
I personally think sticking with the default crafting grid is the better idea. Minecraft isn't about automation (stares hard at buildcraft's quarry), I think making 9 picks/shovels is the better idea.
I need to point out a few things here. The reason the pick is so expensive is because it's 9 times faster when you think about it. When you enchant it, you're doing 9 enchantments for the price of one. Comparing it to TC, It takes 27 wood/stone/ingots to make a hammer. 22 for an excavator (i think). You can't enchant those outside of additional materials (350 Lapis etc), the durability is terrible on all but the higher tier, which requires a trip to the nether for insainly rare ores that give a 2:1 ratio on return. That or slime which kills the speed further. The hammer/excavator are painfully slow unless using the higher tier materials. It takes way more than four ingots to go from 1 durability to max, where as this tool will ALWAYS be repaired in four or less. The downside is that this tool uses levels to repair it and those levels only go up. A way around that is to make the crafting grid return this tool without it's extra data when a fully repaired version of this tool is put into it.
As for merging the two, I don't see why the recipe needs to be so dam expensive. The shovel is about as useless as the hoe. Putting the two together just saves a slot. I have no plans on merging mine due to it being a diamond only tier and giving no real benefit (only a little durability) for the cost. I usually stop at iron anyway. I make diamond pickaxes only for obsidian. Diamonds are too dam rare to blow on a shovel. I might make a diamond hammer for large scale obsidian mining, but I would never make a diamond shovel.
Edit: About using blocks of iron and diamonds, how about making a custom handle recipe that uses 9 sticks to make a heavy handle, then using blocks. It would have the same costs but far fewer steps. Also, make something like Heavy stone which is 9 cobblestone (or stone since extra utilities already has compressed cobblestone), and Compressed Wood which is 9 of any wood type. Then the recipes would only at most be 5 sub combines. You could also do a cost reduction by only using 8 materials to make a special head type, like 8 iron in a circle since IC2 went to using plates, this wouldn't mess with their recipes. Plus it would use one piece less, just drop the duribilty by one ingot to mesure up.
24/27=.88, so durability should be dropped to .88 or 9/10th's of what it is now. This solves most of the complaints. Just make sure the parts can be decompiled since I'd be pissed if I accidentally made 4 iron parts instead of three and I'd like to take them back.
One reason I like the way it is now is that if I have an iron pickaxe, I can repair it and use it in the recipe. I'd love it if I could use a pickaxe of equivalent material to repair this hammer in the crafting grid (like can be done with same items).
Im not knowledgeable enough for that kind of tinkering with configs.