You're adding clay stamps to the Priest villager's selling inventory. Please stop doing that. You diluting the pool in which ender eyes may happen makes players angry.
Once you get a good weapon it's easy enough to kill Endermen, and once you find a Blaze spawner in the Nether (or possibly Twilight Forest) and set it up for farming it's a trivial matter getting blaze powder (which can even be got before then anyway if you're a player with Thaumcraft); there's no need at all for villager trades for one (as much as it could be convenient or let you get one or two a tiny bit earlier). However I believe it is one of the only ways to get the clay stamps as far as I can tell, aside from dungeon chests. Collect 'em all!
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
Once you get a good weapon it's easy enough to kill Endermen, and once you find a Blaze spawner in the Nether (or possibly Twilight Forest) and set it up for farming it's a trivial matter getting blaze powder (which can even be got before then anyway if you're a player with Thaumcraft); there's no need at all for villager trades for one (as much as it could be convenient or let you get one or two a tiny bit earlier). However I believe it is one of the only ways to get the clay stamps as far as I can tell, aside from dungeon chests. Collect 'em all!
You're welcome to get blaze powder and kill endermen in Witchery's spirit world. WHERE NETHER PORTALS ARE IMPOSSIBLE AND ENDERMEN DO NOT SPAWN.
You're welcome to get blaze powder and kill endermen in Witchery's spirit world. WHERE NETHER PORTALS ARE IMPOSSIBLE AND ENDERMEN DO NOT SPAWN.
You could probably have said that in the first place, and then the issue would have been clearer.
Jaquandro: Are wrought iron gates a possibility? I'd love to fence off some garden areas properly, but of course the vanilla ones are completely out of place. It's also a little disappointing that the fences only have a one block high collision boundary since one-block-high ones look great for fencing off farms and Botania flower patches like recreational parks, but creatures can still jump over them and break the crops unfortunately.
Also, the wrought iron block seems to break as easily as torches, for some reason (though still doesn't drop anything without a pick).
You're welcome to get blaze powder and kill endermen in Witchery's spirit world. WHERE NETHER PORTALS ARE IMPOSSIBLE AND ENDERMEN DO NOT SPAWN.
Can't you just, you know, leave the spirit world and return to the real world?
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[Scott]: Things I have managed to get in the last five minutes, in order of ascending importance: cobblestone, planks, lapis lazuli, redstone, gold, coal, diamond. VERY LOST.
You could probably have said that in the first place, and then the issue would have been clearer.
Jaquandro: Are wrought iron gates a possibility? I'd love to fence off some garden areas properly, but of course the vanilla ones are completely out of place. It's also a little disappointing that the fences only have a one block high collision boundary since one-block-high ones look great for fencing off farms and Botania flower patches like recreational parks, but creatures can still jump over them and break the crops unfortunately.
Also, the wrought iron block seems to break as easily as torches, for some reason (though still doesn't drop anything without a pick).
I've been meaning to add the extra 0.5 height, and the wrought iron block I must have forgot a hardness value.
I'd like to do the gates. I've even drawn up some art for them. I'm just not sure about implementation yet. They'd need to do something I desperately want from double doors, but that no one's implemented to my knowledge, which is a double door placed across the middle of a block rather than the edge.
Also just want to add that I haven't forgot about this mod. I split my time in chunks between this and Storage Drawers, and I'm wrapping up the 1.8 port of that. No plans to update this mod yet, as the challenges are more difficult.
jaquadro, do you know if you'll be adding BiomesOPlenty Celestial Crystal (basically blue glowstone if you're unaware) and Pam's Harvestcraft Candle support to lanterns?
I'd
really like to use a bucket of lava to fill these lanterns, and if you
add liquid-lanterns, they could be expanded (via config) to include
other liquids that glow. I don't think it would make sense to have a
lantern filled with "molten/liquid iron", so I'm not sure if it would
make sense to just check for a forge-liquid dictionary.
Along these lines, would it also be possible to have a kind of redstone lamp version of the lantern, where a redstone signal (like from a lantern beneath it with a redstone torch in it!) would turn it on?
Maybe, regarding additional light sources, there could be a section in the config that would allow users to add their own support for any other kind of light source inside the lantern?
Probably a bug.
My world crashed just when I planted flax from biomes o' plenty onto garden soil.
And I could not load it again. Well, it loaded, but crashed instantly.
Probably a bug.
My world crashed just when I planted flax from biomes o' plenty onto garden soil.
And I could not load it again. Well, it loaded, but crashed instantly.
Um, wow. I had a bunch of changes that I thought I published a month ago but I DID NOT. I've been sitting on an update! Well, here's all that, plus a few more changes and bugfixes.
Version 1.6.2:
Added Witchery integration (plants)
Added "Attachables" MT API for adding new chain attach points.
Added config option to disable villager stamp trading. Check gardencontainers.patterns.cfg.
Heavy chains will carry a redstone signal from a redstone torch lantern upwards for up to 8 blocks.
Chains and lanterns connect to slabs and other registered blocks.
Wrought iron fence now has a 1.5 high collision box, like vanilla fences.
Lattice will extend to connect to top/bottom of vanilla fence, wrought iron fence, and slabs.
Fixed crash when placing wrought iron fence next to certain TileEntities.
Fixed texture render bug with lattice when connecting to wood posts.
Fixed block attributes (hardness, sound) of wrought iron block.
In addition to improving chain connections which I showed a month ago, the lattice is also a tad bit smarter too. Now you can do things like fence archways.
Speaking of lattice... does making its collision match its looks (on inner corners) like fence does now, and so being able to walk into an inner corner instead of being blocked (like fence did at first) increase the load? Unless 1.6.2 did that already and it's not mentioned.
Speaking of lattice... does making its collision match its looks (on inner corners) like fence does now, and so being able to walk into an inner corner instead of being blocked (like fence did at first) increase the load? Unless 1.6.2 did that already and it's not mentioned.
No I think that bug is still there. I need to fix it though. It is annoying.
But wait, there's more texture bugs! They're much milder than the "entire texture sheet stuck on a mesh" that was fixed, but they're present nonetheless. I have failed to repeat them in singleplayer, but they persist on a server even without Fastcraft - and confirmed by another player they're present.
(Also, lattices visibly connecting to non-lattice blocks have same collision/hitbox as without these blocks - it's a bit annoying for building due to lattice hitbox being pretty small, but otherwise not a problem.)
P.S. Can posts please start connecting to slabs from the missing half's side too?
But wait, there's more texture bugs! They're much milder than the "entire texture sheet stuck on a mesh" that was fixed, but they're present nonetheless. I have failed to repeat them in singleplayer, but they persist on a server even without Fastcraft - and confirmed by another player they're present.
(Also, lattices visibly connecting to non-lattice blocks have same collision/hitbox as without these blocks - it's a bit annoying for building due to lattice hitbox being pretty small, but otherwise not a problem.)
P.S. Can posts please start connecting to slabs from the missing half's side too?
I continue to be perplexed looking at these examples, both because it's inconsistent and because you claim it only happens in a server environment (where this stuff should be strictly a client-only issue). It feels like a threading issue of some kind, although the 1.7.10 renderer itself is supposed to be single-threaded.
Do the render anomalies change as you continue to place blocks in the area, causing the chunk section to re-render?
Once you get a good weapon it's easy enough to kill Endermen, and once you find a Blaze spawner in the Nether (or possibly Twilight Forest) and set it up for farming it's a trivial matter getting blaze powder (which can even be got before then anyway if you're a player with Thaumcraft); there's no need at all for villager trades for one (as much as it could be convenient or let you get one or two a tiny bit earlier). However I believe it is one of the only ways to get the clay stamps as far as I can tell, aside from dungeon chests. Collect 'em all!
Wow. Such Aesthetics. Very Cool.
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
500+ huggles? U wot, m8?
You're welcome to get blaze powder and kill endermen in Witchery's spirit world. WHERE NETHER PORTALS ARE IMPOSSIBLE AND ENDERMEN DO NOT SPAWN.
I'll put in a config option to turn it off.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
You could probably have said that in the first place, and then the issue would have been clearer.
Jaquandro: Are wrought iron gates a possibility? I'd love to fence off some garden areas properly, but of course the vanilla ones are completely out of place. It's also a little disappointing that the fences only have a one block high collision boundary since one-block-high ones look great for fencing off farms and Botania flower patches like recreational parks, but creatures can still jump over them and break the crops unfortunately.
Also, the wrought iron block seems to break as easily as torches, for some reason (though still doesn't drop anything without a pick).
Can't you just, you know, leave the spirit world and return to the real world?
I've been meaning to add the extra 0.5 height, and the wrought iron block I must have forgot a hardness value.
I'd like to do the gates. I've even drawn up some art for them. I'm just not sure about implementation yet. They'd need to do something I desperately want from double doors, but that no one's implemented to my knowledge, which is a double door placed across the middle of a block rather than the edge.
Also just want to add that I haven't forgot about this mod. I split my time in chunks between this and Storage Drawers, and I'm wrapping up the 1.8 port of that. No plans to update this mod yet, as the challenges are more difficult.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Along these lines, would it also be possible to have a kind of redstone lamp version of the lantern, where a redstone signal (like from a lantern beneath it with a redstone torch in it!) would turn it on?
Maybe, regarding additional light sources, there could be a section in the config that would allow users to add their own support for any other kind of light source inside the lantern?
Edit: Grammar
At this rate, jaquadro will need to just put out a "Lamps" module...
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Probably a bug.
My world crashed just when I planted flax from biomes o' plenty onto garden soil.
And I could not load it again. Well, it loaded, but crashed instantly.
You need to provide the crash log.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Um, wow. I had a bunch of changes that I thought I published a month ago but I DID NOT. I've been sitting on an update! Well, here's all that, plus a few more changes and bugfixes.
Version 1.6.2:
In addition to improving chain connections which I showed a month ago, the lattice is also a tad bit smarter too. Now you can do things like fence archways.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Hooray, just what I was waiting for! Thanks a lot!
Speaking of lattice... does making its collision match its looks (on inner corners) like fence does now, and so being able to walk into an inner corner instead of being blocked (like fence did at first) increase the load? Unless 1.6.2 did that already and it's not mentioned.
No I think that bug is still there. I need to fix it though. It is annoying.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Are you planning on adding in Forestry and Extra Trees compatibility?
This mod is great! Thank you. Now I will sit quietly and wait for a Minecraft 1.8 release
But wait, there's more texture bugs! They're much milder than the "entire texture sheet stuck on a mesh" that was fixed, but they're present nonetheless. I have failed to repeat them in singleplayer, but they persist on a server even without Fastcraft - and confirmed by another player they're present.
Lattices connecting to a wooden post are missing bits of texture: http://i.imgur.com/jqCyF9F.png and http://i.imgur.com/daSjqRR.png
Placing a block (oakwood plank stairs) on top of the post fixes them: http://i.imgur.com/h7Ox5hR.png and http://i.imgur.com/BQeokFe.png
Lattices connecting to slabs from above are derpy: http://i.imgur.com/wLhX2PR.png and http://i.imgur.com/sLPo7ju.png
And then gain small gaps in texture: http://i.imgur.com/7WyacC9.png
Or miss the texture altogether on one of the sides: http://i.imgur.com/8DOauFv.png
(Also, lattices visibly connecting to non-lattice blocks have same collision/hitbox as without these blocks - it's a bit annoying for building due to lattice hitbox being pretty small, but otherwise not a problem.)
P.S. Can posts please start connecting to slabs from the missing half's side too?
Weird thing is -- why do some connections render fine and not others, for seemingly identical connections.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
I continue to be perplexed looking at these examples, both because it's inconsistent and because you claim it only happens in a server environment (where this stuff should be strictly a client-only issue). It feels like a threading issue of some kind, although the 1.7.10 renderer itself is supposed to be single-threaded.
Do the render anomalies change as you continue to place blocks in the area, causing the chunk section to re-render?
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate