How would one go about using the alloys from EnderIO in the TiC smeltery?
Do I need to create a liquid form for them first? Is there an easy way to add generic liquids?
Would I need to make my own mod to add that new liquid and alloy recipe to the smeltery?
Has this already been done before?
You would definitely need custom liquids. Those can be made with otho's Custom Items. After that, you'd need to use MineTweaker and ModTweaker to add custom smelting and casting recipes. This wouldn't allow you to make new tool parts, but you could make EnderIO materials using ingot and gem/pan casts.
I feel that the ability to do Tinkers Crafting in the normal Crafting menu is sorely missed, at least for me! Please consider adding this option back to the configuration file. Thanks
The only setting i see regarding the crafting screen is allowing repairs. I would like to see the option from the old Iguana Tweaks where you could assemble tools and change the pattern type in the normal crafting screen.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/14/2015
Posts:
48
Member Details
So I disabled in the configs the requirement to level up your pick befoe you can mine up but I still can't mine copper with stone pickaxe, or even a copper one. I need a bronze pickaxe to even touch it.
Also, Im not supposing there's a way to mess with harvest levels? If i cant get that config to work, I'd like to mess with the harvest levels a bit.
I know it's possible to set a maximum tool level. But is it also possible to set a max level for the separate mining leveler? And if not, can we get a config option for that pl0x?
I run a semi-hardcore Gregtech'ed private pack and love that tools start with a lower mining level 'till you've used them a bit. But I want to cap it so it only gets a mining level upgrade once, as to preserve the rest of the game's material progression and not allow something like an iron pick to potentially become able to mine everything in the game.
ok weird thing going on have my flint pickaxe made and leveled upto accustomed, and have still yet to hit copper level with it. my config file is below because I cannot find or fix whatever is going on with it the tools are just not leveling.
# Configuration file
##########################################################################################################
# allowedtools
#--------------------------------------------------------------------------------------------------------#
# Tweak Module: This category allows you to specify which tools ARE NOT USABLE or alternatively ARE STILL USABLE if the option to disable non-TConstsruct tools is enabled.
# To make this easier a /dumpTools command is provided, that dumps the names of all applicable items in your world. Copy'n'Paste away!
##########################################################################################################
allowedtools {
# Bows that are excluded if the option to nerf non-tinkers bows is enabled. [default: [ThermalExpansion:tool.bowInvar]]
S:bows <
ThermalExpansion:tool.bowInvar
>
# Change the type of the exclusion.
# 'blacklist' means the listed tools are made unusable.
# 'whitelist' means ALL tools except the listed ones are unusable. [default: blacklist]
S:exclusionType=blacklist
# Hoes that are excluded if the option to nerf non-tinkers hoes is enabled. [default: [Steamcraft:hoeGildedGold], [Steamcraft:hoeBrass], [ThermalExpansion:tool.hoeInvar], [IC2:itemToolBronzeHoe], [Railcraft:tool.steel.hoe]]
S:hoes <
Steamcraft:hoeGildedGold
Steamcraft:hoeBrass
ThermalExpansion:tool.hoeInvar
IC2:itemToolBronzeHoe
Railcraft:tool.steel.hoe
>
# Here you can exclude entire mods by adding their mod-id (the first part of the string). [default: [minecraft], [Metallurgy], [Natura], [BiomesOPlenty], [ProjRed|Exploration], [appliedenergistics2], [MekanismTool]]
S:mods <
minecraft
Metallurgy
Natura
BiomesOPlenty
ProjRed|Exploration
appliedenergistics2
MekanismTool
>
# Swords that are excluded if the option to nerf non-tinkers swords is enabled. [default: [Botania:manasteelSword], [Steamcraft:swordGildedGold], [Steamcraft:swordBrass], [ThermalExpansion:tool.swordInvar], [IC2:itemToolBronzeSword], [Railcraft:tool.steel.sword]]
S:swords <
Botania:manasteelSword
Steamcraft:swordGildedGold
Steamcraft:swordBrass
ThermalExpansion:tool.swordInvar
IC2:itemToolBronzeSword
Railcraft:tool.steel.sword
>
# Tools that are excluded if the option to nerf non-tinkers tools is enabled. [default: [Botania:manasteelAxe], [Botania:manasteelPick], [Botania:manasteelShovel], [Steamcraft:axeGildedGold], [Steamcraft:pickGildedGold], [Steamcraft:shovelGildedGold], [Steamcraft:axeBrass], [Steamcraft:pickBrass], [Steamcraft:shovelBrass], [ThermalExpansion:tool.axeInvar], [ThermalExpansion:tool.pickaxeInvar], [ThermalExpansion:tool.shovelInvar], [IC2:itemToolBronzeAxe], [IC2:itemToolBronzePickaxe], [IC2:itemToolBronzeSpade], [Railcraft:tool.steel.axe], [Railcraft:tool.steel.pickaxe], [Railcraft:tool.steel.shovel]]
S:tools <
Botania:manasteelAxe
Botania:manasteelPick
Botania:manasteelShovel
Steamcraft:axeGildedGold
Steamcraft:pickGildedGold
Steamcraft:shovelGildedGold
Steamcraft:axeBrass
Steamcraft:pickBrass
Steamcraft:shovelBrass
ThermalExpansion:tool.axeInvar
ThermalExpansion:tool.pickaxeInvar
ThermalExpansion:tool.shovelInvar
IC2:itemToolBronzeAxe
IC2:itemToolBronzePickaxe
IC2:itemToolBronzeSpade
Railcraft:tool.steel.axe
Railcraft:tool.steel.pickaxe
Railcraft:tool.steel.shovel
>
}
##########################################################################################################
# debug
#--------------------------------------------------------------------------------------------------------#
# Stuff to give you/me more information
##########################################################################################################
debug {
# Logs when the harvest level of a block is changed [default: true]
B:logBlockHarvestLevelChange=true
# Logs how much the extra-chance from doing stuff you had when getting a random bonus on levelup. [default: true]
B:logBonusExtraChance=true
# Logs every single thing done by the Override module. Use at your own risk. [default: false]
B:logExcessiveOverrideChanges=false
# Logs when the mining level of a tinkers tool material is changed [default: true]
B:logTinkerMaterialChange=true
# Logs when the mining level of a (non-tinker) tool is changed [default: true]
B:logToolMiningLevelChange=true
# Current Tool/Pick XP is shown as debug (F3) text [default: false]
B:showDebugXP=false
}
harvestleveltweaks {
# Changes the Diamond and Emerald modifier: Apply it to a bronze level tool to obtain diamond level. Required unless you have steel or similar. [default: true]
B:diamondRequired=true
# Change durability of all tool materials (in percent) [range: 1 ~ 999, default: 80]
I:durabilityPercentage=80
# Change mining speed of all tool materials (in percent) [range: 1 ~ 999, default: 100]
I:miningSpeedPercentage=100
}
##########################################################################################################
# mobheads
#--------------------------------------------------------------------------------------------------------#
# Mob Head Module: Adds additional Mob heads and drops
##########################################################################################################
mobheads {
# Base percentage for a head to drop [range: 1 ~ 100, default: 5]
I:baseDropChange=5
# Percentage added to base percentage per level of Beheading modifier [range: 1 ~ 100, default: 2]
I:beheadingDropChange=2
}
partreplacement {
# How much of the current XP% to the next mining level shall be removed when replacing the pickaxe head. Useful to remove the mining level boost on part replacement. [range: 0 ~ 100, default: 5]
I:PickBoostXpPenality=5
# How much of the current XP% shall be removed when replacing parts (So if you had 50%, and penality is 10% it'll remove 5% xp, resulting in 45%). Does not remove Skill Levels. [range: 0 ~ 100, default: 0]
I:XpPenality=0
# Removes the Mob Head Modifier on Tool-Head replacement, allowing it to be reapplied. Should be used with PickBoostXpPenality. [default: true]
B:removeMobHead=true
}
##########################################################################################################
# pickleveling
#--------------------------------------------------------------------------------------------------------#
# Leveling Module: Allows pickaxes to gain a mining level with enough XP. Should be used with the HarvestLevel Module.
##########################################################################################################
pickleveling {
# Mob heads can be used to boost a pickaxe's mining xp. [default: true]
B:addMobHeadBoost=true
# Pickaxes gain Mining Xp by using the pickaxe. [default: true]
B:allowLevelingBoost=true
# Mob head boosting requires a free modifier [default: false]
B:mobHeadBoostNeedsModifier=false
# Every Pickaxes Mining Level is reduced by 1 and needs a mining levelup (separate from tool level) or, if enabled, a mob head modifier to advance [default: true]
B:pickaxeBoostRequired=true
# Change the percentage of XP required to boost a pick (i.e. 200 means 2x normal boost xp required) [range: 1 ~ 999, default: 100]
I:xpRequiredPickBoostPercentage=100
}
##########################################################################################################
# randombonuses
#--------------------------------------------------------------------------------------------------------#
# Leveling Module: Allows to completely deactivate specific modifiers on levelup.
##########################################################################################################
##########################################################################################################
# toolleveling
#--------------------------------------------------------------------------------------------------------#
# Leveling Module: Setup the leveling system how you like it
##########################################################################################################
toolleveling {
# Adds a random bonus on these levelups if 'RandomBonuses' is enabled
I:BonusesAtLevels <
2
3
4
5
6
>
# Each modifier is equally likely on levelup. Disables useful bonuses. [default: false]
B:CompletelyRandomBonuses=false
# The amount of modifiers new tools have. [range: 0 ~ 9, default: 0]
I:ExtraModifiers=0
# Adds an extra modifier on these levelups if 'ExtraModifiers' is enabled
I:ModifiersAtLevels <
2
4
6
>
# Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') [default: true]
B:RandomBonuses=true
# Disables less-useful modifiers on levelups. Like a sword with silktouch, or a pickaxe with beheading. [default: true]
B:UsefulBonuses=true
# XP tooltip shows numbers, in addition to percentage [default: true]
B:detailedXpTooltip=true
# [range: 1 ~ 99, default: 6]
I:maxToolLevel=6
# If true, only the heads of tools are examined when determining how much XP it takes to level up. (This only matters if you manually specify that some material types level faster than others using the override module) [default: true]
B:onlyHeadsChangeXPRequirement=true
# Current XP% is shown after the level [default: false]
B:showMinimalTooltipXP=false
# Current XP is shown when hovering over a tool [default: true]
B:showTooltipXP=true
# Can your skill with tools 'level up' as you use them? [default: true]
B:toolLeveling=true
# Exponential multiplier for required boost xp per level [range: 1.0 ~ 9.99, default: 1.12]
S:xpPerBoostLevelMultiplier=1.12
# Exponential multiplier for required xp per level [range: 1.0 ~ 9.99, default: 1.15]
S:xpPerLevelMultiplier=1.15
# Change the XP required to level up tools in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
I:xpRequiredToolsPercentage=100
# Change the XP required to level up weapons in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
I:xpRequiredWeaponsPercentage=100
}
##########################################################################################################
# tweaks
#--------------------------------------------------------------------------------------------------------#
# Tweak Module: Tweaks to vanilla Minecraft and Tinker's Construct
##########################################################################################################
tweaks {
# Adds a shapeless recipe to get flint from gravel [default: true]
B:addFlintRecipe=true
# Allows toolparts to be used as material in the Part Builder. Like, turn a Pick head into a Shovel head.! [default: true]
B:allowPartReuse=true
# Allows to use stencils as blank patterns in the stencil table [default: false]
B:allowStencilReuse=false
# Allows you to use a piece of string as a binding [default: true]
B:allowStringBinding=true
# Creating a metal cast burns up the material that was used to create it [default: true]
B:castingBurnsMaterial=true
# Removes the ability to add modifiers with Gold, Diamond, Netherstars etc. [default: false]
B:disableBonusModifierModifiers=false
# Makes all non-TConstruct bows useless. You suddenly forgot how to use a bow. [default: false]
B:disableRegularBows=false
# Makes all non-TConstruct hoes to not be able to hoe ground. Use the Mattock. [default: false]
B:disableRegularHoes=false
# Makes all non-TConstruct swords useless. Like whacking enemies with a stick. [default: false]
B:disableRegularSwords=false
# Makes all non-TConstruct tools mine nothing [default: true]
B:disableRegularTools=true
# Stone Tools can only be used to create casts, but no tools [default: true]
B:disableStoneTools=true
# Allows to craft tool parts with a pattern and the material in any crafting grid. [default: false]
B:easyPartCrafting=false
# Allows to create Tool Station Tools (2-3 Parts) in any crafting grid [default: false]
B:easyToolBuilding=false
# Allows to also create Tool Forge Tools (4 Parts) in any crafting grid [default: false]
B:easyToolBuildingForge=false
# Allows to repair your tool in a crafting grid, without tool station [default: true]
B:easyToolRepair=true
# How many gravel are required to craft one Flint [range: 1 ~ 9, default: 3]
I:gravelPerFlint=3
# Silky Jewel needs an emerald block, instead of one emerald [default: false]
B:moreExpensiveSilkyJewel=false
# Flux modifier requires 2 Modifiers. Because that stuff is broken. [default: true]
B:moreModifiersForFlux=true
# Removes the random chance of getting flint from gravel [default: true]
B:removeFlintDrop=true
# Removes the creation of Obsidian in the Smeltery. This is normally used to prevent the early pre-diamond creation of obsidian tools. [default: true]
B:removeObsidianAlloy=true
# Removes the recipe for Tinker's Construct's stone torch [default: false]
B:removeStoneTorchRecipe=false
# Limits the amount how often a tool can be repaired. -1 means unlimited repairs, like normally. [range: -1 ~ 999, default: -1]
I:repairsLimit=-1
}
In your Modules.cfg files, do you have "pickleveling" enabled? I'm pretty sure it's supposed to be on by default, but it might have been disabled by accident.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/14/2015
Posts:
48
Member Details
Is there an example file for the HarvestLevelNamesOverride. I noticed that the default names don't match what's actually in game (Default says Steel, but in game it is Tin), and I've tried every variation of "Level2=XX" in between the brackets and outside the brackets and I can't seem to get the harvest level names to change.
what do i have to change in the config to be able to cast extra TiC tool parts again while using this mod?
i really like the tool leveling and other stuff, but the materials i can use to make tools is insanely limited.
in specific the stuff that metallurgy and extra tic add, i want to re-enable those.
thanks.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
i might be wrong and if i am tell me but t construct 1.8.2 is not out :/
just a guess but i bet that's for use with a private 1.8 version of tinkers? not sure if the forgecraft guys have even started on 1.8 at all yet, but it sounds like you downloaded a version of the mod that's for a higher version of minecraft and no, there isn't tinkers for 1.8, at least not a public one that i'm seeing.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Not sure if I'm posting this in the right place so apologies if I'm not, but I have a question. I've noticed that tools do an OP amount of damage. I've noticed this on SkyFactory 2 when I play as well as after adding this mod to a personal mod setup of mine. For example a normal wood axe does 4 damage while a flint axe with wood handle does 12 (on SF2) and 10 (on my setup), but did 5 damage before the mod was added. I've looked through the config to see if there's something I can tweak to make this not so OP but I can't seem to find anything. Is there anything I can do or change to fix this to make it normal?
Not sure if I'm posting this in the right place so apologies if I'm not, but I have a question. I've noticed that tools do an OP amount of damage. I've noticed this on SkyFactory 2 when I play as well as after adding this mod to a personal mod setup of mine. For example a normal wood axe does 4 damage while a flint axe with wood handle does 12 (on SF2) and 10 (on my setup), but did 5 damage before the mod was added. I've looked through the config to see if there's something I can tweak to make this not so OP but I can't seem to find anything. Is there anything I can do or change to fix this to make it normal?
not sure about the damage, but personally i disabled the redstone modifier entirely after i got it on bronze tools and then made new ones, that's just too fast to be useful.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
So I put the following into the HarvestLevelNamesOverride config and most of the names change accordingly with the exception of level 4, which in-game appears as Redstone. Part of me thinks I got the format right since all the other levels changed to the ones I listed on the config but something is still off considering level 4 remains redstone. Any help would be appreciated.
Do I need to create a liquid form for them first? Is there an easy way to add generic liquids?
Would I need to make my own mod to add that new liquid and alloy recipe to the smeltery?
Has this already been done before?
My modpacks:
Brave New Worlds (exploration-based, FTB Launcher, pack code: BraveNewWorlds)
Song of the Earth (JamPacked 2, in development)
My modpacks:
Brave New Worlds (exploration-based, FTB Launcher, pack code: BraveNewWorlds)
Song of the Earth (JamPacked 2, in development)
Also, Im not supposing there's a way to mess with harvest levels? If i cant get that config to work, I'd like to mess with the harvest levels a bit.
bamp
My modpacks:
Brave New Worlds (exploration-based, FTB Launcher, pack code: BraveNewWorlds)
Song of the Earth (JamPacked 2, in development)
# Configuration file
##########################################################################################################
# allowedtools
#--------------------------------------------------------------------------------------------------------#
# Tweak Module: This category allows you to specify which tools ARE NOT USABLE or alternatively ARE STILL USABLE if the option to disable non-TConstsruct tools is enabled.
# To make this easier a /dumpTools command is provided, that dumps the names of all applicable items in your world. Copy'n'Paste away!
##########################################################################################################
allowedtools {
# Bows that are excluded if the option to nerf non-tinkers bows is enabled. [default: [ThermalExpansion:tool.bowInvar]]
S:bows <
ThermalExpansion:tool.bowInvar
>
# Change the type of the exclusion.
# 'blacklist' means the listed tools are made unusable.
# 'whitelist' means ALL tools except the listed ones are unusable. [default: blacklist]
S:exclusionType=blacklist
# Hoes that are excluded if the option to nerf non-tinkers hoes is enabled. [default: [Steamcraft:hoeGildedGold], [Steamcraft:hoeBrass], [ThermalExpansion:tool.hoeInvar], [IC2:itemToolBronzeHoe], [Railcraft:tool.steel.hoe]]
S:hoes <
Steamcraft:hoeGildedGold
Steamcraft:hoeBrass
ThermalExpansion:tool.hoeInvar
IC2:itemToolBronzeHoe
Railcraft:tool.steel.hoe
>
# Here you can exclude entire mods by adding their mod-id (the first part of the string). [default: [minecraft], [Metallurgy], [Natura], [BiomesOPlenty], [ProjRed|Exploration], [appliedenergistics2], [MekanismTool]]
S:mods <
minecraft
Metallurgy
Natura
BiomesOPlenty
ProjRed|Exploration
appliedenergistics2
MekanismTool
>
# Swords that are excluded if the option to nerf non-tinkers swords is enabled. [default: [Botania:manasteelSword], [Steamcraft:swordGildedGold], [Steamcraft:swordBrass], [ThermalExpansion:tool.swordInvar], [IC2:itemToolBronzeSword], [Railcraft:tool.steel.sword]]
S:swords <
Botania:manasteelSword
Steamcraft:swordGildedGold
Steamcraft:swordBrass
ThermalExpansion:tool.swordInvar
IC2:itemToolBronzeSword
Railcraft:tool.steel.sword
>
# Tools that are excluded if the option to nerf non-tinkers tools is enabled. [default: [Botania:manasteelAxe], [Botania:manasteelPick], [Botania:manasteelShovel], [Steamcraft:axeGildedGold], [Steamcraft:pickGildedGold], [Steamcraft:shovelGildedGold], [Steamcraft:axeBrass], [Steamcraft:pickBrass], [Steamcraft:shovelBrass], [ThermalExpansion:tool.axeInvar], [ThermalExpansion:tool.pickaxeInvar], [ThermalExpansion:tool.shovelInvar], [IC2:itemToolBronzeAxe], [IC2:itemToolBronzePickaxe], [IC2:itemToolBronzeSpade], [Railcraft:tool.steel.axe], [Railcraft:tool.steel.pickaxe], [Railcraft:tool.steel.shovel]]
S:tools <
Botania:manasteelAxe
Botania:manasteelPick
Botania:manasteelShovel
Steamcraft:axeGildedGold
Steamcraft:pickGildedGold
Steamcraft:shovelGildedGold
Steamcraft:axeBrass
Steamcraft:pickBrass
Steamcraft:shovelBrass
ThermalExpansion:tool.axeInvar
ThermalExpansion:tool.pickaxeInvar
ThermalExpansion:tool.shovelInvar
IC2:itemToolBronzeAxe
IC2:itemToolBronzePickaxe
IC2:itemToolBronzeSpade
Railcraft:tool.steel.axe
Railcraft:tool.steel.pickaxe
Railcraft:tool.steel.shovel
>
}
##########################################################################################################
# debug
#--------------------------------------------------------------------------------------------------------#
# Stuff to give you/me more information
##########################################################################################################
debug {
# Logs when the harvest level of a block is changed [default: true]
B:logBlockHarvestLevelChange=true
# Logs how much the extra-chance from doing stuff you had when getting a random bonus on levelup. [default: true]
B:logBonusExtraChance=true
# Logs every single thing done by the Override module. Use at your own risk.
B:logExcessiveOverrideChanges=false
# Logs when the mining level of a tinkers tool material is changed [default: true]
B:logTinkerMaterialChange=true
# Logs when the mining level of a (non-tinker) tool is changed [default: true]
B:logToolMiningLevelChange=true
# Current Tool/Pick XP is shown as debug (F3) text [default: false]
B:showDebugXP=false
}
##########################################################################################################
# harvestleveltweaks
#--------------------------------------------------------------------------------------------------------#
# Harvest Level Tweak Module: Introduces a slower mining level progression.
##########################################################################################################
harvestleveltweaks {
# Changes the Diamond and Emerald modifier: Apply it to a bronze level tool to obtain diamond level. Required unless you have steel or similar. [default: true]
B:diamondRequired=true
# Change durability of all tool materials (in percent) [range: 1 ~ 999, default: 80]
I:durabilityPercentage=80
# Change mining speed of all tool materials (in percent) [range: 1 ~ 999, default: 100]
I:miningSpeedPercentage=100
}
##########################################################################################################
# mobheads
#--------------------------------------------------------------------------------------------------------#
# Mob Head Module: Adds additional Mob heads and drops
##########################################################################################################
mobheads {
# Base percentage for a head to drop [range: 1 ~ 100, default: 5]
I:baseDropChange=5
# Percentage added to base percentage per level of Beheading modifier [range: 1 ~ 100, default: 2]
I:beheadingDropChange=2
}
partreplacement {
# How much of the current XP% to the next mining level shall be removed when replacing the pickaxe head. Useful to remove the mining level boost on part replacement. [range: 0 ~ 100, default: 5]
I:PickBoostXpPenality=5
# How much of the current XP% shall be removed when replacing parts (So if you had 50%, and penality is 10% it'll remove 5% xp, resulting in 45%). Does not remove Skill Levels. [range: 0 ~ 100, default: 0]
I:XpPenality=0
# Removes the Mob Head Modifier on Tool-Head replacement, allowing it to be reapplied. Should be used with PickBoostXpPenality. [default: true]
B:removeMobHead=true
}
##########################################################################################################
# pickleveling
#--------------------------------------------------------------------------------------------------------#
# Leveling Module: Allows pickaxes to gain a mining level with enough XP. Should be used with the HarvestLevel Module.
##########################################################################################################
pickleveling {
# Mob heads can be used to boost a pickaxe's mining xp. [default: true]
B:addMobHeadBoost=true
# Pickaxes gain Mining Xp by using the pickaxe. [default: true]
B:allowLevelingBoost=true
# Mob head boosting requires a free modifier [default: false]
B:mobHeadBoostNeedsModifier=false
# Every Pickaxes Mining Level is reduced by 1 and needs a mining levelup (separate from tool level) or, if enabled, a mob head modifier to advance [default: true]
B:pickaxeBoostRequired=true
# Change the percentage of XP required to boost a pick (i.e. 200 means 2x normal boost xp required) [range: 1 ~ 999, default: 100]
I:xpRequiredPickBoostPercentage=100
}
##########################################################################################################
# randombonuses
#--------------------------------------------------------------------------------------------------------#
# Leveling Module: Allows to completely deactivate specific modifiers on levelup.
##########################################################################################################
randombonuses {
B:allowAttack=true
B:allowAutosmelt=true
B:allowBaneOfArthropods=true
B:allowBeheading=true
B:allowCritical=true
B:allowDiamond=true
B:allowEmerald=true
B:allowFiery=true
B:allowJagged=true
B:allowKnockback=true
B:allowLifeSteal=true
B:allowLuckLooting=true
B:allowRedstone=true
B:allowReinforced=true
B:allowRepair=true
B:allowSilkTouch=true
B:allowSmite=true
B:allowStonebound=true
}
##########################################################################################################
# toolleveling
#--------------------------------------------------------------------------------------------------------#
# Leveling Module: Setup the leveling system how you like it
##########################################################################################################
toolleveling {
# Adds a random bonus on these levelups if 'RandomBonuses' is enabled
I:BonusesAtLevels <
2
3
4
5
6
>
# Each modifier is equally likely on levelup. Disables useful bonuses. [default: false]
B:CompletelyRandomBonuses=false
# The amount of modifiers new tools have. [range: 0 ~ 9, default: 0]
I:ExtraModifiers=0
# Adds an extra modifier on these levelups if 'ExtraModifiers' is enabled
I:ModifiersAtLevels <
2
4
6
>
# Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') [default: true]
B:RandomBonuses=true
# Disables less-useful modifiers on levelups. Like a sword with silktouch, or a pickaxe with beheading. [default: true]
B:UsefulBonuses=true
# XP tooltip shows numbers, in addition to percentage [default: true]
B:detailedXpTooltip=true
# [range: 1 ~ 99, default: 6]
I:maxToolLevel=6
# If true, only the heads of tools are examined when determining how much XP it takes to level up. (This only matters if you manually specify that some material types level faster than others using the override module) [default: true]
B:onlyHeadsChangeXPRequirement=true
# Current XP% is shown after the level [default: false]
B:showMinimalTooltipXP=false
# Current XP is shown when hovering over a tool [default: true]
B:showTooltipXP=true
# Can your skill with tools 'level up' as you use them? [default: true]
B:toolLeveling=true
# Exponential multiplier for required boost xp per level [range: 1.0 ~ 9.99, default: 1.12]
S:xpPerBoostLevelMultiplier=1.12
# Exponential multiplier for required xp per level [range: 1.0 ~ 9.99, default: 1.15]
S:xpPerLevelMultiplier=1.15
# Change the XP required to level up tools in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
I:xpRequiredToolsPercentage=100
# Change the XP required to level up weapons in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
I:xpRequiredWeaponsPercentage=100
}
##########################################################################################################
# tweaks
#--------------------------------------------------------------------------------------------------------#
# Tweak Module: Tweaks to vanilla Minecraft and Tinker's Construct
##########################################################################################################
tweaks {
# Adds a shapeless recipe to get flint from gravel [default: true]
B:addFlintRecipe=true
# Allows toolparts to be used as material in the Part Builder. Like, turn a Pick head into a Shovel head.! [default: true]
B:allowPartReuse=true
# Allows to use stencils as blank patterns in the stencil table [default: false]
B:allowStencilReuse=false
# Allows you to use a piece of string as a binding [default: true]
B:allowStringBinding=true
# Creating a metal cast burns up the material that was used to create it [default: true]
B:castingBurnsMaterial=true
# Removes the ability to add modifiers with Gold, Diamond, Netherstars etc. [default: false]
B:disableBonusModifierModifiers=false
# Makes all non-TConstruct bows useless. You suddenly forgot how to use a bow. [default: false]
B:disableRegularBows=false
# Makes all non-TConstruct hoes to not be able to hoe ground. Use the Mattock. [default: false]
B:disableRegularHoes=false
# Makes all non-TConstruct swords useless. Like whacking enemies with a stick. [default: false]
B:disableRegularSwords=false
# Makes all non-TConstruct tools mine nothing [default: true]
B:disableRegularTools=true
# Stone Tools can only be used to create casts, but no tools [default: true]
B:disableStoneTools=true
# Allows to craft tool parts with a pattern and the material in any crafting grid. [default: false]
B:easyPartCrafting=false
# Allows to create Tool Station Tools (2-3 Parts) in any crafting grid [default: false]
B:easyToolBuilding=false
# Allows to also create Tool Forge Tools (4 Parts) in any crafting grid [default: false]
B:easyToolBuildingForge=false
# Allows to repair your tool in a crafting grid, without tool station [default: true]
B:easyToolRepair=true
# How many gravel are required to craft one Flint [range: 1 ~ 9, default: 3]
I:gravelPerFlint=3
# Silky Cloth needs gold ingots, instead of nuggets [default: true]
B:moreExpensiveSilkyCloth=true
# Silky Jewel needs an emerald block, instead of one emerald [default: false]
B:moreExpensiveSilkyJewel=false
# Flux modifier requires 2 Modifiers. Because that stuff is broken. [default: true]
B:moreModifiersForFlux=true
# Removes the random chance of getting flint from gravel [default: true]
B:removeFlintDrop=true
# Removes the creation of Obsidian in the Smeltery. This is normally used to prevent the early pre-diamond creation of obsidian tools. [default: true]
B:removeObsidianAlloy=true
# Removes the recipe for Tinker's Construct's stone torch [default: false]
B:removeStoneTorchRecipe=false
# Limits the amount how often a tool can be repaired. -1 means unlimited repairs, like normally. [range: -1 ~ 999, default: -1]
I:repairsLimit=-1
}
My modpacks:
Brave New Worlds (exploration-based, FTB Launcher, pack code: BraveNewWorlds)
Song of the Earth (JamPacked 2, in development)
There is a folder with the same name as the mod: config/IguanaTinkerTweaks/
(wondering how hard would that be)
Please and thanks!
i really like the tool leveling and other stuff, but the materials i can use to make tools is insanely limited.
in specific the stuff that metallurgy and extra tic add, i want to re-enable those.
thanks.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
i might be wrong and if i am tell me but t construct 1.8.2 is not out :/
just a guess but i bet that's for use with a private 1.8 version of tinkers? not sure if the forgecraft guys have even started on 1.8 at all yet, but it sounds like you downloaded a version of the mod that's for a higher version of minecraft and no, there isn't tinkers for 1.8, at least not a public one that i'm seeing.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
My modpacks:
Brave New Worlds (exploration-based, FTB Launcher, pack code: BraveNewWorlds)
Song of the Earth (JamPacked 2, in development)
not sure about the damage, but personally i disabled the redstone modifier entirely after i got it on bronze tools and then made new ones, that's just too fast to be useful.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
HarvestLevelNames {
S:Level0=Stone
S:Level1=Copper
S:Level2=Bronze
S:Level3=Iron
S:Level4=Diamond
S:Level5=Obsidian
S:Level6=Ardite
S:Level7=Cobalt
S:Level8=Adamantine
S:Level9=Atlarus
}
EDIT: Nevermind, I figured it out. It was a setting in the Tinker's configs, not Iguana Tweaks.