u can add your self just put your mc name in to the config file thats whats so good a bout this mod
gany qustion so u do something to player skulls ? was wondering bc a player skull from your mod doswnt seam to work with witcherys altar S: ppl said it mite be bc there not "minecraft" skulls
(player heads are the best skull u can use on a altar)
They are different blocks because the vanilla skulls don't render the overlay part of the skin.
You can convert them to the vanilla heads by simply placing them in a crafting grid
Is your skin showing okay?
have you tried restaring? Every now and again there can be a hiccup with the server connection which can cause the some skins to glitch out
*Update*
This is spamming on my client and server ; may help you get an idea of what is happening. Just replace [Calclavia/INFO] with [Headname/INFO] ; seems to be all head skins.
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.NoClassDefFoundError: net/minecraft/client/resources/SkinManager$SkinAvailableCallback
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: at ganymedes01.headcrumbs.network.packet.TextureRequestPacket$1.run(TextureRequestPacket.java:56)
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.Thread.run(Thread.java:745)
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: Caused by: java.lang.ClassNotFoundException: net.minecraft.client.resources.SkinManager$SkinAvailableCallback
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: ... 2 more
*Update*
This is spamming on my client and server ; may help you get an idea of what is happening. Just replace [Calclavia/INFO] with [Headname/INFO] ; seems to be all head skins.
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.NoClassDefFoundError: net/minecraft/client/resources/SkinManager$SkinAvailableCallback
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: at ganymedes01.headcrumbs.network.packet.TextureRequestPacket$1.run(TextureRequestPacket.java:56)
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.Thread.run(Thread.java:745)
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: Caused by: java.lang.ClassNotFoundException: net.minecraft.client.resources.SkinManager$SkinAvailableCallback
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: ... 2 more
I will! Hey do you want to have my mod-pack featured on your main page I 100% love your mod! Its still technically got a few kinks but I promise I will keep working on it! http://www.technicpack.net/modpack/pz-ultima-1710-testing.795173 I plan on making it an adventure questing pack.
I will! Hey do you want to have my mod-pack featured on your main page I 100% love your mod! Its still technically got a few kinks but I promise I will keep working on it! http://www.technicpack.net/modpack/pz-ultima-1710-testing.795173 I plan on making it an adventure questing pack.
I don't feature modpacks in the main page, sorry )=
But I'm glad to hear you like the mod and I hope it fits your pack nicely. Let me know if you have any issues with it or need any missing config options :3
The Meaning of Life, the Universe, and Everything.
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Posts:
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Member Details
The Celebrities show up as Steves. Same with their heads. I have the latest forge for 1.7.10..
I mean, Steve is a handsome guy and all, but steve is my main skin. I'm not fond of killing myself. And why are they hostile?
(Re-Post, I might get bashed, but if I hadn't stated it was a re-post, it would have probably went unnoticed, because nobody is paying attention to our issues with Steve heads.)
Rollback Post to RevisionRollBack
Here is my Advent of Ascension textures I'm working on:
If you can make use of [ spoiler ] when you post crashLog, use fileHosting.
If you can't, don't post the damn km-long thing.
It is REALLY annoying for everybody.
is there any way to get heads that aren't on the config? it's for a server and I want to keep adding players without turning the server off to load them.
This seems awesome! Are you planning on adding support for mod mobs that aren't based around magic, like Mo Creatures, Baby Animals and Primitive Mobs?
They are different blocks because the vanilla skulls don't render the overlay part of the skin.
You can convert them to the vanilla heads by simply placing them in a crafting grid
Is your skin showing okay?
have you tried restaring? Every now and again there can be a hiccup with the server connection which can cause the some skins to glitch out
Yeah mine and my players skins work fine.
*Update*
This is spamming on my client and server ; may help you get an idea of what is happening. Just replace [Calclavia/INFO] with [Headname/INFO] ; seems to be all head skins.
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: java.lang.NoClassDefFoundError: net/minecraft/client/resources/SkinManager$SkinAvailableCallback
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: at ganymedes01.headcrumbs.network.packet.TextureRequestPacket$1.run(TextureRequestPacket.java:56)
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.Thread.run(Thread.java:745)
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: Caused by: java.lang.ClassNotFoundException: net.minecraft.client.resources.SkinManager$SkinAvailableCallback
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
[00:42:58] [Calclavia/INFO] [STDERR/]: [java.lang.Throwable$WrappedPrintStream:println:748]: ... 2 more
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
Fixed it. Version 1.7.3 should be out soon
Cool cause for now I just reverted to 1.7.0 and it works XD
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
1.7.3 should be out since last night, so if you want to update to that, I recommend it
I will! Hey do you want to have my mod-pack featured on your main page I 100% love your mod! Its still technically got a few kinks but I promise I will keep working on it! http://www.technicpack.net/modpack/pz-ultima-1710-testing.795173 I plan on making it an adventure questing pack.
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
would it be possible to make it so you can put a helmet on player heads? specifically my own player head
I don't feature modpacks in the main page, sorry )=
But I'm glad to hear you like the mod and I hope it fits your pack nicely. Let me know if you have any issues with it or need any missing config options :3
The Celebrities show up as Steves. Same with their heads. I have the latest forge for 1.7.10..
I mean, Steve is a handsome guy and all, but steve is my main skin. I'm not fond of killing myself. And why are they hostile?
Here is my Advent of Ascension textures I'm working on:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2620544-advent-of-ascension-new-textures
I play Pixel Worlds! (Quit for a while)
Deleted old cringy signature.
Subscribe to my channel: Neoslayer PW
Support for Orespawn (For mobs whose heads are player sized)
Creeper's be Creepin'
TNT be blowin'
Is it possible to dissable celebrities heads?
The Celebrities show up as Steves. Same with their heads. I have the latest forge for 1.7.10..
I mean, Steve is a handsome guy and all, but steve is my main skin. I'm not fond of killing myself. And why are they hostile?
(Re-Post, I might get bashed, but if I hadn't stated it was a re-post, it would have probably went unnoticed, because nobody is paying attention to our issues with Steve heads.)
Here is my Advent of Ascension textures I'm working on:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2620544-advent-of-ascension-new-textures
I play Pixel Worlds! (Quit for a while)
Deleted old cringy signature.
Subscribe to my channel: Neoslayer PW
I have been killing mobs for 10 minutes and not a single one dropped a head. What is wrong?
Got a gameplay-breaking glitch
https://github.com/ganymedes01/Headcrumbs/issues/66
any idea?
I am from Québec, so be gentle with my english
If you can make use of [ spoiler ] when you post crashLog, use fileHosting.
If you can't, don't post the damn km-long thing.
It is REALLY annoying for everybody.
Thanks
is there any way to get heads that aren't on the config? it's for a server and I want to keep adding players without turning the server off to load them.
i think you can use a command block to summon them then craft them from a vanilla head into a headcrumbs head using a crafting table
Is there anyway to make mob act like wolves? Like attack hostile mobs?
This seems awesome! Are you planning on adding support for mod mobs that aren't based around magic, like Mo Creatures, Baby Animals and Primitive Mobs?
--ignore--
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.