the profession of miner or lumberjack the villagers end up being killed by zombies or get lost in caminho.por please if not bother place the escort role in villagers and soldiers arqueiros.para follow the villager selecionado.poderia be alert by name : the name one villager , and entering the escort function appears to select the villagers name you will be escorted : it's just an idea that I am fornecendo.aguardo you answer
love this mod! me and my brother play it all the time. we are confused how the rancher works tho. we make the guild hall and stuff in the house with the fence in the back in those villages. we think you should add a village generator. (creative only) this generator would construct a organized village perfect this mod. we use the railcraft mod too so maybe the generator can include the train station? just a thought! even if you dont use our idea we still love this mod! one of if not or favorite mod! PS our miners just stay in their guild hall. they has a pick and stuff but wont mine. we made them go outside to see if he was stuck but they just wander around aimlessly.
oh and also my miners get lost in mines until zombies come and kill them. same happens to lumber jacks if they wander too far.
when i play the villagers dont do anything i have set it up correctly and im in a village but nothing happens at 1 point the wood cutters started to chop wood but the miners never did anything also fishermen crash my game i dont have the log got deleted
pretty sure this mod has been abandoned. 1.10 is out and its only in 1.7. The owner hasnt replied to anything we post, and he never seems to update it.
pretty sure this mod has been abandoned. 1.10 is out and its only in 1.7. The owner hasnt replied to anything we post, and he never seems to update it.
I'm pretty sure you're right, which is unfortunate as I was hoping for a 1.10.2 compatible version.
I can't for the life of me get it to import into MCreator.
I did the FernFlower decompile, renamed the JAR into MCR, and... nothing.
Maybe I need the 1.7.10 version of MCreator.
I would guess that would only work with mods that were made in Mcreator in the first place. Which I doubt about this mod.
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Personally, I feel like it would be a good thing if it was configurable...
Also, it's not the stupidest idea ever. If they required food, it would mean it wasn't quite free labor. You would have to "pay" (more like they get it themselves,) villagers.
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Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
I would like the child making to be configurable as I find right now it's overwhelmingly often that this happens, it's like I can't leave any of them in there guild halls or they will try to mate with another villager right away.
Personally, I feel like it would be a good thing if it was configurable...
Also, it's not the stupidest idea ever. If they required food, it would mean it wasn't quite free labour. You would have to "pay" (more like they get it themselves,) villagers.
If it was configurable AND off by default AND supported modded foods, then it'd be good. Unconfigurable/On by default/Always on/No support for modded foods, then no.
I would like the child making to be configurable as I find right now it's overwhelmingly often that this happens, it's like I can't leave any of them in there guild halls or they will try to mate with another villager right away.
Uhhhh that's vanilla behaviour.. try removing some doors
the profession of miner or lumberjack the villagers end up being killed by zombies or get lost in caminho.por please if not bother place the escort role in villagers and soldiers arqueiros.para follow the villager selecionado.poderia be alert by name : the name one villager , and entering the escort function appears to select the villagers name you will be escorted : it's just an idea that I am fornecendo.aguardo you answer
love this mod! me and my brother play it all the time. we are confused how the rancher works tho. we make the guild hall and stuff in the house with the fence in the back in those villages. we think you should add a village generator. (creative only) this generator would construct a organized village perfect this mod. we use the railcraft mod too so maybe the generator can include the train station? just a thought! even if you dont use our idea we still love this mod! one of if not or favorite mod! PS our miners just stay in their guild hall. they has a pick and stuff but wont mine. we made them go outside to see if he was stuck but they just wander around aimlessly.
oh and also my miners get lost in mines until zombies come and kill them. same happens to lumber jacks if they wander too far.
The rancher I believe you need to give them a lead and they will go gather animals for you.
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when i play the villagers dont do anything i have set it up correctly and im in a village but nothing happens at 1 point the wood cutters started to chop wood but the miners never did anything also fishermen crash my game i dont have the log got deleted
is there a way i can get 1.4?
i know. they have a guild hall and everything but they just wander around. i put animals near by and they just bypass them.
when will at least 1.8.9 be out?
hope your doing well weaselzone. also hows the mod going. and please take on TalhaK100's idea.
pretty sure this mod has been abandoned. 1.10 is out and its only in 1.7. The owner hasnt replied to anything we post, and he never seems to update it.
I'm pretty sure you're right, which is unfortunate as I was hoping for a 1.10.2 compatible version.
we can only hope for someone to pick up the mod then.
Check out The Valley! My own Server and Modpacks!
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The Valley 1.7.10 is available on Technic here:The Valley 1.7.10
The Valley 1.12.2 is available on Twitch here: The Valley 1.12.2
I decompiled it, but I don't even know where to begin with updating it to 1.10.2
I have the class files and everything.
how can i make them an enemy because im making arena battles in offline mode?
I will promise that i will always play minecraft online or not
can you screenshot it so if i see it i will help you if i had an idea
I will promise that i will always play minecraft online or not
the archers (provided they have arrows) and the guards will attack any lethal mod like zombies, creepers, skeletons, etc
I can't for the life of me get it to import into MCreator.
I did the FernFlower decompile, renamed the JAR into MCR, and... nothing.
Maybe I need the 1.7.10 version of MCreator.
EDIT: I'm just trying my hand at modding and maybe bringing it up to 1.10.2. I chose MCreator because it's alleged ease of use. No hidden agendas.
I
I would guess that would only work with mods that were made in Mcreator in the first place. Which I doubt about this mod.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
That is the stupidest idea EVER. also, your post contains multiple spelling and grammar mistakes.
This is the fixed version:
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Personally, I feel like it would be a good thing if it was configurable...
Also, it's not the stupidest idea ever. If they required food, it would mean it wasn't quite free labor. You would have to "pay" (more like they get it themselves,) villagers.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
I would like the child making to be configurable as I find right now it's overwhelmingly often that this happens, it's like I can't leave any of them in there guild halls or they will try to mate with another villager right away.
Check out The Valley! My own Server and Modpacks!
Forum: http://thevalley.enjin.com/
Discord: https://discordapp.com/invite/mx9GCDQ
Server Map:TheValley.noip.me:8123
The Valley 1.7.10 is available on Technic here:The Valley 1.7.10
The Valley 1.12.2 is available on Twitch here: The Valley 1.12.2
If it was configurable AND off by default AND supported modded foods, then it'd be good. Unconfigurable/On by default/Always on/No support for modded foods, then no.
Uhhhh that's vanilla behaviour.. try removing some doors
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