Having trouble getting this to behave 'realistically'.
For example, I don't want to hear zombies grunting through 4 blocks of stone while underground. Or having a jukebox in a house in a village completely drowns out everything else. Can the mod be used to block nearly ALL sound behind a wall? If you think about it in real life, you can't hear much behind a wall unless it's relatively loud.
I think this could (and should) be adjusted. but it's already better than vanilla sound behaviour. another example for strange sound is the nether, which has almost no reverb at all and feels like a soundstudio room.
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I really like to play with this mod, but after not that much time, I uninstalled it.
The reason is because I can't stand it anymore, that literally everything turns into a "giant cave".
Once, in very early in the game, I hide in a 3*3*3 room at night, and start dig down a VERY-VERY LONG stairway, and run into an underground ravine.
Than the sounds get the echo-effect, and it sounds cool. BUT! I go back up to my 3*3*3 (like I said it is a VERY LONG way) and the echo-effect don't stop. I go outside from my home to the surface, the echo immediatly stoped, but when I go back in, the echo come back.
But not just this. I played with the "Ruins" mod, and go into one that has no roof at all, all the walls filled with holes like a cheese, and that echo-effect started and that just SO UNREALISTIC. And there are tons of "bugs" like this, always that "cave-effect-echo" that is palyed in totally unrealistic places.
Once I clear a land on the surface, nothing around me, just flat land, but that echo-effect just started.
That was the second I immediatly quit the game and deleted the mod. It is very annoying.
I really like to play with this mod, but after not that much time, I uninstalled it.
The reason is because I can't stand it anymore, that literally everything turns into a "giant cave".
Once, in very early in the game, I hide in a 3*3*3 room at night, and start dig down a VERY-VERY LONG stairway, and run into an underground ravine.
Than the sounds get the echo-effect, and it sounds cool. BUT! I go back up to my 3*3*3 (like I said it is a VERY LONG way) and the echo-effect don't stop. I go outside from my home to the surface, the echo immediatly stoped, but when I go back in, the echo come back.
But not just this. I played with the "Ruins" mod, and go into one that has no roof at all, all the walls filled with holes like a cheese, and that echo-effect started and that just SO UNREALISTIC. And there are tons of "bugs" like this, always that "cave-effect-echo" that is palyed in totally unrealistic places.
Once I clear a land on the surface, nothing around me, just flat land, but that echo-effect just started.
That was the second I immediatly quit the game and deleted the mod. It is very annoying.
I hope you can fix it.
Hey, sadly I can only make the mod so realistic, since I want to keep the mod running fast and lag-free. You can try increasing the number of blocks the reverb checks through in the config file.
I do have a check to reduce/eliminate reverb if you are in an open flat area, but if there are walls, specifically areas near your position that aren't open to the sky (like in a surface ravine), it will apply some reverb. The land on the surface where you were getting echo was probably hills made of a stone-like material, right?
Yeah, the problem is the reverb is way too strong when you're on the surface. I don't remember this doing that at all back in 1.7.10, but it's been awhile. Can you just shut it off if seesky=true?
Love love love this mod! Won't play without it. But toning down that reverb when outdoors would help a ton!
If I can make a suggestion. It would be nice to be able to have an in game menu for the settings. This would allow you to tweak the setting and hear how it will sound without having to close the entire instance and reload all of minecraft.
Having trouble getting this to behave 'realistically'.
For example, I don't want to hear zombies grunting through 4 blocks of stone while underground. Or having a jukebox in a house in a village completely drowns out everything else. Can the mod be used to block nearly ALL sound behind a wall? If you think about it in real life, you can't hear much behind a wall unless it's relatively loud.
Thanks in advance.
I think this could (and should) be adjusted. but it's already better than vanilla sound behaviour. another example for strange sound is the nether, which has almost no reverb at all and feels like a soundstudio room.
I really like to play with this mod, but after not that much time, I uninstalled it.
The reason is because I can't stand it anymore, that literally everything turns into a "giant cave".
Once, in very early in the game, I hide in a 3*3*3 room at night, and start dig down a VERY-VERY LONG stairway, and run into an underground ravine.
Than the sounds get the echo-effect, and it sounds cool. BUT! I go back up to my 3*3*3 (like I said it is a VERY LONG way) and the echo-effect don't stop. I go outside from my home to the surface, the echo immediatly stoped, but when I go back in, the echo come back.
But not just this. I played with the "Ruins" mod, and go into one that has no roof at all, all the walls filled with holes like a cheese, and that echo-effect started and that just SO UNREALISTIC. And there are tons of "bugs" like this, always that "cave-effect-echo" that is palyed in totally unrealistic places.
Once I clear a land on the surface, nothing around me, just flat land, but that echo-effect just started.
That was the second I immediatly quit the game and deleted the mod. It is very annoying.
I hope you can fix it.
Hey, sadly I can only make the mod so realistic, since I want to keep the mod running fast and lag-free. You can try increasing the number of blocks the reverb checks through in the config file.
I do have a check to reduce/eliminate reverb if you are in an open flat area, but if there are walls, specifically areas near your position that aren't open to the sky (like in a surface ravine), it will apply some reverb. The land on the surface where you were getting echo was probably hills made of a stone-like material, right?
Thanks, I give a try and change the config options and see how it works.
Yes, I hear the echo in the surface when I'm on the top of a huge hill, above the clouds. It was a flat piece of land made mostly from stone.
is there a way to make barrier blocks not cause the echo effect because it makes some server spawns that are encased by barrier blocks echo
Hey, yeah. You can add another line in the config file's "Specific block reverb" section like
barrier-16-1.0
That will make barriers neutral to reverb.
it worked ,thanks
Yeah, the problem is the reverb is way too strong when you're on the surface. I don't remember this doing that at all back in 1.7.10, but it's been awhile. Can you just shut it off if seesky=true?
Love love love this mod! Won't play without it. But toning down that reverb when outdoors would help a ton!
Posted issue on CurseForge - posting here as well. OpenEye report "Error trying to load 3 source filters". https://openeye.openmods.info/crashes/68c520e45ac2df8b0a945a1afd6ef890
Crash: https://pastebin.com/xjhTWPbY
Is it updating to 1.14?
afaik it worked on all versions past 1.12
please update it for BEversion
and update it for 1.14.4
If I can make a suggestion. It would be nice to be able to have an in game menu for the settings. This would allow you to tweak the setting and hear how it will sound without having to close the entire instance and reload all of minecraft.
Any update?
there haven't been updates in a while, because it was written in a way that didn't need updating.
i don't know if it refused working, because i stopped using it.
Forge refuses to launch with it
damn... sounds like it needs a patch then...