Forge is a good thing, you can select to play without forge at any time. Also, you can manage mods. Lastly, this mod seems like it would work on 1.7.10 servers without forge, as some mods do.
Hi there! So I've been messing around with this mod and trying to make the ultimate horse, and I thought maybe you could add a time until passive animals can breed again? Just like the horse age counter, but just for when you can breed them again. I think that it would be useful for some people. Thanks for this fantastic mod!
EDIT:
Another thing, in the config file it says "Block Damage Style" and many other 'style' config. May I ask what this style is and how it works? Like is it saying we can make our own style for the box or pick other ones if we don't like the current look? Thanks again.
Another thing, in the config file it says "Block Damage Style" and many other 'style' config. May I ask what this style is and how it works? Like is it saying we can make our own style for the box or pick other ones if we don't like the current look? Thanks again.
Now you can play with styles in Settings, but I think to make styles system where everyone can create own style for tooltips.
So I am curious, does this mod go on both the server and the client in SMP or just the client? There is very little documentation that I see in regards to the mod itself from an admin point of view.
I have to say that this is a pretty good mod. Is it compatible with WAILA, and can I use it in my modpack?
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I only try to make pretty better mod, but main opinion I receive from users
About modpacks: You can use this mod everywhere where you want.
You try to make a pretty better mod?
And thanks.
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Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
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What about Is it ok if i load SC and DI at the same time?If not pls make it show potion effects
ad also pls make it compatible with mod items and mod mobs
The Meaning of Life, the Universe, and Everything.
Join Date:
6/1/2013
Posts:
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Location:
Belarus
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It's not conflicting with DI. I tested it with ThaumCraft, all was good with items, blocks and mobs Potion effects - I started to work with it from the first version of mod, but today I haven't any working prototypes, but I work hard with it.
Forge is a good thing, you can select to play without forge at any time. Also, you can manage mods. Lastly, this mod seems like it would work on 1.7.10 servers without forge, as some mods do.
You can know how strong is your enemy and if you can beat him
EDIT:
Another thing, in the config file it says "Block Damage Style" and many other 'style' config. May I ask what this style is and how it works? Like is it saying we can make our own style for the box or pick other ones if we don't like the current look? Thanks again.
I think that it's not a problem, will do!
Now you can play with styles in Settings, but I think to make styles system where everyone can create own style for tooltips.
Senior Admin, and modpack maintainer
This mod works like DI, and I think, that SC can replace DI in future.
Click on this spoiler to see mods and ideas that I support!
About modpacks: You can use this mod everywhere where you want.
You try to make a pretty better mod?
And thanks.
Click on this spoiler to see mods and ideas that I support!
Work with modules is almost completed. After some fixes I will release alpha version of API. Enjoy!
MC 1.7.10 | MC 1.7.2
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Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
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ad also pls make it compatible with mod items and mod mobs