I'm currently working on configurations for the Custom Ore Generation: First Revival mod, a mod that replaces default Minecraft oregen (sprinkle ores everywhere) with a more realistic oregen (motherlodes, veins, clouds, and soon strata). I would like to add a configuration to allow this mod to work with the oregen, but before I can, I need to know what the default values are for the ores in this mod, including maximum ores per vein, maximum veins per chunk, minimum y, and maximum y.
I checked the NuclearCraft github, but it is either a different project altogether, or just a really old version of this mod, so I was wondering if I could ask what the ore gen values are.
Exactly - and this is coming along really nicely, believe it or not - this next update should be nice - quantum physics and accelerators - it's just that I have a lot of work alongside the really crazy maths that will go into it
This is really cool, I've always wanted to use a variety of Nuclear fuels. Though how do you get the fusion reactor to work? I can't seem to place it down.
This is really cool, I've always wanted to use a variety of Nuclear fuels. Though how do you get the fusion reactor to work? I can't seem to place it down.
This is really cool, I've always wanted to use a variety of Nuclear fuels. Though how do you get the fusion reactor to work? I can't seem to place it down.
it needs a 3x3 area and make sure to shift then place the other "chunk" right in the middle of the previous "chunk"
Exactly - and this is coming along really nicely, believe it or not - this next update should be nice - quantum physics and accelerators - it's just that I have a lot of work alongside the really crazy maths that will go into it
I was kind of hoping (hint hunt nudge nudge) for ComputerCraft or OpenComputers support in order to run the Fusion reactor more efficiently instead of a complex redstone setup - which would be much more server friendly
But I do hope, even more so, for the Particle Accelerator that OpenComputers or ComputerCraft is a must for being able to control a particle accelerator. I've read up on some of the computer hardware used for the LHC at CERN and no way redstone could control something like that alone LOL
PS: Redstone CAN control something like that. A computer isn't much more than a bunch of logic gates. I'm more concerned that our computers will melt when they try to simulate that many chunks of redstone at once. (chunkloaders for days!)
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If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
quick question : i enabled Paul in the config but the recipe for the Domino's Pizza requires a player head so how do i obtain Steve or my own Player head in SP ? adding mods is an option but i would rather not add something like Head Crumbs
or can you make it use the Ore Dictionary entry 'ItemSkull' isntead ?
First of all, this mod is probably going to go open source at some point, once I have the time to clean it up. This is mainly because I good friend of mine, who makes the Calculator mod, wants to work on the mod a bit. It will hopefully allow for integration with CC, OpenComputers, etc to be more quickly added.
Right, let's answer some questions that I missed:
Are there any plans for the addition of breeder reactors to the mod?
Sort of - not in the immediate future, but it has been suggested a few times and I'm very sure that, at some point, they will be added. Right now the particle accelerator and antimatter tech is top of the to-do list.
Hmmm... Ores Per Chunk and abundance... is that ores per vein and veins per chunk, or is it factored differently?
Correct - in retrospect, I very poorly worded that
i enabled Paul in the config but the recipe for the Domino's Pizza requires a player head so how do i obtain Steve or my own Player head in SP ?
That recipe was randomly added by Paul's IRL son - Domino's has long gone in the world on Minecraft, having gone bust far in the past - their old kitchens, now known as 'dungeons', sometimes hold old pizzas in their ancient, chest-like storage compartments.
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The wiki page about Electric Furnace suggests that the input slot for items to melt is the top side, but it's not working. Here's a short video I recorded:
The wiki page about Electric Furnace suggests that the input slot for items to melt is the top side, but it's not working. Here's a short video I recorded:
I guess you mean the metal furnace - looks like a very simple error in my code - easily fixable for the next version
By the way, there's a new poll if you want to have a say, regarding the nuclear workspace.
By the way, there's a new poll if you want to have a say, regarding the nuclear workspace.
i find it stupid that most will probably vote YES just because NEI SHIFT + "?" Click is not supported besides the recipes aren't that hard to remember nor that there like 100 recipe it's just like what barely 20 recipe ?
it's such a cool block and if you ever added MineTweaker support it would be even better , in fact i would add NuclearCraft just for that 4x4 crafting table
There are two other important points to make - currently, shift clicking and the forge ore dictionary are not supported by it, but I will add it in the future, when I work out how.
Since everyone's been patiently waiting for such a long time for the particle accelerator now, I will give some more precise updates:
The accelerator itself will probably be in v0.0.1.7, but a lot of work has gone into it - its operation has been planned out, and the main components have been done - everything just needs to be glued together at this point. The reason I'm holding off until v0.0.1.7 is because I want to have OpenComputers or CC support done before.
v0.0.1.6 is going to add a few machines which will allow you to start stocking up on the materials necessary for the running of the accelerator, and will also address (hopefully) every single suggestion which I believe could really benefit the mod, and there's a lot of them, so thank you everyone for helping out there
A list of suggestions that are to be added can be found here.
Back to the accelerator. There will be two uses of the accelerator rings: particle accelerators and synchrotrons. The particle accelerators will unlock new forms of particles and exotic matter which will be used to make new machines, tools and weapons (the gluon gun springs to mind...), while the synchotrons' radiation will be required for said advanced machines to operate. Some of those machines can be found in the 'Planned' list on the CurseForge page.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2187231-nuclearcraft-rf-fission-and-fusion-nuclear?comment=188
Exactly - and this is coming along really nicely, believe it or not - this next update should be nice - quantum physics and accelerators - it's just that I have a lot of work alongside the really crazy maths that will go into it
Click here for the YouTube channel for help and info!
Ah, thanks!
Hmmm... Ores Per Chunk and abundance... is that ores per vein and veins per chunk, or is it factored differently?
not sure exactly but yes i believe it is just like you said , ores per vein & veins per chunk
This is really cool, I've always wanted to use a variety of Nuclear fuels. Though how do you get the fusion reactor to work? I can't seem to place it down.
Watch the Youtube video
it needs a 3x3 area and make sure to shift then place the other "chunk" right in the middle of the previous "chunk"
I was kind of hoping (hint hunt nudge nudge) for ComputerCraft or OpenComputers support in order to run the Fusion reactor more efficiently instead of a complex redstone setup - which would be much more server friendly
But I do hope, even more so, for the Particle Accelerator that OpenComputers or ComputerCraft is a must for being able to control a particle accelerator. I've read up on some of the computer hardware used for the LHC at CERN and no way redstone could control something like that alone LOL
Edit: If anyone is actually interested - http://home.cern/about/computing
This. All of this.
PS: Redstone CAN control something like that. A computer isn't much more than a bunch of logic gates. I'm more concerned that our computers will melt when they try to simulate that many chunks of redstone at once. (chunkloaders for days!)
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
Thanks!
Do the fusion reactors blow up? I've been using it for a while and I nervously watch it as it gets warmer and warmer.
i don't think so but when it gets too hot your efficiency will decreases therefore power generation will decrease that's why Redstone control is vital
They don't. There's a sweet spot in which power generation per unit of fuel is the highest it can go, but there's no real max temperature.
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
quick question : i enabled Paul in the config but the recipe for the Domino's Pizza requires a player head so how do i obtain Steve or my own Player head in SP ? adding mods is an option but i would rather not add something like Head Crumbs
or can you make it use the Ore Dictionary entry 'ItemSkull' isntead ?
First of all, this mod is probably going to go open source at some point, once I have the time to clean it up. This is mainly because I good friend of mine, who makes the Calculator mod, wants to work on the mod a bit. It will hopefully allow for integration with CC, OpenComputers, etc to be more quickly added.
Right, let's answer some questions that I missed:
Sort of - not in the immediate future, but it has been suggested a few times and I'm very sure that, at some point, they will be added. Right now the particle accelerator and antimatter tech is top of the to-do list.
Correct - in retrospect, I very poorly worded that
That recipe was randomly added by Paul's IRL son - Domino's has long gone in the world on Minecraft, having gone bust far in the past - their old kitchens, now known as 'dungeons', sometimes hold old pizzas in their ancient, chest-like storage compartments.
Click here for the YouTube channel for help and info!
The wiki page about Electric Furnace suggests that the input slot for items to melt is the top side, but it's not working. Here's a short video I recorded:
PS: The electric furnace works fine.
I played this game before you knew what it was
I guess you mean the metal furnace - looks like a very simple error in my code - easily fixable for the next version
By the way, there's a new poll if you want to have a say, regarding the nuclear workspace.
Click here for the YouTube channel for help and info!
i find it stupid that most will probably vote YES just because NEI SHIFT + "?" Click is not supported besides the recipes aren't that hard to remember nor that there like 100 recipe it's just like what barely 20 recipe ?
it's such a cool block and if you ever added MineTweaker support it would be even better , in fact i would add NuclearCraft just for that 4x4 crafting table
There are two other important points to make - currently, shift clicking and the forge ore dictionary are not supported by it, but I will add it in the future, when I work out how.
Click here for the YouTube channel for help and info!
Since everyone's been patiently waiting for such a long time for the particle accelerator now, I will give some more precise updates:
The accelerator itself will probably be in v0.0.1.7, but a lot of work has gone into it - its operation has been planned out, and the main components have been done - everything just needs to be glued together at this point. The reason I'm holding off until v0.0.1.7 is because I want to have OpenComputers or CC support done before.
v0.0.1.6 is going to add a few machines which will allow you to start stocking up on the materials necessary for the running of the accelerator, and will also address (hopefully) every single suggestion which I believe could really benefit the mod, and there's a lot of them, so thank you everyone for helping out there
A list of suggestions that are to be added can be found here.
Back to the accelerator. There will be two uses of the accelerator rings: particle accelerators and synchrotrons. The particle accelerators will unlock new forms of particles and exotic matter which will be used to make new machines, tools and weapons (the gluon gun springs to mind...), while the synchotrons' radiation will be required for said advanced machines to operate. Some of those machines can be found in the 'Planned' list on the CurseForge page.
Click here for the YouTube channel for help and info!
In addition to Synchotrons, will there be the smaller, less-powerful, but cheaper Cyclotrons?