* RF energy conduit, 20.000 RF/t max, support wrenching to disconnect, allow wrenching the connector to force mode to input or output.
Conduit will try and auto detect the mode on placement, in some cases blocks support in and output and this is why the force mode is added.
Conduit will try and distribute the RF as evenly as it can between the outputs, so you will not end up with 3 machines getting power and the 12 left is getting none when power is running low.
The conduit itself does not take in RF, meaning it does not have a buffer, any transmit of power is done directly from where it is stored or generated.
Conduit will try and auto detect the mode on placement, in some cases blocks support in and output and this is why the force mode is added.
Conduit will try and distribute the RF as evenly as it can between the outputs, so you will not end up with 3 machines getting power and the 12 left is getting none when power is running low.
You know, you actually might want to try to make this mode-switchable between "power all sinks equally" and "first come first served". I have run across some machines that don't just run slower on part power, if they don't get at least N power per tick they won't work at all — but will still consume all they actually get. With machines that behave like this, partial power might as well be no power, and the partial power is just wasted,
well, that would be a bug in those mods then, the cofh api dont contain any calls you can make to get a minimum amount of power needed for transfer only max, myself i never seen that, that would mean if those machines ran on a low power generator they would not work just eat the power
Well this is interesting ... I just noticed that in build 1.7.10-1.2.0.40, routers are rendering when placed (but not when in inventory) with the sides blue stained glass instead of clear. Is this intentional...? If so it'll present a cosmetic problem with resource packs that replace the default stained glass textures with ... well, stained glass. As in this example:
it is intentional, its basicly using the stained blue glass as its windows.
I can look into that and may do a custom glass for it instead, just need to finish the 1.9 build first, was alot of changes put in it, much more then i expected.
Can someone explain what the Special Chest is and how to use it and it's upgrades? I'm running 1.8.9 server on Mac OS.
Thank you.
I second that. Like most mods I come across, this one suffers from a lack of documentation. The description says what you can do with the mod, but there is not information on how to do it. I see the picture of all the items the mod adds, but how do I use them?
Update 1.8.9-3.0.5.9
Fixed:
* Problem with tree farm when extracting items using hopper
* Shift clicking items in out of tree farm did no work
Added:
* Can now use router speed upgrade on tree farm
* Can now use the chest Advanced eject on tree farm (Item Filters can be placed inside the advanced eject if you need that)
Update 1.8.9-3.0.5 Beta 12
Fixed:
* Use Metadata on router item filter not working.
Added:
* RF energy conduit, 20.000 RF/t max, support wrenching to disconnect, allow wrenching the connector to force mode to input or output.
Conduit will try and auto detect the mode on placement, in some cases blocks support in and output and this is why the force mode is added.
Conduit will try and distribute the RF as evenly as it can between the outputs, so you will not end up with 3 machines getting power and the 12 left is getting none when power is running low.
The conduit itself does not take in RF, meaning it does not have a buffer, any transmit of power is done directly from where it is stored or generated.
You know, you actually might want to try to make this mode-switchable between "power all sinks equally" and "first come first served". I have run across some machines that don't just run slower on part power, if they don't get at least N power per tick they won't work at all — but will still consume all they actually get. With machines that behave like this, partial power might as well be no power, and the partial power is just wasted,
well, that would be a bug in those mods then, the cofh api dont contain any calls you can make to get a minimum amount of power needed for transfer only max, myself i never seen that, that would mean if those machines ran on a low power generator they would not work just eat the power
True, I think they were on other power systems than RF. IC2 EU, I think.
ah ya could be
Update 1.9 beta 1
Everything should work, There are still some items needing rotation + scale done when held in the hand.
If you notice any problems even tiny ones let me know in case i missed it, and ill make sure to get it fixed.Well this is interesting ... I just noticed that in build 1.7.10-1.2.0.40, routers are rendering when placed (but not when in inventory) with the sides blue stained glass instead of clear. Is this intentional...? If so it'll present a cosmetic problem with resource packs that replace the default stained glass textures with ... well, stained glass. As in this example:
it is intentional, its basicly using the stained blue glass as its windows.
I can look into that and may do a custom glass for it instead, just need to finish the 1.9 build first, was alot of changes put in it, much more then i expected.
Guess ill correct that, its never finished, but want to get it to a release state and out of beta
Update 1.9 beta 9
Fix:
* Barrel render overflow
* Crash when breaking a barrel that contains a barrel.
* Several crashes
Added:
Item Conduit
+ Conduit can keep a stock of items in a inventory.
+Conduit itemfilter support selection between, use meta, use oredict or ignore meta
+ Redstone mode can be selected
+ Gui available on conduit connectors
Storage Unit
+ Storage units now render durability bar if the item stored has durability bar
Hi,
Can someone explain what the Special Chest is and how to use it and it's upgrades? I'm running 1.8.9 server on Mac OS.
Thank you.
updated for:
1.9
1.9.4
1.10.2
I second that. Like most mods I come across, this one suffers from a lack of documentation. The description says what you can do with the mod, but there is not information on how to do it. I see the picture of all the items the mod adds, but how do I use them?
info on that here Jump to 08:49
Also several other videos on youtube explaining parts.
i should do a manual for it, not gotten to that yet.