NOTE: This mod was originally by dan200, but has been released as Open Source under the MIT license, with freedom to port
Getting Started
In creative mode, you can get started building with Billund by checking out its tab in the creative inventory, the only limit is your imagination! In survival, things are a little more complicated: First, obtain a Billund Order Form (they can be found by killing and looting zombies), then save up your emeralds and order your first Billund set. Mind your head, as it will be airdropped from the sky above you!
Colored Bricks
Sometimes the 16 colors that are offered by default just don't cut it. That's why bricks can be dyed any color you can think of. Bricks can be dyed in one of two ways. Either place one in a crafting grid with any dye, and the brick will be dyed to that dye's color. Alternatively, you can right-click on a brick in world with a dye. Unlike the crafting grid method, this will ADD the dyes color to the existing color of the brick, allowing for far more color combinations.
Special Bricks
While placing down normal bricks is cool and all, they can only do so much, and they may not exactly fit with your grand design. That's why I've added some special kinds of bricks that can do some nifty things.
Illuminated Bricks
These bricks do two things. First, they ignore the world brightness so they're highly visible at night, and they also emit light when placed in the world.
They can be crafted by placing any brick in a crafting grid, along with a piece of glowstone dust.
Transparent Bricks
These are quite similar to normal bricks, but they're slightly transparent, making them great for windows!
They can be crafted by placing any brick in a crafting grid, along with a piece of glass.
Smooth Bricks
Sometimes you want a smooth decorative surface, without all those pesky studs to step on. These bricks do just that! The only downside is because they don't have studs on top, you cannot directly place other bricks on top of them.
They can be crafted by placing any brick in a crafting grid, along with a piece of smooth stone.
Other Media
Alternate Downloads: The latest version can also be found here, if the above widget hasn't updated
Mod Packs: Inclusion in mod packs is allowed by default. I only ask for a link back to this thread.
any chance to add multiplayer on this mod? server crashes with this message:
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 9/28/14 6:53 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:317)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:170)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:620)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at dan200.billund.shared.core.BillundProxyCommon.preInit(BillundProxyCommon.java:45)
at dan200.billund.Billund.preInit(Billund.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.entity.EntityClientPlayerMP
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 34 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at cpw.mods.fml.common.asm.transformers.TerminalTransformer.transform(TerminalTransformer.java:14)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:276)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:174)
... 36 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1507711728 bytes (1437 MB) / 2058878976 bytes (1963 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 3 total; -Xms2048M -Xmx4096M -XX:MaxPermSize=128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.25.1207 Minecraft Forge 10.13.0.1207 5 mods loaded, 5 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.25.1207} [Forge Mod Loader] (cauldron-1.7.10-1.1207.01.198-server.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.0.1207} [Minecraft Forge] (cauldron-1.7.10-1.1207.01.198-server.jar) Unloaded->Constructed->Pre-initialized
Billund{1.0.0} [CCMODNAME] (Billund-1.7.X-1.0.0.B6-universal.jar) Unloaded->Constructed->Errored
pennyarcade{Alpha 1.2} [Penny Arcade Mod] (Penny Arcade Mod Alpha 1.2.jar) Unloaded->Constructed->Pre-initialized
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'cauldron,craftbukkit,mcpc,fml,forge'
Type: Dedicated Server (map_server.txt)
NOTE: This mod was originally by dan200, but has been released as Open Source under the MIT license, with freedom to port
Getting Started
In creative mode, you can get started building with Billund by checking out its tab in the creative inventory, the only limit is your imagination! In survival, things are a little more complicated: First, obtain a Billund Order Form (they can be found by killing and looting zombies), then save up your emeralds and order your first Billund set. Mind your head, as it will be airdropped from the sky above you!
Colored Bricks
Sometimes the 16 colors that are offered by default just don't cut it. That's why bricks can be dyed any color you can think of. Bricks can be dyed in one of two ways. Either place one in a crafting grid with any dye, and the brick will be dyed to that dye's color. Alternatively, you can right-click on a brick in world with a dye. Unlike the crafting grid method, this will ADD the dyes color to the existing color of the brick, allowing for far more color combinations.
Special Bricks
While placing down normal bricks is cool and all, they can only do so much, and they may not exactly fit with your grand design. That's why I've added some special kinds of bricks that can do some nifty things.
Illuminated Bricks
These bricks do two things. First, they ignore the world brightness so they're highly visible at night, and they also emit light when placed in the world.
They can be crafted by placing any brick in a crafting grid, along with a piece of glowstone dust.
Transparent Bricks
These are quite similar to normal bricks, but they're slightly transparent, making them great for windows!
They can be crafted by placing any brick in a crafting grid, along with a piece of glass.
Smooth Bricks
Sometimes you want a smooth decorative surface, without all those pesky studs to step on. These bricks do just that! The only downside is because they don't have studs on top, you cannot directly place other bricks on top of them.
They can be crafted by placing any brick in a crafting grid, along with a piece of smooth stone.
Other Media
Alternate Downloads: The latest version can also be found here, if the above widget hasn't updated
Mod Packs:
Inclusion in mod packs is allowed by default. I only ask for a link back to this thread.
Like what I do here? You can support me in many ways!
* Follow me on Twitter (@dylantweets)
* Support me on Patreon
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 9/28/14 6:53 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:317)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:170)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:620)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at dan200.billund.shared.core.BillundProxyCommon.preInit(BillundProxyCommon.java:45)
at dan200.billund.Billund.preInit(Billund.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.entity.EntityClientPlayerMP
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 34 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at cpw.mods.fml.common.asm.transformers.TerminalTransformer.transform(TerminalTransformer.java:14)
at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:276)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:174)
... 36 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1507711728 bytes (1437 MB) / 2058878976 bytes (1963 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 3 total; -Xms2048M -Xmx4096M -XX:MaxPermSize=128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.25.1207 Minecraft Forge 10.13.0.1207 5 mods loaded, 5 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.25.1207} [Forge Mod Loader] (cauldron-1.7.10-1.1207.01.198-server.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.0.1207} [Minecraft Forge] (cauldron-1.7.10-1.1207.01.198-server.jar) Unloaded->Constructed->Pre-initialized
Billund{1.0.0} [CCMODNAME] (Billund-1.7.X-1.0.0.B6-universal.jar) Unloaded->Constructed->Errored
pennyarcade{Alpha 1.2} [Penny Arcade Mod] (Penny Arcade Mod Alpha 1.2.jar) Unloaded->Constructed->Pre-initialized
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'cauldron,craftbukkit,mcpc,fml,forge'
Type: Dedicated Server (map_server.txt)
I know this might be a waste of a bump to a topic but will you be updating this mod??
By thy Power of Ultimate Fire you are History.
I'm thy hot headed D.E.M.O.N.S. Prince of Tahlavainia.
Never Surrender, Never Give In, Never Back Down, Fight until you are fully dead.
where is the mod link on minecraft tube