Good question... I don't think this is currently possible, unless you don't mind disabling all non-bone shovels and axes as well.
Well I found a solution, I just use Minetweaker to make the mattock in the regular crafting grid with all bone parts. It only works in the crafting grid, not the tool table, but I have easy tool crafting on anyways.
hello there! this mod is great for modpack makers to modify the tools and weapons but can you add a support for bow draw speed and arrow speed and arrow wieght? i really need those
So now that Tinkers Contructs is 1.8.9 are going to be working on making Iguana's Tinker Tweaks 1.8.9, and if so, what changes are you going to bring with it if you don't mid me asking?
If it would work, it should be correct like that.
Did Iguana TT generate that Railcraft entry by itself? In that case it's safe to say that adding new entries may be impossible.
yes, it generated the railcraft values itself. There is also an entry for IE but thats only for the hammer. Not a huge problem. So I will simly change the nether ores back from cobalt to obsidian. The steel drill head has the obsidian value.
I am trying to add Iguanas Tinker Tweaks v2.1.5 to my Minecraft mods, using Forge 10.13.4.1614 and TC 1.7.10 1.8.8. When I start loading the game it says i need the minimum version of ForgeMultipart 1.1.1.321 but i can't seem to find out how to update it without the new update of ForgeMultipart causing problems with all other mods. Any fixes?
The Meaning of Life, the Universe, and Everything.
Location:
Where the Red Fern Grows
Join Date:
6/3/2012
Posts:
126
Minecraft:
totestots
Member Details
Where can I edit mineability of specific ores and possibly change/add/remove tiers of those ores in the configs of IguanaTinkerTweaks-1.7.10-2.1.6.jar?
I can't seem to find it in the configs, just which changes were made.
Rollback Post to RevisionRollBack
Tinkerer of magic, queen of the turtle army, and cuddler of all things fluffy
Where can I edit mineability of specific ores and possibly change/add/remove tiers of those ores in the configs of IguanaTinkerTweaks-1.7.10-2.1.6.jar?
I can't seem to find it in the configs, just which changes were made.
In the modules config file, you need to enable the override module and run the game once. That'll generate a whole bunch of files, half for the default values and the other half for your changed values.
In the modules config file, you need to enable the override module and run the game once. That'll generate a whole bunch of files, half for the default values and the other half for your changed values.
Thank you Now can you tell me which config adjusts what level is needed to mine a specific block (resetting a block's mineable value) and do you know what level Computercraft turtles can no longer mine at? Is there a way for me to make new mining tiers and specify which material they come from? Which config is that? I've not done a tinkerer's-based pack before so this tool kinda new (I say as I work out fiddling with cofhcore as wel). Can I altar the mining level of a specific tool? Say a iridium drill and the diamond drill from IC2? I'd kinda like to tier: Tinkers construct -> IC2 laser and drill -> MPS powerglove.
with this format when I load the game my config will be reverted to default and put into .errored extension file.
Can someone teach me how to make the custom harvestability? Since I use metallurgy and I am trying to make the harvest level the same as BloodNBones Pack
Jeez, okay so my friend just got us ardite pick heads in or 1.7.10 private server and he can't add them to our current picks. The current picks are made of alumite and are all levels of master or expert. We really don't wanna have to remake the dang picks and level them again. We think it's because we added an RF capacitor modifier to them but we're not sure. We tried them fully charged and it still didn't work. Is there a workaround, and if not is there any reason why?
Well I found a solution, I just use Minetweaker to make the mattock in the regular crafting grid with all bone parts. It only works in the crafting grid, not the tool table, but I have easy tool crafting on anyways.
Yep
Minetweaker has NBT support.
dudes pls help me to install this mod pls
cause i don't know how to download it
how can we play cause when i put it on my mods folder it siad tinker construct minium version is 1.6.2-1.7.10 but i am using 1.7.10
hello there! this mod is great for modpack makers to modify the tools and weapons but can you add a support for bow draw speed and arrow speed and arrow wieght? i really need those
So now that Tinkers Contructs is 1.8.9 are going to be working on making Iguana's Tinker Tweaks 1.8.9, and if so, what changes are you going to bring with it if you don't mid me asking?
Is there a way to add the drills of Immersive Engineering to the tools override? The dumps of NEI give me the correct name with:
ImmersiveEngineering:drillhead,5930,false,ImmersiveEngineering,blusunrize.immersiveengineering.common.items.ItemDrillhead
I'm not sure how to add it to the config. Also I need to use metadata for the iron drill. Most other mods are quite self explaining like railcraft:
Railcraft:tool.steel.pickaxe,4973,false,Railcraft,mods.railcraft.common.items.ItemSteelPickaxe
becomes
I have no idea how to add the drill head with this format.
Maybe someone can help me out here.
yes, it generated the railcraft values itself. There is also an entry for IE but thats only for the hammer. Not a huge problem. So I will simly change the nether ores back from cobalt to obsidian. The steel drill head has the obsidian value.
No, I can not. The last possibility would be Minetweaker but as I wrote.... I changed the NetherOres back to obsidian level.
I am trying to add Iguanas Tinker Tweaks v2.1.5 to my Minecraft mods, using Forge 10.13.4.1614 and TC 1.7.10 1.8.8. When I start loading the game it says i need the minimum version of ForgeMultipart 1.1.1.321 but i can't seem to find out how to update it without the new update of ForgeMultipart causing problems with all other mods. Any fixes?
Where can I edit mineability of specific ores and possibly change/add/remove tiers of those ores in the configs of IguanaTinkerTweaks-1.7.10-2.1.6.jar?
I can't seem to find it in the configs, just which changes were made.
In the modules config file, you need to enable the override module and run the game once. That'll generate a whole bunch of files, half for the default values and the other half for your changed values.
My modpacks:
Brave New Worlds (exploration-based, FTB Launcher, pack code: BraveNewWorlds)
Song of the Earth (JamPacked 2, in development)
Thank you
Now can you tell me which config adjusts what level is needed to mine a specific block (resetting a block's mineable value) and do you know what level Computercraft turtles can no longer mine at? Is there a way for me to make new mining tiers and specify which material they come from? Which config is that? I've not done a tinkerer's-based pack before so this tool kinda new (I say as I work out fiddling with cofhcore as wel). Can I altar the mining level of a specific tool? Say a iridium drill and the diamond drill from IC2? I'd kinda like to tier: Tinkers construct -> IC2 laser and drill -> MPS powerglove.
Don't know why but the ATLauncher is being stupid and not letting me add this.
can you add support for tree capitator so that if you mine a tree down it will give as much xp as it would if you mined the whole tree
tool xp not character xp so you can level up the tool
please remove regular tools' damage if they're disabled.
I disabled regular swords but people STILL USE AXE for attack.
I tried setting up the BlockOverrides.cfg with this set up:
1st try
}
blocks_pickaxe
{
I:"minecraft:netherrack:0"=5
I:"minecraft:nether_brick:0"=5
I:"minecraft:nether_brick_fence:0"=5
I:"minecraft:nether_brick_stairs:0"=5
I:"BiomesOPlenty:overgrownNetherrack:0"=5
I:"NetherOres:tile.netherores.ore.0:-1"=5
I:"NetherOres:tile.netherores.ore.1:0"=5
I:"NetherOres:tile.netherores.ore.1:1"=5
I:"NetherOres:tile.netherores.ore.1:2"=5
I:"NetherOres:tile.netherores.ore.1:3"=5
I:"NetherOres:tile.netherores.ore.1:4"=5
I:"NetherOres:tile.netherores.ore.1:5"=5
I:"magicalcrops:MinicioOreNether:0"=6
I:"minecraft:end_portal_frame:0"=7
I:"minecraft:end_stone:0"=7
I:"HardcoreEnderExpansion:end_powder_ore:0"=7
I:"HardcoreEnderExpansion:igneous_rock_ore:0"=7
I:"HardcoreEnderExpansion:instability_orb_ore:0"=7
I:"HardcoreEnderExpansion:end_stone_terrain:-1"=7
I:"Metallurgy:eximite.molten:0"=7
I:"Metallurgy:meutoite.molten:0"=7
}
When I try this format it will be deleted when I reopen the config after the game load.
2nd try
blocks_pickaxe
{
I:"minecraft:netherrack:0"=5
I:"minecraft:nether_brick:0"=5
I:"minecraft:nether_brick_fence:0"=5
I:"minecraft:nether_brick_stairs:0"=5
I:"BiomesOPlenty:overgrownNetherrack:0"=5
I:"NetherOres:tile.netherores.ore.0:-1"=5
I:"NetherOres:tile.netherores.ore.1:0"=5
I:"NetherOres:tile.netherores.ore.1:1"=5
I:"NetherOres:tile.netherores.ore.1:2"=5
I:"NetherOres:tile.netherores.ore.1:3"=5
I:"NetherOres:tile.netherores.ore.1:4"=5
I:"NetherOres:tile.netherores.ore.1:5"=5
I:"magicalcrops:MinicioOreNether:0"=6
I:"minecraft:end_portal_frame:0"=7
I:"minecraft:end_stone:0"=7
I:"HardcoreEnderExpansion:end_powder_ore:0"=7
I:"HardcoreEnderExpansion:igneous_rock_ore:0"=7
I:"HardcoreEnderExpansion:instability_orb_ore:0"=7
I:"HardcoreEnderExpansion:end_stone_terrain:-1"=7
I:"Metallurgy:eximite.molten:0"=7
I:"Metallurgy:meutoite.molten:0"=7
}
}
with this format when I load the game my config will be reverted to default and put into .errored extension file. Can someone teach me how to make the custom harvestability? Since I use metallurgy and I am trying to make the harvest level the same as BloodNBones Pack
You can adjust the required mining level of all metallurgy ores in the metallurgy config file. That's what you wanted right?
Jeez, okay so my friend just got us ardite pick heads in or 1.7.10 private server and he can't add them to our current picks. The current picks are made of alumite and are all levels of master or expert. We really don't wanna have to remake the dang picks and level them again. We think it's because we added an RF capacitor modifier to them but we're not sure. We tried them fully charged and it still didn't work. Is there a workaround, and if not is there any reason why?